The Magic Hour, July 2024 – click any image for full size
This magic hour is cherished by photographers and filmmakers for the quality of the warm natural light that enhances images with a dreamy, nostalgic glow. It’s a fleeting moment that many visitors find inspiring, as it casts our world in a transient beauty that’s perfect for creating emotive imagery.
– The Magic Hour Destination Guide description
It’s taken me a couple of visits to The Magic Hour in order to write about it – the first being a brief hop in mid-June, and the second at the end of the month; ergo, I’m hoping this piece doesn’t arrive shortly before the region gets a make-over – if it does, my apologies to Six (SixDigital), the region’s creator, and to those visiting and expecting to find it as described here.
The Magic Hour, July 2024
Six – along with Justice Vought – is one of the talents behind the former Oxygen region designs, which I wrote about in 2019 and again in 2021, a place which had a deserved reputation for being thoroughly photogenic. The Magic Hour is in a similar vein in this regard, offering beach-front setting backed by tall hills up to which the landscape climbs, the entire setting rich in opportunities for avatar and landscape photography.
The landing point sits midway between the east and west limits of the region and is tucked back toward the northern foothills as the start their climb to the off-region mountain adjoining them. Taking the form of a small beach house facing south towards the open sea, the landing point sits close to a large pool of clear, fresh water, the home of koi carp watched over by red-crowned crane. Beyond the pool, within its little island reached by a tree trunk bridge is a small house. I believe this might is a private residence when occupied by Six, so please keep that in mind when visiting.
The Magic Hour, July 2024
The southern waterfront is a mixed affair, partly sandy, a little scrubby and partially rocky, its western extent a grassland headland partially ringed by a breakwater. It is home to a stripped lighthouse, the grass around it well suited to grazing. On the eastern side, a low sandbar points out into the sea, the home of the wooden frame of a summer house, the wall and roof shingles yet to be placed (if they ever will be), the dedicate folds of net drapes instead providing a mottled shade for the sofa, tables and planets within.
Between the sandbar and the lighthouse, four slender fingers of rock point outwards from the shore, thin breakwaters made from large stones worn thin by the sea so they now resemble rough-edged that have been loosely stacked out into the water like thin strands. between the last of these and the lighthouse headland, the shingle and rocks have built up into area of shallows, several large grey boulders rising from the water like petrified sealions.
The Magic Hour, July 2024
Inland from the lighthouse stands a small wood. It surrounds the ruins of a chapel which in turn contain their own secrets and sense of fantasy. Beyond them, a waterfall feeds the land where deer and fae folk might be found. A trail from here winds through the tress and down to where the grass rolls back towards the sands on which the landing point sits, presenting a pleasant walk between it and the chapel.
This is a simple, relaxing setting with multiple places where people can sit and contemplate or talk, or which lend themselves to photographs. As well as the deer, water birds and horses are to be found, while am ancient stone gazebo holds another little touch of fantasy and a further place to sit.
The Magic Hour, July 2024
Finished with a gentle soundscape and environmental settings in keeping with the ide of an early morning, The Magic Hours as a quiet, somewhat enchanting visit.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, June 30th, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
Onceagain Gallery, July 2024: Summer Vibes – Scylla Rhiadra
On 30th June 2024, Summer Vibes opened at Onceagain Gallery curated by onceagain (manoji Yachvili). A celebration of summer time and all it might bring, the exhibition features art by six Second Life artist-photographers: Onceagain herself, Kian (random26356), Terrygold, Rita Glad, Deluna (Sophia Galewind), Scylla Rhiadra, Maddy (Magda Schmidtzau) and Moki Yuitza.
This is an exhibition where the setting plays a role as well as the images; Onceagain has redressed her region – which I wrote about in its own right in May – as a summertime beach / coastal setting. The sand rises and falls, water cuts its way into the landscape and across the beaches, dunes and rocks, stand various structures, many built out of shipping containers, which also form several bridges across the water channels cutting into the region.
Onceagain Gallery, July 2024: Summer Vibes – onceagian
The landing point sits alongside a collection of trailer homes stacked up in a manner a little mindful of Ready Player One, together with containers which shelter Onceagain’s images. These for a lovely collection of works linked by themes (or shades, if you prefer) of blue whilst presenting images of summer fun and activities at the beach or in or by the water.
Proceeding clockwise from here and over the sands and harder-packed ground will bring you to another shipping container in which lies a selection of pieces by Maddy. These feature a mix of images and the colours of summer, several of which I believe might be AI generated. From here, and passing by way of one of the container bridges, visitor come to a trio of gallery spaces.
Onceagain Gallery, July 2024: Summer Vibes – Terrygold
Sitting over the water is a pier with a multi-level structure at one end housing Terrygold’s work. Two of the level here are connected internally by step, whilst the uppermost must be reached from outside. All three house images and studies of summertime times and hints of the time of year offered in Terrygold’s inimitable and attractive style; individual pieces each with a story to tell in its own way, complete with hints of summer and / or summer activities.
At the top of the hill, Moki uses her space to present a series of genuinely minimalist studies focused on her avatar, together with a set of richly coloured pieces. The sets are effectively split between levels / “rooms” in the space, allowing etc grouping to be appreciated. The individual pieces are again strong in story – although I admit to being drawn to the elegant depth of the more minimal pieces – particularly Sand and Mirage.
Onceagain Gallery, July 2024: Summer Vibes – Moki Yuitza
Below Moki’s are is another container featuring Kain’s work. I’m not sure I’ve actually witnessed his photography before, but I have to say there is something very endearing about these pieces and the slightly tongue-in-cheek manner in which he presents memories of Regions Past in Second Life. These are genuinely delightful poster-type images with text that both point to their source location and offer a winking smile of humour from the artist. Kian’s Travel Agency is certainly a “business” worth visiting!
Another trip over water – this via wooden bridge – provides access to Rita Glad’s exhibition and Scylla’s. Rita is another artist with whose work I’m not familiar; I found her pieces here vibrant in their use of colour and also joyous, reflecting one of the major emotions experienced the the young and the young at heart when visiting the seaside.
Onceagain Gallery, July 2024: Summer Vibes – Scylla Rhiadra
Occupying a single-level building apparently build out of sun-bleached plywood, Scylla’s art once again engages and challenges. As I’ve oft mentioned, Scylla is a photographer-artist who truly understands the art of gentle suggestion; her images stand as single-frame stories such that even when joined by a central theme, each remains independent of its fellows as it whispers to us. but what that might be is entirely personal and subjective, the combination of image the the words Scylla has selected to go with it tweaking the imagination and forming ideas in ways that are unique to each of us.
I could happily wax lyrical about Scylla’s work; the use of visual and written metaphor, the subtle referencing through lines of text and composition of images. But I won’t here; suffice it to say the pieces displayed here are richly evocative, and I particularly enjoyed Lost In and the use of lines from Eliot’s The Dry Salvages. (The Four Quartets being one of my great loves). There is something quite marvellous in the back-and-forth play of metaphor and idea evident between the lines of the poem and the image itself, serving to underline the truth of Eliot’s commentary that, like it or not and no matter who we are or where we go, our connection to the natural world cannot be broken.
Onceagain Gallery, July 2024: Summer Vibes – Kian
Which leads me (by way of another container bridge) to Deluna’s selection of pieces. These form an intriguing set, on the one hand, each has a clear form and interpretation, one in part offered by its title. On the other, the presence of a poem by Carlo Betocchi brings to mind the subjective imagery of the hermetic poets wherein the sound of the words forming the poem are as important as the meaning of the words in bringing forth a personal understanding of the poem. The presence here of Betocchi’s work suggests that each of the images offered by Deluna has more to say to us through the its use of colour and individual elements as much as by its overall framing and cropping.
In all, an engaging and engrossing collection of art.
Chang’e 6 on the Moon’s far side, June 2nd, 2024, within the South Polar-Aitken (SPA) basin, as captured by the camera system on its deployed micro-rover. The sample gather mechanism and drill can be seen attached to the lander’s robot arm. Credit: CNSA/CLEP
China became the first nation to successfully return samples gathered from the Moon’s far side to the Earth on June 25th, when the capsule carrying those samples made a successful soft-landing on the plains of Inner Mongolia.
The capsule had been launched to the Moon on May 3rd as part of the Chang’e 6 mission (see: Space Sunday: Starliners and samples), which targeted an area within the South Pole-Aitken (SPA) basin, where both the United States and China plan to lead separate international projects to establish permanent bases on the Moon. The craft initially entered a distant lunar orbit on May 8th, taking around 12 hours to complete a single pass around the Moon. The orbital was then gradually lowered of a period of several days prior to the mission settling into a period of observation of the landing site from an altitude of just over 200 km, allowing mission planners on Earth the opportunity to further confirm the proposed area of landing was suitable for the lander.
Then, on May 30th, the lander vehicle with is cargo of sample-gathering tools, ascent vehicle with sample canister and mini-rover detached from the orbiter / return craft and gently eased into its own obit some 200 km above the Moon, from which it could make its final descent.
I see you! Two images captured by NASA’s Lunar Reconnaissance Orbiter (LRO) combined to show a before-and-after animation of the Chang’e 6 landing zone, marking the arrival of the lander. Credit: NASA/GSFC/Arizona State University
Landing occurred 22:06 UTC, the vehicle using its on-board autonomous landing system to avoid any land minute hazards and bring itself down to just a couple of metres above the lunar surface. At this point, the decent motors were shut off in order to avoid their exhausts containing the surface material from which samples would be obtained, and the lander dropped into a landing, the shock of impact at 22:23 UTC absorbed by cushioning systems in its landing legs.
The surface mission then proceeded relatively rapidly thereafter. The mini-rover, was deployed not long after landing. Described as a “camera platform” rather than a fully-fledged mini-rover like the Yutu vehicles China has previously operated on the Moon. Once deploy, the rover trundled away from the lander to take a series of images to help ensure it was fit for purpose post-landing. The rover was also able to observe the deployment of the lander’s robot arm with its sample-gathering system, and make remote measurements of surface conditions around the lander.
Chang’e 6 stacked prior to being enclosed in its launch vehicle payload fairings. Note the mini-rover, circled. Original image credit: CAST
It’s not clear precisely when the samples were gathered, but at 23:38 UTC on June 3rd, the ascender vehicle with just under 2 kg of samples of both surface material and material cored by a drill from up to two metres below the surface, lifted-off from the back of the lander and successfully entered lunar orbit, rendezvousing and docking with the return vehicle at 06:48 UTC on June 6th. The transfer of the sample capsule to the return vehicle took place shortly thereafter, and the ascender was then jettisoned.
Throughout most of the rest of June, China remained largely quiet about the mission. However, based on orbital calculations and observations by amateurs, it appears likely the return vehicle fired its engines to break out of lunar orbit on June 21st, then fired them again to place itself into a trans-Earth injection (TEI) flight path, the vehicle closing on Earth on June 25th. As it did so, the 300 kg Earth Return unit separated and performed a non-ballistic “skip” re-entry.
This is a manoeuvre in which a spacecraft reduces the heating loads placed on it when entering the atmosphere by doing so twice; the fist manoeuvre see it skim just deep enough into the denser atmosphere to shed a good deal of its velocity before it rises back up again, cooling itself in sub-orbital ballistic cruise, at the end of which it drops back into the denser atmosphere for re-entry proper. Doing things in this way means that spacecraft returning from places like the Moon do not have to have hugely mass-intensive heat shields, making them more mass-efficient. For Chang’e 6, the skip was performed over the Atlantic, the ballistic cruise took place over northern Europe and Asia before it re-entered again over China and then dropped to parachute deployment height for a touchdown within the Siziwang Banner spacecraft landing area in Inner Mongolia, the traditional landing zone for Chinese missions returning from space.
Scorched by the heat of re-entry, the Chang’e 6 Earth return capsule lies marked by a post-landing flag planted by the ground recovery team as they await the arrival of the air-lift helicopter. Credit: Bei He/Xinhua via Associated Press
Following recovery, the capsule was airlifted to the China Academy of Space Technology (CAST) in Beijing. Then, on June 27th during a live television broadcast, the capsule was opened and sample canister very carefully removed so it could be transferred to a secure and sterile facility for future opening. Afterwards, Chinese officials responsible for the mission gave an international press briefing in which scientists, agencies and research centres from around the world were invited to request samples of the 1.935 kg of material gathered by the probe, the invitation made along much the same lines as made following the rear of the Chang’e 5 samples in 2020.
What makes these samples particularly enticing to scientists is that they are far a part of the Moon very different in terms of morphology and geology to that of the lunar near side, from where all sample of material have thus far been gathered. As such, the Chang’e 6 samples are of significant interest not only because of what they might reveal about the region where humans will – in theory – one day be living and working, but also for what they might reveal about what is currently a genuinely unknown geology and morphology on the Moon, as thus further reveal secrets about it’s formation.
Technicians remove the Change’6 sample canister from the Earth return capsule at a facility within the China Academy of Space Technology (CAST), Beijing, during a China state TV broadcast, June 27th. Credit: CCTV
However, one agency which may not directly benefit from China’s offer is NASA. The 2011 Wolf Amendment prohibits the US space agency and its research centres to use government funds or resources to engage in direct, bilateral cooperation with agencies of the government of the People’s Republic of China, or any affiliated organisations thereof, without the explicit authorisation from both the FBI and Congress. Such authorisation was not granted in the wake of the Chang’e 5 sample return mission, and so it seems unlikely it will be given for this mission, no matter what the scientific import of the samples.
That said, the Wolf amendment does not prevent non-NASA affiliated US scientists and organisations from being involved in studying samples from the mission. Following Chang’e 5, for example, US scientists joined with colleagues from the UK, Australia and Sweden in a consortium which obtained samples from that mission, allowing several US universities to be involved in studying them. This is something that could happen with regards to the Chang’e 6 samples, once they start being made available by China.
Russian Satellite Break-Up Prompt ISS Shelter In Place – Including Starliner
Despite efforts by NASA, much of the media incorrectly continues to present the idea that two NASA astronauts – Barry “Butch” Wilmore and Sunita “Suni” Williams are “stranded” on the International Space Station (ISS) due to issues with their Boeing CST-100 Starliner Calypso. However, as I noted in my previous Space Sunday article, this is simply not the case (see: Space Sunday: capsules, spaceplanes and missions). Yes, NASA is being cautious around the Starliner vehicle’s issues, but this does not mean the vehicle “cannot” return to Earth.
In fact, practical evidence of NASA’s confidence in the vehicle to make a safe return to Earth came on June 27th, when the entire crew of the ISS were ordered to prepare for s sudden evacuation of the station.
Boeing’s Starliner space capsule docked at the International Space Station. Credit: ESA
The emergency procedure – referred to as shelter in place – was triggered when the destruction of a decommissioned polar-orbiting Russia satellite was detected by debris-tracking organisation LeoLabs. Producing a cloud of around 180 trackable pieces of debris, the event was traced to the orbit of the 6.5 tonne Russian Resurs P1 spacecraft.
Orbiting at some 470 km, the orbit of the satellite periodically intersected that of the ISS. As the explosion had caused a new orbital track for the resultant debris, it was necessary for the US Space Command to re-assess the passage of both the ISS and the growing debris cloud to ensure there would be no “conjunction” (that’s “collision” to you and me). As a precaution against this being the case, at 02:00 UTC, the entire Expedition crew were ordered into their spacesuit and then into their vehicles and power them up ready for a rapid departure, but not actually seal hatches and undock – and this included Williams and Wilmore on the Starliner.
While all this sounds dramatic, it is not; shelter in place has been the order on a number of occasions when there has been the risk of a collision with debris. Perhaps the most famous up until now came in 2021, after some idiot in the Kremlin ordered an unannounced test of an anti-satellite (A-SAT) missile, resulting in the destruction of another decommissioned Russian polar-orbiting satellite, this one causing a debris cloud of almost 2,000 trackable fragments at an orbital altitude close to that of the ISS.
A model of a Resurs-P Earth resources satellite of the type which disintegrated in orbit, causing the ISS Expedition 71 crew and guests to shelter in place on their spacecraft whilst the risk of the ISS being struck by the debris cloud was assessed. Credit: Vitaly V. Kuzmin
As news broke of the June 27th event, there was some short-lived concern the same A-SAT foolishness had occurred with Resurs P1; however, this was quickly ruled out by the United States Space Command, as a review of data showed there was no evidence of any missile firing in the period ahead of the satellite disintegrating. After analysis of the debris cloud’s orbit and period aby both USSC and LeoLab, the New Zealand based debris tracking agency which initially reported the loss of Resurs P1, it was determined there was no threat to the ISS, and the crew were informed they could secure their spacecraft and return to the station after around an hour.
It is currently believed the destruction of the Russian satellite was due to it not undergoing “passivation” when it was decommissioned at the end of 2021. Whilst not mandatory or 100% effective, “passivation” has been common since the 1980s and involves the removal of any potentially energetic elements of a decommissioned satellite to reduce the risk of future break-up as a result of an explosion or similar. Typically, batteries are ejected so they will eventually burn-up in the atmosphere, whilst remaining propellants are vented into space.
Blade Runner, Brutal City, 2060 – June 2024. Click any image for full size
It’s been just over a year since I last had an opportunity to visit an iteration of Hera’s (zee9) Blade Runner-esque region designs. On that occasion Blade Runner Future Noir was the attraction, with its tight focus specifically on Ridley Scott’s seminal visual interpretation of Philip K. Dick’s Do Androids Dream of Electric Sheep (see here for more); so the time was about right for a new iteration of the setting to emerge from Hera’s imagination, and sure enough – up has popped Blade Runner, Brutal City ,2060. Encompassing the familiar whilst offering some tidy little twists and turns for lovers of science fiction (and potentially obscure TV series of that genre), as well as other references, it is again a highly visual environment which spreads the Blade Runner elements more broadly, folding into it elements of Blade Runner 2049, whilst also drawing on 2012’s Dredd.
Once again leveraging a Full private region with the Land Capacity bonus, this build is perhaps the most explicit Hera has designed on the theme, in terms of overt sexual references and elements of nudity – so those of a sensitive disposition, be warned! It is also possible that, as with many of Hera’s builds the setting’s presence in Second Life might be short-lived – so if you are interested, then a visit sooner rather than later is recommended. Should you opt to drop in, be sure to use the local Shared Environment, and to enable local sounds. In addition, higher-end graphics quality is recommended for the full visual effect and, for those not running a PBR viewer, ALM must be enabled.
Blade Runner, Brutal City, 2060 – June 2024
As is common with Hera’s builds, a visit starts at a landing point removed from the main build. Here it takes the form of a subway passage with vending machines, one of which will teleport you to Brutal City, the other of which will provide an informative introductory notecard. Taking the teleport to the main setting will deliver you inside a subway car that’s just arrived at a station -another familiar Hera touch, and one I like in her designs as it genuinely gives a sense of arrival somewhere. Ignoring the crime scene, stepping off the carriage offers various routes “up” to “ground level” – which you take is up to you.
The “ground level” itself initially appears to be the familiar grid-like mix of roads (both “street level” and “elevated”) interspersed with buildings climbing up into a murky sky through which a familiar advertising airship appears to creep, surrounded by a backdrop of other tall buildings to give added depth, with everything awash in neon and advertising.
Blade Runner, Brutal City, 2060 – June 2024
Perhaps the most obvious references to the Blade Runner franchise take the form of some of the static vehicles sitting on the roads – police spinners and cars resembling Deckard’s decommissioned spinner. There’s also the edge-of-region bulk of the Tyrell Building – (as was, given this is not 2060, its towering bulk carries the logo of the Wallace Corporation from Blade Runner 2049). The latter still have interior elements to be explored, albeit on a smaller scale, perhaps then pervious iterations.
However, none of this should be taken to mean there’s nothing new to see here; Brutal City offers an engaging mix of ideas together with a skilled re-use of elements from past designs that give it an sense of the familiar whilst also being new; that time has in effect continued to move forward within the setting, and it has naturally changed even whilst absent from the grid. Thus, we are not so much visiting somewhere new, but re-visiting a place once known but now revealing its new look and feel.
Blade Runner, Brutal City, 2060 – June 2024
As to the more Dredd-leaning elements awaiting discovery, I’ll let Hera explain:
As in the Dredd movie the mega blocks are run by gangs. In Brutal City there are 3 Gangs: the Neo Punks, a sort of mixture of traditional cyberpunk with a love of Matrix black added in; the Metal Heads, kind of cyberpunk bikers and the Psycho Delics, Cyber hippies. This was really just an excuse for me to make the ground floors of the 3 Mega Blocks in Brutal City into gang block parties. The Blocks were given names of well know heavenly other worlds, probably as some in joke between the architects who knew they would become anything but heavenly over time. Paradise was taken over by the Neo Punks, Valhalla by the Metal Heads and Nirvana by the Psycho Delics.
– from the introductory notecard on Blade runner Brutal City 2060
The exits from the subway will bring you to street level fairly close to the north entrance of the Paradise Club, with one of them also just across the road from where the Valhalla rears itself skywards (and I should probably mention here that don’t be in too much of a hurry to pass through the subway’s tunnels – you might miss the door to a really cosy little jazz club – and it is not the only door leading to what might otherwise be hidden from view). Nirvana sits a little further away, perhaps content to keep a little distance between itself and the looming presence of the Brutal City Police Department headquarters as it shoulders its way up into the sky. Widening at the top to offer a spinner landing pad patrolled by a drone looking like it might have escaped the Terminator franchise and bristling antennae, the BCPD building seems to glare down on both Paradise and Valhalla in a stern warning. Like the clubs, the BCPD building can be entered and explored.
Blade Runner, Brutal City, 2060 – June 2024
All three clubs clearly share the same architectural heritage, as Hera notes; each with a party space overlooked by tiers of internal balconies rising upwards to provide access to residential apartments. While I cannot be 100% sure, I think they might also share a heritage with Hera’s last Blade Runner design, as their interiors appear to be a skilled re-working of the interior she used for the Bradbury Building. Either way, they also share similarities in club layout and features – which might perhaps give rise to further rivalry between them, members from one gang accusing those from the others of “copying” them.
Another location visitors to Hera’s past builds might recognise the Snake Pit. Once again, Zhora Salomeis not present (no surprise, given Deckard shot her), but her presence is perhaps marked elsewhere in one of the clubs. Here the Snake Pit sits within the Dram Palace, a glitzy upmarket retreat – although I could help but feel that howsoever well the barman has packed himself into his tux and dicky-bow, his is nevertheless the adult love-child of Jason Statham and Woody Harrelson 😀 .Which actually, far from being an insult to the man should actually encourage patrons to feel safe should members of any of the city’s three gangs drop in a decide to get a little rousty!
Blade Runner, Brutal City, 2060 – June 2024
Throughout the entire build there are lots of touches and elements which help cast a broad net as to what might be discovered during a visit. The BCPD building, for example, once again hosts the Rekall-style armchairs seen in Total Recall 2070 (a series that lived far too short a life), whilst screen at the front desk displays data on one Takeshi Kovacs (Altered Carbon and as played by Joel Kinnaman and the – again short-lived – Netflix series), while the metro cabs on the the street have a sense of the Johnny Cabs from 1990’s Total Recall.
Also along the streets one might find a noodle bar similar in nature to the one Deckard was seated at in Blade Runner, whilst a newsagent kiosk might be found selling the likes of Cinefantastique (the 1982 edition celebration both Blade Runner and Star Trek II The Wrath of Khan), Metal Hurlant, Starlog, what looks like Empire magazine, copies of the LA Times from 2019, all among many others (I liked the Deckard magazine series with Gaff’s famous quote as he leaves Deckard in the rain towards the end of the movie, “It’s too bad she won’t live. But then again, who does?”
Blade Runner, Brutal City, 2060 – June 2024
These are far from the only nods (I’ve not mentioned the return of the Friends Electric store (a nod to Gary Numan?) and its stock of electric sheep, for example), but then, discovering them is all part of the fun – and there are probably those I wouldn’t recognise, even if they stepped up and introduced themselves to me 🙂 . That said, one of the potentially more recognisable homages is not to any sci-fi franchise or setting, but to a physical world location – architect’s Moshe Safdie’sHabitat 67, here given a more downcast design; one which can be explored thanks to its network of connecting communal spaces, even if the apartments themselves are just façades.
All of which makes for yet another visually and aurally engaging visit – so, make the most of the time the setting is here and go pay a visit!
Update: following the publication of this article, Linden Lab published their own official announcement blog post.
In 2023, at SL20B, Linden Lab announced a pair of “limited availability lifetime memberships”: Second LifeTime Premium and Second Lifetime Premium Plus. As I reported at the time, these accounts:
Featured a one-off payment and provided all of the benefits applicable to either the Premium Account subscription package or the Premium Plus Account subscription package, depending on which LifeTime membership is applied for.
Would remain in effect:
Even if the account holder cancels their membership – if they re-join later, they will be able to continue with their Second LifeTime membership.
As long as Second Life remains operational.
Were offered on a first-come, first-serve basis.
On June 28th, 2024, Linden Lab announced these Lifetime Memberships are once again available on a first-come, first-serve limited number basis, specifically:
121 applications for SecondLifeTime Premium.
21 LifeTime Premium upgrades to LifeTime Premium Plus for those who took out a LifeTime Premium membership in 2023.
21 applications for SecondLifeTime Premium Plus.
These packages are offered at the following on-off payment prices of:
US $859.00 at the time of upgrade for SecondLifeTime Premium.
US $1150.00 at the time of upgrade to go from Second LifeTime Premium (2023) to SecondLifeTime PremiumPlus
US $$1,899.00 at the time of upgrade for SecondLifeTime Premium Plus.
As with the original offer, Lifetime memberships:
May not be available to upgrade to other account types (e.g. from SecondLifeTime Premium to Premium Plus). However, requests for upgrade can be submitted via support ticket for case-by-case review.
Will not be available for downgrade, but will become the base-level membership account type for the holder.
Click the orange Submit A Ticket button on the top right of any page of the support portal, and sign in if you have not already.
In the support ticket form, select the ticket type Account Issue, and choose Request SecondLifetime Premium Account from the second drop down that appears.
Select which membership type you would like – SecondLifeTime Premium, Second LifeTime Premium to Premium Plus upgrade or SecondLifeTime Premium Plus.
Check the box that states, I accept the fee. This will be required for support ticket submission, and will allow your membership to be processed as quickly as possible.
Fill out any additional necessary details in the description section (e.g. if you have recently renewed either your Premium or Premium Plus subscription, add the date of renewal) and click Submit.
Allow up to 10 business days for Second LifeTime membership support ticket requests to be processed.