The windmills of Zaanse Schans in Second Life

Zaanse Schans, January 2025 – click any image for full size

Some 15 kilometres north of central Amsterdam and on the east bank of the Zaan river, sits Zaanse Schans. Today regarded as something of a neighbourhood of Zaandam, it is a place of historic and cultural significance. It is also a destination for tourists, forming as it does a part of the European Route of Industrial Heritage (ERIH).

Originally a fortification – or sconce – built during the country’s Eighty Years’ War for independence from Spain, it became particularly famous in the modern era after a huge preservation operation was put into motion in the 1960s through early 1970s. This saw traditional Dutch Zaanse houses and windmills considered to be of cultural and historic value being carefully uplifted and moved from the area referred to as the Zaanstreek, north of Amsterdam, and relocated at Zaanse Schans, where they joined two windmills already in existence on the bank of the river there.

Zaanse Schans, January 2025

Today, backed by tulip fields, Zaanse Schans is home to  around a dozen windmills, seven museums, craft shops, historic Zaan-style houses, public gardens, and so on, all linked together by footpaths, cycle tracks, bridges, and waterways to offer an informative and cultural visit.

But most famously of all, there are the dozen windmills, many of which are also open to visitors, and which collectively demonstrate some of the many different uses to which these mills were put: cutting wood, grinding chalk, grinding seeds to make oil – even making paint! They stand as a living reminder of a time when wind was a major source of power, and when the region in which they stand was once home to an estimated 600 windmills to form a vital part of Netherland’s economy.

Zaanse Schans, January 2025

Even the names of the mills at Zannse Schans are somehow magical, breathing further life into them: De Bonte Hen (an oil mills dating back to 1693); De Zoeker (an oil, paint, and cocoa mill); De Kat (built in 1781, and the only working paint making windmill in the world); De Gekroonde Poelenburg (a Dutch paltrok mill, specifically design for sawing wood, and one of only five of it kind to survive to this day); and so on. Along the Zaanse, they stand brightly painted and well-maintained, and for those of us in Second Life who cannot get to see them first-hand, Jade Koltai presents a setting inspired by their timeless presence with her latest region design, Zaanse Schans.

Caught under a slowly brightening morning sky with the lowlands seeping mist into the air above them, this is an immediately visually engaging design. Visitors are greeted on one side by neat rows of tulips marching across the region, and on the other by the shadowy forms of four tall windmills guarding what might be taken as the bank of the broad river, the far side of which is little more than a misty silhouette. Like those of the real Zaanse Schans, not all of these windmills are the same, although all four carry their hoods and sails, some turning lazily in the breeze.

Zaanse Schans, January 2025

Rutted trails border the tulips in their field, and like the tracks and paths of its physical world namesake, these trails can be cycled along, courtesy of the rezzer near the landing point, or one can walk across the grassland to the windmills, all but one of which offers sitting of some from without itself or close by. Further places to sit await discovery along the banks  of the “river” and the bays to either side, the walk / ride to them allowing visitors to engage in a little bird-watching along the way.

One of these places to sit appears to have been set-up by an angler eager to get an early start on a day’s catch; four fish already lie in a crate for transport home, while the little makeshift bohemian bench and sun shade they’ve erected is a cosy spot for two. Elsewhere, bees are being cultivated for their honey, their hives adorned with flowers to reduce their journey time, and the air is rich with the early morning calls of birds eager to start their day.

Zaanse Schans, January 2025

No Zaan-style houses are to be found here; instead something of a counterpoint between ancient and modern is offered: across the fields from the old windmills, three giant wind turbines raise their slender fingers to the sky, their great blades turning slowly.

Whilst the old windmills with their four sails apiece might not fool Alonso Quijano into thinking he was facing giants, one wonders what he might make of the great towers and pumping arms of the wind turbines. Indeed, seeing them across the fields perhaps causes another pause for thought: the windmills of Zaanse Schans have stood for around 400 years; would our our modern alternatives stand nearly so long?

Zaanse Schans, January 2025

Atmospheric and best seen under its Shared Environment, photogenic, tranquil and perfectly stated, Jade’s Zaanse Schans is an absolute delight to visit and see. Those wishing to rez props for photographs should join the local group (but please clean-up after!).

SLurl Details

Art and Tree Stories in Second Life

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Tree Stories is the title of an exhibition of paintings by Mareea Farrasco she is hosting within one of the gallery spaces within her IMAGOLAND art gallery space. On display are 16 images featuring trees or which include elements of wood, each one very much a single-frame story and / or commentary on life and its history, folding into itself explorations of ideas and notions in a manner that ins intentionally provocative.

Tree are an integral part of our daily lives in various ways – whether through their tangible physical presence in our surroundings, remarkable in their singularity or as part of forests, orchards and more. They have served humanity from the very beginning through their wooden materiality, fulfilling our needs, and they continue to inspire through their spiritual significance as cultural, social, historical, mythical and artistic symbols. The Tree Stories exhibition offers a partial and subjective perspective on some of the forms and meanings of this nearly omnipresent object and concept.

– Mareea Farrasco

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Simply and directly painted in a marvellously minimalist style, each piece is rich in dualities of context; a visual agent provocateur, so to speak, to stir our grey matter. Each image offers a simple surface message – which might be a reflection on the simple role of the tree as a symbol of life and growth or beauty and comfort, or something similar – together with a deeper, potentially provocative commentary on our complex and often violent relationship with religion and spirituality.

To take just one example: Temptation. The tree and apple speak to the ability of trees to provide sustenance for us through the provision of fruits, whilst almost bringing to might the myth of the tree of knowledge of  good and evil (or more literally, “of everything”), and all that followed it within the tale of Genesis; thus, the tree can be seen as having been with us – in terms of the Biblical history of mankind – from the very beginning.

IMAGOLand Art Gallery: Mareea Farrasco – Tree Stories

Engaging, complex, rich in symbolism, Tree Stories opened on January 27th, 2025, and will remain open for at least a month.

SLurl Details

2025 week #5: SL SUG meeting summary (2K BoM update)

Luane’s World – Le Monde Perdu, December 2024 – blog post

The following notes were taken from the Tuesday, January 28th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, January 28th, 2025, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, January 29th, 2025 the RC channels will be restarted, most likely without any deployment.
    • It had been hoped that Banana Bread, the next simulator update, would be deployed to the BlueSteel channel; however, this is likely to be held over until next week due to a late-break issues.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12935708795, January 24, 2025.
    • Numerous crash and performance fixes.

2K Bakes on Mesh Update

We have some exciting news regarding 2k bake — it’s no longer blocked, and we are in the process of scheduling a deploy. We anticipate this making its way to Agni within the next few weeks (ideally sooner than later), hopefully at the next SUG I’ll have a specific date.

– Pepper Linden

In Brief

Please refer to the video below for the following:

  • Rider Linden noted that he is not yet in a position to work  on Combat 2.1 (see the Proposal specification + feedback).
  • There was a question concerning the surfacing of llSetAgentRot. Leviathan Linden responded:
Viewer feature development is basically blocked right now. The viewer dev team is focused on FPS improvements. Meanwhile, there has been some pileup of viewer features in the develop branch, but a few months of work there is not included in ForeverFPS [the current RC viewer] viewer. The ForeverFPS viewer project does not want to pull in all of the pileup of changes in develop: they don’t want to destabilize the FPS improvements they are working on.
  • Leviathan further indicated his viewer-side Game control work is similarly held-up, which led to a conversation on getting the capability out in some form.
  • Rider Linden hinted that there is “exciting news” in the Lua(u) scripting project “on the horizon”.
  • A discussion on this forum thread, outlining some of what is seen as SL’s major technical issues. Leviathan Linden re-iterated he’s working on one of these issues: that of slow loading on avatars and in-world objects on log-in / following a teleport.
  • A discussion on possible issues about linkset messaging and linkset data.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Ihrydia’s mystical charm in Second Life

Realm of Ihrydia, January 2025 – click any image for full size

Sitting within the north-eastern quarter of a Full region leveraging the private region Land Capacity bonus, sits the Realm of Ihrydia. The work of Second Life partners Kal and Lily Shade, it presents a ground-level setting open to exploration, and a sky platform event and store location.

The Landing Point (not enforced) lies on the east coast, where information on the setting can be obtained via a notecard giver, and the teleport station up to the Duplexity store and event space can be found – which I’ll touch on below. The Landing Point recommends the use of the local Shared Environment, and I’d agree with it; the setting as a somewhat ethereal feel to it which is enhanced by the ambient environment settings.

Realm of Ihrydia, January 2025
Welcome to the ethereal realm of Ihrydia, nestled amidst towering trees and shimmering glades, the land beckons adventurers and seekers of magic to explore its hidden mysteries.
Here, the air is alive with the hum of arcane energies, and every leaf holds the promise of discovery. Wander through enchanted groves where time seems to stand still, or lose yourself in the labyrinthine paths that wind through the heart of the forest.

– From the description of Ihrydia by lily and Kal Slade

A path winds inland from the Landing Point, almost immediately branching as it does so, one arm almost doubling back on itself. It leads to stone steps that curve gently as they climb a rocky promontory, guiding visitors up to a great stone tower topped by a circular room. The climb to this room is eased by the fact that touching the door at the base of the tower will TP you upwards, depositing you in the fire-warmed room and amidst its mysteries.

Realm of Ihrydia, January 2025

Getting down from the tower might at first seem a little harder: for no obvious door or stair presents itself. However, those who look to the hearth and press may find the way to return to the ground as intended.

The tower stands at the end of a line of hills marching the north coast until they reach the parcel’s western boundary. Whilst perhaps not the easiest climb from their eastern extent, these hills are home to points of interest and are more easily traversed from their western end. This can be reached by following the second arm of the track leading away from the Landing Point track as it winds its way from the shore and passing by way of a cottage built into the bole of a tree, and stair leading to the highlands along the south side of the Realm, arriving at a great hall.

Realm of Ihrydia, January 2025

Of grand design, the hall mixes influences – elven, Norse (Mjölnir sits outside the main doors), Grecian, and Medieval – and is guards by a young warrior woman, Nylathria, who is non too keen on talking! The the right of this great hall, the path rises to the hills mentioned above, marking the start of the easiest way to explore them. To the Hall’s left the path leads to both a memorial garden / burial area to the rear of the building, and to a large cavern of light, flowers and water which in turn leads to a hidden garden tuck between the south side uplands and the sheer cliffs of the parcel boundary.

Ihrydia welcomes all who yearn for a connection with nature and a taste of the mystical. Whether you seek tranquility in the embrace of ancient oak trees, seek knowledge in the archives of the elven sages, or simply wish to marvel at the beauty of a land untouched by time.

– From the description of Ihrydia by lily and Kal Slade

Realm of Ihrydia, January 2025

Reached via the broad stairs noted earlier, these southern uplands are most keenly elven in influence. On the lower of two plateaux, and directly overlooking the Landing Point trail, is a grand elven hall (a design by Compulsion Overdrive I’ve long admired). Guarded by stone Cerberus and fantastical beings, it is open to visitors to appreciate, just as is the great hall.

Upon the upper plateau is a citadel and garden, beautiful ethereal in looks and wreathed in tranquillity. It is within this garden that a further teleport portal can be found, also offering a way up to Duplexity, Kal’s PBR store selling a range of furnishings, décor, lighting, etc., all within an environment within is both futuristic (using one of Colpo Wexler’s buildings as its base design), as well as continuing the more mystical look and feel of the ground level in the surrounding grounds, within which the small events area can be found.

Realm of Ihrydia, January 2025

With several places to sit neatly tucked away (or out in the open!), hints of the magical and the mysterious, together with touches of the present: Christmas desserts in the gazebo, a steaming hot tub within the citadel, and with plenty of opportunities for photography, Realm of Ihrydia makes for an engaging, fantasy-oriented visit.

SLurl Details

 

Lab adds SL Mobile User Group to in-world meetings

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)

In response to various requests, Linden Lab has announced that a new in-world user group meeting is to launch at the end of January 2025.

The announcement of the Mobile Monthly User Group (MMUG) was made (oddly) via a Feedback portal post by Bridie Linden (have Linden Lab completely given up using their own blogs to make announcement?), who noted:

We will be using WebRTC Voice and text to share updates and listen to feedback. Use the Second Life desktop viewer or Second Life Mobile to join the conversation. We look forward to seeing you there!

– Bridie Linden

The meetings will take place as follows:

  • Last Thursday every month, commencing Thursday, January 30th, 2025.
  • Time: 12:00 noon SLT.
  • Location: Campwich Forest.

The new meeting brings the current total of Second Life active user group meetings to seven (with the Governance user group currently on hiatus). The other active meetings are:

  • The Simulator User Group:
    • Purpose: to discuss simulator issues and technology.
    • Frequency and time: weekly, every Tuesday, 12:00 noon SLT
    • Location: Simon Linden’s place, Denby.
    • Format: text (local chat)
  • Sill Gaming:
    • Purpose: to discuss anything pertaining to the Skill Gaming Programme. How to be part of the SLSG Programme, questions about processes, and any known issues or concerns.
    • Frequency and time: generally, the 2nd Tuesday of the month, 11:00 SLT.
    • Location: Gaming Island.
    • Format: text / Voice.
  • Content Creation User Group:
    • Purpose: to discuss of SL content creation.
    • Frequency and time: generally, alternate Thursdays, 13:00 SLT.
    • Location: Hippotropolis Camp Site.
    • Format: Text / Voice.
  • Open Source Development:
    • Purpose: to discuss SL development, including open source contributions.
    • Frequency and time:  every 4th Wednesday, 07:00 SLT.
    • Location: Hippotropolis Camp Site.
    • Format: text.
  • Land and Support:
    • Purpose: discussion of topics related to land and Mainland issues.
    • Frequency and time: every 4th Wednesday, 12:00 noon SLT.
    • Location: Linden Estate Services.
    • Format: text / Voice
  • Web User Group:
    • Purpose: discussion of Web properties such as Marketplace, Profiles, Place Pages, Search, etc.
    • Frequency and time: generally every first Wednesday of the month, 14:00 SLT.
    • Location: Alexa Linden’s Barn.
    • Format: text / Voice.

To keep abreast of all meeting, please refer to the SL public calendar:

 

As a reminder, I attempt to provide summaries of as many meetings as I can attend, and Pantera Północy provide videos of the meeting she attends on her You Tube channel.

 

2025 SL viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 26th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12935708795, January 24, 2025.
    • Numerous crash and performance fixes.

LL Viewer Resources

Third-party Viewers

V7-style

  • Alchemy – 7.1.9.2516 (Beta WebRTC build) January 20, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.32, January 25, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links