Hiatus: “Thank You” and a short update

Just a brief note to express a heartfelt Thank You to everyone who responded to my post concerning the need to take a hiatus, be it via a comment left with that post or via a reply / DM on social media  and / or in-world IM / messages passed through mutual SL friends. I’m sorry I could not respond to everyone in a more timely or direct manner, but I do want you all to know that your comments have meant and continue to mean a lot to me, both in terms of the love and encouragement offered, and in the way I’ve felt strengthened by them since getting home and being able to read them all ♥.

I’m happy to say the surgical work went really well – thanks entirely to the dedicated surgical and recovery team who are handling my case. Post-op care was equally superb, allowing my stay in hospital to be at the shorter end of the anticipated time-frame. There’s still a way to go for me over the next few weeks (including any adjuvant therapy which may be required), but I am today starting into my second week of Enhanced Recovery at home (my first full week back at home overall), and I’m hoping it will allow me to start spending a little time each day at my computer & maybe in-world.

Thank you again to everyone for your continued support and love – hope to see at least some of you in-world very soon!

Blog Hiatus

A short note to let readers know I will be taking a hiatus from blogging about Second Life, etc., from October 8th, 2025 in order to address a health issue. During this time I’ll also be absent from Second Life.

I cannot say for sure when I’ll be resuming writing, but I do plan on doing so and getting back in-world as soon as is feasible. Until then, all the best to friends and readers.

IP.

Carelyna’s Nefelibata in Second Life

Akimitsu, October 2025: Carelyna – Nefelibata

Currently open at Akimitsu, a member of the Akipelago regions held and operated by Akiko Kinoshi (A Kiko), is an exhibition of art by ArtCare gallery curator, DJ and artist Carelyna. Entitled Nefelibata, it comprises a dozen images captured in Second Life and then beautifully post-processed to present scenes with a dream-like quality entirely in keeping with the exhibition’s title, which Carelyna defines thus:

Nefelibata is a Portuguese word that translates to “cloud walker”. It describes a dreamer or someone who lives in their imagination, detached from societal norms, literature, or art conventions. Originating from the Ancient Greek words nephele (cloud) and batha (walker), the term is used to describe an unconventional, imaginative, and dreamy individual who thinks and lives outside the box.

– Carelyna

Akimitsu, October 2025: Carelyna – Nefelibata

Among their many character traits, nefelibata embrace solitude and nature. For them, solitude is never lonely; it is a cherished companion. The natural world, meanwhile, is looked upon as a sanctuary offering both peace and contentment in which reflection and, notably, inspiration might be found, the latter thus becoming a muse for creativity and expression.

To the nefelibata, life is art and art is life. The medium – painting, writing, poetry, dance –  are not merely endeavours or performances; they are an expression of existence, both revealing and shaping their identity and worldview. With every word or piece of work they create, they reveal what lies within themselves and exposes an ability to see the world not for what it is so much as for what it might be.

Akimitsu, October 2025: Carelyna – Nefelibata

In this, nefelibatas might be defined as nonconformists. they reside outside of established rules governing their chosen form of expression; as Carelyna notes, “A nefelibata chooses their own path and lives by their own inner truths rather than societal norms”.

All of this is softly, beautifully captured in the twelve pieces presented by Carelyna. In nine of them, individual figures – male and female – are presented.  They are the nefelibatas, the settings in which they are featured presenting clear expressions of the individuality of their dreams, their thoughts, the world as they see it within their imaginations. For all but one of these nine pieces, the faces of the individuals are either unseen or at best partially seen, adding to the idea of them being dreamers; their presence within the pieces as dream-like as the setting itself.

Akimitsu, October 2025: Carelyna – Nefelibata

All of them present the world in terms of its natural beauty, each expressing a dream-like quality  Taken as a whole, the images marvellously present the theme of the nefelibata and underscore Carelyna’s own position as on of these upward-looking artistic nonconformists.

SLurl Details

2025 SL viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 6th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

Mobile / Other Clients

  • SL Mobile (Beta) version 2025.10.563 (A) / 0.1.560 (iOS) – October 3.
    • Unity Engine upgraded to Unity 6.
    • Networking upgrade – replacement and upgrading of internal networking libraries; more robust handling of transitions between cell and wifi connections.
    • Scenes should load significantly faster and more reliably, with better handling of large crowds of avatars.
    • Improved handling for Bakes on Mesh materials.
    • Better support for EEP/Windlight shaders, including a direct port of the windlight sky shaders; improves general object lighting.

Additional TPV Resources

Related Links

Space Sunday: of moons and Mars

The Artemis 2 mission profile. Credit: Canadian Space Agency (CSA)

NASA has announced that Artemis 2 – the first mission of the programme to send a crew to cislunar space – is now targeting a launch for the period between February 5th, 2026 and the end of April 2026.

The 10-day mission will carry a crew of four – three Americans and one Canadian – to the vicinity of the Moon and then back to Earth aboard an Orion Multi-Purpose Crew Vehicle (MPCV) in what will be the final test of that vehicle and its systems, together with the second flight of NASA’s Block 1 Space Launch System (SLS) rocket. The latter – SLS – is currently undergoing the final steps in its assembly process. Earlier this year the core and upper stages of the rocket were stacked at Kennedy Space Centre’s Vehicle Assembly Building (VAB), where the two solid rocket boosters also stacked within the VAB were then attached to either side of the rocket’s core stage.

Meanwhile, and as I noted in August 2025, the Orion vehicle for the mission, together with its European-built Service Module, moved from NASA’s Multi-Payload Processing Facility (MPPF) to the Launch Abort System Facility (LASF), where it is being mated with its launch abort system tower. Once completed, the combination of Orion and launch abort system will be transferred to the VAB for installation on the SLS vehicle.

Two images of NASA engineers installing the Orion Stage Adapter  (just visible, top left) onto the the top of the mission’s SLS launch vehicle, inside the High Bay of the Vehicle Assembly building (VAB), Kennedy Space Centre, September 2025. Credit: NASA

To this end, at the end of September 2025, NASA integrated the Artemis 2 Orion Stage Adapter with the rest of the SLS system. As its name suggests, the Orion Stage Adapter is the element required to mate Orion to the launch vehicle. In addition, the adapter will be used to deploy four CubeSats containing science and technology experiments into a high Earth orbit after Orion has separated from the SLS upper stage and is en route to the Moon.

Also at the end of September, the four crew due to fly the mission – Reid Wiseman (mission commander), Victor Glover, and Christina Koch all from NASA, and Canada’s Jeremy Hansen – revealed the name they had chosen for their Orion capsule: Integrity.

A couple months ago, we thought, as a crew, we need to name this spacecraft. We need to have a name for the Orion spacecraft that we’re going to ride this magical mission on. And so we got the four of us together and our backups, Jenny Gibbons from the Canadian Space Agency and Andre Douglas from NASA, and we went over to the quarantine facility here, and we basically locked ourselves in there until we came up with a name.

– Artemis 2 mission commander, Reid Wiseman

The Artemis 2 crew (l to r: Canadian Space Agency astronaut Jeremy Hansen and NASA astronauts Christina Koch, Victor Glover, and Reid Wiseman) outside the Astronaut Crew Quarters inside the Neil Armstrong Operations and Checkout Building during an integrated ground systems test at Kennedy Space Centre, September 20th, 2023. Credit: Kim Shiflett

Integrity will be the second Orion capsule to join NASA’s operational fleet, the first being the still unnamed craft flown during the uncrewed Artemis 1 mission in 2022. That mission revealed an issue with the initial design of the vehicle’s re-entry heat shield, which received more and deeper damage than had been anticipated (see: Space Sunday: New Glenn, Voyager and Orion). This delayed Artemis 2 in order for investigations into the cause to take place and solutions determined.

In short: a return from the Moon involves far higher velocities than a return from Earth orbit (entering the atmosphere at 40,000 km/h compared to 28,000 km/h), resulting in far higher temperatures being experienced as the atmosphere around the vehicle is super-heated by the friction of the vehicle’s passage through it, further leading to increased ablation of the heat shield. This could be offset by using a very substantial and heavy heat shield, but as Orion is also intended to be launched on vehicles other than SLS and for other purposes (e.g. just flying to / from low Earth orbit), it is somewhat mass-critical and in need of a more lightweight heat shield.

As a result, rather than making a single plunge back into Earth’s atmosphere at the end of lunar missions, Orion was supposed to perform a series of initial “skips” or “dips” in and out of the denser atmosphere. These would allow the vehicle bleed-off velocity ahead of a “full” re-entry whilst also reducing the amount of plasma heating to which the ablative material of the heat shield would be exposed.

However, post-flight analysis of the heat shield used in the Artemis 1 mission of 2022, it was found that the heat shield had suffered extensive and worryingly deep material loss – referred to as “char loss”, resulting in a series of deep pits within the heat shield. Investigation revealed the cause of this being the initial “skips” the vehicle made into and out of the denser atmosphere.

While these “skips” did indeed reduce the load on the outer layers of the heat shield, they also had the unintended impact of heating-up gases trapped inside the ablative layers of the heat shield during its construction, causing the underlying layer of the material in the heat shield to expand and contract and start to crack and break. They, when the capsule entered its final plunge through the atmosphere prior to splashdown, the material over these damaged areas ablated away as intended, exposing the damaged material, which then quickly broke-up to leave the pits and holes.

Two of the official NASA images showing the severe pitting and damage caused to the Orion heat shield following re-entry into Earth’s atmosphere at the end of the uncrewed Artemis 1 mission, December 11th, 2022. Credit: NASA / NASA OIG

To mitigate this, Artemis 3 and 4 will fly with a redesigned heat shield attached to their Orion capsules. However, Artemis 2 will fly with the same design as used in Artemis 1, but its re-entry profile has been substantially altered so it will carry out fewer “skips” in and out of the atmosphere before the final entry, and will do so at angles that will reduce the amount of internal heating within the heat shield layers.

Ahead of its launch, the complete Artemis 2 launch vehicle and payload should be rolled-out from the VAB to the launch pad early in 2026. It will then go through a series of pre-flight demonstration tests, up to and including a full “wet dress rehearsal”, wherein the rocket will be fully fuelled with propellants and go through a full countdown and lunch operation, stopping just short of actually igniting the engines. These test will then clear the way for the crewed launch.

Flying over Mars with Mars Express

When it comes to exploring Mars, NASA understandably tends to get the lion’s share of attention, simply by volume of its operational missions on and around the Red Planet. However, they are far from alone; Mars is very much an international destination, so to speak. One of the longest continuous missions to operate around Mars, for example, is Europe’s Mars Express mission, an orbiter which has been studying Mars for more than 22 years, marking it as the second-longest running such mission after NASA’s Mars Odyssey mission (now in its 24th year since launch).

During its time in orbit, Mars Express has provided the most complete map of the Martian atmosphere and its chemical composition currently available; produced thousands of high-definition images of the planet’s surface, revealing many of its unique features whilst also helping scientists understand the role of liquid water in the formation of the ancient Martian landscape; acted as a communications relay between other Mars missions and Earth, and it has even studied the innermost of Mars’ two captive moons, Phobos.

An infographic released by the European Space Agency in 2023 to celebrate 20 years of continuous operations by Mars Express around Mars. Credit: ESA

It is through the high-definition images returned by the orbiter that ESA has at times promoted the mission to the general public, notably through the release of galleries of images and the production of detailed “flyover” videos of the planet, revealing its unique terrain to audiences through the likes of You Tube. At the start of October 2025, ESA released the latest of these movies featuring the remarkable Xanthe Terra (“golden-yellow land”). Located just north of the Martian equator and to the south of Chryse Planitia where Viking Lander 1 touched-down on July 20th, 1976, and a place noted for its many indications that water played a major role in its formation.

The images used in the film were gathered using the orbiter’s High Resolution Stereo Camera (HRSC) during a single orbit of the planet. Following their transmission to Earth, these were combined with topography data gathered in the same pass to create a three-dimensional view of a part of the region centred on Shalbatana Vallis, a 1300 km-long outflow channel running from the southern highlands into the northern lowlands on the edge of Chryse Planitia. The film also includes passage over Da Vinci crater. Some 100 km across, this crater is intriguing as it contains a smaller, more recent impact crater within it, complete with debris field.

Uranian Moon Ariel the Latest Moon to have an Ocean?

Jupiter’s Galilean moons of Europa, Ganymede and Callisto, together with Saturn’s Enceladus and Titan are all thought to have (or had) oceans of icy slush or liquid water under their surfaces. In the case of the Galilean moons, the evidence is so strong, Both NASA and ESA are currently sending probes to Jupiter to study them and their interiors. Similarly, the evidence for Enceladus – as I’ve covered numerous times in these pages – having a liquid water ocean under its ice is so powerful that calls for a mission to visit it are equally as strong.

Now Uranus is getting in on the act of having moons with what could be (or could have been) liquid water oceans under their surfaces, the latest contender being Ariel, the planet’s fourth largest and second closest of Uranus’s moons in hydrostatic equilibrium (i.e. largely globular in shape) to the planet, after Miranda.

Measuring just 1,160 km in diameter, Ariel is a comparatively tiny moon and not too much is known about it, other than it its density suggests it is made up of a mix of rock and ice, with a lean towards the latter. It orbits and rotates in Uranus’s equatorial plane, which is almost perpendicular to the planet’s orbit, giving the moon an extreme seasonal cycle. But the most remarkable aspect of  Ariel is its extreme mix of geological structures: massive surface fractures, ridges and grabens – part of the moon’s crust that have dropped lower than its surroundings—at scales larger than almost anywhere else in the solar system.

The southern hemisphere of Ariel as imaged be NASA’s Voyager 2 in 1986, showing some of the extreme surfaces features – graben – along the line of the terminator. Credit: NASA; post-processing clean-up by Kevin M. Gill.

Only one space mission has come close to visiting Ariel. NASA’s Voyager 2 zipped by the moon in 1986 at a distance of 127,000 km. This allowed the probe’s camera system to gather images of around 35% of the moon’s surface that were of sufficient spatial resolution (approx. 2 km) so as to be useful for geological mapping. It has been these images which have allowed a team of researchers led by the Planetary Science Institute and Johns Hopkins University Applied Physics Laboratory to embark on an effort to understand Ariel’s likely interior structure and how its dramatic surface features might have been produced.

First, we mapped out the larger structures that we see on the surface, then we used a computer program to model the tidal stresses on the surface, which result from distortion of Ariel from soccer ball-shaped to slight football-shaped and back as it moves closer and farther from Uranus during its orbit. By combining the model with what we see on the surface, we can make inferences about Ariel’s past eccentricity and how thick the ocean might have been.

– Study co-author  Alex Patthoff, Planetary Science Institute

Captured on July 26th, 2006 by the Hubble Space Telescope, this infrared image of Uranus showing tiny Ariel making a rare visible-from-Earth transit of its parent planet and casting a shadow on Uranus’ upper atmosphere. Credit: NASA / Space Telescope Science Institute

The movement of the moon towards and away from Uranus – its orbital eccentricity –is important, because it represents how much the moon is being affected by different gravitational forces from Uranus and the other four globular moons dancing around the planet. Forces which can causes stresses within the moon which might act as engines for generating the kinds of surface features imaged by Voyager 2.

Overall the team calculate that in the distant past, Ariel’s eccentricity was likely around 0.04. This doesn’t sound much, but it is actually 40 times greater that Ariel’s current eccentricity, suggesting that its orbit around Uranus was once more elliptical than we see today, but over the aeons it has gradually moved toward becoming more circular.

However, and more particularly, an eccentricity of 0.04 is actually four times greater than that of Jupiter’s Europa – a moon in an almost constant state of flux thanks to the gravitational influences of Jupiter and the other Galilean moons that it may well have a deep subsurface liquid ocean kept warm by geothermal venting powered by similar gravitational forces that may have been / are affecting Ariel.

Thus, if Ariel conforms to the Europan model, the team suggest that it could potentially harbour a liquid or semi-liquid water ocean, and that at one time, during the period of greatest orbital stresses, this ocean could have been entirely liquid in nature and some 170 kilometres deep. Such an ocean, the modelling revealed, would be fully capable of helping to produce surface features on Ariel of the same nature as those seen by Voyager 2, thanks to the internal stresses and movement of such a volume of water.

This same team carried out a similar study of tiny (just 470 km in diameter) Miranda. It also has curious surface features, a density suggesting it likely has an icy interior and a position where it is subject to contrasting gravitational forces courtesy of Uranus and the other moons. Applying their modelling to the available images data of Miranda also taken by Voyager 2, the team concluded there is a strong potential that at some point in the past, it may have had a subsurface liquid water ocean, although this may have long since become partially or fully frozen.

The highest-resolution Voyager 2 colour image of Ariel, captured in 1986. Canyons with floors covered by smooth plains – their smoothness believed to be the result of cryovolcanism – are visible at lower right. The bright crater Laica is at lower left. Credit: NASA/JPL

Whether or not either of these tiny moon does have any remaining subsurface liquid water, or whether their interiors have long since frozen, is obviously unknown. The team also admit that their work is entirely based on data gathered by Voyager 2 on the southern hemispheres of Miranda and Ariel; the nature of their northern hemispheres being entirely unknown. As such, a future study on both northern hemispheres might reveal factors and features that could dramatically change our understanding of both moons and their possible formation, and thus change the findings in both studies.

But for the meantime, two more potentially subsurface hycean moons in the solar system can be added to the list of such bodies.

2025 week #40: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting of Thursday, October 2nd, 2025. Please note that this is not a full transcript, but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
  • This meeting is generally held on alternate Thursdays at Hippotropolis.
  • Dates and times of meetings are recorded in the SL Public Calendar, and they are conducted in a mix of Voice and text chat.

Official Viewer Status

  • Default viewer 2025.06 7.2.1.17108480561 – August 29 – No Change.
  • Second Life Beta viewer 2025.07 7.2.2.17774206511 – Apple Silicon Support – September 26 –  NEW.
    • This viewer now ships as a “Universal Binary” that contains both the Intel and Apple Silicon versions of the viewer. It should give performance gains on the Apple Silicon version in particular.
    • Also includes various WebRTC improvements and bug and crash fixes.
    • Known issues:
      • This version does not support convex decomposition for physics meshes with Apple Silicon. This will be hopefully be corrected in a future update or release, possibly with the help of a code contribution.
      • Navigation buttons in the in-viewer browser are no longer present for marketplace and search – these will be restored in a future update.
      • Apple Silicon does not support pathfinding tools.
      • Subtle rendering differences might be noticed on certain configurations and EEP environments.
  • Second Life Project Lua Editor Alpha (Aditi only), version 7.1.12.14888088240, May 13 –  No Change.

Viewer 2025.07

  • LL are working on implementing some bug fixes prior to offering a further beta version of this viewer.
  • One change with the next version will be the return of Havok convex decomposition for Mac Intel systems to enable mesh uploads under emulation Requires the enabling of Rosetta in the universal build for Mac) until such time as a an alternative can be implemented.
  • Work on an alternative solution is in progress via code contributions. This is likely to be included in viewer 2025.08.

General Discussion – In Brief

  • The confusingly-worded Create “System Body Shape v2.0” came up for discussion.
    • In short: LL unlikely to implement any form of new / updated system avatar, preferring to focus on implementing more modern technology and capabilities that allow creators to develop more capable (and less complicated to users?) avatars.
    • This included a brief discussion on “open souring” the avatar system body so creators could take it and modify / improve it for themselves, with the note that technically it is, but as it misses some critical elements which tend to render doing this moot.
  • A potential bug with touching scripted objects was demonstrated with attachments designed to be touched (in short: a object could miss initial touches and thus fail to trigger touch_start() ). This was demonstrated at the meeting, and a Canny report was requested on the problem, together with the demo item.
    • This discussion also encompassed issues with fast clicking on object in-world and cursor positioning, and unexpected results (e.g. rapidly clicking on a touchable object with the mouse moving, so that a subsequent click “misses” the item, causing the server to register that in favour of the the expected return  – like a dialogue box or something – from the initial click).
  • A discussion on setting materials / overrides on PBR vs. Blinn-Phong. In short, with Blinn-Phong, a change in texture / material can be carried out with a reset of overrides; within PBR, changing the material resets overrides. In the case of scripted items, unless the material change and new overrides are sent as a single packet, changing the material can result in the object appearing to “flash” as the material is displayed prior to the new overrides being applied.
    • The prompt for the question arose out of how a scripted bottle held by an avatar could change to a selected texture (to presumably represent the drink in the bottle), and how this might be better coded rather than relaying purely on texture caching, which appeared to be the root of this particular problem.
    • Possible solutions for this became somewhat convoluted (outside of finding a mean by which required textures could be pre-loaded), and frankly zapped right over my head. However, the conversation took up the the last part of the meeting.
  • A question was asked as to why sometimes trying to rez mesh items (or items onto mesh objects)  results in a “Failed to place object at specified location” error message.
    • This can often come down to the physics shape of the surface on which an item is being rezzed, as Beq Janus explained in one of her videos.
    • Another cause can be a mismatch between where the viewer thinks an object is trying to be placed and where the simulator views it as being placed – which has been a long-standing problem.
  • A misunderstanding has apparently led to some concerns that support for sculpties is being deprecated / sculpties are being “eliminated”. Neither of these are correct; there are no plans to either deprecate or eliminate sculpties. 

Next Meeting