A Viper Heaven in Second Life

Viper Heaven, July 2023 – click any image to view on Flickr

Cube Republic (of landscaping fame) poked me recently concerning Viper Heaven, a skyborne installation built by Markarius Viper high over one of the regions of Viper Estate, which Markarius runs along with JimSqu Sunbelter. An artist, builder and regions designer, Markarius’s name is not new to me, although I had to go all the way back to 2016 to find the last design I’d blogged about in which he played a role in designing (Osprey Ridge, which he designed with Flo (SweetFloXO), a place now gone from SL and the region repurposed as a marina). Given this and – most importantly – Cube’s recommendation – I stepped on the pad, figuratively speaking and ordered “energise.”

And am I ever glad I did; Viper Heaven is one of the most visually engaging, photogenic, imaginative, potentially romantic and mysterious designs it has been my pleasure to visit. Built high over a Full region utilising the Land Capacity bonus, Viper Heaven seamlessly brings together elements of fantasy, mythology, ancient civilisations, art, lighting, and a light smattering of religious iconography in a genuinely captivating setting which is an utterly Must See destination.

However, before getting into specifics – no easy task in itself, given the visual richness of the setting – there are a number of points worth keeping in mind ahead of any visit. The first is that everything within the setting has been carefully orchestrated – including the environment settings. It’s therefore vital it ensure your viewer is set to Use Shared Environment (World → Environment menu) prior to visiting. Alongside of this is the fact that Viper Heaven uses a localised Experience to handle seamless transitioning between the different environment settings as visitors move between locations and levels. This Experience also allows for automated teleports when the setting’s various portals are encountered, therefore, it is essential you join the Experience when the pop-up dialogue is displayed by your viewer.

Finally, and while Shadows do not need to be enabled during a visit (in fact, because of the surrounding shell of the “sky”, I would suggest leaving shadows off, even if you do normally explore with them enabled), due to the use of projectors, it is vital you make sure Advanced Lighting Model is enabled in your viewer (Preferences → Graphics → check Advanced Lighting Model if not already checked – and am I ever glad the occasions when I’ll have to give that reminder will start to draw to a close in the future!).

Viper Heaven, July 2023

To describe Viper Heaven is something of an exercise in futility; the simple truth is that this is a genuinely rich and immersive setting folding so much into it, and to appreciate it properly, it has to be seen first-hand. That said, and just to whet appetites, visitors will, within the three primary levels of of installation, find touches of ancient Egyptian and Grecian religion and mythology. For example Isis, Anubis, Bastet and Sobek occupy a setting that might easily suggest a location on the banks of the Nile at Thebes or perhaps Memphis; elsewhere, there is a ruined temple of an Oracle – still visited, it would seem, given the fresh fruits laid out before her statue in the hope of receiving divination by those leaving the gifts. Then, perhaps most noticeable of all – there are the three mighty Titans holding aloft the upper level, as if in honour of Atlas as he held aloft the celestial spheres, whilst  Ganesha / Ganesh sits on a stone plaza, offering another touch of religious mythology.

And that’s just to start; also awaiting discovery are touches of Elven and Fae fantasy – particularly in the form of plants and structure by the Master Elf himself, Elicio Ember, whilst one corner of the setting carries a strong hint of Fritz Lang, another carries a Lovecraftian air, and still another a suggestion that dwarfish tools have been at work in hidden caverns. As all this is just for openers. From the landing point on the uppermost level paths wind around the main island as it is held aloft by the Titans, bridges reaching out to islands floating close to hand, stairs rising to different levels and exotic plants floating among the trees to cast a further air of alien fantasy into the mix.

Viper Heaven, July 2023

As mentioned, portals link the various levels, and these take various forms. Some are animated and rather indicative of their purpose. Others many appear as doors partially opened or tight shut. Still others might appear to be just a blank face of rock or wood into which the path seems to collide. No clue is given as to where they might lie or where they might lead – so if you want to discover all of Viper Heaven’s myriad secrets and appreciate its beauty and design to the fullest – walk is the order of the day!

Nor is Viper Heaven alone within the estate; also awaiting discovery is Viper Hell, as well are several other public locations. These are separate to Viper Heaven – giving me an excuse for return visits in the future! – but Markarius has developed a HUD to help people get around, which will hopefully soon be generally available at landing points, etc. But in the meantime, if you do pay a visit and catch Markarius on radar or in person, he’ll be happy to provide you with a copy of the HUD on request.

And all that said, I’ll leave you with my impressions of the setting on video – the first I’ve been able to produce of any reasonable length in a good few years thanks to ne hardware. I’m not sure how many videos I’ll produce going forward (I have some outstanding obligations to fulfil now I have everything sorted once more!), but frankly, Viper Heaven was simply too beautiful not to attempt to film it.

My thanks to Cube for the pointer, and to Markarius for taking the time to chat with me.

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