SL17B: Meet the Moles of Second Life

via Linden Lab
On Friday, June 26th, 2020 at the SL17B celebrations, the final of five Meet the Lindens sessions was held, this one featuring Patch Linden and the Moles of the Linden Department of Public Works (LDPW).

Unlike previous summaries in this series, this does not provide a breakdown of all topics covered. Instead it is structured follows:

Core information about the LDPW and the Moles is given below – who they are, what they do, how to apply to become a Mole, etc.

  • This information is drawn from both the session previous interview with the Moles and information from the SL wiki.
  • This information is supported by the Links to the Video section of the table of contents, right.
Table of Contents

This is followed by a short summary of the question (and their answers) likely to be of interest to readers. These are supported by the links under General Audience Questions section of the table of contents, right. For all of the questions asked in the session, please refer to the official video, embedded at the end of this article.

The Moles

Who or What are the Moles?

  • Officially called the Linden Department of Public Works (LDPW)
  • They are residents from all over the world hired by Linden Lab as independent contractors to undertake specific tasks.
  • The core element of work they undertake is specifically geared towards enhancing the Mainland, as noted in the official LDPW wiki page, although they actually do a lot more than this.
  • The LDPW initially formed in 2008, and so is now in its twelfth year. They are managed by Derrick Linden, the Product Operations Manager for Second Life, together with a team of Linden Lab staffers including Guy Linden, Madori Linden and Kona Linden.
  • Notable major projects carried out by the Moles include:
    • The infrastructure within Nautilus City.
    • The development of Bay City.
    • The Linden Homes continent of Bellisseria (including all topography, flora, infrastructure and housing).
    • The facilities for events like Shop & Hop, SL16B and SL17B, ton hall events, the turn-key regions available for businesses, starter avatars, etc.
    • The Lab provided games such as Linden Realms, Paleoquest, Horizons and the grid-wide Tyrah and the Curse of the Magical Glytches – all accessible via the Portal Parks.
  • They also provide support / input for / to technical projects (e.g. Project Bento and the avatar skeleton extension), and work with marketing, QA and other LL teams.
  • In keeping with their name, Moles were originally given a mole avatar, complete with hard hat. However, over the years, most have moved to having a more individual and personal look.
  • As well as being paid for the work they do, Moles also receive and allowance from the Lab, which is primarily intended to go towards the cost of uploads (texture, animations, mesh objects, etc)., but which can also be put towards developing their individual looks.
  • [Video: 29:58-33:54] Current project focus comprises:
    • Bellisseria / Linden Homes – including four more Homes themes, and next two of which will be “a bit of a departure” from what has so far been seen.
    • SL17B / LL-led events for 2020.
    • A Halloween refresh.
    • End-of-year events.
    • A number of “big media events”.
  • [Video: 39:49-40:52] Due to the Linden Homes work, the LDPW has expanded from 20 to 30.

How to Become a Mole

  • Positions in the LDPW are open to application by residents who believe they are qualified to work in the team, and the team may also approach specific residents and ask if they would consider joining them.
  • Applications are made by dropping a résumé (note card or email) of qualifications / experience (including links SLurls, Flickr, You Tube, etc.) to Derrick Linden (derrick.linden-at-lindenlab.com) or to Patch Linden (patch.linden-at-lindenlab.com).
  • Applicants have to go through a former interview process.
  • Successful applicants get to pretty much choose their hours of work – providing agreed tasks are completed on time.
  • As they are from around the world, this can allow some projects to move forward on almost a round-the-clock basis.
  • Those who are more fully-rounded in skill sets  – content creation, scripting, etc., – are encouraged to apply, but LL will also take on specialists.
  • Motivated, outgoing, communicative people with a passion for SL and willing to self-teach themselves new skill sets are particularly considered.

Selected Questions and Answers

Please use the links to the video in the table of contents to hear full responses to them.

  • Will the SSPE areas around the Log Homes ever be completed?  – Already working on it.
  • Will water regions connect all the continents? – Not all, but where in makes sense, hopefully.
  • Will the Bellisseria railway extend into the “older” region in the continent? – No. the tracks need to be part of the infrastructure built into region, they are not suited to being retro-fitted.
  • Could the trees in Bellisseria be swapped for trees with lower LI, and the LI given to residents? – No, because a) the content the Moles build is in accordance with best practices for things like LOD, etc., and b) Land Impact really doesn’t work is a way that the question implies.
  • Will there be commercial areas in Bellisseria? – It had been intended too release Victorian Commercial as well as the Victorian themed homes (e.g. Millbank, intended to be an open market space), but this was de-prioritised in favour of more homes.
  • Why not convert abandoned Mainland for use with Linden Homes? – The way the Linden Homes regions are set-up doesn’t easily lend itself to use on the Mainland.
  • What about an underground Bellisseria theme? – has been considered along with other ideas. However, there are technical complexities to this – creating the terrain, dealing with the physics, etc., – which are considered to be currently prohibitive.
  • Will there be Trailers and Campers on 1024 sq m parcels, as once stated? Unlikely. The 512m parcels for Trailers and Campers were selected to give Premium members who had already used some of their free tier on a Mainland parcel the option of also trying a Linden Home. Also, the Campers and Trailers don’t scale well on 1024 sq m.

Catch the rest of the session in the video below.

The 1st Question in Second Life (with Ebbe Altberg)

The First Question

Pooky Amsterdam alerted me to the return of The 1st Question, a fast paced science themed show that will be taking place at Scilands on Sunday, June 28th, at 12:00 noon SLT.

Creator, founder and host of the show, Pooky is staging the event in honour of Paradox Oblers (aka Bruce ‘Spike’ MacPhee in the physical world), who sadly passed away in 2019, and it features some special guests – including the Lab’s own Ebbe Altberg.

For those unfamiliar with Paradox, he was owner/manager of the Spindrift island Space Gallery where he was also a curator for the Intentional Association of Astronomical Artists art wing, a SciLands science Senator and Council member, an International Spaceflight Museum planner & head of operations, a NASA SL CoLab manager, and a MICA Advisory Council member. He was a long-time member of the New England Science Fiction Association and the founder of the small press company Paratime Press.

Bruce “Spike” MacPhee

In Second Life, he helped to establish SciLands, a region for educators, scientists and science related people. It was a safe space where universities and government agencies could set up shop. It did much to establish Second Life as a resource for learning, discussion, the promotion of science, thinking, and the sharing of ideas.

Memory works like a small film, and we can “roll” that film before our minds eye by pressing play on that moment … My memory of the day I met Paradox Olbers runs like that. There he was, standing outside the large virtual conference auditorium with some other people I interacted with.

Arthur C. Clarke had just died and we both spoke of being affected by his writings and sad he was gone … Paradox asked me if I wanted to see something cool; I said yes, so he disappeared in a cloud of orange smoke and soon a prompt to take a teleport to him appeared on my screen. And with an instinctual trust, I took it.

Then we were in a large dome shaped building, and a large man creature elf was playing the most illusory sounds with electronics and flutes. We sat and watched, and Paradox noted he wished he could get more people interested in SL. I said, “Well, I have an idea…” and so The 1st Question was born as a weekly show.

Hearing of his passing only recently, I must make the steps back to Second Life to remember and embrace Paradox’s memory here.

– Pooky Amsterdam, recalling Paradox Oblers

For the special edition of The 1st Question Ebbe Altberg will be joining contestants Troy McLuhan, Jimbo Perhaps (who also has a platform over Scilands where visitors can witness a to-scale model of the solar system and Larry Niven’s Ringworld),, and Korii Tiger. The show is being called The Guru edition, to mark Paradox’s role as a mentor and guru to many.

The game is science-focused, as noted, and offers the tag line If you have an answer – We have a question. It comprises four rounds:

  • Yay Me or Nay Me – 16 questions – are they the truth or not?
  • You’re So Elemental – with which element in the periodic table do each of the four contestants identify?
  • Word-Up – everyone has words they’ve made up at some point (mine are usually made up right after I’ve stubbed my toe on something or broken a finger nail…). Each of the four panellists is asked to reveal one of theirs, and the audience votes for their favourite.
  • Your Inner Geek – a quick fire, on-the-buzzer round of questions on recent science in the news, or scholarly discovery and work, or heroes of science. He who buzzes first – and gets the right answer – gets the point. But he who buzzes before the question has been fully asked and gets the answer wrong, gets locked out of answering again until the entire question has been asked.

The winner is the contestant earning the most points, and those watching can play along with the question-and-answer rounds for themselves.

With the Tiny Marauders on-hand to bring opening craziness to the mix and music from guest musical director Cypress Rosewood and Pooky and Hydra asking with questions, The 1st Question is a fun event and a fitting way to recall Paradox, who loved science and enjoyed the show and having fun. So why not hop along to the theatre or overflow gallery, or catch it via a You Tube live stream.

With thanks to Pooky Amsterdam.

SLurl Details

A new Storybook in Second Life

“With a Smile and a Song”: Storybook, June 2020:  – click any image for full size

Caitlyn and I have long enjoyed visiting the Lost Unicorn regions held by Natalie Montagne and designed by Noralie78. The designs offered within them have been the most captivating of any within Second Life. Sadly, as I reported in The closing of a Storybook in Second Life in March 2020, one of the region designs – Storybook Forest  – went away, although in a kind-of compensation, Noralie78 went on to design Finian’s Dream, also held by Natalie (see A touch of Celtic magic in Second Life).

But, and as the saying goes, you just can’t put a good book down, so Storybook Forest is once again back; this time with a new name – a simple Storybook -, a slightly different approach and entirely the work of Natalie, who announced the new design in her blog on June 26th, 2020:

I have been working on and just recently completed my first attempt at building a region all on my own. I had a lot of fun and am pretty excited about it and am ready to share it with everyone 🙂 Remember Storybook Forest at Lost Unicorn? This is an all new version … now called Storybook. It is above the gallery region, Faerie Tale.

– Natalie Montagne, Lost Unicorn Gallery blog

Storybook, June 2020

As a sky build, Natalie has been able to combine the new design almost seamlessly with a mountainous region surround. This gives the real feeling that this is – to coin a phrase used in relation to fairy tales – a land far, far away, something which the ground-level Storybook Forest couldn’t achieve to the same degree. A further difference between this design and that past iteration is that this includes a number of rentals properties that present people with the chance to live within a fairytale setting, and of which more anon.

Visitors initially arrive at a landing point sitting on its own – a click of the storybook there will carry them onwards to the setting itself, delivering them to a small town setting that may at first look quite ordinary. But again, as a saying goes – looks can be deceptive. A mouse looking a little like Stuart Little awaiting a tour guide stands close to the landing point; down the street, another mouse is carrying a try of drinks and cakes in the café; the street, an antlered jackalope enjoys a cup of hot chocolate while another bunny is preparing to take a photograph – perhaps of the little robot trundling down the street or perhaps of Mary Poppins, who is dropping in via umbrella overhead (so much so that it’s hard not to hear the melody of A Spoonful of Sugar as she drifts in).

Storybook, June 2020

The little town marks the heart of the setting – and the detail that has been poured into it: as well as the characters on the streets, the little shops are all given furnishing and décor entirely within the contexts of a storybook setting; but it what lies beyond it that gives the land its soul. The T-shaped streets all end in tall wrought iron gates, neatly splitting the land into three area of exploration: south and east, north and west, and westwards, with the first two – south and east and north and west – having paths that loop through them to return to the little town fairly close to the landing point.

Which route you take is entirely a matter of choice: all three offer much to see, although the forest itself lies through the gates that sit to the west, within an archway of a great castle. Beyond them, steps descend into the forest, mist snaking among the trees, the paths between the tall trunks set out with paved slabs of stone, each with a name that reflects the theme to be found along them: Cinderella Way, Brave Boulevard and Snow White St.

Storybook, June 2020

Each of these gives a clue as to what lies along them by way of vignettes. Those familiar with the past iteration of Storybook Forest will be pleased to note that here – and elsewhere – familiar characters from that build can still be found, although some are now offered in a new aspect of their story, as is the case with Snow White. There are also some new characters to be found as well. Follow Brave Boulevard, for example to its twisting end you’ll discover the old woman who lived in a shoe sitting and reading, while her children are at play. Behind them, their shoe (or in this case boot) house rises – and a careful examination will reveal it is one of the units available for rent.

And therein lies the secret of seven rentals here: all of them are offered in a style entirely in keeping with the vignette they may be placed alongside, or the theme of the setting as a whole- shoe, forest cabin, pear house, watchtower and more, none of which interfere with people’s ability to explore.

Storybook, June 2020

Elsewhere are other reminders of the previous iterations of the design: Alice is still attending an unusual tea party; the little village of animal houses curves around one of the paths, while books and quotes on stories await discovery.

Within the castle – a new addition that forms a gallery space – the Wonderland theme continues on the lower floor with the Red Queen / Queen of Hearts waits. Through its halls, floors and towers can be found more of the Storybook Forest characters, offered in reflection of the art on display: interpretations of Peter Pan (while Captain Hook’s ship floats over the region), Cinderella, Snow White and Hansel and Gretel, making for a visit in its own right.

Storybook, June 2020

The new design offers a setting that captures much of the magic of the original whilst offering something new – a new chapter in Storybook’s tale.

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2020 SL project updates week #26: TPVD summary

South Shore Bay, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, June 26th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:00-4:27]

  • On Tuesday, June 23rd, the release viewer updated to version 6.4.3.543157, dated June 11th, formerly the CEF RC viewer.
  • On Wednesday, June 24th, the Arrack Maintenance RC viewer, 6.4.5.544024, was issued. This viewer uses Viewer Manager 2.0.538279.
  • On Thursday, June 25th, the Tools Update RC viewer updated to version 6.4.5.544097. This viewer is built using VS 2017 / a recent version of Xcode, and Boost.Fiber. It contains no user-facing changes.

The rest of the current official viewer pipelines are as follows:

  • Release Candidate viewers:
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The CEF viewer supports live streaming into Second Life by You Tube and Facebook. Other services may also work, but further bug fixes may be required for them to work smoothly.
  • The Love Me Render (LMR) RC viewer should be the next viewer in-line for promotion, mostly likely in week #28, however, this is dependent on it getting some remaining priority fixes related to EEP.
    • These fixes include the reported specularity issues and now include the reported HUD issues (BUG-225784).
  • The Legacy Profiles Project Viewer had been awaiting a web update which may have gone through. If so, and it correctly addresses the issue, then it is likely the viewer will go to RC status.
  • The Copy / Paste Project Viewer also shouldn’t be “too far” from an RC update.

Simulator News

[4:42-5:35]

  • A new simulator version that includes a fix for the failure to deliver inventory offers to a user who is off-line is available for testing by TPVs.
  • Viewer developers wishing to test the updates can do so on regions Preflight3, Preflight4 and Preflight7.

Texture Caching, HTTP and General Viewer Caching

[6:05-9:51]

  • Work had been in progress to update texture caching and HTTP2 (the TCO viewer. That viewer has been split between the texture caching work and the HTTP2 work, so it has effectively become two viewers in development.
    • The HTTP2 viewer will likely remain on hold until after the Uplift project work is complete.
    • It is not currently clear when work on the texture caching (TCO) viewer will resume.
  • In terms of revising viewer caching as a whole, this is liable to be a fairly large project.
    • First item of business will be to completely replace VFS caching (the system used to cache information on in-world objects) with a new, more performant format.
    • Once this has been done, other aspects of caching with the viewer will be looked at.
  • Inventory caching is another area of work that may be looked at in the future.

In Brief

  • [9:36-12:02] Reports of low frame rates in EEP-enabled viewers continue, with the act of disabling Linden Water rendering (CTRL-SHIFT-ALT-7) continuing to be used as a temporary means of improving things.  LL are continuing to investigate this, but at this point in time, the thinking is there may not be a single fix, so these investigations may not hold up the release of the LMR viewer.
    • Currently, there remains a lot of dissatisfaction about EEP in terms of perceived benefits compared to things such as rendering changes, ease-of-use, performance hits (per above),  etc.
    • The current Firestorm preview EEP viewer has already generated a lot of negative feedback from the preview users, and there are concerns that any Firestorm release will generate a large-scale backlash against EEP.
  • [21:15-22:15] In response to a question it was reiterated that Vulkan is being given serious consideration as the rendering API to replace OpenGL, given Apple’s intent to deprecate the latter.
    • One potential issue is that a lot of older PCs used with SL do not have support for Vulkan.
    • To assist in determining how big an issue this might be, the Arrack Maintenance RC viewer includes logging code to detect Vulkan support within client systems.
  • [22:45-26:07] the announcement by Apple that they plan to switch away from using Intel CPUs to their own ARM-based CPUs starting in 2020 was discussed. LL will be looking into this more once they get some dev kits from Apple.

SL17B Meet the Marketing Lindens – a summary

via Linden Lab
On Thursday, June 25th, 2020 at the SL17B celebrations, the fourth of five Meet the Lindens sessions was held, featuring Linden Lab’s Marketing team, led by Brett Linden, the Lab’s Senior Director of Marketing, Darcy Linden, Maverick Linden, Tara Linden and Strawberry Linden.

The following is a summary of the session covering the core topics raised, with selected audio extracts. The notes provided have been taken directly from the official video of the session, which is embedded at the end of this article. Time stamps to the video are also provided for ease of reference.

 

Table of Contents

Notes:

  • Due to the random approach taken in presenting subjects, this summary attempts to offer a logical flow to information by topic, and so does not follow the chronology of the session video.
  • Audio extracts, where included, have been cleaned-up and balanced to remove pauses, repetitions, etc.
  • Audience questions were taken at the end of the session (from the 52:00 mark in the video). However:
    • As some were related to the core discussion topics, responses to them have been given under the appropriate topic heading below, with a time stamp to where they were asked in the video.
    • Others – such as land fees, educational use of SL, etc. – were more thoroughly answered in the sessions with Lab CEO Ebbe Altberg, summarised here, and / or with Patch Linden, summarised here. I therefore refer readers to those summaries.
  • In places, information that is supplementary to the team’s comments is provided in square braces (i.e. [ and ]) are used in the body text below to indicate where this is the case.
  • For more information on the Marketing Second of Life, please also refer to the following:

About The Marketing Team

[Video: 1:28-10:00]

  • Brett: joined Linden Lab in 2007, and is a former music journalist who has interviewed David Bowie, Bjork, 2Pac, Peter Gabriel, Stevie Wonder and more.
  • Darcy Linden – Senior Marketing Manager – joined the Lab in 2018.
  • Maveric Linden –  Marketing Analyst – joined linden Lab in 2014, refers to himself as “the data guy”.
  • Tara Linden – Marketing Content Specialist – joined Linden Lab in 2019.
  • Strawberry Linden  – Marketing Content Specialist – joined Linden Lab in 2019 (formerly resident Strawberry Singh).
The Marketing Team
  • Primary focus is the acquisition of new users and retention of existing users in SL.
  • Also work closely with other teams within LL such as Product and Engineering, and may be consulted about various SL features – Name Changes, user on-boarding processes, avatar customisation, etc., but the team is not necessarily the decision makers on such aspects of the platform.
  • User acquisition takes a number of forms such as both paid and unpaid advertising campaigns using both traditional and digital media outlets.
  • The team’s experience is broad-ranging: web analytics, advertising, public relations, journalism, e-commerce, editorial, search engine optimisation (SEO), search engine marketing (SEM) – both of which (and their differences) are explained here -, social media marketing (SMM) and social media community management.
  • More information on the team’s individual backgrounds and roles can be heard between 3:53-8:21.

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What Impact has the Pandemic Had?

[Video: 10:10-12:13]

  • Brett: on a human level, there have been a variety of reactions throughout LL.
  • In terms of SL, there has been something of a resurgence of interest in the platform as a result of people having to maintain physical / social distancing / being in isolation.
  • Whilst many are discovering / returning to the platform have done so because it offers a safe haven for social interaction and fun, some have been drawn to the platform due to its utility.
  • The upturn in interest is being reflected in the media.
  • Makes for an awkward dichotomy: on the one hand the world is caught within the throes of the pandemic, but professionally, the Lab and SL are benefiting.

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Active User Numbers

[Video: 12:14-13:57]

  • Brett: In April 2020 – regarded as the “peak” of the resurgence at the time of the event – the monthly active user count was “just shy” of 900,000.
    • [Note a You Tube comment from @Secondlife Official indicates for June, the figure appears to be around the “lower mid-800,000s”.]
  • This increase has been both new users and returning users who have not logged-in for some time.
  • Darcy: Second life has actually been “growing steadily” in user numbers for the last few years, even with surge resulting from the pandemic, so the focus is on maintaining that broader growth trend.

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Marketing and Second Life

What Are the Challenges Marketing Faces With Returning Users / New Users?

[Video: 14:19-17:48]

  • Darcy: Residents tend to come in three “buckets”: new users; returning with little prior engagement; returning with significant prior engagement.
  • Overall the issues new / returning users who have been absent a long time are facing are not any different during the pandemic as prior to it. They are generally all issues of which LL has been aware of and is trying to address.
  • Part of the approach to issues is a case of “learn by doing” as much as anything else (just how hard is it to create and dress a new avatar?).
  • However, as with much else with SL, until the Uplift project has been completed, there are unlikely to be significant changes that will further assist the new user experience / growing the number of retained users.
  • Steeltoe Linden [referred to as being “back” on SL, so potentially a returnee from Sansar?] has a lot of ideas for improving the viewer UI in this regard.
  • Strawberry Linden: the official Second Life You Tube channel includes a playlist of “official” tutorials  and a playlist of community tutorials that can help new / returning users.
  • [1:01:02-1:03:53] Darcy: tests have been going on directly and with community gateways (notably Firestorm) for the on-boards “first hour”. As a result of this, additional back-end technology that will be used on the learning islands to better monitor approaches to how new users learn and engage – what helps move them towards sticking, etc.

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Diversity and Representation in Second Life Marketing

[Video: 22:13-23:32]

  • Tara: LL has always believed that inclusiveness is an important element of Second Life, as is the freedom for people to positively express themselves.
  • Events such as Black Lives Matter have helped underline the need to further emphasise this in marketing the platform.
  • Representation is not just a matter of presenting images featuring a diverse array of avatars but also in normalising identities that exist outside of the “accepted” [e.g. straight, white, able-bodied] and accepting and presenting the outlook of minorities, the LGBTQ+ community, disabled people, etc., is a valid position / proposition.
  • Doing so helps those who identify recognise SL is a safe place for people to be where they are welcome to express themselves.

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Continue reading “SL17B Meet the Marketing Lindens – a summary”

Artfully Yours in Second Life

Artfully Yours

Artfully Yours is the name Sandi Peterson has given to her gallery space in Second Life, where she displays the work of invited artists as well as presenting some of her own 3D artwork.

For June, the gallery presents the work of five artists under the umbrella title The Dynamic Edge, which Sandi defines as:

We live in a world of “edges”. We think of the edge of twilight, at the edge of one’s seat, falling over the edge, or the cutting-edge of an idea. As the price of seashore homes will attest, we love to live on “edges”. The artists in The Dynamic Edge explore different ways that this concept expresses itself: the edges between places, choices, times, and spiritual realms.

The lower floor of the gallery presents a joint exhibition by John (Johannes Huntsman) and Tempest Rosca-Huntsman (Tempest Rosca) entitled Vintage, and which “shows us ‘edges’ of our perceptions of time by showing vintage/antique things viewed through the ever changing modern eye.”

Artfully Yours: Tempest Rosca-Huntsman

Tempest is an accomplished fashion orientated / blogging photographer who has been extending her boundaries and style. Here she presents a series of landscape images from Second Life that, through their subjects, hook directly into the over-arching theme not by focusing on what we might classically regard as “vintage” but by focusing on their evidenced age and careworn existence. Using a rich palette of colour, she adds a depth of warmth to each of them, a warmth that gives them a sense of invitation whilst highlighting their natural beauty that might otherwise pass unnoticed.

John’s pieces focus on what might be called the more “traditional” aspect of “vintage” – the classic car, aeroplane, camera, period costume, etc. But by taking the images and presenting them as paintings, he again adds an depth to each: not only is their subject matter “vintage” the nature of the pieces themselves is suggestive of this was well. He has also captured a sense of dynamic tension in each. This is perhaps most evident in the picture of Spitfire MH434, perhaps one of the most illustrious of that famous aircraft to survive to the modern age, but it can also be found in the other images as well.

Artfully Yours: John Huntsman

Also on the lower floor, Corcosman Voom presents the very understated Interaction, which comes as a practical demonstration that less can often be more. Just six pieces are offered (don’t miss Dragonfly #12 on the far wall of the stairs to the upper floor), but they perfectly reflect the artist’s intent; whilst their considered spacing within the hall where they are displayed, allow us to properly focus on each in turn and consider in terms of the exhibit’s liner notes:

On the theme of interaction, it struck Corcosman from his earliest days in Second Life that as he explored parcels and encountered people in their variety of avatars, the 3D experience was like stepping inside a person’s mind. Everyone had built or purchased things and arranged them in a manner that had some meaning to them.

Artfully Yours: Corcosman Voom

On the upper floor, the two exhibition spaces present Tom Prospero’s Rocks & Water: Interplay of Form and Light and and Sheba Blitz’s Mandalas – Mystical Symbols of the Universe respectively. Although entirely individual displays, they are perhaps also thematically linked beyond the core theme of dynamic edges.

Within his selection, Tom provides uploads of original art he has produced that are very much focused on nature and the “dynamic edge” where ocean and land meet. These are dramatic images (two of them particularly so, given the inclusion of particle scripts), that present the majesty and power of Nature and her ability to use water to sculpt land over the ages, while the richness of colour underline Nature’s implicit beauty through the play of sunlight on clouds, the motion of the sea, the aforementioned sculpting of coastal lands and the simply heartbeat like ebb and flow of the tide.

Artfully Yours: Tom Prospero

Mandalas having many meanings, particularly in eastern mysticism and within the New Age movement. In the latter, they are often seen as metaphysical representations of the cosmos and our relationship to it and infinite that extends through out it, and which exists within each of us.

Sheba’s art is very much as reflection of this: pieces designed to evoke feelings of piece, harmony and oneness. They draw on many of the traditional aspects and symbolism found within mandalas and within the eastern cultures that gave rise to them, whilst also embracing the more New Age aspects of their use. It is also in their reflection of the cosmos that they have the subtle link to Tom’s theme: in the former we have a consideration of Nature and her majesty here on Earth, with Sheba, this idea is expanded to encapsulate the cosmos as a whole, whilst both offer the chance for us to consider the dynamic edge between the lives we lead and both the natural world around us – and the universe in which it sits.

Artfully Yours: Sheba Blitz

Having opened on June 12th, 2020, I’m not sure how much longer Dynamic Edge has to run at the gallery, so a visit sooner rather than later is recommended.

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