2024 SL SUG meetings week #50 summary

Burrow Coffee Co,, October 2024 – blog post

The following notes were taken from the Tuesday, December 10th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, December 10th, 2024, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, December 11th,the RC channels will also be restarted. The planned deployment of the Apple Cobbler update to BlueSteel has been postponed for a week to allow further QA testing.

SL Viewer Updates

No updates to start the week with the current official viewers:

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC (multiple performance fixes, etc), dated September 11, promoted September 17 – No change.
  • Release Candidate: ExtraFPS RC, version 7.1.11.12150664210, December 5.
    • Performance improvements: enhanced texture memory tracking, broader hardware compatibility and higher FPS gain;  additional code to improve texture streaming on rigged attachments (e.g. if an earring is made with 2K textures, the viewer will correctly calculate the required resolution for the textures and download them, rather than downloading the full 2K textures), etc.
    • Aesthetics improvements: new Antialiasing setting – SMAA; Contrast Adaptive Sharpening; Khronos Neutral Tone Mapping (can be changed to ACES via the RenderTonemapType Debug setting).
    • UI Optimisations.

In Brief

Please refer to the video below for the following:

  • A forum thread concerning “elephants in the room” in terms of SL’s “immersion breakers”. As is pointed out in the thread, what may be a “elephant” to some might not be so much so to others. Nevertheless, as Soft Linden also points out, there are lots of issues long-term users of SL have learned to “eat around,” but using the thread to highlight issues which could impact matters of retention, etc., could be useful.
  • A discussion on an LSL function for text rendering based around this feature request (or should that be “feature suggestion”, given Signal Linden filed it?! The discussion also touches on the possible use of markdown and other alternatives and the use of Media on a Prim.
  • A discussion on the upcoming llTransferOwnership function and possible issues.
  • This spun out to a wider discussion on LSL functions, including an idea for a function called he calls “llTempWearFromInventory”:
[It] would allow you to put on a wearable from an object’s inventory, but I’ve never gotten a lot of traction to get it done. The idea was to get rid of alpha cuts on bodies by allowing mesh clothing to have it’s own alpha layer that gets applied when it is worn. On the attach from inventory, I might take the approach of it rezzes the item and attaches it as a single LSL function.

– Rider Linden

Again, this is an idea, not a function actually being worked upon. However, it sparked a conversation on the subject of alpha masking / alpha cuts, etc., with clothing.

  • Rider Linden also offered a FYI – there is an LSL call coming that will allow a script to set terrain textures at the estate level.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

WQNC: the returning in Second Life

WQNC, December 2024 – click any image for full size

The last time I wrote about Maasya’s Wo Qui Non Coin (or WQNC for short) was nigh-on a year ago, when Maasya presented a Japanese shrine caught in the midst of winter (see: Visiting a Japanese shrine for Christmas in Second Life). As WQNC has had a habit of vanishing from Second Life from time-to-time (indeed, the time I wrote about it prior to December 2023 was in January of that year – and it vanished practically right after I’d published my little write-up!), I lost track as to what might have happened with it.

However, WQNC is currently back in Second Life, and appears to have been so since around the start of November. At the time of my December visit, it once more offers a Japanese winter and temple scene as it did back in December ’23 – but this time on a much grander scale, Maasya once more having upsized to a Full region – and one leveraging the Land Capacity bonus. As such, this iteration of WQNC is able to offer a lot to take in, from the streets and alleys of a small town through to summit-topping temples and winding paths of cut stone, to a hidden place in which to hide from the world.

WQNC, December 2024

And cats. Lots of cats (which suits me just fine, as I’m currently the human for 2.5 cats (the half being a semi-feral stray I’ve been trying to gently win over for the last 5-6 months, but we’re still at the point where he will come in for food – as long as he doesn’t have to travel further into the house than the dining room – and will only suffer my presence within 3-4 feet of him when I have a food bowl in my hand!

However, as it took 18 months to fully gain the trust of an abandoned cat living in the rough the last time I did this, I’m confident we’ll get there this time around as well – eventually!

WQNC, December 2024

But back to WQNC. Surrounded by an off-region mountain range, the setting might be considered as has having two distinct but fully intertwined elements to its design. To the east, there is the low-lying townscape, with also extends westwards along the southern  edge of the region; to the north there are the highlands forming a wall of rock against which the town in part huddles, and which extends a broad, stepped plateau southwards along the western side of the region, offering a further shoulder of rock to protect the town.

The Landing Point sit below this mountain, on the south side of the region where the local rail line reaches the town’s little single-platform station.  Slightly elevated, the station appears to be the line’s terminus, the two-car commuter train perhaps about to set off eastwards once more and dive into the tunnel burrowing through a rocky shoulder sitting in the south-eastern corner of the region. Whilst nowhere near as high as the northern-western summit, these rocks do extend a flat finger north, on which has been built two small apartment blocks.

WQNC, December 2024

The latter seem to hint at one of the region’s little secrets: that seem to be the residences of local tenants. Whether they are for rent or have simply been decorated by friends of Maasya, I’ve no idea; but the multiplicity of owners for the furnishing within the caused me not to pry further so as not to invade privacy. The same appeared to be the case with some of the small houses within the town itself (notably those directly below and across the street from the apartment buildings), so again, some care might be required when wandering through the town.

Not that wandering shouldn’t be done; there is a richness of detail within the little streets and alleys deserving of discovery, indoors and out – including one or two little SL stores selling their wares tucked away here and there among the bars and eateries and other establishments. So do take your time exploring.

WQNC, December 2024

It is also through the town that on can reach some of the ways up into the snowy northern uplands. One of these makes its way up to the Neko shrine devoted to cats, and where some of the local felines might be found enjoying the warmth of an oil heater. Another makes it way up and long the foot of the flat-topped summit before climbing over the northern hills and plunging down to where the aforementioned hideaway can be found.

To reach the summit, however, one must take the steps opposite the entrance to the train station. These wind their way upwards, guarded by lanterns, stone cats and saplings, first reaching an outthrust shoulder of a plateau. With a stream flowing swiftly by to one side and what looks like a natural hot spring on the other, this area is home to the Mishima Jinja – although the spirits it hosts are not exactly of the deity kind!

WQNC, December 2024

The path upwards continues on the far side of a bridge spanning the stream, arriving at another terrace from which the final ascent to the top of the mountain might be made via the imposing straight stairway that rises as if to the heavens. At the top and at last, visitors come to the temple and shrines. The last time I saw the temple, back in December 2023, it was home to a dragon. Now surrounded by the waters of a large man-made pool, it houses an impressive carving of three snakes.

From this lofty vantage point, one is afforded views  down over the town below. There is also a further stairway down to another plateau. This is home to the waters of a large circular pool, which one might meditate before on a padded bench (and perhaps give the legs a bit of a rest before challenging them with the walk all the way back down to the lowlands once more!).

WQNC, December 2024

One of the things I really like about this iteration of WQNC is the use of muted colour. From sky through rocks to buildings, muted tones are used within the expanse of grey sky and rock and off-white clouds and snow. Reds and greens and blues are, for the most part, pushed towards the darker, more faded / aged end of the spectrum. As a result, where a fuller, rich colour is used – be it on a shop sign, the leaves of a tree, the paper of a lantern, even the sides of a drinks vendor or child’s toy – it literally pops out at you with a sense of warmth to offset the the surrounding winter coldness. Marvellous!

SLurl Details

  • WQNC (WoQuiNonCoin, rated Moderate)

2024 SL viewer release summaries week #49

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, December 8th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.10.10800445603, formerly the DeltaFPS RC, dated September 11, promoted September 17 – NO CHANGE.
  • Release Candidate: ExtraFPS RC, version  7.1.11.12150664210, December 5 – New.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Art and The Fading Year in Second Life

Monocle Man Gallery: Vanessa Jane – The Fading Year

Now open at the main gallery at Monocle Man, is an exhibition of Second Life landscape photographic art by Vanessa Jane (VanessaJane66). While Vanessa does not limit her photography SL landscapes, it is this aspect of her work that I particularly admire, so I appreciate any opportunity to view and potentially review her exhibitions.

Entitled The Fading Year, the exhibition at The Monocle Man features images of the latter half of the year, with the autumn months located in the lobby area of the gallery and continuing up the stairs to the smaller of the two exhibition rooms, while the main galleried hall is devoted to regions caught in the midst of winter.

Monocle Man Gallery: Vanessa Jane – The Fading Year

Thus we have fields of fall’s gold (to play slightly on words), streets where leaves skitter in the breeze across cobbles or are pinned to the surfaces of roads by the rain, and crops await their harvesting; all separated by a short step from foggy winter mornings, trails blankets by snow, trees dusted by frost and lodges overlooking frozen lakes.

Presented in a large format and available for sale, these are pieces perfectly capturing autumn and winter and all that might be considered romantic about them. Each piece is cropped and framed to near-perfection (with some simply sublime in their framing – like The Horse through the Trees), and very much suitable for hanging in any Second Life home. Some of the regions in which they were taken will likely be familiar to Second Life travellers, other perhaps less so; however, whether the location itself is recognised or not doesn’t really matter; just enjoy the beauty of each piece.

Monocle Man Gallery: Vanessa Jane – The Fading Year

An engaging and seasonal exhibition.

SLurl Details

Monocle Man Gallery (Club Hub, rated Adult)

Space Sunday: of Artemis and Administrators

November 16th, 2022: the Space Launch System (SLS) rocket lifts-off on its maiden flight, lifting an uncrewed Orion MPCV capsule on the Artemis 1 mission to test the latter on an extended flight to cislunar space and back to Earth. Credit: Joel Kowsky

NASA has announced the push-back of Project Artemis missions in the continuing efforts to return to the Moon with human missions, and with the announcement has come renewed calls for the cancellation of the Space Launch System rocket.

During a December 5th, 2024 briefing, NASA management confirmed that Artemis 2 – the mission to fly a crew of four around the Moon and return them to Earth – will now not occur until April 2026, slipping from the target launch month of September 2025. As a result, the first attempt at a crewed landing under the project – Artemis 3 – has been rescheduled for a mid-2027 launch.

The most significant reason for delaying the missions relates to issues with the primary heat shield on the Orion MPCV (multi-purpose crew vehicle). As I’ve reported in these pages, this heat shield suffered greater than expected wear and tear during the unscrewed test of Orion on a flight around the Moon in December 2022 – something first release to the public in detail in May 2024.

The Artemis 2 crew (l to r: Canadian Space Agency astronaut Jeremy Hansen and NASA astronauts Christina Koch, Victor Glover, and Reid Wiseman) outside the Astronaut Crew Quarters inside the Neil Armstrong Operations and Checkout Building during an integrated ground systems test at Kennedy Space Centre, September 20th, 2023. Credit: Kim Shiflett

More recently, NASA has indicated that it has identified the root cause of the issues, with comments at that time appearing to suggest part of the solution might involve charges in the construction of the heat shield itself, particularly as the October 2024 update on the issues, Lori Glaze, acting deputy associate administrator, NASA Exploration Systems Development Mission Directorate indicated that while NASA were confident about the cause, as the heat shield for this mission “is already built”, the agency was at that time unsure as to how best to protect the crew during the critical re-entry into the Earth’s atmosphere at the end of the mission.

For assorted reasons, the Orion capsule operates differently to the Apollo Command Module capsule. As it returns to Earth at a high velocity than Apollo, the Orion vehicle does not perform a single re-entry into the atmosphere as Apollo did; instead, it performs what is called “skip guidance”. This involved dipping briefly into the upper atmosphere and using it to reduce speed, prior to making a final re-entry.

The overall goal of this approach is to allow the Orion vehicle to experience somewhat lower temperatures (although still in the order of around 2,700oC) during its “proper” re-entry, than would otherwise be the case were it to simply slam into the atmosphere a-la Apollo and use the friction of that re-entry to slow itself.

A view of the heat shield used on the Orion vehicle during the Artemis 1 mission. The scoring and surface damage to the surface of the heat shield was expected as a part of the ablative process during atmospheric re-entry. However, the large areas of deeper pitting and cratering – called “char loss” – were not. Credit: NASA

However, following the investigations into the excessive pitting (called “char loss”) seen with the heat shield used with Orion on Artemis 1, was an unforeseen result of the skip guidance approach.

While the capsule was dipping in and out of the atmosphere as part of that planned skip entry, heat accumulated inside the heat shield outer layer, leading to gases forming and becoming trapped inside the heat shield. This caused internal pressure to build up and led to cracking and uneven shedding of that outer layer.

– NASA Deputy Administrator Pam Melroy, December 5th, 2024

During the briefing, it was confirmed that no significant redesign of the heat shield is required to overcome this problem; rather the re-entry trajectory for all Artemis crewed missions must be altered in order to minimise the char loss seen with Artemis 1 (remembering that while severe, the damage done to the heat shield in that mission did not reach a point of threatening the overall integrity of the Orion capsule).

For Artemis 2, engineers will limit how long Orion spends in the temperature range in which the Artemis 1 heat shield phenomenon occurred by modifying how far Orion can fly between when it enters Earth atmosphere and lands.

– NASA Artemis FAQ, December 5th, 2024

While an adjustment to the mission parameters is not as drastic as having to build an updated version of the heat shield, it does still require significant computer modelling, updates to flight software on Orion and a re-training of the Artemis 2 crew so they are familiar with the new flight envelope, control protocol and dealing with any alarms / emergencies during the revised re-entry phases of the mission. Hence pushing back Artemis 2 until early-to-mid 2026.

While this does have a knock-on effect for Artemis 3, other factors have come into play which have also contributed to the delay in that mission; some of which many observing Artemis and the choices made (myself included) have long anticipated.

Whilst announced on December 5th, 2024, slippage of the Artemis 3 mission to land a crew of two on the surface of the Moon was seen as inevitable by many thanks to the slow development of the SpaceX HLS vehicle the sheer complexities of the launch system on which it depends. Credit: SpaceX

Chief among these is the fact that the SpaceX Human Landing System (HLS) vehicle – a modified SpaceX Starship just wasn’t going to be ready for use in 2026; in fact, there is much to suggest the vehicle will not be ready for any planned 2027 launch of Artemis 3, and that a more reasonable expectation for any Artemis 3 launch would be late 2028, earliest.

However, there are some other factors involved in the Artemis 3 delay; given the changing dynamics and plans for Artemis lunar missions, there is a requirement to make improvements to Orion’s on-board environmental systems. These will not take as long as getting the SpaceX Starship system to the point where it can properly carry out the roughly 12-16 launches required just to get the HLS vehicle to the Moon (leave alone actually construction and testing of the lunar landing vehicle ahead of and use by the crew), but they are a issue which need to be factored into the mission delays.

“Scrap SLS”

The December 5th Artemis announcement saw a further renewed expectation of, and calls for, the cancellation of NASA’s Space Launch System (SLS).

The largest calls for this have come from the SpaceX fan community who frequently (and unfairly) compare the cost of SLS to that of the SpaceX Starship, although there have also been repeated concerns raised from within the US government, such as buy the Government Accountability Office (GAO) and NASA’s own Office of Inspector General (OIG) that the overall cost of SLS is entirely unsustainable.

The core stage of the first SLS rocket to fly being moved between facilities at NASA’s Michoud Assembly Facility in New Orleans in January 2020, as part of preparation for it to be loaded onto a shipping barge for transport to Kennedy Space Centre, Florida. Credit: NASA

In particular, the latter offices note that SLS launches will cost around US $2.5 billion each. This includes all elements of a vehicle and the facilities required to launch it – the rocket, its boosters, the re-usable Orion crew vehicle + its service module, the cost of all launch support facilities, etc., together with the cost of future enhancement to the system, such as the Exploration Upper Stage (EUS) which will allow SLS to carry even heavier payloads to orbit. The cost per launch also takes into account the on-going expenditure in developing the system (US $26.4 billion, 2011-2023). As such, and while by no means cheap, its high cost is perhaps better understood.

However, cost isn’t actually the issue here. Rather it is capability. Simply put, there is no other launch system available that is either capable of launching a crewed Orion vehicle to the Moon or rated to do so.

To get to the Moon, the 26.52-tonne Orion and its European Service Module require an additional booster to send them on their way to the Moon. Currently, this booster is the 32.74 tonne Interim Cryogenic Propulsion System (ICPS) for the Space Launch System. It is the only human-rated upper stage capable of boosting the Orion+ESM mass to the Moon and it is only designed to be used by SLS.

The Interim Cryogenic Propulsion Stage (ICPS) of the SLS – a crucial component in getting Orion to the Moon. Credit: NASA

And therein lies the rub; whilst people have been bandying ideas of “alternatives” to SLS around like sending human-rated payloads to the Moon is akin to playing with Lego  – just stick the bits together you need and away you go, this just isn’t the case.

For example, Falcon Heavy might well be able to lob Orion+ESM+ICPS to LEO off its own back when used in fully expendable mode, a) it must be rated for human flight first; b) it will require significant, potentially costly, and certainly time-consuming, modifications to its core stage and (likely) to the ICPS. These latter points remain true even if the launch is split (e.g. one vehicle to launch Orion+ESM and a second to launch ICPS), which would allow the core and booster stages of Falcon Heavy to be recovered.

And while a split launch might also allow the use of Blue Origin’s New Glenn as an alternative to Flacon Heavy, (a) and (b) remain constraining factors. This is also true of another idea: launching Orion + ESM on New Glenn and then use the Centaur stage of ULA’s Vulcan-Centaur as the kick stage to send them on to the Moon after a rendezvous and docking. But again, again, Centaur is not human rated, and Orion+ESM are not designed to be used with Centaur off-the-shelf. Also, Neither system (nor the ICPS for that matter) are designed for the necessary kind of on-orbit rendezvous and docking, thus, these proposals all add complexity to each and every mission.

An artist’s impression of an Orion vehicle and its European Service Module attached to the ICPS of a Space Launch System, as they orbit Earth. Credit: NASA

This is not to say such alternatives cannot be made possible; it isn’t even necessarily (in the face of SLS launch costs) how much they will cost to bring about; it is the time they would require in order to become feasible, particularly in adapting the disparate system (Orion+ESM (and possibly the ICPS) and Falcon Heavy and/ or New Glenn, and / or the Centaur upper stage) to all play nicely together and reach a point where human missions using them can start. I would venture to suggest reaching such a point in the 2-2.5 years between now and the launch of any Artemis 3 mission (the SLS for Artemis 2 having already been fabricated + currently undergoing assembly / stacking at Kennedy Space Centre) probably isn’t that realistic.

And time is the critical issue here; no programme or project is really “too big to fail”; the more the time frame for Artemis and getting humans back onto the surface of the Moon get repeatedly drawn out (+ the more it is seen to be sucking up available budgets), then the greater the risk an administration and / or Congress could pull the plug to cut losses.

Which is not to say NASA and its incoming new Administrator shouldn’t take a good look at alternate strategies over SLS (and potentially even Orion); rather, they should have a very good game-plan and very realistic numbers on how to proceed and make good on their lunar aspirations before they simply yank out the plug on SLS.

Isaacman Nominated as New NASA Administrator

On December 4th, 2024, the incoming Trump administration announced its choice for the post of NASA Administrator: Billionaire Jared Isaacman, the founder of Shift4, a Payment financial technology company he founded whilst just 16 and which he turned into a multi-billion dollar success.

Jared Isaacman in the cockpit of one of his just fighters

Passionate about flying and (at least) the human exploration of space, Isaacman is a qualified jet fighter pilot (although has not served in the US military), operating one of the largest fleeting of privately-held jet fighters through another of his ventures, Draken International, a company contracted to provide pilot training to the United States armed forces. He also flies as a part of the Black Diamond Jet Team air display team, and as a solo air show pilot flying a MiG-29UB. And if that weren’t enough, he set a world record in 2009 for circumnavigating the world in a light jet (a Cessna Citation), taking just less than 62 hours to complete the flight, operating the aircraft with two others.

In terms of space activities, his is best known for leading the Inspiration4 private mission to space in 2021, and more recently, the first in a series of planned Polaris missions to orbit, Polaris Dawn, which saw him become the first private citizen to complete what is called a SEVA – or stand-up EVA -, partially-exiting the Crew Dragon space vehicle, a feat also completed by SpaceX employee Sarah Gillis in the same mission.

All of this has resulted in many responding to his nomination as positive movet – and again, some circles see it as a sign that SLS will likely be cancelled: Isaacman has been a strong critic of the system, and clearly leans towards more partnerships such as the one directly benefiting SpaceX. Indeed, his closeness to SpaceX and the fact he has consistently refused to reveal his own financial ties to he company has already caused some concern on Capitol Hill.

Isaacman has also used his position as an “independent space entrepreneur” to call into question NASA pursuing similar deals it has made with SpaceX with other commercial entities, such as Blue Origin. In particular, he is highly critical of NASA working with Blue Origin to develop the latter’s alternative – and potentially more practical / cost-effective and certainly more sustainable – Blue Moon family of lunar landing vehicles, openly stated he “doesn’t like” the fact NASA awarded a second contract for reusable human and cargo lunar landing systems.

Given this, some senators are concerned over questions of Isaacman’s overall neutrality when it comes to NASA contracts, and have indicated this is liable to factor into any confirmation hearings involving him.

Winter at Goblins Knob in Second Life

Goblin’s Knob, December 2024 – click any image for full size

I first wrote about Goblins Knob, a Homestead region designed by Tolla Crisp and her frequent region design partner, Dandy Warhlol (terry Fotherington), back in August 2024, not long after it had opened and a further element of Tolia’s Frogmore family of regions in Second Life (see: Wandering Goblins Knob in Second Life).

At that time, the setting was described by Tolla and Terry as being somewhat inspired by London’s infamous Pudding Lane (before the fire) mixed with elements of the Harry Potter and the Spiderwick Chronicles series. As I noted back then, whilst familiar with the latter, I’ve never read the former (nor even watched any of the films in full; I’ve simply never been a fan of the franchise or its author), and so required a degree of education on matters (thank you, again, Wilhelmina!) but thoroughly enjoyed my explorations.

Goblin’s Knob, December 2024

With the end of the year fast approaching, Goblin’s Knob has been redressed for winter and, whilst maintaining elements tying it back to the likes of Diagon Alley, it has also been redressed in places to better fit with the season. In doing so, it has the sense of becoming a more independent setting, unburdened by the former references, as reflected in the change to the region’s description since my August 2024 visit:

Welcome to the tiny village of Goblins Knob, a Frogmore Region, where the windows glow with a warm welcome and hearts are filled with the spirit of Christmas.

– Goblin Knob’s Destination Guide description

Goblin’s Knob, December 2024

For those who may have visited the August iteration of the region, the central canal remains, bordered on either side with houses and places of businesses. However, the eastern end of the canal now closed off, rather than passing under bridge and walkway to reach more open waters. This more easily links the two banks of the canal for exploration, although the large calibre cannon maintains a watch along the length of the canal from a rooftop above the cobbles now connecting the two sides of the waterway.

Also gone for this iteration are the balloons and dirigible that had been floating overhead, and the boats chugged the narrow, deep canal (and the waiting water monster!), leaving the latter as an uncluttered body of water.

Goblin’s Knob, December 2024

All of this, together with changes along the north side of the canal (and particularly to the north-eastern corner of the region) allow the setting  – as noted above – to come more into its own as a singular location, rather than blending together various ideas (including for me at least what felt like a faint echo of Lovecraftian mystery). Meanwhile, the snow it blanketing rooftops, drifting along cobble paths and embracing open spaces as it falls silently from the sky, brings a new magic and delight to Goblin’s Knob.

This is place where the warmth of wintertime shines, despite the coldness of the setting. Light blazes from windows and doorways, carrying the promise of warm hearths and bright flames awaiting cold toes that might be wriggled before them, whilst partially-numb fingers might curl themselves around the gentle heat of a mug of hot chocolate supped from the comfort of a familiar armchair. Outside, sprinklings of seasonal decorations, the presence of snowmen, stalls selling hot roasted chestnuts and a slightly faded carousel guarded by colourful nutcracker soldiers, all exude a time-of-year warmth of their own to counter while might otherwise be air cold enough to fog breath and chill one’s insides.

Goblin’s Knob, December 2024

Close by the Landing Point, a musical clock plays Someone To Watch Over Me in a tinkling tinkling greeting to further turn thoughts of the cold to one side, the music occasionally accompanied by the happy trilling of a bird or two, as a brazier’s fire hisses and crackles in the background. The latter casts its glow over the chairs ranged next to it and the local wishing well, ideal for those wanting to take photos at the latter without feeling too cold.

Finding your way to all the locations in the setting can be a little confusing, but this makes exploring more fun. To get to the south-western end of the village where the old carousel resides, for example, it’s probably best to cross to the north bank of the canal and head for the stone bridge at its western extent and then cross back from there. Although that said, you could slither / slide down snowy rocks near the wind / watermill and that ascend stone steps and reach the same point, if you’re feeling adventurous.

Goblin’s Knob, December 2024

Getting to the skating rink is also perhaps easiest if you go through the wrought iron gate behind the Landing Point and make a right turn through a gap in the iron fence to follow a sort-of snowy trail back around and behind the houses to where the rink is tucked away. Whilst small and without a skates giver of its own, those with skates in their inventory might find it useable!

Throughout all of this are plenty of opportunities for photography, and I would suggest using the local environment when doing so, as it suits the overall ambience of the setting perfectly. Those wishing to rez props for photos can do so be joining the Frogmore group; as Auto Return appears to be turned off, however, do please remember to pick up your bits afterwards.

But that said – enjoy!

Goblin’s Knob, December 2024

SLurl Details