
On Tuesday, August 1st, 2023, Linden Lab officially announced the release of the first of the Senra brand of starter avatars for Second Life. The announcement came perhaps a little later than had been planned – at SL20B, Patch Linden indicated the hope was to launch them in July – and more than a year since they were initially previewed at the SL19B event in June 2022.
Of course, the release of new “starter” avatars for Second Life is nothing new; there have been several such releases over the years – some of which have been covered in these pages. However, particular excitement / interest has surrounded the Senra project, because it is the first time LL has developed a start avatar making full use of “modern” capabilities within Second Life, including the use of mesh bodies and heads, the rigging and animation capabilities presented by the extended “Bento” skeleton and capabilities such as Bakes on Mesh.
More particularly, the Senra avatars are coupled with a new approach to introducing new users to their avatars and to customising them, using a web-based process integrated into the overall New User eXperience (NUX), which commences with the sign-up process and continues through to bringing new users into Second Life via Welcome Hubs and Community Gateways.

Sadly, I’ve been unable to test this customisation process myself, so for that, I’ll have to direct you to the Second Life University video released alongside the formal announcement (and embedded at the end of this article). What I will say about it is that it is very mindful of that used with Sansar. Whether this is a result of taking lessons learned and replying them or purely coincidental, I’ve no idea; but if it is a case of the former, then I say good on LL for doing so, as the Sansar system always came across as easy-to-use.
For those who wish to try the new avatars directly, then as the official blog post notes, they can be obtained via the System Library. However, and if you have not yet done so (and while it may well be obvious to most) – do be sure to copy the folders from the Library into your inventory.
While it is possible to Add / Wear items directly from the Library, this will result in them being copied to your inventory anyway – but rather than remaining together, they’ll simply be placed in the system folder corresponding to their item type (eyes, shape, object, skin, tattoo layer…) thus scattering them throughout your inventory, rather than keeping them all nearly together.
This initial release for Senra – emphasis here because again, it is important to note that work on further avatars in the range, including anthro, are in development, as per Patch Linden’s comments at SL20B – is referenced as “Beta”; in other words, while it is officially released, feedback and lessoned learned from it will be applied to the new versions of Senra avatars as they are released.
In the meantime, this “beta” comprises two avatars: Jamie (female) and Blake (male).
In keeping with most avatar bodies and heads, they are supplied Copy / No Transfer + No Modify, and each, as supplied with this release, comprises:
- A separate body and head. Both use the standard SL avatar UV Map using the universal channels and are fully BoM. Thus, they are reasonably compatible with most skin, tattoo and clothing layers.
- A total of six shapes, skins (from bleached to really dark) and nail layers, eight eye colours and nine hair styles (a mix of hair objects and tattoo hairbases).
- An identical range of clothing (tops, bottoms, skirts, etc.) for each avatar, sized to suit their basic shapes & with alpha layers for the fuller body forms.
- Note that free additional colours of some clothing can be found at the kiosks within the SL Welcome Hubs (at the Avatar area inside the Second Life Academy).
- A basic, HUD-style animation system with single-click stop / start capability.

I don’t want to go overboard in discussing these avatars in detail; we’ll all form our own opinions on them over time – and there are others far better qualified to dig down into them than I. As such what I have to say here is somewhat subjective and intentionally limited.
The splitting of the avatars between head and body – given they were originally described as “all-in-one” back around the time of SL19B – is a good move. It allows those transitioning from these avatars to third-party options to split the expense (and learning curve) in doing so over an extended period (e.g. purchase a body first, get used to using it + its HUD, then later decide on a head), rather than having to do everything at once.
Whilst six shapes are provided, these actually split between three body sizes (which for ease of reference, I’ll call “thin”, “medium” and “broad”), and two facial feature shapes (again for ease of reference: “thinner” and “fuller”) to provide two broad sets of appearances: the “thinner” face with each of the three body sizes (shapes 1 through 3), and the “fuller” face with the three body sizes (shapes 4 through 6).

Some have critiqued the avatars – notably the female – for not supporting heeled shoes. While Patch has indicated this may be added as an option in the future, not doing so actually makes sense in the context of new starters: have to reference a HUD system and find the option to angle the foot for a specific hell height isn’t entirely intuitive when the aim is to keep things as simple as possible.
For me, the weakness visual part of these avatars les with the skins, which lack a degree of depth and – for Jamie at least – could have been much improved by the simple application of decent makeup in the texture, as demonstrated in the image above, which uses one of the older starter avatar skins suppled by LL (“Monique”).
Again, I can understand LL wanting to minimise items they provide so as to keep the door as open as possible for third-party content creators to join the Senra ecosystem; but surely something a little more attractive could have been provided for new users when it comes to Jamie; something which lets them feel there avatar is at least reasonably attractive when compared to others. As it is, the blandness of the Jamie skins could leave those using it like they must immediately start spend, spend, spending to “get up to par” with others – or (as bad) feel their avatar is inadequate.

My other niggle is with the animation system; I cannot fathom why LL felt a need to change a term that has been in use for almost as long as SL has been around (Animation Override). True, “Animation Controller is a more accurate term, but it still runs contrary to accepted terminology and could led to some confusion for new users – which Senra is supposed to minimise. Also, could not the animations be a little smoother or more natural?
With regards to third-party creators entering the Senra eco-system, applications for the Senra SDK, intended to allow them to obtain the SDK and do so opened a little ahead of the formal release of the avatars via a forum thread announcement.
This has prompted a lot of feedback related to the design and construction of these avatars which I’m far from technically competent to comment on. However, my own rough-and-ready comparisons using the Improve Graphics Speed floater – whilst not totally ideal in making such comparisons – suggest that overall, these avatars are not that bad when compared to other systems in terms of their overall load, even if they are perhaps not the most efficiently made.

The thread on the license agreement has also led to a degree of discussion on the extent of the requirement laid out in the agreement and its associated documents. I don’t want to drag this article out further by diving into things here, but I would say that some of the concerns raised (e.g. LL not allowing content for other head / body ecosystems) is born of a misunderstanding of Senra’s function (the system is for those new to SL and intended to offer a simplified road into avatar customisation – and providing multiple items for multiple bodies or heads could confuse new users), and a degree of over-wrought mistrust of LL born of a misapprehension around legal terms. However, for details, I’ll leave it you to to follow the thread and draw your own conclusions.
Conclusion
As with all avatar systems, Senra has its positives and negatives. What these are seen as will largely be a matter of personal experience and subjective analysis by most – as is the case with some of my comments here. As such, I’ll just close with a handful more of personal observations:
- Are the Senra avatars an improvement on the “classic” ranges of starter avatars – absolutely.
- Could the possibly be better? Well, most likely, yes. The devil is in the details, and I do feel this skimp on the most important detail – the skins.
- Would I personally use one? No. But that’s because I have two bodies and four heads to play with on my main account and two heads and a body on my alt account, and they are more than enough.
- Would I suggest friends still firmly glued to the the system avatar give Senra a go and see what they can make of them, mix and matching with items already in their inventory? Absolutely.
Jamie and Blake out of the box do look a bit glum 🙂
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Indeed. It’s a shame. LL / LDPW clearly have a decent library of skins for the existing starter avies. Why not, over the 2.5+ years of Senra development take some of those skins and massage them to better fit the Senra UV Map – or spend the time building a set of comparable skins that give this avatars a sense pf character out of the box?
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I’m not sure what you mean by the clothing being “not rigged.” It absolutely is. You do see a bit of underlying avatar body in some poses if you’re not wearing the alpha, but that’s because they’re fitted fairly tightly. It’s not significantly worse than the state-of-the-art clothing for commercial bodies. In fact, it’s better than some of them. To be blunt, some of the current clothing makers use auto-alpha as a crutch.
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My bad. Not sure why by the admittedly brief test I did with one of the dresses seemed to show it failing to respond to sliders. Just rechecked as a result of your note and found it is responding as expected. So put it down to a brain far ton my part. Article corrected.
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The AO (Animation Controller) is a bit silly with model style rest poses for the female. Does any real person pose like that in RL (unless they are making a picture for Instagram) 🙂
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Yeah… I decided not to go into depth on the Controller animations as I simply do not like them, period. So much so that as well as using the skin from the Monique starter avatar to get Jamie looking somewhat decent (per the comments in the article) I also ditched the “Animation Controller” in favour of the wearable one supplied with the “older” starter avatars. Again, the animations transitions are a little lumpy (as with the newer controller), but the poses are a lot more “natural” by comparison.
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When I heard last year that they’d be “unibody” it felt to me like that defeated the whole point. I’m glad to hear they’ve separated Head & Body. This means the starters have upgrade paths if you want them. I found the previous generation of starters to look good (better than these out of the box, I think). The problem was that if you wanted to go beyond starter you kinda had to chuck everything and start from scratch. So, I’m thrilled about this compatibility.
As Ai Austin notes, they pix of the new starters do look glum. Seems like a poor choice. Still, if you can buy some BOM skin you like and put it on your starter head & body without having to buy new parts, that seems like a great benefit for new users. Fully outfitting an avatar from scratch is a big project even if you’re committed to SL. If you’re just checking SL out, it’s beyond what I think a new user would want to invest in time or money. So, all-in-all seems like a net win. Even if out of the box the new starters look glum/worse than the previous starters.
Thanks for all the info!! 🙂
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just starting to explore jamie now – first learning copy from libary folder to my folder (but you mentioned that ^ ^), second learning not everything copies have to double check sub folder, third learning jamie has 402 items and blake 400 so as usual female avatars have WAY more dress op… erm oh wait… they’re essentially the same… ANYway, on to explore further and thank you as always for timely posting!
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The new Senra avatars are still horrible-looking.
After 20 years, you would think they would get things right, at least on the avatars.
I will give Linden at least one out of five stars for effort.
Why have they not contacted some of the better mesh creators in Second Life for help? I would think the high-end body, head, and skin creators would have jumped at the chance to leave another permanent mark of the fantastic work they do in Second Life with input or even the creation of a starter female and male avatar. At least Linden could have placed more effort into an avatar with a closer look at proper human anatomy, not some skinny, hunched-back, long arm, large hand, gangly-looking avatar. Even with better skin, they are quite ill-looking. Linden could have done a little bit of research and found the open-source Ruth and Roth 2.0 and 2.4 modified Ruth projects that have been around for years. The new Second Life male beachgoer-looking avatar reminds me of Shaggy from Scooby-Doo, later called Norville “Shaggy” Rogers. This was just a bit of trivia for you. At least the two-dimensional (2D) character looked better.
Many have brought the Ruth and Roth project into Second Life, and it has been a major upgrade over any of the starter avatars that Linden has offered. You can find these in the Second Life Marketplace for free or for the cost of one linden. The Ruth and Roth bodies are quite close to the two top mesh body creations in SL. The heads of this project are not perfect; they are usable, but you can see that these creators have put great effort into this open-source project. This is an old project that is still widely used for avatars.
I am guessing that the lab thinks that the new people joining may not know the difference between what a well-made avatar should look like. If this is the case, then why have this attitude towards the new user when offering something claimed to be new and exciting to lure someone in? If you are going to do that, then put the effort into making something new and exciting, something to get people talking. not rehashing old-school Second Life avatars.
Just imagine this scenario. Hey, I just joined a virtual world called Second Life, and you should see the cool and beautiful avatar selections you get when you join; they even have arms and legs. You need to join and check it out.
I just joined Second Life, and my avatar looks quite shabby. I do not have Lindens to buy a well-made mesh avatar body, head, and skin. I have to go around for months looking like I did not put effort into my avatar.
As it stands, this is the sad and consistent (virtual) reality of Second Life for the new users after joining when Linden could have offered better.
Another thought: As Dr. Evil placates his pinky to the corner of his mouth, “Mmm, money and profits.” Create a poorly designed avatar, and then hopefully the new users will eventually buy a new mesh body, head, and skin. This may not be the case, but give the new user a well-made avatar, and many would still upgrade and spend the money so they do not look like clones walking around in Second Life.
By the way, you may have noticed I called Second Life a virtual world, not a game. This is another thing that has bugged me for almost 20 years. Where are the points and the prizes? I have never seen them. Sorry, I digress.
If you are considering the new choices of avatars you receive now when joining, these are in no way, shape, or form prizes (pun intended), and Linden has again lost points on this effort.
As a content creator, I will speak for myself and, well, maybe some others. We invest countless amounts of our free time and effort into making Second Life a beautiful place to explore and enjoy, and time and again we get insulted by the lackluster work of the Lab with something they had 20 years to properly design and perfect.
The new people that join are not that foolish and catch on quite fast; eventually, many just shake their avatar heads in disgust and do not log in anymore or just leave Second Life altogether. How about this thought? From the very start, besides the beautiful lands that Second Life has to offer, make avatars that shock them due to the detail that would complement these beautiful lands and not deter them from a first bad impression.
Another Sansar, sorry… Senra mess.
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The old Twitter, and Facebook censorship.
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I’m not sure if this is a reference to the delay in publishing your lengthy comment on the Senra avatars or not – but the delay was the result of the length of the post causing Askismet to push the post to spam & it took a while for me to get to it and clear it.
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