On Tuesday, June 25th, Linden Lab announced the launch of an Open Beta phase for the SL Mobile App for Android and iOS, extending the opportunity for anyone with a Premium Plus or Premium subscription to Second Life to download the app and try it, and report on issues / give feedback.
The launch coincided with an announcement at the Product and Engineering Town Hall event at SL21B, and came with news of a series of special community-lead events to be held across the grid to mark the launch as well.
The announcement also saw the SL Mobile (beta) website become generally available, and the opening of a SL Mobile FAQ – those wishing to download and try the app on their device(s) should give this a read through.
How To Get It
As a beta release, you will need to use one of the links below on your device to access the SL viewer download:
The log-in screen (splash image changes with each log-in), the connecting screen giving destination, and the in-world view with drop-down menu active on a mobile ‘phone with octa-core processors ( 2×1.6 GHz Cortex-A75 & 6×1.6 GHz Cortex-A55), Mali G57 GPU and 8+8Gb RAM
Some Points on Using SL Mobile
In General
This is beta software and liable to glitches (such a avatar skins rendering fully or partially black under a variety of situations).
Log-in is subject to multi-factor authentication, so if you use MFA, have a valid code available from your chosen authenticator when initially logging-in.
Once you are logged-in to Second Life on a specific device, future log-ins will be automatic on starting the the App until you log-out / are logged out from your device (e.g. because you try logging-in from a regular viewer whilst connected via SL Mobile).
The app also supports “standard” touch-screen capabilities including strafing movements (camera), pinch-zoom (camera zoom), etc.
SL notifications can be displayed as a part of your device’s notifications.
In order to comply with Apple requirements, Adult rated regions in Second Life cannot be access by the iOS version of the SL Mobile app.
Initial Tutorial
Avatar movement is via a “joystick” controller (tap bottom left of app window to reveal it), and a brief tutorial is supplied at first-time log-in.
Part of the Joystick tutorial displayed when logging-in to the SL Mobile App for the first time. Captured via a Doogee T10 8+7 Gb (Octa-core 2×1.6 GHz Cortex-A75 & 6×1.6 GHz Cortex-A55 CPU with Mali-G57 MP1 GPU), 1920×1200 25.65 cm diagonal screen
June 2024 Capabilities
Core capabilities in addition to world rendering and avatar movement, are accessed via a menu button to the top left of the app window.
These include:
Avatar: ability to change between complete outfits located in the Outfits folder
Chat: both nearby chat and IM (Friends (+Friends )n-line); Nearby; Group) – via overlay.
People: view All Friends, Friends On-line, Groups, Nearby, those Recent(ly contacted), those Blocked.
Includes options to view avatar profile, chat, IM, offer teleport, add / remove as friend, block, and AR.
Places: personal favourites, Destination Guide, Mobile showcase (DG subset).
The Destination guide as seen in landscape view (Doogee tablet, 25.65 cm diagonal screen) and in portrait mode (16.5 cm screen on a mobile ‘phone)
There are also option to access the App’s settings, including:
General settings (draw distance (range 20m to 250m, with 20m or 100m and above not recommended); LOD (high, medium, low), Audio Steaming toggle switch, etc.).
Notifications settings.
Developer tools.
Feedback & bug reporting.
Also supported are:
Limited Context Menu access for avatars (e.g. to profile, to open chat, et.c) and in-world objects (e.g. to sit) – long touch over the avatar / object.
Receipt of Group notifications.
Receipt of app-specific notifications (blue dot).
What Isn’t There – Yet
At the time of writing the app does not support:
Building or object editing.
Inventory access and management (but see note on Outfit changing, above).
Use of voice.
Displaying on-screen HUD attachments or interactive dialogues drive by llDialog.
L$ transactions (or balance display) or Marketplace access.
Closing Comments
While I have been trying out the Mobile App since the public beta opened, this piece is not intended as a review, so I prefer not to give personal feedback here. I will, however, provided a more in-depth look at running the app on both a mobile phone and on a 10-in tablet device both on Android 13 in due course, as I gain more familiarity with using it.
Nong Han Kumphawapi, June 2024 – click any image for full size
Far to the north of Thailand and located within the Udon Thani province lies the lake of Nong Han Kumphawapi. According to the folklore of the region (lore which encompasses both northern Thailand and neighbouring Laos), the lake plays a pivotal role in the tragic love tale of Phadaeng and Nang Ai, as do the flows which bloom within it (in their memory) and the wetlands within which it sits – wetlands that were designated as being of international importance in 2001, due to their biodiversity.
Nong Han Kumphawapi, June 2024
The lake is also, as of June 2024, the latest setting Jade Koltai has used as inspiration for an in-world region design. In doing so, Nong Han Kumphawapi joins Jade’s Painjin (2023) in depicting another of the physical world’s wetland areas within Second Life (see: A Red Beach in Second Life).
Covering an area of just under two square kilometres, with the surrounding wetlands covering a total of just over 4 square kilometres, the lake is also known as Talay Bua Daeng – Red Lotus Sea or Red Lotus Lake – due to the fact that while the water is more open that the surrounding wetlands, it is home a huge array of flowers which, which in bloom, turn the lake into a carpet of pink and red.
That the plants are tropical water lilies rather than lotus plants makes no difference – the sight of the flowers blooming across the water from around late November through until around late February give it both a mystical air and mark it as a tourist attraction. The lilies serve to hide a secret of the lake: whilst it may well cover an area of almost two square kilometres, it is for the most part little more than a metre in depth.
Nong Han Kumphawapi, June 2024
As noted, both the lake and the wetland are noted for their biodiversity, sustaining as it does a variety of fish, birds and plants. Water from the area also serves part of the Udon region to the south, providing them with water for agriculture, etc. However, it is within the tale (or rather, tales, as the story takes multiple forms) of Nang Ai and Phadaeng that the lake is best known to the peoples of northern Thailand and neighbouring Laos.
In essence the story goes that Nang Ai (and also known as Aikham), daughter of King Ek-Thita, became famed for her beauty, bringing forth suitors from far and wide; one of whom was Prince Phadaeng. Another was Prince Pangkhee (or Pangkhii to some), the son of the Grand Nâga, ruler of the deep. He was said to have been married to Nang Ai in at least one past incarnation and was determined to be so again. As neither Despite Nang Ai clearly being in love with Phadaeng, her father insists a contest is held for her hand – and neither Phadaeng nor Pangkhee succeed in winning it. Nang Ai’s uncle does, but he’s disbarred from wedding her, leaving everyone a tad miffed. However, both Pangkhee and Phadaeng determine they will each see the princess again.
Nong Han Kumphawapi, June 2024
Being the son of a shape-shifting deity, Pangkhee turns himself into an albino squirrel for his visit. In doing so, he successfully finds himself on the menu when Nang Ai sees him and decides stewed squirrel would go down rather well for lunch. Killed by Nang Ai’s hunter, with his dying breath, Pangkhee requests that his father avenge him and kill all who eat squirrel – and just to help sort out who this should be, turns himself into 8000 cart loads of ready-to-cook squirrel meat. This goes down very well (literally) for the townsfolk – and Nang Ai even serves the visiting Phadaeng squirrel soup.Enter the Grand Nâga and his angry horde to carry out the requested vengeance. As the killing rages, Phadaeng and Nang Ai attempt to flee on horseback, but the Grand Nâga floods the land, creating the lake and Nang Ai carelessly falls into it and drowns. Stricken with grief Phadaeng dies as well – only to bounce back as a ghost leading an army of ghosts, no also out for vengeance, this time on the Nâga’s horde, who are indeed defeated, but not before the land around the lake is flooded, forming the wetlands.
Nong Han Kumphawapi, June 2024
With her design, Jade particularly captures the flowering nature of the lake, although the setting perhaps suggesting it has been transposed to a more coastal location. The waters are shallow, the lilies in bloom, and here and there the land rises above the water. On one sits the remnants of an ancient temple, while more ruins and the remains of wood houses rise from the waters like romantic apparitions, watched over by cranes. A modern raised deck sits out over part of the water, clearly awaiting the arrival of tourists, whilst sampan-like boats float out among the lilies, just like the ones used to carry visitors over the shallow waters of the real Nong Han Kumphawapi.
Rich in bird song and setting under s sky in which a westering Sun is slowly setting, the region includes multiple places to sit and be serenaded by bird song and the gentle sounds of lapping water. Recommended.
The following notes were taken from the Tuesday, June 25th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
No deployments for the week, but all channels will be restart per usual schedule.
Coming up as the next simulator update is Summer Fun, which is currently with the Lab’s QA team. Following that will be Picnic, which is still in the process of being put together.
SL Viewer Updates
No updates to the current official viewers, leaving the list as:
Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
Maintenance B RC (usability updates / imposter changes) 7.1.9.9555137545, June 21.
Maintenance C RC (reset skeleton in all viewers), version 7.1.9.9469671545, June 14.
Project viewers:
None.
In Brief
Please refer to the video for the following and other topics discussed:
Leviathan Linden is putting the GameControl feature behind a debug settings option, and then rebasing that onto the viewer _develop_ branch. This will help ensure the functionality is available in future viewer updates, ready to be enabled when the corresponding simulator support has been deployed.
A reported issue with llDetectedTouchPos is is the queue of issues the viewer team will be / are looking at.
The functionality gap with llSetLinkAlpha() and PBR Materials, and which has workarounds on the wiki using llSetLinkPrimitiveParams() and PRIM_GLTF_BASE_COLOR, is due to be more properly resolved for when controlling larger linksets.
Monty Linde noted that the first batch of teleports / region crossings work is in line for the release after the Summer Fun simulator update – however, vehicles are not specifically part of this work.
This led to a general discussion on vehicular region crossings.
A further discussion on the Combat project – this will be covered in the Combat Group update following the meeting on June 27th.
A general discussion on getting world map tile information, focuses around the request for llGetRegionWorldMapTile.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, June 23rd, 2024
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Release viewer: version 7.1.8.9375512768, formerly the Graphics Featurettes RC viewer dated June 5 and promoted June 10th.
It was back to the Kondor Art Centre, operated and curated by Hermes Kondor, for my second visit to the Kondor Art Museum, which saw the opening of its second four-month exhibition of 2D and 3D art; one which features 2D artist-photographers who are, in my opinion, some of the most expressive in the of field presenting work in Second Life.
The exhibition opened on June 23rd, 2024, the exhibition answers a question I cogitated during my first visit in February (see: The Kondor Art Museum in Second Life): would the Museum feature just the one set of exhibitions, or offer a rotating series of exhibits? For this four-month run, the Museum features pieces by Mihailsk, Monique Beebe, Hermes Kondor, Selen Minotaur and Scylla Rhiadra, with a selection of Ilyra Chardin’s charming 3D figures awaiting discovery at the entrance and in the main foyer.
To the left of the museum (as you enter the foyer), Scylla presents La Danse Des Petits Rats. However, this is not a celebration of small rodents jiving (or performing other dances), as the name might suggest; rather it is a celebration of the work of French artist Edgar Degas (July 1834 – September 1717). Often referred to as an impressionist painter, despite the fact he often despised the impressionist movement with its focus on “bright” colours and use of artificial light, Degas is probably best known for a series of paintings he produced from the late 1860 through the 1880s focused on the young dancers studying at the School of Dance at the Paris Opera who were referenced as the Little Rats.
Kondor Art Museum, June 2024: Scylla Rhiadra
No-one knows exactly where the name originated, although the likes of Balzac claim that the romantics saw the rat as a creature to be held dear – small and inquisitive, but able to mature into a “tiger” or “panther”, powerful and lithe – just as the young students at the School of Dance started out urchin-like, maturing into a lithe dancers, their moves fluid and graceful.
Whatever the origins of the term, Degas’ paintings of the Little Rats stand as a history of the students at the School of Dance – from painting the dancers during a performance, he moved to producing “behind the scenes” paintings showing the dancers backstage, in rehearsal or being taught. In doing so, he provided insight into the secrets of ballet training, the paintings becoming extremely popular. At the same time, the series also helps to mark the artist’s own evolving style as a painter. Within her exhibit, Scylla offers A celebration of Degas’ style – his use of colour and light (both of which do stand him aside from his impressionist peers) and, like his original studies of the Little Rats, pay homage to them and their growing mastery of the art of ballet.
Kondor Art Museum, June 2024: Mihailsk
Connecting to Scylla’s exhibition and running around the back of the museum is that of Mihailsk, who is one of the most expressive single-frame storytellers in Second Life. Emotive, often rich in metaphor as well as shooting straight from the hip, Mihailsk’s work spans both colour and monochrome, the stories wrapped within them.
On the upper floor, Monique presents something of a retrospective of her avatar-focused photography, which – as with Mihailsk – is generally centred on her own avatar and marvellously expressive and rich on both narrative and, frequently, a degree of subtext. Her exhibitions tend to be thematically driven and often highly sensual in nature, and the latter is clearly observable in several of the pieces in this collection – and should potentially be regarded as NSFW.
Kondor Art Museum, June 2024: Monique Beebe
At the risk of repeating myself, Selen is also a richly expressive artist, often working to a theme or idea, the pieces she produces richly layered both in terms of their use of colour and elements and in terms of their meaning / interpretation. As with Moni, the items presented in this collect form a retrospective of her work from 2020 through 2024.
Rounding out the exhibition, and located at the front of the museum and to the right of the entrance is Beach Time, a quite marvellous collection of monochrome photographs by Hermes, celebrating summer at the beach.
Kondor Art Museum, June 2024: Selen Minotaur
Engaging, beautifully presented and ideal for appreciating / purchasing, these 2D exhibitions make for a worthy visit, with Ilrya’s characters bringing the charm of their own visit to the museum. Those visiting can also wander the Kondor Art Garden outside of the museum, which is again hosting an exhibition of AI art by Milena Carbone.
The Boeing CST-100 Starliner Calypso docked at the Harmony module of the International Space Station during the Crew Flight Test mission. Two of the thruster “doghouses” which have been the source of issues, can be seen amounted on the service module. Credit: NASA
Boeing’s CST-100 Starliner spacecraft will now not depart from the International Space Station (ISS) until sometime in July at the earliest. The decision was announced by NASA on June 21st, marking the fourth such delay in the vehicle’s return to Earth during its Crew Flight Test, which lifted-off from Cape Canaveral Space Force Station, Florida, on June 5th, for what should have been a test flight of roughly a week’s duration.
Following a flawless launch and arrival in orbit, and as reported in these pages (see: Space Sunday: Bill Anders; Starliner &; Starship), the vehicle started to encounter further issues with its propulsion system, with further helium leaks (the cause of a number of delays ahead of the launch), together with faults with five of the reaction control thrusters as the craft approached the ISS for docking. However, these were largely resolved prior to docking – although problems with the helium purge system associated with the thrusters suffering leaks of decreasing size has continued to be a problem.
Members of the ISS Expedition 71 crew – NASA astronaut Kjell Lindgren (with the camera), Roscosmos cosmonaut Denis Matveev (centre) and astronaut Bob Hines (behind “Rosie the Rocketeer”, a sensor-laden mannequin which also flew on the uncrewed Orbital Flights Tests with Starliner), explore the CST-100’s cockpit. They were the first people who did not fly on the vehicle to enter it while in orbit. Credit: NASA / Roscosmos
However, despite claims made by some, the delays are not the result of the vehicle being “unsafe” or “broken”; simply put, they are to allow NASA and Boeing to carry out multiple additional tests on the thruster systems – including multiple test firings whilst docked at the ISS – and delve deeper into the issue of the helium leaks.
This is particularly important as the thruster systems will not be making a return to Earth; as a part the vehicle’s service module they will be discarded to burn-up in the upper atmosphere. Ergo, NASA and Boeing want to be sure that as much data has been gathered to facilitate further post-flight investigations. This is particularly important for the problematic systems, as they will not be returning to Earth: as they are mounted on the outside of the vehicle’s service module, they will be detached prior to the capsule’s controlled re-entry into the atmosphere and left to burn-up with the rest of the service module.
No date has been given for any return following the latest postponement, NASA stating they are being data-driven in making decisions, not date-driven. However, as the Expedition 71 crew have had to postpone two EVAs to accommodate Starliner’s continued presence at the ISS, and these need to go ahead at the start of July.
A final consideration for the vehicle’s return lies with the landing sight – the so-called “Space Harbour” at White Sands, New Mexico. NASA and Boeing would rather the landing there takes place under certain lighting conditions, if possible, so that cameras, etc., can gather as much data as possible as well. These opportunities occur every 3 or 4 days, allowing for the ISS being in the correct position in its orbit in order for Starliner to depart it and arrive over its landing site to meet those conditions during its descent.
Virgin Galactic Pauses Sub-orbital Flights; Announces New Astronaut Selection & Seeks to Boost Share Price
It’s a busy old time at Virgin Galactic, the sub-orbital space company offering both private and commercial sub-orbital flights to the edge of space.
On June 8th, 2024, the company’s only operational space plane, VSS Unity, undertook its seventh – and final – passenger-carrying flight, this one was a mix of the company’s commercial research flights and a tourism flight, marking the first time the two have been combined into a single Virgin Galactic flight, research flights having previously been carried out as dedicated flights. The mission also marked Unity’s 12th flight overall to sub-orbital altitudes.
The Virgin Galactic Mothership, VSS Eve, takes to the air from Spaceport America, New Mexico, with the SpaceShipTwo vehicle VSS slung underneath it, June 8th, 2024. Credit: Virgin Galactic
Galactic 07 featured Turkish research astronaut, Tuva Atasever, the second Turk to flight into space via a private mission – the first being Alper Gezeravcı, who flew to the International Space Station (ISS) during the Axiom Space Ax-3 mission in January 2024 – and it was Axiom who arranged for Atasever to fly with Virgin Galactic. He was joined by space tourists Andy Sadhwani, a principal propulsion engineer at SpaceX who previously did research at NASA and Stanford University; Irving Pergament, a New York real estate developer and private pilot; and Giorgio Manenti, an Italian investment manager living in London.
Atasever carried out a total of seven research experiments related to medicine and health, and also oversaw automated payloads from Purdue University to study propellant slosh in microgravity, and a 3D printing experiment from the University of California Berkeley, both of which were flown under the NASA Commercial Flight Opportunities Programme. The flight, which reached an altitude of 87.5 km, was commanded by Virgin Galactic veteran Nicola Pecile, making his fourth flight, with rookie Jameel Janjua, on his first spaceflight, as pilot.
Virgin Galactic founder Richard Branson (left) and company CEO Michael Colglazier (right) with the Galactic 07 astronauts: Andy Sadhwani, Irving Pergament, Giorgio Manenti and Tuva Atasever. Credit: SpaceNews/Jeff Foust
It has been previously announced that Unity would be retired from active service in mid-2024. However, at the time of that announcement – November 2023 – it had been assumed that the company could be switching to use their new SpaceShip III craft. These are visually identical to the SpaceShipTwo vehicle type represented by VSS Unity, but with an evolution of flight systems. In all two vehicles in the SpaceShip III class has been unveiled: VSS Imagine and VSS Inspire. Imagine was rolled-out with great fanfare in 2021, and had been due to commence flight testing in 2022/23, but this never happened.
With the June 8th flight of Unity, the company confirmed that the SpaceShip III project had been cancelled, and neither Imagine or Inspire will fly; instead being relegated to the role of ground test articles. Instead, the company will not focus on their next generation of space plane, the Delta Class.
VSS Unity (background) undergoing servicing, with the fuselage of Spaceship III VSS Imagine in the foreground, June 2020. Credit: Virgin Galactic
The Delta vehicle is said – again – the be visually the same as the SpaceShipTwo and SpaceShip III vehicles; however, the airframe has been completely redesigned to make much greater use of composites, much updated avionics and the ability for vehicle fabrication to be sub0contracted out so that Virgin Galactic only has to focus on final vehicle assembly, operation and maintenance. As such, it is expected that the Delta vehicles will be easier to manufacture and have much lower manufacturing, operational and maintenance costs. The first Delta vehicle(s) are due to be delivered for testing in 2025, with commercial flights using the first of them commencing in 2026.
If all goes according to plan, one of the first Delta class flights will feature an all-female research team flying with it, in the form of US national Kellie Gerardi, who flew aboard Galactic 05 in November 2023, along with Canadian Shawna Pandya and Ireland’s Norah Patten. All three are part of the non-profit International Institute for Astronautical Sciences (IIAS), whose mandate includes testing technologies in suborbital aircraft and performing educational activities. Together, they will expand on research that Gerardi (also IIAS director of human spaceflight) performed during Galactic 05, focusing on fluid behaviour with applications to human health.
Three private astronauts assigned to fly one of the first Delta-class missions with Virgin Galactic, representing the International Institute for Astronautical Sciences.(l to R): Shawna Pandya (Canada); Kellie Gerardi (USA); Norah Patten (Ireland). Credit: Virgin Galactic)
Despite a string of successful space tourist and commercial flights, Virgin Galactic has not been without financial issues; one of the reasons for the switch away from the SpaceShip III vehicles to focus solely on Delta is to reduce overall expenditure. More particularly, the company’s share price has tumbled from a peak of US $50 a share (2021) to around US $0.85 a share – meaning the company has been trading at below the New York Stock Exchange’s (NYSE) minimum share price of US $1.00. Because of this, they have been given 6 months to reverse matters or be removed from listed on the exchange.
As a result the company is – with board approval – going ahead with a 1-for-20 share reversal , meaning 20 existing share will become a single share, increasing its value by a factor of 20. It is hoped that this will, combined with the US $870 cash and equivalents the company holds, be sufficient to see it move forward to starting-up flights with the Delta vehicles. Virgin Galactic hope that flights with just two Delta Class vehicles will yield around US $450 million in revenue.
Voyager 1 on 4; Hubble on 1
An illustration of one of the twin Voyager spacecraft now in interstellar space. Credit: NASA/JPL
Two of NASA’s longest-running space missions, the Hubble Space Telescope and Voyager 1 having been facing troubles of late, as reported in these pages, which have proven equally hard to resolve, but for very different reasons.
With Voyager 1, the issue is that of distance: it is the most distant human-made object from Earth so far ever made; so far away, that two-way communications take almost 48 hours. The bad news is that in November 2023, the vehicle started returning gibberish to Earth during routine communications. The good news is that, as I reported in April 2024 (see: Space Sunday: Rocket Lab, Voyager, Hubble and SLIM), the root cause of the issue had been identified and corrected, leaving engineers and scientists to bring the craft’s remaining four science instruments back on-line.
On June 13th, 2024, the space agency announced all four instruments – which measure plasma waves, magnetic fields and particles in interstellar space – are back on-line, gathering data, and that data is being correctly transmitted to Earth without being converted to garbage.
In order to get things running solidly, the final step to returning Voyager 1 to a fully-operational status was a full communications sub-system software update: the first time an interstellar software update has every been carried out.
However, the news that Voyager 1 is once again telling us about the interstellar medium has been a bittersweet moment, coming has it did two days after the announcement that Edward C. “Ed” Stone, the man who oversaw the entire Voyager project from its formal inception in 1972 through until 2022, had passed away.
Ed Stone lead the Voyager programme from its formal inception in 1972 through until 2022. He passed away on June 9th, 2024, just before Voyager 1’s science capabilities were fully restore. Credit: NASA/JPL
Allowing for declining energy from its decaying from their plutonium-238 power supplies (and the degradation of the thermocouples that turn the heat from that decay into electrical energy), both Voyager 1 and Voyager 2 should be able to continue to transmit data through until 2030 – or even the mid-2030s -, although it is possible than one or more of the remaining instruments on either will have to be turned off in the intervening time.
For Hubble, meanwhile, the issue is not distance, but capability; in short, and again as I’ve previously reported, while the telescope might be operating in Earth orbit, we no longer have a vehicle suitable for rendezvousing with it in order for astronauts to swap-out worn-out parts or make other repairs. Again, as I reported in the Space Sunday edition linked-to above, one of the most delicate elements of the telescope is its gyroscopes – vital for pointing the telescope and maintaining its stability.
Normally, Hubble requires three gyros – which is good, because for the just few years, it has had only three of its original 6 in reasonable working order – and one of those has been unwell, as reported in the Space Sunday linked-to above. As that gyro cannot be reliably recovered, NASA made the decision to alter operations so that Hubble only uses a single gyro – the other of the remaining two being held in reserve.
The Hubble Space Telescope captured this image of the galaxy NGC 1546 while in single gyro mode. Credits: NASA, ESA, STScI, David Thilker (JHU)
As a result, a new technique has been developed to ensure the telescope can correct point itself at targets and remain steady during imaging, and the results of initial testing are more than promising. On June 20th, NASA released an image of NGC 1546, a galaxy 50 million light-years away. Capturing such an object at such a distance requires both precise pointing and rock-steady stability: and Hubble managed both, revealing the galaxy in as much detail and clarity as if it had been operating on all three gyros.
This is great news for deep-space operations with Hubble, and means the telescope can once again keep producing good science; but there is a price. Pointing and steady the telescope means that Hubble’s operational has to be cut by 25%, and it cannot track objects moving a reasonable speed – such as comets and asteroids inside the orbit of Mars. Even so, better that, than losing Hubble altogether.