Got Blog! – Inara Pey: Living in a Modemworld

Isla Myvatn, August 2024

This is going to be an oddity for me; at the weekend I received a number of tags from bloggers asking me to participate in a blogger challenge created by Sassy Scarborough and Gorgeous Aurelia.

I actually wasn’t sure about participating, mainly because, as the introduction to the challenge states it is primarily aimed towards fashion and décor bloggers – of which I’m neither – and some of the questions are certainly tilted in this direction. However, as a couple of those tagging me outright mentioned me as a source of influence to their own blogging and the organisers of the challenge also state it is open to other bloggers,, I decided to give it a go and answer some of the questions that more directly apply to my style of blogging.

When did you start your Second Life Blog?

Originally, in early 2007 and not long after my return to SL. At that time I was using the Blogspot platform. At the start of 2009, I switched to using WordPress, where for a short time, I ran two blogs.

Why did you start Blogging in Second Life?

Frankly? A combination of ego and brashness.

Ego, because I’d previously written (and been published) on the nature and psychology of D/s relationships, and after being somewhat surprised at how the subject tended to be handled in SL, I believed I could offer better insight into it through articles drawn from my previous writing. Brashness, because I also started offering thoughts and opinions about Second Life when I actually didn’t understand all of the complexities involved in running and maintaining a platform like SL as well as I perhaps should, making some of my own critiques either questionable or hypocritical. So I opted to educate myself and try to right about the platform from a position of knowledge or understanding, and thus my blogging journey really began.

Cloud Edge 2, July 2024 – blog post
Do you feel the Blogging community in Second Life has changed since you started Blogging, and if so, in what ways?

Certainly the tools available to bloggers have massively improved, as has their ease of use. This has helped bloggers produce far more informative and professional sites. At the same time, may people blogging SL today are far more aware of the platform and its capabilities – and its sheer bloody complexity – than might have been the case a decade or so ago. Thus, there are far more blogs that can deal knowledgably about the specifics of the platform and provide a lasting and valuable service.

Angel of Pain, July 2024 – blog post
Do you think that Bloggers have a positive impact on Second Life culture and community, and if so, do you have any stories about that?

For the most part, yes, and for the reasons noted above. Users with a passion for a specific aspect of SL, who delve into the intricacies of this or that, really are very well placed to communicate and reach an audience. Those who take the time to develop information, present useable tutorials, blogs and summaries, who see their work as a means to help and support their fellow platform users provide an invaluable service which massively benefits the platform in ways that  – in all honesty – LL on their own and can have a very valuable impact on SL culture and communities (emphasis on plural intentional).

Are you approachable as a Blogger by content creators that may have interest in you as a Blogger for their Brand/Store?

As noted above, I’m not actually a content blogger per se; the reviews I provide are large on items I’ve purchased and have especially appreciated having. My forte leans more into blogging region and parcel designs (and occasionally video them!), and review art exhibitions and galleries. Those with ideas for this type of coverage are welcome to contact me.

The ever magnificent Memento Mori, part of the magic Chouchou estate

Have you yourself ever benefited from another Blogger’s post, such as learning a new skill for Blogging, or Second Life functions that you may not have known about?

If I’m honest, I genuinely don’t have the time the peruse many blogs; I have too much going on in-world and elsewhere. That said, I do try to dip into the blogs on my blogroll whenever possible, and there are three past bloggers of SL I would mention, because without them, this blog would never have grown. They are: Tateru Nino – whose encouragement / mentorship did so much to increase my understanding of SL as a platform and as diverse set of communities and technologies; Honour McMillan – through whom I discovered the joys of exploring Second Life and who, along with Ziki Questi, led me to discovering the world of art in SL.

Do you have any advice that you can give other Bloggers that may be new to the experience, or even advice/wisdom that you want to share with the Blogging community as a whole, new or old?

Blog about what you enjoy. Don’t feel a need to do things a specific way – as with all things Second Life, the choice is yours in what you write about, how you opt to write, how frequently you write, etc. Don’t feel you must conform to this or that world-view or subject matter; be yourself – and be opening to learning as you go.

Nong Han Kumphawapi, June 2024 – blog post
Do you have suggestions for which Blogging Platform to use, and why you chose it over others? – WordPress, Blogspot, Wix, Tumblr, etc.

To be honest, no; the platforms we use is very much a matter of choice, as is the approach taken. I simply don’t know enough about what is out there to say whether X is better than Y or if A gives more options than B. The important thing is for people to poke around, investigate, find what might benefit them within the platforms out there, and which fit things like their pocket in terms of any costs involved, and basics like ease-of-use, data exportability (in case a move elsewhere is required), etc.

Do you use Social Media, and/or other platforms outside of your Blog/Website to promote the content you have shared?

In decreasing order of engagement: PrimfeedTwitter – BlueSky – MastodonPlurk. And for photos / video: FlickrYouTube.

What do you enjoy and are most passionate about when it comes to Blogging?

Discovery. I love discovering regions and parcels people have poured themselves into in order to create environments and settings for others to enjoy. Their generosity in time, effort and love never ceases to amaze, together with their sheer passion for the platform. Big hat tip here as well to all the landscaping and building creators like Cube Republic, Alex Bader, Kristali Rabeni, Cory Edo, Marcthur Gossoon and so many more) who do so much to facilitate this kind of creativity and who too often get overlooked by bloggers (myself included!).

Art. The levels of artistic expression in SL and the platform’s ability to platform so much art is simply amazing – and again, special recognition to all those who work so hard to bring us art and who promote it and provide the venues in which it can be presented.

2024 SL SUG meetings week #33 summary

Cloud Edge II, July 2024 – blog post

The following notes were taken from the Tuesday,  August 13th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log. Pantera videoed the meeting, and the recording is embedded at the end of this piece – my thanks, as always, for her work.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • There will be no planned deployments for the week, but the channels will be restarted. LL have decided to hold-off deploying the Summer Fun / Combat 2 update to further channels for another week. Rider Linden described the reason thus:
As we rolled out further we encountered a product that had a scripting bug that caused it to misbehave on the new servers. We reached out to the creator and he’s fixed the issue and is issuing updates. We wanted to give him a chance to get those out all across the grid.

SL Viewer Updates

On Tuesday, August 13th, the WebRTC RC viewer updated to version 7.1.9.10325451220.

The rest of the current crop of viewers remains as:

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (object take options; improved MOAP URL handling), version 7.1.9.10220184061, August 7.
    • Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
    • Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.

In Brief

Combat Partnership Reminder

  • With Combat 2.0 becoming available, Linden Lab has announced the Combat 2.0 Promotion Partnership Programme has been launched.
    • The intention behind the Promotion Partnership Programme this is to give those actively involved in combat activities in Second Life the “opportunity to help us spread the word across the grid about Combat 2.0 in Second Life”.
    • In particular, this will see some of the LL combat regions (e.g. Concord and Lexington) a facelift and use them to showcase Combat 2.0, with participants in the Programme asked to donate free-to-use combat items for use in the regions.
    • In addition, participants will have their regions / communities included in a Combat section of the Destination Guide. There may be other benefits for participants as well.
    • Those interested can sign-up via this Google form.

General

  • Recent bugs / requests under review / potentially to be pulled into upcoming simulator updates (e.g. BBG, which will follow Picnic):
  • Weird region crossing behaviour:
    • Various reports of a rare and intermittent vehicle region crossing oddity, in which the crossing goes wrong, unseating the rider- but rezzing a grey prim in the rider’s place as a par to of the vehicle’s linkset “created” by the rider. When unlinked, the prim slides around on the ground but has a rotation lock property on it that keeps it upright.
    • Some think this might be a very old bug that can replace the vehicle rider with an agent-sized cube, per [#BUG-3547] Sim Crossing Rezzes Objects Surrounding Individuals.
    •  It is unclear if any report has been filed recently against the problem, so if anyone encounters it, they are asked to raise a bug report with as much details as possible.
    • Leviathan Linden noted:
Avatars ARE prims, but with some meta data and a session that makes them special. The prim should have been deleted when the session was cleaned up or failed…. which suggests the session itself failed to be created on the far side of the region crossing.
  • There was a discussion on regex functions, based off of llRegex* functions, of which Rider Liden said:
I’ve just not had time to get to it yet. I think I have the code organized to a point right now where they wouldn’t be too much work to implement.
  • Please refer to the video below for further details of the meeting.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Winchester Harbor’s autumnal delight in Second Life

Winchester Harbor, August 2024 – click any image for full size

Winchester Harbor is a magnificent Full region design by Lilly Blackwood with the support of her SL and RL partner William Winchester, who performs the role the region’s Harbour Master. I was fortunate to come across it recently after poking the Destination Guide, and the description there immediately piqued my curiosity.

Winchester Harbour is a mysterious abandoned fishing outpost in the North Atlantic Sea, suspended in time, and cloaked in eternal Autumn. It’s home to lush forests, waterfalls, a river, grass fields, and several haunted places. Enjoy a brew at the Harbour Bar, or sit atop the lighthouse and enjoy the views! There is much to see for those who love to explore.

– Winchester Harbor’s Destination Guide entry

Winchester Harbor, August 2024

I say “magnificent” as Winchester Harbor is a genuine feast for the eyes and camera; the care and love with which it has been put together has to be witnessed first-hand to be fully appreciated. The landscape is marvellous, the detailing both indoors and out sublime, and the blending of elements exquisite, all neatly wrapped within a sense of mystery edged with the occult and presented in (at the time of my visit at least – I’ve honestly no idea if it changes with the seasons) the perfect autumnal feel.

While the Destination Guide description indicates the setting is “in” the North Atlantic, suggesting a group of islands (something perhaps supported by the lack of region surround), to me the Winchester Harbor evoked thoughts of a coastal location, perhaps along the New England coast of the United States – and not because of any thoughts of Winchester, New Hampshire – or across the border in New Brunswick or Nova Scotia. Of  course, it could be anywhere, either side of the Atlantic, but it was thought of New England that tickled my imagination at times when I was wandering around and taking-in all that the setting has to offer.

Winchester Harbor, August 2024

The bulk of the region forms an extensive land mass richly wooded throughout, with four smaller islands bracketing it from three corners (one with a further little island tucked away out-of-sight behind it, and counted separately for reasons I’ll come to in a moment). In fact, given the stream running through the main landmass from from south-west to north-east, connects to open waters at either end, effectively splitting the north-west side of the land (albeit narrowly) from the rest, some might consider this an additional island in is own right.

The landing point sits on a pier jutting out into the waters to the south of the land and within a bay overlooked by two of the smaller islands. It is on one of these islands that the first hints of mystery might be found by those camming. An old church and graveyard are perched on the island’s shoulder, aged and blackened and with a fire burning within the abandoned church. The trees here add their own brooding presence with their darkened trunks as skulls stare at visitors, a cauldron bubbles and strange child-like figures dance spookily among the tombstones.

Winchester Harbor, August 2024

Also overlooking the landing point from a vantage point on a rocky island is one of the region’s lighthouses. This is open to the public – although to reach it you’ll need a boat, so keep an eye open for the rezzers (not that they are hard to find 🙂 ), and is nicely decorated for the onset of autumn and the coming of Halloween – the latter just adding a touch to the mysterious / ghostly goings-on hereabouts. It is behind this island that the little hideaway island I mentioned earlier might be found, neatly out of sight from the rest of the setting – and with good reason: it is a private home, so if you do pottle across to the lighthouse by boat, please keep that in mind and don’t be tempted to go and have a pike in person.

On the landward side of the landing point the path is marked by a signpost indicating the major points of interest to visit. Chief among these is the harbour itself, located on the east side of the region and watched over by the second the the setting’s lighthouses. The piers along the waterfront offer a variety of places to sit and pass the time – although the apparent imminent arrival of a kraken might give some pause for thought before hanging around! 🙂 .

Winchester Harbor, August 2024

It is from one of these piers that boats can be rezzed for pootling around on the water. However, they are not the only options for locomotion outside of pure shank’s pony; the harbour bar pier offers both bicycles and Segways for rezzing / riding. A further touch of the occult can also be found here in the form of the fortune teller’s shack, whilst the apothecary adds its air to the place by being the largest building on the harbour front.

Beyond the harbour, the path following the waterfront on to reach the bridge giving  access to the two north-eastern islands (one of which is home to the lighthouse mentioned above, reached by way of the chapel-like witch’s cottage occupying the other little island in the pair. Beyond this, the path curves to to one of my favourite parts of the region – the old ruins.

Winchester Harbor, August 2024

Making excellent use of the Ruined Walls kits from Marcthur Gossoon (which I’ve used myself on my island home, together with his superb No Cottage Bizar build). Here, Lily has used the kit elements to create a lovely little ruined retreat that is utterly welcoming and cosy, and a sheer delight to spend time within.

And still there is more to explore – be it the little swamp with its slightly run-down cabin or Mystery Mansion atop the north-western hills with its well-appointed décor and ghostly hostess on the veranda. There’s also the local camp sites and the gazebo hidden in the woods, and the high waterfalls. Paths are clear and easy to follow, with lanterns thoughtfully placed to alert travellers at night as to where routes divide.

Winchester Harbor, August 2024

Rounded-out with places to dance for those of a romantic disposition, a fitting soundscape and ideal EEP setting, Winchester Harbor makes for an engaging, enjoyable visit.

SLurl Details

2024 SL viewer release summaries week #32

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 11th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
  • Release channel cohorts:
    • Atlasaurus RC (object take options; improved MOAP URL handling), updated to version 7.1.9.10220184061, August 7.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • SL Mobile (Beta) version 2024.7.526 – August.

Additional TPV Resources

Related Links

It’s All Bling-Phong to Me! in Second Life

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!
It’s All Blinn-Phong to Me! is a new and relatively light-hearted art exhibition by EtaMae (Etamae) and being hosted at Akiko Kinoshi (A Kiko) at her Akijima arts region with her Akipelago chain of Islands.

For those who may not be familiar with the term, Blinn-Phong is a reflection / shading model which, in terms of Second Life has been the mechanism by which materials and their reflectivity worked exclusively prior to the arrival of glTF / PBR in SL (and indeed, still work – they haven’t gone away with the arrival of PBR).

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

While Blinn-Phong is the correct name for this type of shading / reflection model, the fact is that for many, it is another odd term being ushered in alongside a tonne of others as glTF makes its presence felt in Second Life. There’s glTF and PBR themselves, together with metallic roughness, base colour, emissive, transmission, index of reflection, and so on. All of which can start to sound like a foreign language and seem quite frightening when really all they signify is an effort to bring SL graphically and technologically in line with modern rendering engines and the toolsets and standards used in content creation.

And that’s something of the “message” behind this art exhibition: don’t worry about all the terms; they are either just new ways of expressing what you’ve been doing all this time, or indicating there are new ways of doing things you’re always done, whilst offering new little tweaks you can make to things.

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

On offer are a series of beautifully abstract pieces by Eta, 15 in a larger format, created using Blinn-Phong materials and seven smaller pieces (including the one at one of the entrances to the gallery space) created using PBR materials. Each set incorporates subtle animations, and both look very similar – emphasising the fact that whether you call them Blinn-Phong, PBR or just “materials”, nothing has changed in terms of what the finished results can be – or might be; we can still build and create and display – and have a few new treats to boot, such as the mirror elements Eta has added to her PBR art (and which could have been as easily built using Blinn-Phong materials).

It’s an elegant, simple statement; as Eta notes: it’s not profound, it’s not deep – but it it is illustrative. Just because the terms are new and the technology is changing, there’s no need to be frightened or object to what’s going on. SL is still a place where we can express ourselves (physically and artfully). So just chill, have fun – and enjoy!

Akijima August 2024: Eta Mae: t’s All Blinn-Phong to Me!

SLurl Details

Space Sunday: balloon rides to space and alien lakes

A rendering of the Marine Spaceport (MS) Voyager launching a Space Perspective capsule at the start of a 6-hour journey under a balloon to carry passengers to an altitude of 32 km and then bringing them back to a safe splashdown and recovery. Credit: Space Perspective

Back in 2021 I wrote about Space Perspective, a (then) relatively new entry to the field of sub-orbital space tourism and – if I’m honest – the one I’d really like to try (see: Space Sunday: balloons to space, Mars movies and alien water clouds).

At a time when Blue Origin are lobbing place to the edge of space in ballistic capsules and Virgin Galactic has been (although currently on hiatus) chucking them not-quite-so-high on rocket planes, Space Perspective came up with an altogether more sedate – and longer duration approach to giving people a taste of space: send them up in a  balloon.

Space Perspective’s Neptune capsule test article at their hanger in Titusville, Florida. Credit: Space Perspective

When I first wrote about the endeavour, Space Perspective planned to offer flights for up to 8 passengers and 2 crew starting on land, using a purpose-built balloon with a luxury capsule slung beneath it to carry them up to around 30-32 km altitude (not high enough to qualify for astronaut wings but more than enough to witness the curvature of the Earth and see it passing below as the 6-hour flight heads out to sea) before descending to a splashdown and a return to dry land aboard a luxury boat.

Since then things have changed somewhat. Whilst the overall goal remains the same – and the prototype capsule for the flights, called Neptune, has made a number of demonstration flights, once the system is approved and operational, the entire flight will commence and end at sea, launched and recovered via a purpose-equipped vessel.

MS Voyager undergoing sea trails following her refit and renaming. Credit: Guice Offshore / Space Perspective

The MS (Marine Spaceport) Voyager, as the vessel is known, is a former 3,100 tonne displacement oil platform support vessel (OSV) measuring  90 metres in length, 61 metres of which is a flat working deck which has been specifically outfitted for the launch and recovery of the company’s balloons and capsules. The term “Marine Spaceport” replaces the more usual usage of MS (“Motor Vessel”) to indicate the ship is intended to be a fully ocean-going launch and recovery vessel. Initially it will operate of the United States Space Coast, Florida, but Space Perspective is already eyeing the potential to offer flights out of the Caribbean and other wealthy tourist retreats, thus bringing the thrill of edge-of-space flight to the potential travellers, rather than making them travel to the launch pad.

The name Voyager was chosen in direct reference to NASA’s Voyager mission programme, and specifically Voyager 1. Billed as the “first” in its class and operated by specialist marine and aerospace recovery company Guice Offshore on behalf of Space Perspective, both companies have hinted further vessels (Voyager 2?) might be made available in the future.

A rendering of the inside the Neptune Capsule with an added backdrop of the Earth visible through the windows. The cabin sits 10 – 8 passengers + 2 crew and features a “space spa” (washroom) and drinks and snacks. Credit: Space Perspective
The ship was officially unveiled in January 2024 following a 2-year refit and upgrade. This includes outfitting her for balloon and capsule transport, balloon inflation, capsule launch system, capsule recovery system (following splashdown, rather than trying to recover the capsule directly on the deck) and more. In addition, the vessel has been equipped with luxury staterooms for capsule passengers, a passenger lounge and a fully equipped hospital.  Since its official unveiling in its finished looks (the company did reveal snippets of it during the acquisition and conversion process), Voyager has been undergoing final re-certification and licensing trials prior to moving to ita new berth at Port Canaveral, its base of operations.

The capability to launch and retrieve the Neptune capsule at sea creates worldwide scalability along with an unprecedented closure of the routine operations safety case. We are proud to bring a new spaceflight capability to Port Canaveral and the Space Coast.

– Taber MacCallum, founder and co-CEO of Space Perspective

Whilst no dates have been given, Space Perspective has indicated the next phase of work is to test launch and recovery operations using the Neptune capsule. After these, the company expects to move towards obtaining a commercial license for passenger operations and then to offering flights.

Tickets for the latter have already been offered by the company at US $125,000 per head – far less than either Virgin Galactic or Blue Origin, although both of the latter do offer periods in microgravity, which Space Perspectives cannot provide. The company has not revealed how many tickets it has sold in advance of commencing operations.

The Great Lake of Mars

Mars is a small world when compared to Earth, but it likes to do things big. There’s Olympus Mons, the massive shield volcano , rising almost 22km above the Mars datum (compared to Mauna Loa and Mauna Kea rising some 9-10km above the sea floor on Earth), and covering an area as much as 300,000 sq km in size  (compared to the10,430 sq km of the Island of Hawaii). Or there’s the 4,000+ km length of the Vallis Marineris, in places 7 km deep and more than capable of regarding the 447 km long and 1.6 km deep Grand Canyon as a mere tributary.

Both of these feature are very well known to people even with just a passing interest in Mars. But there is another remarkable – if less obvious – feature on Mars which has been the subject of extended study by Europe’s 20-year Mars orbiting veteran, Mars Express.

Located in the planet’s southern hemisphere, and badly scarred and weathered by impact craters and the passage of time, are the remnants of a vast lake – or perhaps sea might be a better description – that at some point in the ancient Martian past may have been up to 1 km deep, a depth similar to the extent of the southern end of the Caspian Sea, Earth’s largest inland sea. However, where the latter covers an area of some 386,400 sq km, Eridania Lake on Mars once covered an area of some 1.1 million square km – big enough to hold three times the volume of water by volume than the Caspian Sea. And if you’re wondering about how this compares to the Great Lakes in North America, the largest bodies of freshwater on Earth, they “merely” cover an area of some 244,100 sq km with a maximum depth of around 406 metres.

However, like the Great Lakes, Lake Eridana consists of several interconnected basins, all of which likely held water as a common lake between 4.1 and 3 billion years ago. These basins are still visible on the surface of Mars today and, and are now officially called the Ariadnes Colles (“hills”), Coralis Chaos, Atlantis Chaos, Simois Colles, and Gorgonum Chaos.

What is particularly interesting about this region is not the fact it was once a vast lake, but that it is exceptionally mineral and clay rich (the clay deposits being up to 2 km thick), with many of the detected minerals showing clear signs of volcanic origins. This means that the lake bed could once have been home to hydrothermal vents; thus Eridana potentially offered everything life needed to bring itself into being back in the Martian pre-history: the right chemicals and minerals, a source of water, and a source of heat / energy.

An illustration of how volcanic activity may have caused the deposition of minerals on the floor of Lake Eridania and chlorides along the shoreline as a result of evaporation. Credit: J Secosky via wikimedia

The clearest evidence for the region being subject to the effects of volcanism is not so much in the presences of ancient volcanic peaks, but from the presence of significant fault lines collectively called the Sirenum Fossae. Over 2,700 km in length, these fault lines sit either side of a trough of land which dropped below the mean surface level to form a graben as the land either side of the faults was pulled apart. It’s believed this occurred when the crust of the planet was under enormous strain as the massive Tharsis bulge with its three huge volcanoes was forcing itself upwards half a world away, allowing liquid magma to channel its way up to the heat the lake bed, giving rise in turn to the hydrothermal venting.

The hills of Ariadnes and Simois Colles are thought to have been mounds of material deposited within the lake during the early-to-mid Noachain period, when Mars is thought to have been most abundant in liquid water. As the water began to recede in the latter part of the Noachian period (round 3.8 to 3.7 billion years ago), material was exposed to the Martian weather and subject to sculpting into mounds.

An annotated image of four of the principle parts of Eridania Lake, showing the likely water depths during the time the lake was at its greatest. Credit: J Secosky via wikimedia

Then, in the Hesperian period (3.7 to around 3.0 billion years ago), the region of the lake were subject to perhaps multiple periods of flood and clearing  (along with other parts of the planet) as volcanism took more widespread hold on the planet and the likes of Olympus Mons formed, whilst the volcanoes of Tharsis and Elysium added their voices to the choir of eruptions and disruptions. This ebb and flow of water further shaped the vast fields of mounds before they were again exposed to the (much calmer by this time) Martian winds, which have been shaping them ever since.

Such is the wealth of potential science there that the region was proposed as a possible landing zone for NASA’s Mars 2020 rover Perseverance.

Despite the fact that Eridania floor has been mapped as a volcanic ridged plain, several sedimentary mineralogies have been recognised there corroborating i) a low-energy and long-lasting (Late Noachian to Early Hesperian) depositional environment characterised by the presence of ponding water, and ii) a warm Martian paleoclimate with a stable highland water table more than ∼3.5 billion years ago.
For all the above reasons, the Eridania surface provides great potential to search for prebiotic chemistry and past exobiological life: thus we are proposing this region as the Mars 2020 landing site.

– Pajola et al, 2016: Eridania Basin: An ancient paleolake floor as the next landing site for the Mars 2020 rover

Ultimately, and for a variety of reasons, the region was passed over in favour of other locations and, eventually, Jezero Crater was selected as the landing zone for Perseverance. However, the continuing study of Eridania is again awakening calls for a robotic mission there – if a suitable landing zone can be located. Not only does the region offer a fascinating mineralogical history of Mars and the potential for studies into both prebiotic chemistry and potential past biological activity, the richness of the minerals and compounds identified within the clays of the region could potentially preserve the characteristics of the ancient atmosphere and climate. Thus studying them even in the absence of any evidence for organic activities within the clays of the region could do much to further unlock the ancient history of Mars.

Starliner to Remain, Crew-9 Delayed and Embarrassment Rises

So the Starliner saga continues. As noted last time out, the decision on when (and how) to return Boeing’s CST-100 Starliner to Earth was awaiting further review of data on the end-of-July “hot fire” tests of the vehicle’s thrusters systems both on Earth and on the International Space Station (ISS).

At the time of that update, things looked good from both a Boeing and a NASA perspective, but NASA delayed detailed commentary on the results for a week to allow further reviews of the data. These have been carried out, and appear to show there are still issues which may or may not be related to the overheating problem. As the precise cause of the additional issues cannot be determined, NASA announced on August 7th that the Starliner vehicle, comprising the reusable capsule Calypso and its non-reusable service module, will remain at the ISS until mid-August at least.

This announcement came a day after NASA indicated that the Crew 9 mission due to launch to the ISS on August 18th would be delayed until no earlier than September 24th (something I indicated might be the case in my last update).  However, during the August 7thbriefing, NASA did make the admission they are now looking at alternate ways to potentially bring the Starliner’s crew of Barry “Butch” Wilmore and Sunita “Suni” Williams home, if necessary.

“Butch” Wilmore and “Suni” Williams slightly ironically imaged within the ISS airlock and the hatchway of the Crew Dragon vehicle docked at the space station, as engineers at NASA and Boeing continue to seek answers to issues with the Boeing Starliner propulsion systems. Credit: NASA

The most likely scenario for this would launching the Crew 9 mission with only two people on board – most likely Commander Zena Cardman and Pilot Nick Hague, leaving 2 seats free for Williams and Wilmore (although their space suits are different to those used by SpaceX, so this would have to be worked through). Wilmore and Williams would then remain aboard the ISS as a part of the Crew 9 rotation (Expedition 72), returning to Earth with Cardman and Hague in March 2025. As veterans of previous ISS crews (Wilmore as a part of the Expedition 41 rotation in 2014 and Williams as part of both the 2006/7 Expedition 14 and Expedition 32 rotations in 2012), they are more than qualified for such an extended stay.

If the case, this would not be the first time a crew has faced an extended stay on the ISS – as many commentators seem to have forgotten.

In September 2022 cosmonauts Sergey Prokopyev, Dmitry Petelin and NASA astronaut Frank Rubio arrived aboard the ISS for a 6-month rotation. Three months into their stay, their space vehicle, Soyuz MS-22 suffered a major coolant leak, rendering it unfit for crewed flight. Instead, in February 2023, Russia launched Soyuz MS-23 to the space station without its crew of three. Rubio, Petelin and Prokopyev then remained on the ISS through the end of September 2023, carrying the work planned for the original MS-23 crew.

However, this would then require the Starliner to make an automated return to Earth. In theory, Starliner is fully capable of doing this (unlike SpaceX Dragon), having a fully automated flight control software suite. This was demonstrated in May 2022 with the unscrewed Orbital flight Test 2 in May 2022. The problem here being that Calypso was launched without some (or all) of the necessary software (notably, the software required for the vehicle to automated undock and move away from the ISS).

Starliner capsule S2 with the hatch for its docking adaptor open, approaches the ISS in May 2022 using its automated flight software to conduct a fully automatic rendezvous and docking with the station. However, some (or all) of this software is not currently available to the Calypso, and would have to be uploaded to the vehicle and configured if the craft is to make an uncrewed return to Earth. Credit: NASA

While this is partially understandable – this flight was, after all, intended to test the vehicle under human control –  it is nevertheless highly embarrassing that neither Boeing nor NASA sought to ensure the automated flight software was available on Calypso just in case it was needed. Instead, the software would have to be uploaded, configured and tested – a process that could take up to 4 weeks to complete.

This lead to something of a public tiff between company and agency, Boeing aggressively stating the craft is fully capable of a crewed return to Earth. NASA, however, isn’t (rightly) open to taking chances with its personnel – so for now the saga will continue.