2023 SL Puppetry project week #19 summary

Puppetry demonstration via Linden Lab – see below.  Demos video with the LL comment “We have some basic things working with a webcam and Second Life but there’s more to do before it’s as animated as we want.”

Note: this has been updated to include comments made at the TPV Developer meeting on Friday, May 12th.

The following notes have been taken from chat logs and audio recording of the Thursday, May 11th, 2023 Puppetry Project meetings held at the Castelet Puppetry Theatre on Aditi. These meetings are generally held on alternate weeks to the Content Creation User Group (CCUG), on same day / time (Thursdays at 13:00 SLT).

Notes in these summaries are not intended to be a full transcript of every meeting, but to highlight project progress / major topics of discussion.

Project Summary

General Project Description as Originally Conceived

LL’s renewed interest in puppetry was primarily instigated by Philip joining LL as official advisor, and so it really was about streaming mocap. That is what Philip was interested in and why we started looking at it again. However since Puppetry’s announcement what I’ve been hearing from many SL Residents is: what they really want from “puppetry” is more physicality of the avatar in-world: picking up objects, holding hands, higher fidelity collisions. 
As a result, that is what I’ve been contemplating: how to improve the control and physicality of the avatar. Can that be the new improved direction of the Puppetry project? How to do it?

Leviathan Linden

  • Previously referred to as “avatar expressiveness”, Puppetry is intended to provide a means by which avatars can mimic physical world actions by their owners (e.g. head, hand, arm movements) through tools such as a webcam and using technologies like inverse kinematics (IK) and the  LLSD Event API Plug-in (LEAP) system.
    • Note that facial expressions and finger movements are not currently enabled.
    • Most movement is in the 2D plain (e.g., hand movements from side-to-side but not forward / back), due to limitations with things like depth of field tracking through a webcam, which has yet to be addressed.
  • The back-end support for the capability is only available on Aditi (the Beta grid) and within the following regions: Bunraku, Marionette, and Castelet.
  • Puppetry requires the use of a dedicated viewer, the Project Puppetry viewer, available through the official Second Life Alternate Viewers page.
  • No other special needs beyond the project viewer are required to “see” Puppetry animations. However, to use the capability to animate your own avatar and broadcast the results, requires additional work – refer to the links below.
  • There is a Puppetry Discord channel – those wishing to join it should contact members of LL’s puppetry team, e.g. Aura Linden, Simon Linden, Rider Linden, Leviathan Linden (not a full list of names at this time – my apologies to those involved whom I have missed).

Additional Work Not Originally In-Scope

  • Direct avatar / object / avatar-avatar interactions (“picking up” an apple; high-fives. etc.).
  • Animations streaming: allowing one viewer to run animations and have them sent via the simulator to all receiving viewers without any further processing of the animations by those viewers.
  • Enhanced LSL integration for animation control.
  • Adoption of better animation standards – possibly glTF.
  • Given the project is incorporating a lot of additional ideas, it is likely to evolve into a rolling development, with immediate targets for development / implementation decided as they are agreed upon, to be followed by future enhancements. As such, much of what goes into the meetings at present is general discussion and recommendations for consideration, rather than confirmed lines o development.

Bugs, Feature Requests and Code Submissions

  • For those experimenting with Puppetry, Jiras (bug reports / fixes or feature requests) should be filed with “[Puppetry]” at the start of the Jira title.
  • There is also a public facing Kanban board with public issues.
  • Those wishing to submit code (plug-ins or other) or who wish to offer a specific feature that might be used with Puppetry should:

Further Information

Meeting Notes

Viewer Progress

  • An updated version of the viewer – version 6.6.12.579958 – was release on Thursday, May 11th.
    • This update includes access to Rider Linden’s experimental attachment point tracking & forwarding to the server feature.
    • It also includes various incremental improvements to handling puppetry, such as support for parsing binary LEAP data from the LEAP script.
  • Avatar attachment point tracking (per the TPVD meeting discussion on May 12th):
    • This allows the tracking of joints (using attachment points) using a script.
    • Using visible attachment points (i.e. those on the avatar , NOT any of the screen-based HUD attachment points) cuts down on the the amount of data having to be be handled at both ends.
    • The speed at which the attachment point movement is read back is such that it could not be exploited to create a copy of an animation with any real fidelity.
    • This is a deliberate move to ensure that animation creators are not left feeling uncomfortable about LSL animation tracking.
    • There is a combined throttle / sleep time elements to tracking attachment points: the throttle limits the number of attachment points that can be tracked over a certain period of time; he script sleep time is designed to allow an animation to move those attachment points forward sufficiently before a further taking record is made. Thus, it is next to impossible to track and record a coherent animation frame.
  • It was noted that previously, joint constraints had been hard coded in C++, but their configuration has been moved into a human-readable LLSD file which can be modified without rebuilding the viewer.
  • Two areas of focus going forward are:
    • Improving the Inverse Kinematic (IK) system within the viewer – something Leviathan Linden is already working on. This will include overall improvements to IK constraints as well as to positioning, with the existing source-code constraints moved  replaced by a further config file – “constraints” here being in terms of joint rotation / movement.
    • Providing .FBX animation file import and Mixamo skeleton re-targeting.
  • The IK work is still being thrashed out (and subject to much more discussion at meetings, but is seen as a priority over other elements of work, such as the animations streaming idea Leviathan Linden had been working on. The hope is that by improving IK, it will play into streaming and “live” animations a lot more robustly and smoothly. It is also seen as a foundational piece of work for further opening up puppetry and animation work.

General Notes

  • It was noted that for animation import, LL is looking towards using / supporting Assimp (github: https://github.com/assimp/assimp), which supports some 30-40 animation formats, converting them to it ownformat for ease of import to multiple platforms. Notably, it supports .FBX and glTF, so it fits with the Lab’s goal of utilising glTF for materials, mesh imports, etc.
  • [TPVD meeting, May 12th] This will not alter the existing internal format for animation. It is just  to allow the import of other formats.
  • It is acknowledged that alongside o that, the Labe will require a retargeting system for animations; although what form this will take is still TBD.
  • The core of the meeting was a general discussion of things that might / could e done in the future, and what technologies LL might look towards.

Date of Next Meeting

  • Thursday, May 25th, 2023, 13:00 SLT.

Intimist journeys and Zorian women in Second Life

Nitroglobus Roof Gallery: Nowhere B. – Intimistic Journey

May has brought with it not one but two exhibitions at Nitroglobus Roof Gallery, curated by Dido Haas. Whilst both very different in tone and content, they are nevertheless connected in that each has a particular source of inspiration / interpretation.

Occupying the Annex section of the Gallery, and having opened on May 2nd, is a compact exhibition which should be noted as potentially Not Suitable For Work (NSFW), given the subject is nude studies. Entitled Zorian Women, it presents a total of 15 studies of the female form, as imaged by Kian (random26356). Fourteen of these (the 15th is rather more novel in approach!), have been inspired by the nude studies of “the Swedish Impressionist”, Anders Leonard Zorn (18 February 1860 – 22 August 1920).

Nitroglobus Roof Gallery: Kian – Zorian Women

Zorn was an incredibly gifted artist, a veritable virtuoso working in multiple formats and styles – watercolours, oils, pencil, etching, sculpture – to produce an incredible range of art during his lifetime. A graduate of the Royal Swedish Academy of Arts, at the age of 29 he was made a Chevalier de la Légion d’honneur at the 1889 World Fair in Paris, and he would gain international recognition for his portraiture, with subjects including three US Presidents and King Oscar II of Sweden, whilst he and his wife Emma would go on to established The Bellman Prize for Swedish poetry, which is still awarded annually by Swedish Academy.

Zorn’s repertoire included a series of female nude studies which became particularly noted for their unique style. Initially produced in watercolours, these depicted his models fully unclothed and painted against the backdrop of the open countryside of  Dalarna, the district where he and Emma lived in Sweden. Such was the form and impact of the pieces in this collection, they became known under the collective name of Zornkulla. 

Nitroglobus Roof Gallery: Kian – Zorian Women

It is these works Kian celebrates within his exhibition. This is no easy task, because despite their apparent casualness of presentation, employing a loose brushwork, soft tones and gently blurred edges, the Zornkulla paintings are all incredibly well composed through use of colour, pose, placement of elements such as water and the horizon and features within the landscape beyond the nude subject, all of which results in a visual play: focus on the subject, and she immediately comes into sharp focus, the background dissolving so as not to be noticed. But then focus on the backdrop, and the subject herself appears to dissolve into it, becomes an almost natural part of the landscape, rather than appearing as a something standing within it.

Emulating this technique, Kian offers that same sense of loose brushwork and familiar soft tones whilst adding his own interpretation on Zorn’s Zornkulla, thus offering something fresh and new.

Within the main halls of Nitroglobus is the first solo exhibition by Nowhere B. A relative newcomer to SL photography and to the art exhibition scene here – his first time exhibition was at an ensemble event in 2021 – there could not be a better, more nurturing environment than Nitroglobus under Dido’s stewardship, by which he could spread his wings into the world of solo exhibitions.

Nitroglobus Roof Gallery: Nowhere B. – Intimistic Journey

Entitled Intimistic Journey, this is an engaging and somewhat personal selection of pieces by Nowhere B., representing as it does a record of his journeys through Second Life’s richly varied landscapes and settings, whilst also offering hints of his inner responses and experiences during those visits (hence the intimist sub-text to the title).

Given this, these are not you usual captures of places seen in Second Life. Instead they offer a highly personalised perspective (in places quite literally!) and narrative to present not just reflections on the places Nowhere visited, but his potential mood and thoughts on seeing them. This is helped in part by the artist including himself – and his John Steed-like bowler and brolly – in many of the images in a manner that draws us into his thinking without bashing u over the held with obviously posed context and narrative.

Nitroglobus Roof Gallery: Nowhere B. – Intimistic Journey

Taken individually or together, Zorian Women and Intimistic Journey present engaging, highly visual and expressive exhibitions which can be enjoyed both independently to one another, or as a joint visit to Nitroglobus, with Zorian Women set to remain in place through into the better part of June.

SLurl Details

VAI’s Mental Health Symposium in Second Life

Sojourner Auditorium, Virtual Ability Island, Second Life

The 2023 Virtual Ability Inc., (VAI) Mental Health Symposium on Friday, May 12th, 2023, a little ahead of the internationally supported Mental Health Awareness Week (May 15th through 21st, inclusive). As such, it forms a part of a wide range of physical world and virtual world events framed around Mental Health Awareness Month, which has been throughout May observed in the United States since 1949.

2023 marks the 12th such symposium hosted by Virtual Ability Inc., and has the theme Self-Identity and Mental Health. As with previous years, the symposium will feature a broad cross-section of speakers, who this year will be talking on a range of  identities, from “mad” to autistic, from military to caregiver.

The Symposium will take place in the virtual world of Second Life, at the Sojourner Auditorium on Virtual Ability Island. Those from outside of Second Life wishing to attend can do so by creating a free Second Life account through Virtual Ability’s Sign-Up Portal, and then entering Second Life via Virtual Ability’s New Resident Orientation Course.

The Symposium schedule – click to view

The schedule of speakers for the event can be found on the Virtual Ability Inc., website, and presentations commence at 07:00 SLT (US PDT) on the morning of Friday, May 12th, and run through to the concluding presentation, which starts at 12:00 noon, with each session lasting approximately one hour. For ease of reference, a brief summary of the presentations is provided below – but do please check the complete schedule via the link above for the fullest information on speakers and talks.

  • 07:00 SLT: Dr. Joanna Fox, Associate Professor in Mental Health Recovery at Anglia Ruskin University, Cambridge, England – “Mental Ill-health and the Recovery Process”.
  • 08:00 SLT: Dr. Yasuhiro Kotera, Associate Professor in Mental Health at the University of Nottingham, England – “Cultures and how we feel well: Making a global map of mental health personal recovery”.
  • 09:00 SLT: Dr. Kate Cooper, clinical psychologist and researcher, University of Bath, England – “Autism social identity and well-being”.
  • 10:00 SLT: Dr. Fred Berlin, Associate Professor in the Department of Psychiatry and Behavioural Sciences, Johns Hopkins University School of Medicine, Baltimore, USA – “Transgender Persons (Gender Dysphoria)”.
  • 11:00 SLT: Dr. Bonnie Vest, Research Associate Professor in the Primary Care Research Institute, Department of Family Medicine, University at Buffalo, USA and Dr. Rachel Hoopsick, Assistant Professor in the Department of Kinesiology and Community Health at the University of Illinois Urbana-Champaign, USA – “Military Identity and Service Expectations among Reservists: Associations with Mental Health and Substance Use”.
  • 12:00 SLT: Wonkyung Jung, PhD, RN, Postdoctoral Fellow in the RESILIENCE Centre, Johns Hopkins University School of Nursing, Baltimore, USA – “Social Integration and Resilience”.
Sojourner Auditorium, Virtual Ability Island, Second Life

About Virtual Ability

Virtual Ability, Inc. is a non-profit corporation, chartered in the state of Colorado, USA.  It is a non-profit tax exempt organization under section 501(c)(3) of the United States Internal Revenue Code. This means that for US citizens, contributions made are deductible as a charitable donation for federal income tax purposes.

Virtual Ability hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within its cross-disability community, VAI has members who deal with a variety of mental health issues. So, not only is this an opportunity for VAI community members to learn more about topics related to mental health from experts they probably would not have a chance to meet otherwise, it allows the general public to attend a professional conference at no cost.

With thanks to Gentle Heron for the information.

Related links

80 Days in the Old West in Second Life

*80 Days* Wind River, May 2023 – click any image for full size

For the April / May / June build at *80 Days*, Camila Runo offers people the opportunity to roam a small corner of America’s frontier Old West, with a visit to Wind River, a small settlement in the middle of the mid-West, where cattle are brought it for possible herding along the trails to wherever the nearest railhead might be, and from there by rail to feed the towns and cities of either coast.

Get that Old West feeling at WIND RIVER! A dusty cowtown, a native village and vast plains with wildlife and epic sceneries are waiting for you. Stop by and enjoy.

– Wind River About Land description

*80 Days* Wind River, May 2023

Quite what brought this little town into being is hard to say. Evidence suggests that the location was much used by native Americans – who have an encampment close to hand -, so perhaps there’s a local aquifer that provides good drinking water, even if the “river” of the setting’s name appears to be absent (indeed, the name “Wind River” might either be the westernisation of the Native American for this broad valley running between hills and mountains and forming a corridor along which the dusty wind is prone to barrel, or is perhaps a touch of dry cowboy humour, given that self-same wind as it blow dust up and across the town).

Perhaps that aquifer, and its distance between significant points of habitation / commerce made the location a ideal point for the Pony Express to establish a waystation where horses and riders could rest-up, then when the Wells Fargo Company came through, using the old Pony Express routes as the easiest means to transport passengers from point-to-point, expanding the old waystation into a full-blown stopover. With this in mind, it’s easy to imagine some enterprising individual coming up with the idea to build a hotel to offer tired passengers with a comfortable overnight stay in a warm bed (for a small price!), the hotel in turn encouraging the rest of the town to grow up before it to become a natural focal point for the local small-hold ranchers to bring their cattle ready to join forces and drive them on to the railhead, as noted above.

*80 Days* Wind River, May 2023

Whatever the story behind its origins, it’s clear that Wind River has grown into a small, but vibrant place of commerce; beside the hotel, its Main Street boasts a bank, a large saloon, a bathhouse, and medical-come-veterinary-come-dental practice, a good sized general store, an undertaker, its own town sheriff (complete with gallows to the rear!) and a town hall / court house where some of those incarcerated in the sheriff’s cell might presumably find themselves prior to making a journey onwards to said gallows…

From the flags hanging outside the town hall, I’d guess the time period for the setting lay some time between early 1867 and the start of 1890. I say this because while the flags are short one red stripe, they do contain 38 stars, and while Colorado did not officially become the 38th state of the United States until 1876, a Stars and Stripes with 38 stars was commonly in use in the period from early 1867 through until the start of 1890, when the former Dakota Territory was formed into the states of North and South Dakota.

In support of the above, I’d also note that the town hall celebrates all of the US presidents from Washington through to Grover Cleveland, whose portrait take pride of place behind the main desk / judge’s bench, suggesting he is the current incumbent of the White House  “back east”. As he first took office as president in 1885, this tends to further confirm the setting as being set some time between then and 1889.

*80 Days* Wind River, May 2023

The landing point for the setting sits within the stables located at one end of the town’s Main Street, facing down the hotel at the far end. It’s not a long walk down to the hotel, and it is one worth taking as the buildings flanking the dry, dusty street are all furnished in keeping with the setting’s time period and offer opportunities for photography along the way. The raised sidewalks also have some nice touches, such as the planks reaching between the Sheriff’s office and the undertaker’s and town hall; it was not uncommon for the streets of frontier town to turn to quagmires after heavy rains, and so planks connected the raised sidewalks fronting building in this manner were not uncommon, helping townsfolk minimise the need to slog through sucking mud that could be ankle-deep.

For those who prefer, the stables offer a horse rezzer at the hitching post outside, allowing the rest of the landscape to be explored from the relative comfort of a saddle. A trail pointing north from here leads the way past the cow pens to where the main Wells Fargo station sits, a newly-arrived stage sitting outside. Along the way the trail passes a fork leading to one of the small homestead ranches, while the chuck wagons of another ranch crew are parked on the grassland just off the trail – presumably belonging to those who have herded the cattle now contained within the town’s pens.

*80 Days* Wind River, May 2023

This is a place where bison still roam – possibly another cause for the presence of Native Americans – and a small group can also be encountered grazing quietly, although a large bear is watching them and possibly weighing the odds of being able to pull down old of the older members of the little herd and have himself a meal.

Away to the south-west of the town, a long shoulder of rock descends from the mountains to act as a natural buffer between the the town and a small Native American encampment. With teepees arranged around a central fire pit and ponies grazing free, the encampment serves a special purpose, as explained by the information card available from the landing point:

Inside one of the teepees there’s small museum of Native American History (late 19th/early 20th century). There are several dream catchers with old photos of indigenous people. Once you touch them, you will get a notecard with information about a certain tribe. Please note that the choice of tribes displayed here doesn’t reflect any personal preference of the sim owners! It should be considered a representative cross section to raise our visitors’ awareness of the past and the today’s life situation of the Native Americans in general.
*80 Days* Wind River, May 2023

There are some small anachronisms present in the build (the saloon features a pianola for example (an instrument which wasn’t available until 1896) which can be heard playing Joplin’s The Entertainer (which wasn’t written until 1902); however, I’d say that such anachronisms actually add a further little quirk to the setting, rather than taking anything away from it. Anyway, they are more than compensated for by those little additional touches of authenticity mentioned above, and which also include a reward poster for one Dave Allen “Mysterious Dave” Mather, a man who led a very interesting (if not untypical for the period) life – eventually more than living up to his sobriquet, given so little is known about his fate!

Rich in detail and atmosphere (do make sure you have local sounds enabled when visiting!) Wind River is another superb setting from Camila and her co-owner, ZamiTio.

SLurl Details

2023 SL SUG meetings week #19 summary

The White Armory-Silvan Moon Designs, March 2023 – blog post †

The following notes were taken from the Tuesday, May 9th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

  • On Tuesday, May 9th, the SLS Main channel servers were restarted without any deployment, leaving them on simulator release 579747, previously deployed to the RC channels.
    • An issue occurred during the deployment which caused it to be somewhat protracted, but this was overcome without any need for a roll-back.
  • On Wednesday, May 3rd, a new simulator release will be made to the BlueSteel RC channel. This contains configuration changes on to help support the new “Social Casino“.

Upcoming Simulator Updates

  • It is hoped that week #19 will see a new simulator release to the RC channel which contains assorted updates and fixes.
  • No news on when the back-end for PBR Materials will be deployed to Preflight (and Snack?).

Server Deployment Forum Announcements

  • A long-standing aspect of the Tuesday / Wednesday simhost re-starts / deployments is that they have been highlighted through (almost) weekly announcement posts to the Technology > Simulator sub-forum.
  • In recent months this practice has grown increasingly sporadic and for the last multiple weeks, ceased altogether – which has apparently been a deliberate move, LL viewing the dedicated web pages for server and viewer releases as potentially more useful.
  • In addition, LL are looking to try to produce “more substantial release notes”.
  • HOWEVER: the problems here are that:
    1. The forums are a popular resource for users, and the summaries of deployments there do a lot to keep people informed as to what is going on, and how their specific regions might be affected by rolling restarts and updates contained in releases.
    2. Most particularly, while the server release pages provide a list available active and past releases, they do not make it particularly easy to discover information on upcoming deployments, unless you happen to have the actual release number – something what has only previously been made obviously public through – wait for it – the forum posts.
    3. Ergo, it really doesn’t matter how much more informative LL make the release notes if they cannot be found and read in time to understand what any upcoming releases might hold.
  • Given the above – and as Rider Linden noted in the meeting, it would probably be a useful idea for LL to continue to provide the forum posts on upcoming deployments.

Viewer Updates

No official viewer updates at the start of the week, leaving the pipelines as:

  • Release viewer: Performance Floater / Auto FPS RC viewer, version 6.6.11.579629, promoted April 25.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • Puppetry project viewer, version 6.6.8.576972, December 8, 2022.

In Brief

  • HTTP work:
    • Rider Linden is currently working on a server-side update to allow the PATCH method for both HTTP out and in. during the meeting, he raised the idea of possibly adding HEAD to both as well – both of which met with favourable responses.
    • He will attempt to add BUG-231657 “http_response body is blank if no Content-Type header was returned” to the current simulator maintenance update, if it can be fixed in time.
  • KVP work:
    • A simulator update is in progress to de-couple the Experience KVP database from land (i.e. so it will work on land where there is no associated Experience running). It is not clear when this will be deployed within an RC – although it will not be in the next RC update.
    • A request as been made to give the KVP database the same search options as LSD has with llLinksetDataFindKeys(). This is unlikely to happen, with the reason given being that the storage system for experience key-value data and object LSD is totally different, so feature parity between the two doesn’t always make sense / isn’t possible.
    • However, additional work on KVP is on the simulator roadmap, but not work has started on it as yet. This work will likely include: updating the server/software that make that operate; a probable change to the way accounting is performed (e.g. rather than giving KVP users a pool of bytes, the limitation would be by the number of keys, with the overall byte pool increased).
    • This latter point gave rise to concerns about the potential for application breakage for grid-wide applications, particularly those which may expand in their use over time if they are related to a popular product (e.g. a grid-wide teleport system with multiple nodes throughout the grid).  Expect more on this as the ideas are more fleshed-out; for now refer to the last 15 minutes of the video below.
  • There are some reports that BUG-232037 “Avatar Online Offline Status Not Correctly Updating” have worsened on the course of the last week, despite efforts to tamp down on some of the causes. LL are to take “another swing at it”.
  • BUG-233384 “Scripts failing to receive rapid touch_start events under LL viewer” – whilst possibly more a viewer-side issue, was raised on account of it being marked as “resolved” (perhaps as far back as the release of the MFA viewer), and the report closed, but the issue still occurring for some. This led to a discussion on touch events (double-clicks vs. long clicks, games requiring both, the nature of the issue, etc. Those seeing the issue should refer to the video below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The idyllic beauty of REN in Second Life

[REN] May, 2023 – click any image for full size
Tucked away on a finger of land extending out into the sea on the north-west coast of Nautilus, is the idyllic retreat of [REN], designed and held by Noa (Noa Cloud). Occupying a touch under 13,000 square metres on a Full Mainland region, it is another example of how less can be more when creating a public environment, as well as presenting a fusion of ideas to offer a captivating setting for people to visit.

According to the teleport board at the landing point, the setting has four areas to which visitors can be transported; however, three are within easy walking distance of one another, meaning it is really only the gallery space which requires a teleport assist in order to be reached. Plus, there is a little secret within the location awaiting discovery.

 

[REN] May, 2023
The teleport station sits between two of the ground-level locations: the Japanese Garden and the Salon Garden. The former is the largest element of the build, sitting above the Salon Garden and connected to it by a stone stairway descending from the landing point. Loosely split into two parts, the Japanese Garden offers loosely paved paths flowing around a summer house largely furnished with western sensibilities but offering a Japanese tearoom. Across the path from this sits a massage table / bench fronts a waterfall – the first of several in the gardens.

A wisteria draped arch alongside the falls provides access to an “inner” garden bounded to one side by more waterfalls. Rich with flower in bloom, pools of water and a smaller summer house set ready for a music recital, this “inner” garden is rich in the sound of bird song. It is a place where one can come to relax and unwind. The paths winding through this garden lead the way to where a second, smaller Zen garden and gravel path run down one side of the little summer house and under the shade of trees, leading the way back to the main house.

[REN] May, 2023
As well as offering walks around the garden, one of the paths alongside the main house points the way to where a grassy slope drops down to a broad ledge overlooking a small beach, a set of steps completing the way down to the sands.  The beach curves around the coastline of the setting, skirting the cliffs and passing by a boardwalk leading out over the water to where a pavilion sits surrounded by the waves, awaiting couples who might enjoy a dance.

Two further set of stone steps climb back up from the beach. The first rises to face the front of the salon itself, the two separated by a wide paved path. Outdoor seating provides light refreshment, whilst inside the salon is the opportunity for more music and a touch of afternoon tea or an aperitif, depending on your preference.

[REN] May, 2023
Sitting behind the salon is a garden of roses and tulips where deer and a hare roam (or float!) whilst an owl watches over an outdoor reading nook. Steps alongside the nook lead up to the Japanese garden, while a second set of steps rise from an archway to a further small garden, complete with waterfalls of its own, providing an additional quiet retreat.

Throughout all of this there are numerous places to sit and pass the time, and – as if it needs stating – lots of opportunities for photography. There is also, should you find it, the opportunity for a romantic (and literally candle-lit) dinner tucked out-of-sight from the rest of the world. Finding your way too it is not hard – but I’m saying no more about it her; the clue is in the setting’s About Land description. After that, you just need to look behind the curtain – so to speak.

[REN] May, 2023
The gallery mentioned above is home to Noa’s own Second Life photography, which is itself engaging and representative of the natural look of Second Life locations. Also as noted earlier, it requires teleporting to reach it – just accept the location’s Experience when touching any board for the first time (subsequent teleports within the setting will be automatic).

Beautifully presented and a joy to visit, [REN] is finished with a subtle sounds cape and presents both restful and engaging to the eye. My thanks to Shawn Shakespeare for the pointer!

[REN] May, 2023
SLurl Details

  • [REN] (Strutter rated Moderate)