Artistic reflections on the human form and intimacy in Second Life

Nitroglobus Roof Gallery, November 2023: Dido Haas – Restricted

For this article, I’m taking a look at two exhibitions which opened at Second Life in November 2023. They are both entirely independent to one another (and indeed, very different in form and style), but share some common themes which – to me at least – make them somewhat suited to joint coverage. Perhaps the most obvious connection between the two is that as they feature nudity, they should be considered NSFW; some of the other links are drawn entirely from my own perceptions and probably do not coincide to any great degree with those of the artists. Ego, take what you read here with a measure of circumspection – and do visit the exhibitions to gather your own thought on them.

The first exhibition is entitles – sort-of appropriately – Restricted, likely in recognition of the nudity it presents. It can be found in The Annex at Dido Haas’ Nitroglobus Roof Gallery, and comprises a selection of some of Dido’s monochrome / black-and-white work. These take the form of simple but elegant studies of Dido’s avatar, generally nude, in minimalist settings / scenes.

Nitroglobus Roof Gallery, November 2023: Dido Haas – Restricted

Of the collection, Dido states there is “no story, just more of me”; but while no story per se might be had within Restricted as a whole, the  individual pieces very much do offer glimpses of vignettes we might freely interpret, if so minded, whilst collectively and within their composition, framing and presentation, they most certain do offer a narrative of artistic measure in their celebration of the female form.

The use of framing is perhaps most delightfully apparent in What’s Up? and In The Corner, both of which utilise the physical framing of the picture in which to tell their individual stories.  In terms of technical composition, the use of light and shadow, the more mechanical aspects of photography – such as the Rule of Thirds – can be found combined through the eye of a genuine arts to produce a piece simply dripping with stories waiting to be told (Curtain). Alongside of it, the My Shadow images offer their own lessons in composition and narrative framing, whilst Shy is so exquisitely expressive, it captivates from the moment first seen.

Monocle Man, November 2023: Troy King – Hotel

Meanwhile at Monocle Man Galleries, curated by Lynx Luga (lynx Iuga) and Kit Boyd (and available through until November 19th inclusive) is Hotel. A noted photographer of the human form male and female, Troy’s art covers portraiture, nude studies and erotica, and he is rightly admired for his life-like studies, which have been featured across multiple Flickr groups as banner images, the subject of exhibitions and the focus of multiple SL publications.

As indicated by its sub-title, Hotel is from the wellspring of erotic images Tory has produced – and is thus potentially the more NSFW of the two exhibitions herein. It features a series of intimate / sexual black and white chiaroscuro images, best described by the exhibition’s introduction:

This collection is, in a sense, a return to Troy’s roots in erotica. Using a single room, he images various guests, single or otherwise, and the behaviours in which they indulge once the doors are locked and the lights are out. 

Offering a third-person view of these “behaviours”, each piece casts the observer into the role which combines a sense of presence within the activities taking place – perhaps as a participant taking a moment to watch, or as voyeur observing events with (or without?) the knowledge of those actively participating, or perhaps as the person behind the lens, capturing these moments of deep intimacy.

Monocle Man, November 2023: Troy King – Hotel

Which of these roles you opt to take – if any – is a matter of personal choice. What is not in question, however, is the depth of personal and shared intimacy evident throughout; together with the richness of presentation and style. In the latter regard, the use of chiaroscuro is genuinely exquisite, and does much to enhance what are already intense and personal studies, lifting them to the heights of erotica art. Each piece has its own narrative, shared and personal, and each is perfectly framed and processed.

So, what is the connection I see between these two exhibitions? Simply this: both are rich in their celebrations of individual freedoms of expression, be they in terms of how we see ourselves or in how we express intimacy, love and desire between one another regardless of gender, colour, etc., either individually or jointly. This is reason enough to appreciate both Hotel and Restricted; but add to that the fact that there are those zealously determined to deny such freedoms in order to force conformity to their own narrow strictures of society, and both exhibition might also be seen as offering a very subtle reminder of what be lost to many if we allow such zealotry to succeed.

SLurl Details

The Virtual Ability 2023 IDRAC conference in Second Life

via Virtual Ability

Virtual Ability Inc., will be hosting its annual International Disability Rights Affirmation Conference (IDRAC) on Friday, November 10th 2023 at the Sojourner Auditorium on Virtual Ability Island.

A professional conference held in-world in Second Life that is to the public, IDRAC features an international line-up of guest speakers each year, with individual sessions lasting between 30 and 90 minutes, and may include opportunities for Q&A. For those who cannot make the in-world venue, it is live streamed via the Virtual Ability You Tube channel.

IDRAC 2023, via Virtual Ability Inc.

The theme of the conference this year is Do, Create, Live, and sessions are as follows (all times SLT):

07:00 Joseph English (QuadRebuild) will talk about how setting up QuadRebuild to help others changed his new life as a quadriplegic.
07:30 Erin Willis and Daniel Garza (University of Colorado, Boulder, Lilmesican Productions, Inc) will explain their research on patient influencers who do direct-to-consumer pharmaceutical marketing.
08:30 Emily Wright (It’ll Be Alwright), who survived multiple concussions, explains how she rebalanced her mind
09:30 Downs Syndrome sufferer John Cronin and his father Mark describe running John’s business, John’s Crazy Socks.
10:30 Panel discussion: what “Do, Create, Live” means in education.
11:00 30-minutes break.
11:30 Keri Gray (Keri Gray Consulting Group) discusses the National Alliance of Melanin Disabled Advocates (the NAMED Advocates).
Noon Panel discussion: what “Do, Create, Live” means in the arts.
12:30 Judy Mittag explains how advocates got federal legislation passed to require insurance coverage for lymphedema supplies
13:30 Heather Markham (Making Waves for Good) shares how we can each choose a title for our own stories
14:30 End of sessions
The Sojourner Auditorium
The Sojourner Auditorium, virtual Ability Island

You can learn more about the speakers via Virtual Ability’s IDARC 2023 web page.

Related Links

My Apologies to Gentle Heron and the VI team for the tardiness in getting this article published; life has me somewhat at sixes and sevens at the moment.

2023 SL SUG meetings week #45 summary

Tilheyra, September 2023 – blog post

The following notes were taken from the Tuesday, November 7th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for SLS Main channel, but the simhosts were restarted.
  • The planned Wednesday, November 8th deployment of the PBR Material simulator support to all RC channels has been put on hold pending the resolution of a late-breaking issue.
    • At the time of the meeting, the proposal was to restart simhosts on the Ferrari and Magnum RC channels, whilst BlueSteel and LeTigre (the two currently with the PBR support) to receive updated code before the end of the week.
    • Please remember: if you have anything that uses PBR materials and you rez that object (or wear it) on a non-PBR simulator,  the PBR Materials will be stripped from the object and forgotten.
As it turns out the new message introduced by Materials was generating unacked packets back to the simulator. In groups of one or to agents this isn’t a big deal… but add a user here and a user there and pretty soon you’re talking about real data, and this extra overhead was causing some performance issues on our end that would eat into script time. We have a solution to it and we are just trying to reach a consensus on how best to roll that onto the grid.

– Rider Linden, describing the issue which prevented the simulator-side PBR code deploying to all RC channels

Viewer Updates

No updates to viewers for the start of the week, leaving the official viewer pipelines as:

  • Github Actions (GHA) RC viewer, version 6.6.16.6566955269, issued October 20 (with major CEF update and number version numbering) and promoted on October 25.
  • Release channel cohorts:
  • Project viewers:

SL Combat

  • Regarding the “Combat Committee” and requests for capabilities for combat in Second Life, Rider Linden stated:
I don’t have news on any sort of when for that. I am actively working on a proposal that I’m going to float around the lab and then bring to the community. That may end up involving creating what I’ve been calling a “Combat Committee”… because I love alliteration. I don’t think I’m going to have anything useful to report on that though until January next year. I would really like to get some tools in that would allow people to create some interesting combat systems.

– Rider Linden

In Brief

  • Requests from users:
    • An update on the recent region crossing tests (see October’s SUG summaries). Monty Linden is working on this, but has been out-of-office, so a further update may be forthcoming at an upcoming meeting once he is back.
    • Custom pivot points – a capability being considered as a further part of the glTF project, as this will enable hierarches that will make arbitrary pivots a lot easier.
    • Animation priority updates: these was going to be looked at as a part of the on-hold Puppetry project. However, any such work is unlikely to include things like changing priorities by script, as these are seen as problematic.
    • A request for new sensor functions which could better enable RP functions (e.g. detacting NPC, casting speeling), together with further requests for Feature Requests such as BUG-4329 “Feature Request: New sensor functions that are not bound to a prim’s position & rotation plus inclusion of an Owner filter” and BUG-233784 “Add sensor type LOW_SCRIPTED as an option”, and also increasing the number of objects a sensor can report on from 16 to 32.
  • Rider Linden is developing ideas for possible scripted camera control updates, and is adding BUG-6325 “More Flag parameters for llSetCameraParams()” to the list.
  • Requests are being made for those with games controller to try the pre-release Game Controller viewer and offer feedback. This is still currently Windows only, but a MacOS version is coming Soon™.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Catching a good book and a Nom Nom in Second Life

Nom Nom Café Library, November 2023 – click any image for full size

So, Halloween has now passed, and we’re in the end-of-year headlong rush into winter, snow, sledding and suchlike, pausing briefly along the way at US Thanksgiving before we resume the annual end-of-year surge of wintertime activities. Because this time of year can feel like a whirlwind of Things To Do And To See, it is sometimes good to find the time to take a little breather and decompress – and that’s exactly what the Nom Nom Café Library allows us to do.

Occupying an 8192 square metres parcel towards the western end of Corsica, this is a place which literally stands head-and-shoulders above its surroundings, sitting as it does atop a flat-topped mesa rising some 90 metres above the nearby sea floor. The creation of Spooky Treat, Nom Nom Café Library is a cosy, autumnal (at the time of my visit – not sure if it get redressed with the passing seasons) setting some may recognise from the official Linden Lab June 2023 video demonstrating the upcoming SL Mobile viewer (as shown during the SL20B celebrations).

Nom Nom Café Library, November 2023
Between lush green trees, grass, and an abundance of flowers the Nom Nom Cafe Library awaits you. Relax inside with some delicious cake, a book, cats, or cuddle up at one of the various spots surrounding the Cafe. Bring your friends and loved ones over for a night at the campfire or simply enjoy some alone time. A refuge for not only the LGBTQIA+ community but also all allies, created with love. ♥

– Spooky Treat describing Nom Nom Café Library

Given its perch, the best way to reach the café is via SLurl / LM to the landing point, which will drop you onto the path leading up to the café itself. This takes the form of the Nicolina Pavilion by Cory Edo, which Spooky and modded a little to provide a comfortable main café space to the front, the walls to either side carrying a multitude of books which allow the café to more than adequately live up to the “library” part of its name.

Nom Nom Café Library, November 2023

A little service area towards the rear of the pavilion separates front from back, the latter providing something of a fireside snug overlooking the grounds behind the café. This view is also shared by a balcony area directly over the snug and reached via a little staircase to one side of the service counter. Within both the snug and on the balcony above, more books await avid readers as they sip their coffee or nibble on some of the treats also available.

Flanking the café to west and east, both close enough to be within easy reach but far enough to offer their own circles of restfulness, sit two outdoors spaces. One, reached via the cobble surrounding the café’s fountain, presents a little storytelling / reading circle  around a warm fire pit, marshmallows ready for roasting. A chalkboard to one side offers the opportunity for a little self-expression; just click on one of the pieces of coloured chalk and start drawing (and click between the colours to change them or click the eraser to wipe the board), and the place is friendly enough to have encouraged a couple of local crabs to forward the waterfront down below the café’s mesa and scale the rocky heights to enjoy a little fireside dance!

Nom Nom Café Library, November 2023

To the west, and reached by passing through a little arch arcing between two short walls, is a place of promised mystery: a circle of standing stones, some with hollows cut through them so small torch-like fires might be lit. A table in the middle offers a chance for repast – or it would, barring the fact turkeys and squirrels appear to be availing themselves of the meal; better then, perhaps to retire to the hammock on one side of the circle and partake of the cookies on offer there!

A further path leads outwards from this circle to reach another little round pavilion. It’s roof fitted with glass to ward off any rain that happens by, it encompasses wicker chairs and a sofa, all with plump cushions, being one of a number of additional places awaiting discovery among the trees and grasses covering the mesa’s head. So of these are easy to find, others might actually be easy to miss – so do take time to look around (and up!) carefully during a visit. For those who enjoy a friendly table-top game, the open space between the camp fire circle and the café (complete with its little celebration of Moles) might be just the ticket.

Nom Nom Café Library, November 2023

Finished with an accompanying soundscape and rich in the company of pets and critters, the Nom Nom Café Library makes for an engaging and relaxing visit!

SLurl Details

Tales of The Traveller in Second Life

Starborn Gallery, November 2023: Gabriel Chamerberlin – The Traveller

How we might describe Second Life to someone unfamiliar with the platform is can often be something of a conundrum. Leaving aside the hoary old “is it or isn’t it a game” element of such discussions†, Second Life can be hard to quantify because it is so utterly diverse in terms of content, opportunity and attitude (on the part of those of us using it). The third of these points will always  be a primary influence on how we each opt to define the platform, simply because it is so personal; however, the first two – content and opportunity – do offer a richness of scope in helping to describe Second Life.

This richness is at the heart of Gabriel Chamerberlin’s exhibition the Traveller, which opened on November 5th, 2023, at the Starborn Gallery operated and curate by Lizbeth Morningstar. This cosy selection of pieces spread cross the two levels of the gallery’s guest exhibition space is a visual narrative of one man’s journey through Second Life, exposing many of the elements which can make it so engaging a place in which to spend time.

Featuring the titular individual, as played by Gabriel himself, the dozen pieces within the collection illustrate – generally in a very subtle manner –  the rich diversity of Second Life, complete with touches here and there of metaphor, whilst also presenting a short visual story of the experiences and encounters of the part of The Traveller as he goes about – well, his travels!

Starborn Gallery, November 2023: Gabriel Chamerberlin – The Traveller

The metaphor is visible from the start – The Traveller and the Tunnel – the tunnel with its dark interior representing the “great unknown” of Second Life one might face when launching the viewer for the first time. Alongside of it, The Traveller and The Train uses the comedic metaphor of hanging on for dear life to a speeding train to represent the whirlwind of sensations and experiences which can be felt and had on entering Second Life and being overcome with the desire to See It All. Now!

Continuing on around the pieces in order and to the upper level of the gallery, we are offered views familiar to travellers in the physical world which offer subtle hints and the niggles we can have with SL as a platform, such as at times having to sit and wait for things to happen / update, or having to deal minor irritants (The Traveller and Airport Security and The Layover), through to the more obvious facets of SL’s uniqueness – encounters with haunted houses and aliens, the opportunity to be involved in the performing arts, the marvels of creativity.

Starborn Gallery, November 2023: Gabriel Chamerberlin – The Traveller

Following the images around the walls and back towards the stairs connecting the two floors, we come to The Edge, which although the gallery’s layout means it is initially encountered mid-way through a walk through the exhibition, I take to be the conclusion of the story. I say this because it features our Traveller standing on the edge of the precipice, the path he’s been following literally breaking up at the edge.

This is again an perfect metaphor, reflecting the idea that the Traveller’s journey is far from over, and that while possibly unknown (as symbolised by the cliff edge), more awaits, together with the idea that through these images, Gabriel has only hinted that all that Second Life might be and there is more to be discovered and appreciated when we take a leap of faith into the platform.

When visiting, do also take the time to visit the other half of the gallery, in which Lizbeth presents her own Second Life photographic art. this section has been expanded since my last visit to incorporate an selection of night / early morning images Lizbeth has produced under the title Before Dawn and which offers a further engaging set of reflections on time in Second Life.

Starborn Gallery, November 2023: Lizbeth Morningstar – Before Dawn

SLurl Details

† Just in case you’re curious – no, I don’t believe Second Life is “a game”, but I do agree it can be used as a platform on which games can be created. however, this should not be taken to mean that people cannot opt to treat it the entire platform as a game through their desire to utilise it in a particular manner – such as adopting a persona other than their own for whatever reason (such as role-play) and then only interact within the platform and with others through the lens of that persona, rather than as themselves. 

2023 SL viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, November 5th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer version 6.6.16.6566955269, formerly the Github Actions (GHA) RC viewer, version , issued October 20, promoted October 25 – No Change.
  • Release channel cohorts:
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to version 1.30.2.35 (Stable) and version 1.31.0.13 (Experimental) on November 6 (hotfixes for the Nov 4th releases) – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links