2023 SL SUG meetings week #41 summary

The Waterfall Café, August 2023 –blog post

The following notes were taken from the Tuesday, October 10th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for the week. However, all simhosts (SLS Main and RC) will be restarted.

Upcoming Deployments

  • The initial work on updates to the SL damage system – specifically making damage a property of the object (e.g. a bullet), rather than being a script property (see the previous SUG meeting notes and this forum thread discussion) will now hopefully be available for testing on Aditi in week #42 and are being lined-up with the upcoming “Fall Colours” simulator update.
  • The rez_object_fail update planned for the upcoming “Fall Colours” simulator update is likely to slip back to a later simulator release.
  • The ability to turn an avatar invisible when they are sitting is being targeted for a simulator release following “Fall Colours”. This will help address issues such as allowing avatars to sit on small vehicles without them having to be deformed and folded up inside them to fit. This may additionally encompass the likes of feature requests BUG-232678 and/or BUG-233175.

Viewer Updates

No updates to viewers for the start of the week, leaving the official viewer pipelines as:

  • Release viewer, version 6.6.15.581961, promoted October 2 (formerly the Inventory Extensions Viewer).
  • Release channel cohorts:
  • Project viewers:

Potential for Games Controller Use

  • No major update, Leviathan is trapped in a loop of bug-hunting whilst trying to set-up a test region on Aditi with the necessary LSL support for controllers.

Region Crossing Code Tests

Monty Linden provided an initial breakdown on the recent region crossing code tests (see the two previous SUG meeting summaries). The summary being:

  • While chaotic and the resultant data not entirely reliable in all cases, it was sufficient to demonstrate the code tested can offer noticeable improvements to teleport and physical region crossings.
  • The tests specifically demonstrated that the impact of “bad” (script-heavy) attachments can be significantly reduced with the new code (up to around 5-6 faster in the very worst cases). That presumably relates to vehicle-related crossings more than anything, but hopefully Monty will clarify this once he gets to a stage of confidence in the data to perhaps provide a forum post).
  • Monty also commented that “bad” avatars (again for some undefined measure of “bad”) faired somewhat better during region crossings than he had anticipated.
  • More formalised testing method for crossings is being developed within the Lab, but Monty expects that the revised code thus far tested is likely to find its way into simulator releases in the future.

In Brief

  • Following the region crossing discussion, several people participating in the last pile-on test reported issues of attachments failing to re-load correctly following a teleport, and having to be manually re-attached. However, the same issue was also noted as occurring for some prior to the test, and also by some who didn’t attend the test, suggesting it may be an uptick in a pre-existing bug.
  • Rider Linden indicated he is considering implementing a fix to correct the following scenario:
An agent can select a physical object that they do not own and have no rights to edit and stop it in place. It is useful to be able to select the object, but causing it to stop interferes with events like racing. Somebody in the stands can grab the leader’s vehicle and hold it there.

This sparked a debate on the issue having been fixed with the implementation of llSetStatus(STATUS_BLOCK_GRAB_OBJECT) having already achieve this, together with suggestion to revise it (if it requires implementation) to exclude land owners, so they might continue to stop and move unwanted physical objects rezzed on their land by others. This discussion took-up most of the latter half of the meeting.

  • The end of the meeting includes a short discussion on revamping the Linden trees which focus on ideas and requests more than actual work being planned.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Looking at the New Linden Homes Store

via Linden Lab

On Monday, October  9th, Linden Lab sort-of formally launched the new Linden Homes Store for Second Life, showcasing all the Linden Home types and themes available to those users holding a qualifying subscription account (at the time of writing, Premium  / Premium Plus), and which had been previously semi-previewed in a September 27th official blog post.

The new Linden Home Store is part of a project to completely overhaul what Linden Lab calls the “Land Journey” in order to provide a resource hub for all matters pertaining to land holdings in Second Life: how to lease one or more regions from Linden Lab, types of regions available, how to obtain Mainland, even how to go about locating and renting land from private estates / land providers.

The first part of this work actually launched in February 2023 in the form of the Land Portal, the core of the new hub. At that time, the Portal was little more than a “front page” showing what was to come, so rather than devote a full post to it, I covered it in one of my Web User Group meetings, as it was at one of those meetings where the launch of the portal was announced. While it does gather together information related to buying / renting land from existing sources, the Linden Homes Store is really the first major piece of meat on the bones in terms of a new suite of pages for the Portal – so what’s been done and how does it look?

The upper part of the new Linden Homes Store main page, as seen by someone in possession of a Linden Home.

General Overview

Store Home Page

In terms of looks, the first thing that hits the eye is that the store has – unsurprisingly – been produced using the new general page style and colours which have started to roll out across the Second Life web properties, as was the case with things like the Destination Guide. The Linden Home Store also borrows from DG in some elements of its look and feel, thus helping to further instil a sense of platform identity in to the pages whilst encouraging a degree of familiarity to help promote confidence of use.

But to get down to specifics. The Store’s home page offers two slightly different layouts, depending on whether a user is either logged in our out of their secondlife.com account and / or has a qualifying subscription account with a Linden Home already associated with it or not, per the images above and below.

upper part of the new Linden Homes Store main page, as seen by someone who does not have a qualifying account type / is not logged into the the Second Life web properties.

The What Next? section of pages displayed for qualifying accounts has some curiosities within it which raised my eyebrows:

  • The “Your home’s content pack” links to third -party purchasable add-ons for “2019+” Linden Homes. Whilst these are a handy resource, they actually have bugger all to do with the Content Packs actually supplied with the various themes – so why name the link thus? It’s unnecessarily confusing for those interested in seeing the different selections of items supplied with the various Linden Home themes.
  • Why on Earth utilise a video from 2010 which has nothing to say about the far more recent Linden Homes themes, which are liable to be of the most interest to recently upgraded account holders? Could not a more up-to-date video have been produced prior to the launch? If nothing else, a video that properly encompasses  all of the Linden Homes products also lends itself to acting as a promotional tool aimed at anyone accessing the Store, regardless of their account type.
  • Why on Earth is “Choose a different home” so called? It’s a link to the SL wiki page serving to introduce and describe “2019+” Linden Homes – so why not call it “Introducing Linden Homes” or something? As it is, the title suggests that by clicking it, the user will be magically whisked to where they can swap their existing home without the need to scroll further.
A closer look at the What Next? section of the Linden homes Store, as displayed to qualifying account holders with the niggling links (your home’s contents pack, Video tutorial and Choose a different home).

Beneath the What Next? / Amenities section of the page, is the main store listing. This comprises information panels for all Linden Homes, 2019+ and 2010., with panels listing slightly different information:

  • 2010 Linden Homes only provide a photograph of the house type, the name of its theme (e.g. “Tahoe” or “Meadowbrook”), and the parcel size.
  • “2019+” Linden Homes are listed by theme name (e.g. Ranch, Log House, Silt House, etc.), provide a photograph of one of the styles from the theme, number of layouts (styles) within the theme, location and parcel size.

This listing is periodically updated to reflect the current status of all Linden Homes: available themes / types are listed firt in the order Premium Plus Homes then Premium 2019+ Homes then Premium 2010 / 51w sq m parcel homes. And themes or types currently unavailable are then listed in the same order and labelled NOT AVAILABLE.

For those on non-eligible (for Linden Homes) accounts / who are not logged-in to the SL web properties, the Store will go on to display additional useful information on Linden Homes below the index list.

House Panels / Information

Clicking on a specific house / theme in the Store’s index list will refresh the page and display expanded information on the selected house / theme that the top, with the more recent Linden Home themes having more information available than the 2010 Homes, per the images below. The listing of homes will then continue below this expanded panel.

An information panel within the Linden Home Store for one of “2010” styles of Linden Home. Note the information on the left.

That the “2019+” homes have more information associated with them is not surprising, simply because they have more to offer. however, it did again give rise to some niggles:

  • The text “Includes X layout versions to choose from” (where X is a number) is followed by a link called Learn More. This gives the impression that clicking the link will display further information directly related to the theme (such as what the layouts are). Instead, it takes the user out of the Land Store and to the 2019 Linden Homes wiki page.
    • While this does contain some information related to the various themes, it’s hardly more informative that the information displayed within the Store and totally disrupts what has thus far been a relatively contained, seamless experience.
    • Given the effort put into the Store, it’s a shame time wasn’t taken towards building more detailed pages (with images) for the themes ahead of any launch.
  • Similarly, the text “Customise the colours of this home’s surfaces” is perhaps mis-labelled, and would be better called “About the Linden Homes Controller”, given it links to the section of the SL wiki page devoted to all of the Controller’s options, not just decorating.
An information panel within the Linden Home Store for one of “2019+” themes of Linden Home. Note the expanded information on the left, and the critquies of it noted in the above bullet points.

Some have also commented that listing the “2019+” Linden Homes within the Store in terms of their collective theme (e.g. Houseboat) rather than style (e.g. Windlass, Barnacle, Jolly Roger, etc.), and doing the reverse for the “2010” Homes, listing them by style (e.g. Aspen, Birch Cedar) rather than collective theme (e.g. Tahoe) is further confusing.

However, while I can understand thinking this way, I’d actually point out that it does in fact make sense: all “2019+” Lindon Home styles within a given are available through a rezzing system on the parcel, allowing the user to swap between them whenever they wish. However, this is not the case with the “2010” homes; regardless of the over-arching theme (Tahoe, Meadowbrook, etc.)., the only way to swap from one theme to another is to physically swap homes through the Store  – ergo, listing them by style rather than trying to group them by theme does in fact make sense.

General Observations

I will confess, other than kicking the tyres of the new Linden Home Store as described above, I’ve not taken it for a drive in terms of using it to obtain a Linden Home; frankly, I’m perfectly happy with the location of my current Linden Houseboat, and I have no desire to pack-up and be randomly moved for the sake of a test. Sorry.

That said, it should be noted that whilst you can see the various types and themes of Linden Home currently available when browsing the Store, while the actual house type / theme you pick might be in-world is still down to a random selection from the available stock; you cannot puck a specific parcel in a specific region. Nor should this be expected: building a system to list all the locations of a given house type / theme when these could run into the hundreds just isn’t reasonable; thus Support ticket remains the means but which to request a specific location.

I do find several other points in the design niggling / confusing. Why, for example, are “2019+” Linden homes on 512 and 1024 sq m parcels listed as “Free with Premium Membership” when they are in fact available to both Premium and Premium Plus? Why do Basic and Plus members who might not realise have to get half-way through the Choose This Home before being told they are not eligible? Would it not be better to divert them to the account updates page on clicking the Choose button, rather than displaying angry red text when they try to Confirm Their Choice? Why wasn’t the store hooked into the Linden Homes widget in the top right of the secondlife.com dashboard for Premium / Premium Plus members from the outset (and which currently still links to the “old” Linden Homes store)?

The updates page for choosing a Linden home. It is only at this point that Basic and Plus users are informed they are ineligible for a Linden Home and need to upgrade – diverting them to the account upgrade page on chick the earlier Choose This Home button might be friendlier.

These are all small points, and to be fair, LL does have a long history of releasing not-quite-baked features and updates into the wild and then tweaking them after the fact. As such, there is the potential for all of these personal annoyances to be be address as a natural part and parcel of that work. However, the fact that there are all these little niggles and potential points of confusion does negatively impact first impressions. Which is a shame, because overall, it has to be said this new Linden Home Store is a significant and welcome improvement to to previous version.

2023 SL viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 8th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer, version 6.6.15.581961 (formerly the Inventory Extensions Viewer), promoted October 2 – NEW.
  • Release channel cohorts:
    • Maintenance V(ersatility) RC viewer, version 6.6.16.582093, October 6.
    • Maintenance W RC viewer, version 6.6.16.582075, October 5.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates

V1-style

  • Cool VL Viewer Stable branch updated to version 1.30.2.31 and Experimental branch updated to version 1.31.0.9 on October 2 – release notes.
  • Genesis Viewer updated to version 1.8.957 on October 8 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A journey through Shadowfell in Second Life

Calas Galadhon Shadowfell II, October 2023 – click any image for full size

Every year, Tymus Tenk, Truck Meredith and the Calas team bring us worlds of wonder to explore in the form of their Halloween and Christmas wonderland builds as an adjunct to Calas Galadahon Park, and each year we are gifted with regions of mystical / seasonal delight. Mixing an atmospheric setting rich in places to explore, scenes to uncover, rides to enjoy and events to attend, all knitted together by the weave of environment settings, soundscape and supporting music, these builds are always and genuinely a highlight of Second Life.

For October / Halloween 2023, the Calas team once again present Shadowfell II, a journey to a realms which although probably not modelled specifically after any element of Tolkien’s mythology, carries with it something of a sense of Middle Earth during the Second and Third Ages, mixed with hints of other franchises to offer an engaging potpourri of elements deserving of careful exploration. First presented in 2022 as The Gardens of Shadowfell, things have this year been expanded into a third region for visitors explore.

Calas Galadhon Shadowfell II, October 2023

As with all of the Calas themed builds, this is one in which it is very important visitors note at least some of the guidelines regarding a visit, all of which can be found at the landing point – with the most important perhaps being:

  • Make sure you Used Shared Environment (via World → Environment).
  • Make sure Advanced Lighting Model is active via Preferences → Graphics).
  • Enable local sounds.
  • Make sure you have particles visible.
Calas Galadhon Shadowfell II, October 2023

It also is suggested that those who can, should also enable Shadows via Preferences → Graphics. This is worthwhile if you can – and with the roll-out of the performance improvements within the viewer, this should be easier than it might have once been for a fair number of Second Life users – and I’d at least recommend it for photography.

Those familiar with the Calas Halloween builds will know that there are two primary means of exploration – on foot, following the paths winding through the regions; and via tour boat (available a short walk from the landing point). I strongly recommend you take the time to use both; the paths and trails offer the most comprehensive way through Shadowfell – including to the teleport portals which are a vital part of the complete experience, but which are beyond the reach of the boats (for obvious reasons); just be sure to allow around 50 minutes for the boat ride.

Calas Galadhon Shadowfell II, October 2023

I would also suggest, perhaps, that when exploring on foot, the accompanying music track is turned off during a first visit so that the ambient sounds can be fully appreciated. Instead, turn the music on for the boat tour (and for subsequent visits). Finally, and as per the guidelines at the landing point, keep an eye out for the eye-in-hand tapestries along the routes – they offer teleport opportunities to additional sit points and locations that you might otherwise miss.

Shadowfell really isn’t so much a single place, but more a realm of multiples environments, all interlinked by the paths and trails as they wend their way through it. There is the forest, with its twists of Tolkien’s Mirkwood, and the caverns dark and old (and on the ground and in the air); places where spiders wait to trap the unwary and even more unearthly creatures have come to call “home” (and where I again found myself wishing that music streams could be defined by altitude as Jerry Goldsmith’s theme for a 1979 Ridley Scott film remains highly suitable for the caverns in the sky!

Calas Galadhon Shadowfell II, October 2023

Then there are the ruins where the cold eyes of battle-ready orcs keep watch, or which mark the place where a kingdom of men (or elves) has fallen. There’s also the caves cut by the aeons-long passages of water, lit by the glimmerings of crystals and otherworldly plants as the water leads inexorably to swamps as beautiful as they are mysterious.

Throughout it all creatures of many places and world watch or roam. Some are clearly hostile; others perhaps content more with the watching. Some might even look friendly and welcoming (although with one, I’m always reminded of a comment by the legendary Robin Williams: “Mickey Mouse to a three-year-old is a six foot RAT!” – so perhaps some of the funnier-looking characters here aren’t as innocent as they might appear!).

Calas Galadhon Shadowfell II, October 2023

Given this is an expansion of 2022’s Shadowfell, there is much which is likely to look and feel too familiar to those who visited in 202. However, looks really can be deceptive, and there are many new and subtle touches which bring a fresh sense of discovery and exploration. This is obviously very much true of the additional region, a place which extends the swamplands into something darker and more chilling and in which ruins mindful of both adventures in the depths of the forests of the Far East and also of places like Moria, hewn from living rock and long deserted by those who created it.

Here fires burn from high stone ledges, perhaps awaiting visitors such as yourself – or perhaps indicating those who lit them heard your approach and even now lie in wait should you stray from the path. Then there are the statues and figures: a hint of Sauron (or perhaps the Witch-King of Angmar) here, a hint of Herne the Hunter there; whilst all across the regions are hints of and suggestions of all walks of fantasy and horror.

The Shadowfell II calendar of events

As always with Shadowfell and Calas special events, entertainment is also provided throughout the time the realm is available to visit; check out the schedule below for dates and times of performances at The Pavilion.  But above all else – do visit and enjoy; Calas events like this are not to be missed.

SLurl Details

Space Sunday: Psyche and an eclipse

An artist’s impression of the Psyche mission spacecraft observing and mapping the asteroid 16 Psyche. Credit: NASA

Asteroids have been something of a focus for Space Sunday of late, and they’re going to be again this week. Or at least, one is: 16 Psyche, as this is the target for a NASA mission which, if all goes according to plan, will launch from Kennedy Space Centre on October 12th, 2023.

16 Psyche was discovered by the Italian astronomer Annibale de Gasparis on 17th March 1852, and is named for the ancient Greek goddess of the soul. It has a shape consistent with that of a Jacobi ellipsoid, and measures some 278 km x 238 km x 171 km as it orbits the Sun between Mars and Jupiter once every 4.9 years at an average distance of 437 million km (2.92 AU). It is also the 16th minor planet to be found in the solar system by order of discovery (hence the 16 in its name).

What 16 Psyche might look like. Credit NASA

But what makes 16 Psyche a subject for detailed study is the fact that it is the largest and most massive M-class asteroid – a class of asteroids which appear to contain higher concentrations of metal phases (e.g. iron-nickel) than others within the asteroid belt – yet discovered in the solar system. So massive in fact, that it was long theorised that it was the exposed core of a protoplanet.  These are bodies thought to have been created during the early history of the solar system from the collision and coalescing of planetismals, and which may have gone on to play a role in the formation of the inner planets of the solar system (in fact, for a time in the early 20th century, the coalescing of planetismals into protoplanets and protoplanets into planets was thought to be the process by which all planets were created, an idea long since proven incorrect; planetary formation is far more complex than things bumping into one another and gluing themselves together).

Thus, it is also possible that whilst a protoplanet, 16 Psyche evolved along lines which had nothing to do with planetary formation; thus, studying it might either help in our understanding of planetary formation and / or enable us to more fully understand the unique processes at work within these tiny (in terms to their relationship with planets) bodies, and the mechanisms which ultimate gave rise to their form and nature. Most intriguingly, a mission to 16 Psyche might even point to a different story as to how objects in the solar system formed.

What we do know about 16 Psyche’s surface details, based on observations via the European Southern Observatory’s Very Large Telescope in the Atacama Desert, Chile. Credit: ESO

Hence the upcoming NASA mission and spacecraft which bear the asteroid’s name. First proposed in February 2015 by Arizona State University, the idea was awarded a US $13 million grant under the agency’s ongoing Discovery Programme to allow the basic concept to be fully evaluated and the initial design for the spacecraft determined. As a result of this, the mission was officially adopted into the Discovery Programme at the start of 2017 with a budget capped at $1 billion.

At that time, the mission was targeting a later 2023 launch date; but such was the confidence in the vehicle’s development cycle that this was revised to a July 2022 launch opportunity. This would allow for a much faster mission, drastically reducing the transit time to 16 Psyche, allowing the spacecraft to reach it in 2026, rather than 2029 as would be the case with a 2023 launch. Unfortunately, COVID-19 intervened to delay the construction and testing of the spacecraft, forcing NASA to push the launch date back to October 5th, 2023. Then in September 2023, this was delayed a further week to allow time for adjustments made to the operational parameters for the spacecraft’s cold gas thrusters (used to orient the craft when manoeuvring) to be properly checked and verified.

Psyche (as in the spacecraft) will commence its journey atop a SpaceX Falcon Heavy rocket due to lift off from Pad 39A, Kennedy Space Centre, Florida at 14:16 UTC on October 12th. Once the craft has separated from the Falcon Heavy’s upper stage, it will deploy its massive solar arrays – a span totalling 25 metres and 7.3 metres across at its widest. Capable of generating 21 kilowatts of electricity whilst in the vicinity of Earth (which will decrease over distance to between 2.3-2.4 kilowatts when the spacecraft is orbiting 16 Psyche), these panels will not only provide electrical power to Psyche’s instruments, but will also power the vehicle’s primary propulsion system.

A US SPT-140 Hall-effect thruster being tested at NASA’s Jet Propulsion Laboratory. Credit: NASA/Caltech

This comes in the form of four Hall-effect SPT-140 thrusters which will be used individually rather than collectively during the cruise stages of the mission, to both propel the spacecraft to its destination and slow it for orbital insertion around 16 Psyche. Each thruster uses some of the electricity generated by the solar panels to generate an electromagnetic field, which is in turn used to direct and accelerate a stream of inert xenon gas ions, expelling it as an exhaust mass to propel the craft.

The force of this exhaust is not huge – it’s about equal to that felt when holding an AA battery on the palm of the hand – but the key thing is, it can do so for weeks, and with a tiny amount of fuel, allowing for a constant acceleration, reducing the transit time to the asteroid compared to conventional meaning of transit (i.e. using momentum imparted by the launch vehicle coupled with multiple planetary flybys) and at a fraction of the propellent load (1 tonne or 10%)  that would be required if conventional chemical motors were to be used.

Even so, the journey to 16 Psyche will still the 2.6 tonne spacecraft take 5 years 10 months. The first part will be a 2-year, 7-month outward spiral around the Sun so the spacecraft can perform a flyby of Mars in May 2026. This will allow it to both accelerate and swing itself onto a trajectory which crosses that of 16 Psyche in 2029, allowing the vehicle to slow itself into an initial orbit around the asteroid in August of that year.

During the initial part of the outward cruise, the spacecraft will be used to demonstration a potential new deep space communications technology – DSOC (“dee-sock”), the Deep Space Optical Communications system. This is a laser-based system which, if it works as planned, will increase communications performance and efficiency between Earth and a spacecraft in deep space by between 10 and 100 times, simply because of the removal of signal attenuation compared to radio signals and the greater bandwidth / throughput rates lasers can provide. DSOC will initially be tested through the first 12 months of the mission and, subject to results, the demonstration may be extended into the second year of the vehicle’s cruise phase, allowing the capability to be tested over distances of up to 2.5 AU.

On arrival at 16 Psyche, the spacecraft will enter the first of five orbital regimes (one if which it will use twice) in order to thoroughly map and study the asteroid. In particular, these will attempt to probe any magnetic field the asteroid might have (the presence of such a field would greatly lend itself to the idea the asteroid is in fact the core or partial core of a protoplanet). They will also enable the craft to completely map the surface of 16 Psyche and determine its surface composition and properties.

Orbit Duration Inclination Period Duration Mission
A 92 days 90º 32.8 hours 700 km Magnetic field characterization and preliminary mapping
B(1) 92 days 90º 11.6 hours 303 km Topography and magnetic field characterization
D 100 days 160º 3.6 hours 75 km Determining the chemical composition of the surface
C 100 days 90º 7.2 hours 190 km Gravity investigations and Magnetic field observations
B(2) 100 days 90º 11.6 hours 303 km Topography and magnetic field characterization
Psyche orbital operations at 16 Psyche, 2029-2031. Credit: NASA

Given the nature of the spacecraft and allowing for its overall condition towards the end of the primary mission, it is possible that the Psyche mission could be extended beyond this initial 21-month period.

The launch of the Psyche mission will be broadcast by NASA TV, and can be watched via the link / preview below.

October 2023 Annular Eclipse

On Saturday, October 14th, 2023, nearly one billion people across the United States and the northern countries of South America will be able to watch an annular eclipse of the Sun (or at least a partial eclipse) – as the Moon crosses the Sun’s face as seen from Earth the last solar eclipse for 2023.

Annular solar eclipse seen from Chiayi in southern Taiwan on June 21st, 2020. Credit: Alberto Buzzola

An annular eclipse difference from a total eclipse in that the Sun is never completely hidden by the Moon. In the case of October 14th, this will be because  the Moon will be 4.5 days past apogee (the point where it is  farthest from Earth, and so the tip of its umbral shadow cone misses Earth by around 19,200 kilometres, so the disk of the Moon will appear too small to completely cover the Sun; around 48% of the Sun’s diameter remains visible all around the Moon’s disk, creating what can sometime be a spectacular “ring of fire”.

Those able to see an annular eclipse in the United States are located along a line commencing in Oregon and passing directly through Nevada, Utah, New Mexico  and Texas whilst touch the northeast of California and Arizona and the southwest of Colorado. In South America, the line of the eclipse passes through Mexico Nicaragua, Columbia and northernmost Brazil and touches on Costa Rica, Panama and Venezuela. Further afield, people will see a partial eclipse.

Track and times of the October 2023 annular eclipse across the United States (track across South America shown inset). Credit: NASA Scientific Visualization Studio

However, for those wishing to track the event, NASA’s 2023 Eclipse Explorer offers an interactive map detailing when and where the eclipse will be visible, including the path and duration of annularity (the areas from which the ‘ring of fire’ can be seen), allowing users to dive into the eclipse viewing experience like never before. Both the Time And Date and Virtual Telescope will be livestreaming the eclipse around the globe, as will Slooh via their You Tube Channel.

Of course, if you live along the line of the eclipse, you can always view it live. If you opt to do so (assuming the whether is clear), then remember: never look directly at the Sun either and especially through a telescope or binoculars or camera – don’t even use ordinary sunglasses. To view the eclipse safely you must use solar filters at all times on any optical equipment you are using to observe the Sun and / or wear solar eclipse glasses, regardless of whether your location will experience a partial solar eclipse or an annular solar eclipse. Serious eye damage and even blindness can result if you do not otherwise.

Also, don’t expect things to go really dark in the manner of a total eclipse or to be able to witness the Sun’s corona: that ring of the Sun’s disk peeping around the Moon may be small, but it is still bright enough to prevent that. But it will still be a spectacular event to see, and enthusiasts will go to whatever section of the eclipse track is most easily accessible for them in order to witness it.

Seanchai Library: The Bradbury Project in Second Life

Seanchai Library 2023

Ray Bradbury (August 22, 1920 – June 5, 2012) is perhaps best known as a science-fiction and futurist/speculative fiction author responsible for titles such as  Fahrenheit 451 (a book perhaps of special relevance currently), and his short-story collections The Martian Chronicles, and The Illustrated Man. However, he cast his writing net far wider, dipping into coming-of-age stories, screenplays, television scripts, poetry and both fantasy and dark fantasy. In the latter categories we have (the semi-autobiographical) Something Wicked This Way Comes, and The Halloween Tree.

It is this last story in particular, together with Bradbury’s creation of Green Town which form the latest chapter in immersive, event-driven projects developed and staged by Seanchai Library entitled, appropriately enough, The Bradbury Project.

The Halloween Tree

Running through until November 16th, with activities commencing on Monday, October 10th and running through until October 30th, The Bradbury Project will feature readings of The Halloween Tree by Seanchai staff and their friends together with entertainment provided by eClipse Club & Resort, and additional self-guided activities available for anyone who visits through until the project closes on November 16th, 2023.

Th Halloween Tree is the story of eight boys as they attempt to rescue their friend on Halloween night. Under the guidance of the mysterious Carapace Clavicle Moundshroud, they travel through time and space, learning about different cultures, and the role that the fear of death, ghosts, and hauntings has played in shaping civilisations down the ages, and which has contributed to much that is encompassed in modern-day Halloween activities.

The Project take place across two levels within the Seanchai Library home parcel, and for the best enjoyment, visitors to the Project should make sure their viewer is set to Use Shared Environment (World menu → Environment). Also, anyone visiting who isn’t already a member of either the Caledonian Studios or the Quantum Products SL experiences should join them when a dialogue to do so is displayed, as they will allow for a more seamless experience whilst exploring the Project’s locations.

The two levels for the event present interpretations of Bradbury’s Green Town and elements from The Halloween Tree, with both levels the focus of the Project’s events and activities.

The first of these – reached via the teleport portal close to the Library’s main landing point – is a corner of the outskirts of Green Town. Based on his birthplace of Waukegan, Illinois, Green Town was a fictional construct Bradbury used to juxtapose the comforting familiarity of Small Town America with the mysterious (and sometimes dark) events within several of his novels – including The Halloween Tree.

Two further portals with the Green Town setting provide access to the Project’s second level. This contains settings such as the home of Carapace Clavicle Moundshroud, esq., a good portion of the ravine just outside of Green Town, and the Halloween Tree itself. Of the two teleport portals connecting to this level, I recommend making your way to the the one within the first part of the Ravine on the edge of Green Town and using that when exploring.

Bradbury Project Activities and Events

Activities

  • “Where’s Mr. Lurky?” – Explore The Bradbury Project – everywhere from the main landing in Town, to the Kite Barn and The Halloween Tree. Look for the funny little black guy with the grinning purple face as you explore, and keep count! Full details for this hunt are available within The Bradbury Project locations.
  • Nosferatu on TV in the Halloween Open House – Town Level.
  • The Play Park in Green Town.
  • The Interactive Bradbury Library at Moundshroud’s House.
The Bradbury Project: Green Town

Readings and Entertainment

  • Readings of The Halloween Tree as follows:
    • 19:00 SLT every Tuesday of the event (October 10th, 17th and 24th), featuring Shandon Loring, Faerie Maven-Pralou, and Kayden O’Connell.
    • 13:30 SLT every Sunday of the event (October 15th, 22nd and 29th), featuring David Abbot, Gloriana Maertens, and Caledonia Skytower.
  • Music entertainment (via folk from eClipse Club & Resort) will be offered on the following dates (all times SLT):
    • 19:00-21:00 Friday, October 20th: DJ Momma Hoi.
    • 19:00-21:00 Saturday, October 21st: DJ Iniry Vaher.
    • 19:00-21:00 Sunday, October 22nd: DJ Caledonia Skytower.
    • 21:00-23:00 Thursday, October 26th: DJ Tiger Pawz.
    • 21:00-23:00 Monday, October 30th: DJ JAdmiral Maelstrom.

In addition, other Seanchai Library events may take place at the Project, including additional readings of Bradbury’s work, so keep an eye on the Seanchai Library website.

The Bradbury Project: The Halloween Tree

The Bradbury Project has been built by Dagmar Kohime, Gloriana Maertens, Stevie Basevi-Morane and Caledonia Skytower. All tips received by the Project will be donated to Reading is Fundamental.

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