Space Sunday: Rockets and the Moon

Stills of the Tiānlóng 3 core stage during ascent, descent and following impact, as caught on the mobile ‘phones of residents in Gongyi city, China

Remarkable footage surfaced this week demonstrating what can happen when the static fire test (also referred to as a “hot fire test”) of a rocket booster’s engines goes awry.

Chinese private aerospace manufacturer Space Pioneer is developing a 2-stage, semi-reusable medium-lift launch vehicle bearing remarkable similarity to SpaceX’s Falcon 9 in form, flight systems and capabilities. Called Tiānlóng 3 (“Heavenly Dragon 3”), the first payload-carrying launch of the vehicle is scheduled for later in 2024, and ahead of that, the company has been carrying out a series of tests to ensure the vehicles is ready for flight, some of which I’ve covered in these pages.

A Tiānlóng 3 core stage, built by Space Pioneer. Credit: Space Pioneer

On June 30th, at a test facility just outside the city of Gongyi, Henan province, the company was carrying out a static fire test of the core stage of the booster when the test stand apparently suffered some form of structural failure, releasing the rocket into an uncontrolled flight. Lifting off, the vehicle climbed into the air for several seconds before the on-board flight systems apparently shut down the motors. Tipping over as an angle, the vehicle then dropped back towards the ground, falling into a valley some 1.5 km from the test facility and exploding 50 second after breaking free of the test stand.

There were no reported causalities or fatalities in the wake of the explosion, but it was close enough to Gongyi to not only be filmed by residents, but also cause some degree of panic among people outside at the time, with video recordings on mobile telephones revealing people running as the rocket plummeted back towards the ground. Given the location of the test facility is so close to the city, the accident reflects the risks involved in siting such facilities close to population centres. With the growth of private sector space activities, local authorities have actively encouraged companies to operate within their districts with sizeable financial incentives in exchange for high-tech jobs and training for locals.

Static fire tests are routinely used by launch providers – the most famous probably being SpaceX – and can go wrong on the ground; SpaceX has suffered a number of Raptor 2 engine explosions during tests at its McGregor, Texas test facility. They have also loss Felcon 9 vehicles in static fire tests – the last being in 2020, and the most high-profile being in 2016, which also resulted in the loss of its Amos-6 satellite payload. However, this is perhaps the first static fire test to involve the lift-off of the rocket, all caught on camera by the public.

Space Pioneer itself is the leader in China’s expanding space sector, having already successfully flown its Tiānlóng 2 rocket. It’s new carrier has been selected by the Chinese government as a primary launch carrier for a mega constellation of communications / Internet satellites intended to rival Starlink. The first launch of the Tiānlóng 3 is expected to take place in September 2024 utilising new, purpose-built facilities located alongside the Chinese government’s Wenchang Spaceport.

Ariane 6 Maiden Flight Ready to Go

A model of an Ariane 64 with the SUSIE vehicle forming its upper stage. Credit: ArianeGroup

After four years of delays and issues, Europe’s Ariane 6 rocket is due to lift-off on its maiden flight at 18:00 UTC on July 9th. If successful, it will mark an end of Europe’s galling dependence on other launch providers – notably SpaceX – in order to get its payloads into space since the retirement of its former workhorse launcher, Ariane 5 in 2023 and the on-going issues with its smaller Vega-C launcher since 2022.

Billed as Europe’s most powerful rocket to date, Ariane 6 has its critics on account of it being an expendable launch system rather than including any form of reusability. However, it is an impressively capable vehicle: it can lift up to 1.65 tonnes to LEO, 11.5 to geostationary transfer orbit (GTO) and 8.6 tonnes to lunar transfer orbit (LTO), with polar / Sun-synchronous orbits (SSO) and geostationary orbit (GEO) also possible.

Comprising a 2-stage core supported by up to four strap-on boosters, Ariane 6 is designed to have a lower operational / launch cost per vehicle compared to Ariane 5, but its development costs have been somewhat higher dues to the need for it to have new launch facilities – Ariane 5 having been able to use the same facilities as early versions of the Ariane family. A major element of Ariane 6’s flexibility of use is the Vinci motor used with the rocket’s upper stage. This is a multi-use engine, capable of multi restarts, offering considerable flexibility in delivering payloads to orbit.

Whilst initially a payload launcher, Ariane 6 has the potential to become Europe’s first operational crew-capable launch vehicle. As I’ve previously reported, in 2022, vehicle developer ArianeGroup announcing they would be pursuing development of the Smart Upper Stage for Innovative Exploration (SUSIE), a reusable upper stage for the 64 (or later) variant of Ariane 6 (the “4” indicating the version of the rocket using 4 strap-on boosters.  SUSIE is a reusable multi-role upper stage capable of autonomous cargo operations or carrying five astronauts to low Earth orbit.

For its maiden flight, Ariane 6 will be performing a rideshare launch carrying multiple payloads. This will be followed by a second launch at the end of the year carrying French military payload. After that, a total of eight launches are currently scheduled for 2025. As will all Ariane launches, the vehicle will operate out of the Guiana Space Centre (Europe’s Spaceport), northwest of Kourou in French Guiana.

Resurs P1 Follow-up

In my previous Space Sunday I covered the disintegration of the decommissioned 6.5 tonne Russian Resurs P1 Earth resources satellite in its near-polar low-Earth orbit (LEO) on June 26th. It event triggered a shelter in place alert on the ISS against the risk of the growing debris cloud intersecting the space station in its orbit. While that threat did not materialise, the risk to satellites, spacecraft and space stations occupying LEO orbits will remain for several more weeks or months until the debris orbit decays.

Since the incident, LeoLabs, the New Zealand organisation specialising in orbital debris, has continued to track the remnants of Resurs P1 and gather additional data. In a preliminary report on their findings, they confirm the debris cloud is consistent with a “low intensity explosion”. This confirms the satellite was not destroyed by a high-energy impact such as would be caused in something like an anti-satellite (A-SAT) missile test.

A model of a Resurs-P Earth resources satellite of the type which disintegrated in orbit, causing the ISS Expedition 71 crew and guests to shelter in place on their spacecraft whilst the risk of the ISS being struck by the debris cloud was assessed. Credit: Vitaly V. Kuzmin

This further confirms findings from the US Space Command immediately following the event that Resurs P1 was not the target of an unannounced A-SAT test of the kind Russia carried out in 2021 (and which also put the ISS at potential risk). Instead, it points to the idea – as I noted previously – that the satellite’s destruction was the result of some form of vehicle failure – although exactly what remains subject to speculation. One explanation is the vehicle was not properly decommissioned and volatiles on board exploded; however, images of the satellite taken by HEO, an Australian company that uses commercial satellites to image other space objects prior to the loss of Resurs P1, have shown its solar arrays were never fully deployed; as such, these may have caused some form of structural failure with the satellite, triggering its disintegration.

LeoLabs also indicated that in the time since the break-up, the debris cloud has growing to 250 trackable pieces in a cloud extending up to 500 km altitude and as low as 420 km.

Artemis: NASA Review confirms SpaceX Unlikely to be Ready Before 2028/29

In Space Sunday: landing humans on the Moon and an ISS taxi, I noted how SpaceX, despite have won (bullied their way into?) the original contract to supply NASA with a vehicle intended to land crews on the Moon for at latest one mission in the Artemis programme – the so-called Human Landing System (HLS), in NASA parlance – would almost certainly mission the 2026 target date for that mission.

The SpaceX HLS vehicle, intended to be used in the Artemis lunar landing missions targeting a 2026 launch date is – by NASA’s own reckoning – unlikely to be ready before 2028. Credit: NASA

This has long been suspected / hinted at – but the fact NASA kept the report, produced in December 2023, out of the public eye for six months is not encouraging. In fact, the only reason the report is known about is thanks to the Government Accountability Office (GAO) referencing it in their latest (June 2024) update on Artemis.

The report in question comes from NASA’s end-of-2023 Key Decision Point (KDP) review, one of a number of critical reviews NASA undertakes with its missions. The KDP is a means to assess whether or not a mission is on course to meet its intended targets.

In this case, the December KDP rated SpaceX as only have a 70% chance of being in a position to meet another critical milestone, the Lunar Orbit Checkout review, by February 2028 – between 18 and 24 months after the date by which it must be completed in order for Artemis 3 to meet its target launch date of September 2026.

Nor does the negative nature of the KDP end there: the February 2028 date for the Lunar Orbit Checkout review must be met if Artemis 3 is to launch at all in 2028. In other words, NASA’s own review believes that SpaceX has a 1-in-three chance of not being ready to launch their HLS on an actual lunar mission until early 2029.

In addition, the GAO report additionally casts double on whether SpaceX can meet its targets with its fixed-price contract, noting that such are the challenges the company has yet to overcome, costs are likely going to rise beyond the agreed US $2.89 billion for  SpaceX HLS development.

The December 2023 KDP goes some way to further explaining why Jim Free, the man at NASA charged with overseeing the Artemis programme, is talking more and more openly about SpaceX – which has been additionally contracted to allow its HLS vehicle to be used in the Artemis 4 crewed lunar landing (at an additional US $1.15 billion to the company) – being completely bypassed in terms of the first crewed landing, and NASA potentially bringing forward the Artemis 5 mission using the HLS system being developed by a partnership led by Blue Origin, and which appears to be far ahead of SpaceX in terms of vehicle and systems development despite starting work on their revised lander some two years after SpaceX.

Of course, some may point to Blue Origin “delaying” SpaceX in their HLS development by seeking to overturn NASA’s decision to contract with SpaceX in 2020. However, whilst that objection (also mounted by the other potential HLS contract contender, Dynetics) did delay SpaceX’s ability to start on its contract – it only did so only for 95 days. Since then, SpaceX has precious little to show by way of even a mock-up of their lander, in contrast with Blue Origin who are already engaged with NASA on their vehicle’s interior design and layout.

Obviously, the Blue Origin partnership has its own challenges to overcome; as such, whether NASA would take the step of replacing Artemis 3 with Artemis 5 is open to question. However, were they to do so, it could potentially call into question the need to utilise SpaceX at all, given the overall impracticality of its lander without a properly-prepared landing zone on the Moon.

Gateway Station Animation

As well as the SpaceX HLS, Artemis involves a number of elements which have been increasingly been seen as questionable in their relevance to developing a human presence on the Moon.

A conceptual image of Gateway Station passing close to the Moon in its NRHO. Credit: NASA

One of these is the Lunar Gateway station, called simply “Gateway”, and intended to occupy a polar near-rectilinear halo orbit (NRHO) around the Moon ranging from 1,500 km over the lunar North Pole to 43,000 km over the South Pole, with an orbital period of around 7 days. NASA claim such an extended orbit will provide ease-of-access to the lunar Polar Regions, minimise disruption in Earth-Moon communications and provide experience in human space operations beyond the Earth / Moon system.

While it is important to minimise interruptions to Earth-Moon communications (such as caused by spacecraft passing around the far side of the Moon), whether an entire space station is required to do this rather than a couple of far cheaper communications satellites, is an entirely valid question. As is whether any of the stated objectives for Gateway will actually be achieved or justify the expense involved in developing and constructing it (due to be almost US $1 billion a year from 2025 onwards). Hence why Gateway has a long line of critics – including the likes of “Buzz” Aldrin, and former NASA Administrator Michael Griffin.

NASA’s Idea For A Space Station In Lunar Orbit Takes Humanity Nowhere. Orbiting the Moon represents barely incremental progress; the only scientific “advantages” to being in lunar orbit as opposed to low Earth orbit are twofold: 1. You’re outside of the Van Allen belts. 2. You’re closer to the lunar surface”, reducing the time delay … Gateway is a great way to spend a great deal of money, advancing science and humanity in no appreciable way.

– Astrophysicist Ethan Siegel, writing for Forbes, 2019

Even so, NASA remains committed to Gateway, specifying by the 2030s it will be around ¼ the size of the ISS and comprise multiple modules, including docking facilities for crewed lunar lander vehicles and the Orion vehicle. On July 2nd, the agency released a video animation of how Gateway is planned to look when complete. At just under 2 minutes in length, it reveals Gateway as an engineering marvel – but cannot overcome questions about the station’s value.

 

2024 week #27: SL TPVD meeting summary

Nathhimmel: Lavender Fields of Madame Loutre, June 2024 – blog post

The following notes were taken from my audio recording + the video recording by Pantera (embedded at the end of this summary) of the Third-Party Developer meeting (TPVD) held on Friday, July 5th, 2024. My thanks to Pantera as always for providing it.

Meetings Purpose

  • The TPV Developer meeting provides an opportunity for discussion about the development of, and features for, the Second Life viewer, and for Linden Lab viewer developers and third-party viewer (TPV) / open-source code contributors to discuss general viewer development. This meeting is held once a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre.
  • For both meetings: dates and times are recorded in the SL Public Calendar, and they re conducted in a mix of Voice and text chat.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript of the meeting.

Official Viewers Status

[Video: 1:25-4:45]

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • WebRTC Voice RC, version 7.1.9.9688089989, July 1.
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9620320242, June 27.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.
  • Project viewers:
    • None.

General Viewer Notes (Both Meetings)

  • The switch to working from multiple viewer RC branches to a single development branch is continuing.
    • This will mean in future there are likely to be fewer RCs in the pipeline than has bee the case for roughly the last decade (and sees the visible aspect of viewer development and release process swing back towards how it appeared prior to the switch to using RC channels).
    • Parallel tracking of viewer development will continue for a while, given the fact there are currently four RC viewers in flight.
  • The above change-over will not prevent contributions being accepted.

WebRTC

[Video; 5:00-7:28]

Summary

  • A new project intended to move Second Life away from reliance on the Vivox voice service and plug-in, and to using the WebRTC communications protocol (RTC=”real-time communication”). Roxie Linden is leading this work.
  • Key benefits:
    • WebRTC supports a wide range of real-time communications tools in common use (e.g. Google Meet), supporting audio, video and data communications, and is thus something of a “standard” approach.
    • Offers a good range of features: automatic echo cancellation, better noise cancellation and automatic gain control, much improved audio sampling rates for improved audio quality.
    • Opens the door to features and capabilities to voice services which could not be implemented whilst using Vivox.
  • In addition:
    • LL are are of some of the security concerns around WebRTC voice (e.g. risk of eavesdropping, exposure of users’ IP addresses, etc), and is actively working to block these through the use of an internal proxy service.
    • LL will be looking to Linux devs to help give feedback on how well WebRTC is working on their Linux viewers
  • Feature requests for WebRTC should be made via the WebRTC board on the SL Feedback Portal.

Status

  • Work has been on stabilising WebRTC and getting the viewer to RC status so that TPVs can look at it.
  • Overall, development work is in a “wrapping-up” phase.
  • Currently, LL is looking at August for a potential deployment across all of SL on the server-side.
    • This will follow the usual approach of roll-out to the simulator RC channels first, then to the SLS Main channel.
    • As a result, there will be some short-term issues around peer-to-peer, Group and ad-hoc voice connections between those on regions running the two different voice services (Vivox and WebRTC).
    • Depending on how the deployment goes (e.g. first to a single RC, then multiple RCs, then the SLS Main channel), it is hoped that any such issues will only be for around 2 weeks.
  • Viewers adopting the WebRTC code prior to or during this deployment period will be able to process both WebRTC and Vivox voice.

glTF Update

[Video: 7:42-13:23]

  • As a result of the Firestorm PBR release, Runitai Linden has been revisiting the issue of memory use in the PBR-enabled viewer code on lower-specification computers.
  • Geenz Linden is continuing to work on various glTF extensions, including glTF index of refraction (IOR) and transmission – with the work on the latter potentially being wrapped up.
  • Cosmic Linden has been tweaking the PBR terrain work for PBR transforms on terrain (one transform per material).
  • [Video 39:44-41:14] requests have been made for reflection probes in shapes other than cubes and spheres (e.g. cylinders, triangles, hemispheres) to account for more awkward interior space shapes (e.g. in roof areas). This is viewed as “highly unlikely” at the Lab.
    • However, the mirror capability may be extended to include sphere reflection probes at some point “if all goes well”.

PBR Terrain Painting

  • This is the next planned project for Cosmic Linden, and is in the very early stages of planning, so things are subject to potential change.
  • Currently, the thinking is:
    • The four PBR materials currently used for PBR terrain would remain available for use / painting.
    • The painting element would allow a user to define how these materials are mixed, rather than having to rely purely on the the height map.
      • E.g. if you have a paint map for a region, you’ll be able to blend the materials based on that, rather than having to use the height map, and define where areas of grass or rock or dirt, etc., appears on the ground.
    • The paint map is likely to initially be on the basis of one blended texture at region level (not parcel), although the resolution of the texture is still TBA at the time of writing.
    • The permissions for terrain painting will be based on ability to edit the height map (if you can alter the latter through the Region settings, then you’ll be able to use the terrain painting capability).
  • Terrain painting will be a significant departure in how terrain texturing has been managed, requiring a new entity to be introduced. This is also still being thought through, but it is unlikely it will be a new asset type stored on the asset servers.
  • [Video: 16:15-16:29] No decision has been made on making terrain painting open to scripted control.
    • Cosmic is open to feedback on how this might be used, if enabled (e.g. a scripted explosion leaving a detonation mark on the ground for a period of time).

In Brief

  • Reflections turn black when zooming in close is an issue which appears to be related to the use of mirror probes as well as “normal” reflection probes. If you are impacted by this, add your vote.
  • Auto-exposure under PBR (adjusting the general scene brightness when looking at one or more very bright objects in the scene), with people interpreting it as a bug, particularly with the release of Firestorm PBR.
    • It’s been suggested that a wiki page on how auto-exposure  works should be produced, to which people can be pointed to help them understand what it is and how it works. Or potentially a debug setting or similar to disable (with a warning things may not display correctly as a result).
    • Canny feedback has been requested on issues being encountered / suggestions for related features (such as the setting noted above).
    • This led to an extending general discussion on lighting and rendering – please refer to the video.
  • RLV/RLVa adoption by the Lab is still in discussion and described as something the Lab wants to do, but it does represent an extensive change to their viewer.
    • As such, it is likely that as contributions are made, they will be pulled into the official viewer incrementally (presumably with some going behind debug flags until such time as they can be properly enabled).
    • Overall, it now appears the Lab does want to support the full RLV/RLVa feature set, rather than just a sub-set thereof as had been previously indicated as a possible route.
  • Opening the PBR terrain painting to scripted control led to a conversation on scripted weather systems – such as being able to change the ground appearance to match the season; having the ground appear to be covered by snow when it snows, etc. There have been requests for this, but it is not something the Lab is currently working on.

 

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Of Angels of Pain in Second Life

Angel of Pain, July 2024 – click any image for full size

The subjects of BDSM and D/s are not to everyone’s taste, and given this broad cross-section of readership I’m fortunate enough to have with this blog, they are areas I only occasionally cover when it comes to places in Second Life to visit (for example, Athenaeum, which I’ve covered a few times in these pages). However, there is one I’ve been meaning to cover for a while is that of Angel of Pain, a Full region held by fellow Second Life explorer and blogger, Susann DeCuir, and I find it both engaging and unique in looks.

As one might expect from a seasoned traveller with an eye for region designs and an accomplished Second Life photographer as Susann undoubtedly is, as well as being focused on Adult activities, Angel of Pain is also exceptionally photogenic and extremely well laid out, offering a good mix of ground level public spaces, all nicely interconnected through the landscaping and design, with more private areas – vignettes, you might say – occupying platforms in the sky, where the regions landing point and its associated locations and the Angel of Pain club might be found.

Angel of Pain, July 2024
Angel of Pain is built on a complete region. Here you can find many different ways to enjoy yourself. From soft to hard, everything is included for our guests. At the main landing point you will find a teleport board on one of the walls. There you can also find a dating service, teleports to other friendly sims, a group gift.

– Susann’s introduction to the region

The landing point offers general information on the region and its supporting in-world Group, teleport / landmark givers to various other regions in Second Life, links to the Angel of Pain Flickr group (membership required), Facebook page and to Susann’s blog, and the group joiner. Also to be found here is the region’s main teleport board and corridors leading the art gallery – which was at the time of my visit featured images by Ludi Taurus (due to run through until July 25th), and the Angel of Pain Dating Bar. The latter is a large space with central bar, a stage, seating areas and spaces for adult / BDSM play.

Angel of Pain, July 2024

The teleport board provides access to all of the locations to be found within the Region. Several of these are located in the sky – as noted – with the rest on the ground. As the latter can all be reached by following the well laid-out paths around the region, I recommend you select the option to jump down to Angel of Pain Ground, and follow the paths and trails from there and use the teleport boards found throughout to reach the locations in the sky.  Prior to taking the teleport, however, I would further strongly recommend you have your viewer set to Use Shared Environment as this does change to suit places as you explore; you should also enable local sounds.

The arrival area on the ground is close to a large mansion with a casual pool and seating area to the rear. The mansion, with a foyer containing a pool of its own flanked by two other rooms, carries on with a theme started in the main landing point sky platform and found throughout the region, and which I found particularly attractive, artful and effective: Susann’s use of greenery: vines, plants, shrubs and grass / flowers inside building as much as outdoors.

Angel of Pain, July 2024

The mansion sits with its back to a broad channel cutting into the landscape from the north, running first south and then west, where it slims before exiting the region to the south as a narrow neck of water. With a second channel branching to the east, the water divides the landscape into two large land masses and a smaller island, bridges linking them together.

To the front of the mansion as it faces south, there is a terrace overlooking the southern lowlands and coast, with two paths reaching out and down to these lowlands. One of these paths runs down to a north-west headland sitting between the mouth of the channel and a small bay on the west side of the land. the headland is planted with laurels above which lanterns float, whilst the path passes under a torii gate and runs to a cluster of three Japanese-themed structures forming the Shibari House.

Angel of Pain, July 2024

Meanwhile, and to the east, the path runs down to the narrow neck of the channel splitting the land, passing a gazebo along the way and then hopping over the water via a little hump-back bridge. From here it continues on through a wild garden and climbs steps up to the Church of Pain, thence onwards to the Tower with its multiple levels of play areas and open-sided wooden decks, and finally crosses another bridge to the small island and the ruins and decks located there offering further bondage play areas.

If one misses the path down to the little hump-backed bridge, the path will carry them to Pleasure in the Rain, a barn sitting in its own rainstorm and converted into a cosy little hideaway with a parasoled hot tub outside. These are not the only locations at ground level, but I’ll leave you to discover the rest should you choose to visit.

Angel of Pain, July 2024

Using the teleport boards will provide access to the more personal spaces: the Bathhouse and Garden, the Library, the Interrogation room, the two Dungeons, the Loft, Sex Adventure, Secret Room, Red Room, D/s Heaven, and Lounge. Some of these have uses that are obviously described in their names; with others, the potential use is perhaps less clear – but some have the sense of been connected to one another, even though there are located in different parts of the region. The Loft and the Library, for example, are not directly connected, but the have a feeling of being part of the same building.

Also to be found in the sky is the Angel of Pain Club. This continues the theme of using trees and shrubs as well and the hints of a religious motif (as with “angel”) by being built in a church-like building and having winged demons and statues of robed figures. Caught in a red environment setting (again, be sure to have Use Shared Environment option in the viewer) and with red the predominant décor colour, and decorated with themed images, the club has an atmosphere quite apart from the rest of the region and its various locations, one with is both inviting whilst the pentagram on the floor and the demon figurines give it a darker twist.

Angel of Pain, July 2024

Tasteful, with plenty of indications of its D/s BDSM theme scattered throughout the ground level settings without overly intruding into any photographs one might take of the setting unless wanted, Angel of Pain is very much an Adult playground – but one that is also richly landscaped and photogenic. The smaller, more themed areas in the sky, meanwhile, offer opportunities for more private and personal times whilst also providing potentially ideal environments for more erotic photography.

SLurl Details

July 2024 SL Web User Group summary: MP on Mobile & MFA for MP

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday July 3rd, 2024. They form a summary of the items discussed and is not intended to be a full transcript. A video of the meeting, recorded by Pantera Północy, is embedded at the end of this summary – my thanks as always to Pantera for recording it and making it available.

Note: This meeting was entirely text-based.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and / or text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Improvements and Updates from the Web Team Planned for the Coming Year

Marketplace on Mobile and MFA on the Marketplace

  • The Marketplace will have a first release of being mobile responsive in the coming weeks (“not months”).
    • This will be rolled out slowly so some users may see it before others.
  • This release will focus on making the the product listing pages and checkout page more responsive and display better at specific break points (including on mobile devices).
  • Once the initial work on making the above pages more responsive has been deployed, LL will be adding multi-factor authentication (MFA) to the Marketplace
    • This will be an extension to the current MFA implementation covering secondlife.com dashboards and the viewer.
    • As with the current MFA, it will be opt-in on the Marketplace, and required on logging-in (presumably, whenever a token has expired).
    • Information on enabling MFA on the Marketplace will be made available nearer the time it will be made available.
  • Alongside the MFA implementation, there will be likely be further changes to Marketplace search algorithm.
    • Once this work is deployed, LL will be looking at how it changes transactions, and receiving merchant feedback on the Feedback Portal.
  • After the MFA work and search updates, work will resume on making the Marketplace more responsive / mobile device friendly.
    • This work will focus on MP search and the shopping cart.
    • However, a fully responsive Marketplace is not anticipated before the end of the year.
  • In addition to the above, there will be some general quality of life updates on the MP, including things like a button to confirm clearing the shopping cart.

Additional MFA Discussion

The announcement of MFA coming to the Marketplace led to a further general discussion and exchange of ideas on the MFA implementation in general, including:

  • The need for better safeguards to prevent large-scale Linden dollar movements in the event of an account being compromised.
    • Even with MFA, an account is vulnerable to being compromised and its L$ balance being access through the viewer.
    • The suggestion was made that MFA should therefore be additionally requested when attempting to move large values of L$ from an account. This was combined with the idea of the same in the event of multiple transaction above a certain level in a short amount of time.
    • Obviously, what constitutes a “large transaction” and a “short amount of time” would require consideration and be balanced against users becoming frustrated the MFA process and then opting-out (thus defeating the purpose in having it).
  • This broadened into a discussion of MFA being triggered more in common with other web services: e.g. an alert being sent via e-mail if a log-in is detected from an unexpected / new device, an unrecognised location, etc., allowing the account holder to take action, if required.
  • There was a further request for e-mail based authentication or SMS code-based authentication.
    • E-mail has been promised in the past, but is potentially prone to easy compromise.
    • SMS + code is not seen as insecure, and not likely to be implement, particularly given the general move away from it that is taking place.
  • Kali Linden reiterated, the current plan is to enhance and expand the current MFA, not re-invent the wheel.

In Brief

  • Maps.sl:
    • Garfield Linden is overhauling maps.sl as an after-hours project. His focus is on:
    • Bringing it to feature parity with Maps-in-the-viewer.
    • Making it mobile-friendly (e.g. with a search bar that floats over the map tiles, like maps.google.com).
    • If anyone has simple ideas for how it might additionally be improved etc., input to him or via the Feedback Portal.
  • Changing to WUG meeting frequency (date / time):
    • The web team is looking to add ” a second web user group meet with a different time that is more accommodating for residents then our SLT time zone meeting”.
    • Noon SLT was considered (by the small number of attendees) as a preferable time.
    • Sntax Linden arbitrarily selected Tuesday, July 30th as the date for the first of these additional meetings- HOWEVER, 12:00 noon on the 30th July brings any WUG meeting directly into conflict with the Simulator User Group meeting (and there is audience cross-over between the two). As such, the date / time of any additional WUG meeting has yet to be confirmed.
    • Ironically, since the request was made for an additional meetings (initially on the basis of getting more frequent updates / input, rather than issues over the time), attendance at the WUG meetings has been in decline.

Next Meeting(s)

  • Wednesday, August 7th, 2024, any alternate TBC – check the SL public calendar.

A Sugarfish Gallery in Second Life

Sugarfish Photography, July 2024: Alex Riverstone

Whilst I’ve been familiar with the photography of Alex Riverstone for a fair while and have covered his work in these pages, I hope he’ll forgive me for the fact I hadn’t twigged he’s now curating his own gallery space – Sugarfish Photography – which is currently home to a selection of his own work and a joint exhibition featuring both Alex and Harlo Jamison (HarlowJamison).

Located on a sky platform, Sugarfish Gallery featured four exhibition spaces gathered around a central terrace / event space for opening parties. It’s a simple, minimalist design which allows each of the gallery units to present the art it contains to the best advantage, naturally allowing works to be grouped by artist and / or theme as required, with each building a short walk from the last.

At the time of my visit, Sugarfish was mid-way through the joint exhibition by Harlo and Alex, entitled Shades of Erotica (set to end mid-July 2024). Occupying three of the four gallery spaces this is, as one might expect from its title, an exhibition leaning strongly into erotica and adult themes, with some of the images definitely in the not suitable for work (NSFW) category – so if you are of an overly sensitive disposition, please consider yourself warned. The remaining building is home to a cross-section of Alex’s landscape photography.

Sugarfish Photography, July 2024: Alex Riverstone

I’ve always appreciated Alex’s landscape photographs from around Second Life; he has a knack of capturing the essence of a location and / or presenting the core of an idea through pieces that are framed and cropped in a manner that is visually attractive. A further facet of Alex’s work is his use of style – colour, monochrome, black and white – in which to present a mood or sense of emotion. All of this is very much demonstrated in the selection of pieces displayed at Sugarfish, the pieces within the hall neatly grouped by theme or style.

Alex’s art also feature in two of the three halls given over to Shades of Erotica (with one of the halls also forming the Sugarfish gallery), with Harlo’s taking up the remaining hall.

Sugarfish Photography, July 2024: Shades of Erotica – Alex Riverstone
An exhibit of erotic and sensual Second Life photos … Join us for an exploration of sensuality, let the images speak to you, inspire you, and awaken your senses. Whether you’re a connoisseur of photography or simply seeking to be moved, this showcase promises something for everyone.

– Alex Riverstone on Shades of Erotica

Given the nature of Shades, these are avatar-centric photographs, with Alex’s pieces offering what might be regarded as sets built along interconnected themes and utilising (I believe) the same model. Outside of the use of nudity / semi-nudity, these are pieces touching upon common themes of erotica activities: clothing (boots, stockings, latex clothing, heels); activities (D/s games, bondage), and the the use of pose and focus to offer a feeling of sensual suggestion.

Sugarfish Photography, July 2024: Shades of Erotica – Alex Riverstone

With her pieces, Harlo explores similar avenues, whilst also offering pieces of a more narrative style in terms of how they might be interpreted, as well as enfolding elements of eroticism and sexuality drawn from a broader canvas (so to speak).

Whilst not the first piece within her gallery space, Red2 Shadows Him helps set the tone of Harlo’s pieces. It sits on the left wall of the hall relative to the entrance, and thus sits close to one of the rooms displaying Alex’s art. It features a model seated on a stool, front lit and casting a shadow. In this it follows on from a series of images from Alex on the same lines (Shy Model). Here, and unlike Alex’s pieces, the silhouette of a male figure  dominates one side of the photo. Thus, Red2 Shadows Him offers both a narrative in its own right and also sense of continuity between the two artists’ work in both content and titles (Shadows him = follows Alex’s images).

Sugarfish Photography, July 2024: Shades of Erotica – Harlo Jamison

These dual-layer narrative can be found elsewhere in Harlo’s selection. Gentlemen & BadBoys, for example, both suggests the making of an erotic ménage à trois whilst also hinting at the issues of temptations which might be prevalent in relationships (the woman’s hand reaching back for the the man behind her even as she is hugged by her lover. Meanwhile, Ladies & Harlo’ts, only offers a tongue-in-cheek play on Harlo’s name, it offers both a tale of refined sensuality touching on three people, whilst the black and white finish and clothing carries is suggestion of harking back 100 years and a period when taboos started to be broken more openly, even if they weren’t entirely broken down for many more decades to come.

Elegant, explicit, sensual and sexual, Shades of Erotica is engaging through out.

Sugarfish Photography, July 2024: Shades of Erotica – Harlo Jamison

SLurl Details

2024 SL SUG meetings week #27 summary

Kingsand, June 2024 – blog post

The following notes were taken from the Tuesday,  July 2nd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No deployments for the week, but all channels will be restart per usual schedule.

Coming up as the next simulator update is Summer Fun, which is currently with the Lab’s QA team. Following that will be Picnic, which among other things will include the following LSL functions:

  • llFindNotecardText
  • llFindNotecardTextSync)

SL Viewer Updates

The webRTC RC viewer updated to version 7.1.9.9688089989 on July 1st, 2024.

The rest of the current official viewers remain as:

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.9620320242, June 27.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.

Luau Projects

These note are related to the Product and Engineering Town Hall at SL21B,when it was announced Luau VM is to be implemented on the server-side, eventually replacing Mono VM.

  • Signal Linden is putting together a technical FAQ about lua with has more detailed answers about “why lua and not [insert option]” and “how is lua faster than mono” etc.
  • Pepper and Rider Linden confirmed part of the work planned will allow for shadow execution of scripts under the Luau and Mono VMs during testing, which will ensure that all output of functions are the same.
    • This shadowing will likely be only be visible to the Lab.
    • Once LL is convinced both behave the same, the switch to using the Luau VM. At that point, the anticipated memory and execution time improvements should become visible.
    • Finally LL will allow a switch to compile either LSL2 or Luau.
  • Signal further indicated:
    • That with the switch to lauau on the back-end, code can be written in either LSL2 or Luau.
    • That both the current Lua client-side project and the announced luau back-end work, whilst separate projects will both leverage Luau, not Lau.
  • Pepper Linden confirmed LSL functions will continue to be maintained, but using Lua will allow for the creation of versioned functions for Lua scripts, providing a more flexible means to update functions without the worry of breaking content.
  • This discussion took up most of the meeting – please refer to the video for more.

In Brief

Please refer to the video for the following and other topics discussed:

  • Leviathan Linden is hoping to provide an updated GameControl viewer download. It will contain no additional capabilities, but will be updated to the current viewer development branch. However, GameControl will now be behind a single UI setting which will need to be set in order to see its UI.
  • Monty Linden confirmed that the first batch of teleports / region crossings  work will now likely surface in the Picnics simulator update.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.