
The following notes were taken from the Tuesday, October 24th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript.
Server Deployments
- No deployments for the week. However, all simhosts (SLS Main and RC) will be restarted.
Upcoming Deployments
- The “fall Colours” simulator update is being held back due to a blocking bug which causes the viewer to hang. This requires both a viewer fix and an simulator fix, both of which are in progress. Despite the delay, the hope is to have this release to RC status before US Thanksgiving and grid-wide after Thanksgiving.
- The simulator-side code for game controller support is also within the “Fall Colours” simulator update.
- code will also be presented in initial work on updates to the SL damage system – specifically making damage a property of the object (e.g. a bullet), rather than being a script property (see the previous SUG meeting notes and this forum thread discussion) will now hopefully be available for testing on Aditi in week #42 and are being lined-up with the upcoming “Fall Colours” simulator update.
- The rez_object_fail update planned for the upcoming “Fall Colours” simulator update is likely to slip back to a later simulator release.
- The ability to turn an avatar invisible when they are sitting is being targeted for a simulator release following “Fall Colours”. This will help address issues such as allowing avatars to sit on small vehicles without them having to be deformed and folded up inside them to fit. This may additionally encompass the likes of feature requests BUG-232678 and/or BUG-233175.
Viewer Updates
No updates to viewers for the start of the week, leaving the official viewer pipelines as:
- Release viewer, version 6.6.15.581961, promoted October 2 (formerly the Inventory Extensions Viewer).
- Release channel cohorts:
- Maintenance V(ersatility) RC viewer, version 6.6.16.582093, October 6.
- Maintenance W RC viewer, version 6.6.16.582075, October 5.
- glTF / PBR Materials viewer, version 7.0.0.581684, September 8.
- Emoji RC viewer, version 6.6.15.581551, August 31.
- Project viewers:
- Puppetry project viewer, version 6.6.12.579958, May 11.
Games Controller Update
- The documentation for the Game Controller SL event can be found with the SL wiki.
- A projects viewer is available via Github actions, but per the above, simulator support is pending the Fall Colours RC release.
- Pending main grid availability, the simulator support is available on Aditi (the Beta grid) within the following regions: Ahern, Cloud Sandbox 3, Cloud Sandbox 4, Mesh Sandbox 2, Sandbox Wanderton, Snark, and Tyl.
- Currently, only 6 axes are supported on game controllers.
In Brief
- A further discussion on combat and games in SL, updates to llDetectedDamage. This includes feature requests BUG-234583 “Detected Damage (combat updates)” and BUG-234584 “Detected Rezzer/Parent (combat updates)” and Linden damage. This also covering projectile rezzing, health regeneration, the ability to hve a Damage event trigger, rules enforcement (e.g. via scripts / experiences), etc.
- The conversation spun out to touch other areas of interest to, but not reliant on gameplay in SL: the ability to crawl under objects, an actual crawl option within the locomotion graph, ideas such as feature request BUG-233175 “llSetAgentParams: a way to customize certain agent attributes”, whether or not the existing system for combat should be retained and enhanced or replaced – or a new system introduced with the old behaviours retained for those wishing to continue to use it.
- Much of the discussion was speculative / requests, and it took up most of the meeting.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.











