Primfeed adds ability to make profiles public & increase discoverability

via Primfeed.com

Since it opened in June 2024, Primfeed, the social media / photo-sharing platform geared towards Second Life users has been gradually gaining ain features and capabilities – as well as users; and December 13th, 2024 marked would could be a particularly significant move: providing the ability for Primfeed users to open their feed and gallery for viewing by non-Primfeed users / those not logged into the service.

This is particularly relevant, as one of the critiques of the platform since it opened is that is a essentially a closed service: to view anything, up until December 1th, 2024, one had to create a Primfeed account; something long recognised by Primfeed’s creator, Luke Rowley.

For a social media [platform], this restriction was a considerable downside for discoverability, or just knowing what to expect when you click a link. Now, every resident can open their profile and content to the public. You can change this setting by navigating to the “Edit your profile” button on your profile. If you open your profile to the public, your content will be visible to anyone, even if they’re not logged into Primfeed.

– Luke Rowley, announcing the ability to make Primfeed feeds public

As noted above, making a Profile (/timeline) public is a simple two-step process for those who wish to do so, and can be reversed at any time. Whether it is used or not in therefore a matter of personal choice; by default, users’ feeds will remain private unless the “public” option is explicitly set.

To make your profile (timeline) public, click on the Edit My Profile button from within your Primfeed profile (top), and then enable Make My Profile Public (bottom)

In addition, when the option is set:

  • Each type of link (events, profiles, or posts) now has its own preview when shared on messaging apps or social media.
  • Only General or Moderate content within an individual’s profile will be visible when it is made public; to avoid the potential of giving offence or violating other platform’s terms of service when sharing content, items rated as Adult and Adult+ within an individual’s profile will remain only viewable to those actually logged-in to Primfeed.
When a Profile is make public all General and Moderate posts, etc., made to that profile will be visible to people not logged-in to Primfeed, together with an invitation for them to join the service at the top of the profile’s timeline (top right, above)

On a purely personal note, I think Luke taken the optimal route in making this capability opt-in rather than opt-out. Not everyone will want to have their profile generally discoverable, and it is a lot more sensible to have those who do to go through the one-time step of setting the option for themselves rather than risking those who don’t want to have their profile so exposed, and feeling they’d has been forced to do so, and inconvenienced by having to disable the option.

There is still much that I would personally like to see added to Primfeed – such as the ability to use BB code or similar with the images I post to Primfeed so that I might also embed them into blog posts, etc., – but I know Luke has a sizeable backlog of options and capabilities he is working through (including the above). As such, he’s attempting to deal with things on the basis of adding the more popular requests as a priority – and and noted, Primfeed being a “closed” environment has been is particular cause of frustration with the platform. Hopefully, this will now change – and I certainly look froward to seeing what else is coming down the pipe for the platform in due course.

In the meantime, if you’re unfamiliar with Primfeed and want to know more, read my overview of the service and discussion about it with Luke.

Elphyne: Winter’s Breath in Second Life

Elphyne: Winter’s Breath, December 2024 – click any image for full size

In looking at places in Second Life to visit, I was surprised to note that it’s been just over four years since my first (and until this point, only) visit to Kat Luna’s (KatieLuna – or KitKat as she was then known) setting of Seaclaid. Back then, it was a place offering a welcome to all creatures of fantasy: fae folk, dragons, lycans, vampires, etc., as well as ordinary mortals (see: Seaclaid’s fantasy setting in Second Life). However, I lost track of it shortly thereafter. Whether this was because the setting simply vanished from Second Life (as is oft the way of things),  or simply because of my own tardiness (in which case, an apology to Katie), I know not.

Fortunately, I recently discovered that Katie is now offered a setting dressed for the winter season in the form of Elphyne: Winter’s Breath. Located within a Full region she has called Seaclaid, and which makes use of the additional Land Capacity bonus available to such privately-held regions, it is a wonderfully seasonal setting mixing touches of whimsy, fun and art into its overall design and offer activities for visitors to enjoy.

Elphyne: Winter’s Breath, December 2024
Glide across glistening skating ponds, feel the thrill of horseback rides through frosted trails, and join the laughter at cosy sledding stations. Twinkling lights and festive delights surround you, creating memories as unique as falling snowflakes. Embrace the enchantment—come play and explore.

– from Elphyne: Winter’s Breath’s Destination Guide entry

The whimsy is on display the moment visitors arrive, the Landing Point being located right next to the finish line for a most unusual race; one which also appears to have just arrived within the region, the participants emerging from a nearby tunnel in a sudden burst of pushing (and in one case, slithering, assuming the the mice and their form of transport are also part of the race) dash to cross the line, as adult mice push their little ones in sleighs, cheered on by appreciative spectators.

Elphyne: Winter’s Breath, December 2024

This end of the race stands at the junction of cobbled roads which offer a means of exploring the region, be it on foot or on horseback – a rezzer nearby will assist you with the latter. In fact the junction hides the fact that all the roads are essentially all branches of the same route, diving here, coming back together there, and so on; a route that both circumnavigates most of the setting and also offers a branch cutting through it, those providing a practical route of exploration.

Follow it as it points to the west and you’ll quickly pass by the upper end of a chairlift rising from the lower lands to the north, they pass between the well-spread trees of a wood and a cosy arbour-style cabin watched over by a little group of patchwork critters. After this, the road tuns north and reaches a bridge where Santa may have had a mishap: a red bag of presents and goodies lies in the road.

Elphyne: Winter’s Breath, December 2024

Perhaps Rudolf misjudged the climb out from the little town below and failed to gain sufficient altitude to clear the bridge railings, and the resultant bump knocked the sack free of the sleigh; or maybe the sack wasn’t properly secured to start with, and fell to the ground without Santa noticing. Either way, the misfortune that brought it to ground, quite literally, has turned into good fortune for a trio of seasonally-hatted squirrels as they abscond with some of the sack’s contents…

Beyond the bridge, the road sweeps around a shoulder of the hills to descend to the lower aspects over the setting, doubling back on itself and then turning eastwards once more. Here, it passes between a town square set out for a seasonal carnival and the local train station, the bridge just crossed carrying the road over the tracks that run alongside the station’s little platform.

Elphyne: Winter’s Breath, December 2024

A little further on, the rod hits another junction,  splitting itself. Turn right, and you’ll be able to follow it and it winds back up to the Landing Point, passing by way of another junction as it does so. Turn left, and the road will take you north once more before making yet another sweeping turn southwards, climbing once more as it does so and passing a grand (private) house and passing back over the railway line via another bridge and then making its way back to the Landing Point as well.

Within all this there is much to see: the little touches of whimsical fun with the setting’s furry denizens, the opportunity to ride the Ferris wheel at the carnival or take the chair lift up from the town and then grab a sled from the rezzer at the upper station and ride it back down the slope (and you can obviously opt to take the slope more sedately, rights the chairlift down).

Elphyne: Winter’s Breath, December 2024

Then there is the frozen lake for skating, complete with a warm lodge alongside it for relaxing before the warming fire, hot spring to bathe in, dancing to be had within the town square pavilion  and the local pub where something might be had to warm the insides! Meanwhile, the art I mention can be found both within a small gallery just across the bridge from where the squirrels are making off with their loot, and also among the trees of the setting for those who go a-wandering off the roads.

With Santa crooning in the town, deer, rabbits and bear o be found in the woods and places to sit and pass the time both indoors and out, Elphyne: Winter’s Breath makes for an engaging winter-time visit.

Elphyne: Winter’s Breath, December 2024

SLurl Details

The artistic beauty of Melancholia in Second Life

NovaOwl, December 2024 – Raven Arcana: Melancholia

Raven Arcana is a gifted Second Life photographer-artist who is – rightly – highly regarded for her work. She frequently exhibitions in-world, often within ensemble exhibitions, as well a at her own gallery, Raven’s Eye Galley, which I had the distinct pleasure to write about in 2023. Such is the quality and depth of her work that it is always a pleasure to witness it, either as part of a broader exhibition of SL or as the focus of a solo exhibition.

The latter is very much the case with Melancholia, an exhibition of Raven’s work, hosted over the 2024/25 winter holiday season at the ground level gallery space at NovaOwl.

NovaOwl, December 2024 – Raven Arcana: Melancholia

Melancholia (or melancholy if you prefer), is a terms with a long an complicated medical history, its definition and understanding changing, at times being seen as a physical illness due to an excess of “black bile” (melaina chole) through various forms of mental disorder, often subjective in nature and description; within the last 20-ish years it has been described as a systemic disorder. All of which tend to leave us with a bleak perception of the word, generally relating it to depression.

Within cultural and literary circles, particularly from the latter half of the 16th century onwards, melancholy came to have an altogether different connotation, initially as a mark of genius – or, as English art historian Roy Strong came to perhaps unfairly calls it, “an indispensable adjunct to all those with artistic or intellectual pretentions”, before morphing again to hover between the darker, more depressive medical use of the term and one by which mood and feelings might be expressed or contained, notably those such as alone-ness, solitude, introspection, sadness, loneliness, and similar.

NovaOwl, December 2024 – Raven Arcana: Melancholia

It is very much with this latter aspect of melancholy  in which Raven presents the pieces in this exhibition. Beautifully presented in monochromatic and sepia tones and taken from locations around Second Life, these are images which wrap into themselves in the most beautiful expressions of minimalism, the more poetic reflections of melancholy noted above: of being alone, of being caught in reflection or introspection; of looking upon a scene wherein memory is triggered – perhaps that of sadness or maybe of a regret warmed by the memory of what came before the actual cause of the regret. Echoes of life, love, the passage of time, the echo of passing seasons, the journey through life; the loss of contact with those who may once have been a part of our passing days; all of this and so much more is similarly bound within these images.

Framed by comments from poets, writers and artists on the natural of melancholy in both its artistic and physical interpretations, each piece in this collection carries within it a depth far greater than both its minimalist presentation or which might be suggested purely by its use of perspective. Thus each carries with it a narrative of its own whilst also forming part of the overall opus of expression to be found throughout the entire series.

NovaOwl, December 2024 – Raven Arcana: Melancholia

A truly exceptional collection; one which, if not already witnessed, should not be missed.

SLurl Details

2024 SL SUG meetings week #50 summary

Burrow Coffee Co,, October 2024 – blog post

The following notes were taken from the Tuesday, December 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, December 10th, 2024, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, December 11th,the RC channels will also be restarted. The planned deployment of the Apple Cobbler update to BlueSteel has been postponed for a week to allow further QA testing.

SL Viewer Updates

No updates to start the week with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.12150664210, December 5.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

In Brief

Please refer to the video below for the following:

  • A forum thread concerning “elephants in the room” in terms of SL’s “immersion breakers”. As is pointed out in the thread, what may be a “elephant” to some might not be so much so to others. Nevertheless, as Soft Linden also points out, there are lots of issues long-term users of SL have learned to “eat around,” but using the thread to highlight issues which could impact matters of retention, etc., could be useful.
  • A discussion on an LSL function for text rendering based around this feature request (or should that be “feature suggestion”, given Signal Linden filed it?! The discussion also touches on the possible use of markdown and other alternatives and the use of Media on a Prim.
  • A discussion on the upcoming llTransferOwnership function and possible issues.
  • This spun out to a wider discussion on LSL functions, including an idea for a function called he calls “llTempWearFromInventory”:
[It] would allow you to put on a wearable from an object’s inventory, but I’ve never gotten a lot of traction to get it done. The idea was to get rid of alpha cuts on bodies by allowing mesh clothing to have it’s own alpha layer that gets applied when it is worn. On the attach from inventory, I might take the approach of it rezzes the item and attaches it as a single LSL function.

– Rider Linden

Again, this is an idea, not a function actually being worked upon. However, it sparked a conversation on the subject of alpha masking / alpha cuts, etc., with clothing.

  • Rider Linden also offered a FYI – there is an LSL call coming that will allow a script to set terrain textures at the estate level.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

WQNC: the returning in Second Life

WQNC, December 2024 – click any image for full size

The last time I wrote about Maasya’s Wo Qui Non Coin (or WQNC for short) was nigh-on a year ago, when Maasya presented a Japanese shrine caught in the midst of winter (see: Visiting a Japanese shrine for Christmas in Second Life). As WQNC has had a habit of vanishing from Second Life from time-to-time (indeed, the time I wrote about it prior to December 2023 was in January of that year – and it vanished practically right after I’d published my little write-up!), I lost track as to what might have happened with it.

However, WQNC is currently back in Second Life, and appears to have been so since around the start of November. At the time of my December visit, it once more offers a Japanese winter and temple scene as it did back in December ’23 – but this time on a much grander scale, Maasya once more having upsized to a Full region – and one leveraging the Land Capacity bonus. As such, this iteration of WQNC is able to offer a lot to take in, from the streets and alleys of a small town through to summit-topping temples and winding paths of cut stone, to a hidden place in which to hide from the world.

WQNC, December 2024

And cats. Lots of cats (which suits me just fine, as I’m currently the human for 2.5 cats (the half being a semi-feral stray I’ve been trying to gently win over for the last 5-6 months, but we’re still at the point where he will come in for food – as long as he doesn’t have to travel further into the house than the dining room – and will only suffer my presence within 3-4 feet of him when I have a food bowl in my hand!

However, as it took 18 months to fully gain the trust of an abandoned cat living in the rough the last time I did this, I’m confident we’ll get there this time around as well – eventually!

WQNC, December 2024

But back to WQNC. Surrounded by an off-region mountain range, the setting might be considered as has having two distinct but fully intertwined elements to its design. To the east, there is the low-lying townscape, with also extends westwards along the southern  edge of the region; to the north there are the highlands forming a wall of rock against which the town in part huddles, and which extends a broad, stepped plateau southwards along the western side of the region, offering a further shoulder of rock to protect the town.

The Landing Point sit below this mountain, on the south side of the region where the local rail line reaches the town’s little single-platform station.  Slightly elevated, the station appears to be the line’s terminus, the two-car commuter train perhaps about to set off eastwards once more and dive into the tunnel burrowing through a rocky shoulder sitting in the south-eastern corner of the region. Whilst nowhere near as high as the northern-western summit, these rocks do extend a flat finger north, on which has been built two small apartment blocks.

WQNC, December 2024

The latter seem to hint at one of the region’s little secrets: that seem to be the residences of local tenants. Whether they are for rent or have simply been decorated by friends of Maasya, I’ve no idea; but the multiplicity of owners for the furnishing within the caused me not to pry further so as not to invade privacy. The same appeared to be the case with some of the small houses within the town itself (notably those directly below and across the street from the apartment buildings), so again, some care might be required when wandering through the town.

Not that wandering shouldn’t be done; there is a richness of detail within the little streets and alleys deserving of discovery, indoors and out – including one or two little SL stores selling their wares tucked away here and there among the bars and eateries and other establishments. So do take your time exploring.

WQNC, December 2024

It is also through the town that on can reach some of the ways up into the snowy northern uplands. One of these makes its way up to the Neko shrine devoted to cats, and where some of the local felines might be found enjoying the warmth of an oil heater. Another makes it way up and long the foot of the flat-topped summit before climbing over the northern hills and plunging down to where the aforementioned hideaway can be found.

To reach the summit, however, one must take the steps opposite the entrance to the train station. These wind their way upwards, guarded by lanterns, stone cats and saplings, first reaching an outthrust shoulder of a plateau. With a stream flowing swiftly by to one side and what looks like a natural hot spring on the other, this area is home to the Mishima Jinja – although the spirits it hosts are not exactly of the deity kind!

WQNC, December 2024

The path upwards continues on the far side of a bridge spanning the stream, arriving at another terrace from which the final ascent to the top of the mountain might be made via the imposing straight stairway that rises as if to the heavens. At the top and at last, visitors come to the temple and shrines. The last time I saw the temple, back in December 2023, it was home to a dragon. Now surrounded by the waters of a large man-made pool, it houses an impressive carving of three snakes.

From this lofty vantage point, one is afforded views  down over the town below. There is also a further stairway down to another plateau. This is home to the waters of a large circular pool, which one might meditate before on a padded bench (and perhaps give the legs a bit of a rest before challenging them with the walk all the way back down to the lowlands once more!).

WQNC, December 2024

One of the things I really like about this iteration of WQNC is the use of muted colour. From sky through rocks to buildings, muted tones are used within the expanse of grey sky and rock and off-white clouds and snow. Reds and greens and blues are, for the most part, pushed towards the darker, more faded / aged end of the spectrum. As a result, where a fuller, rich colour is used – be it on a shop sign, the leaves of a tree, the paper of a lantern, even the sides of a drinks vendor or child’s toy – it literally pops out at you with a sense of warmth to offset the the surrounding winter coldness. Marvellous!

SLurl Details

  • WQNC (WoQuiNonCoin, rated Moderate)

2024 SL viewer release summaries week #49

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, December 8th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version  7.1.11.12150664210, December 5 – New.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links