Invisible Cities: The Future in the Present Overflows in Second Life

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

Friday, May 26th saw the opening of Invisible Cities: the Future in the Present Overflows at the Artsville Galleries and Community, operated and curated by Frank Atisso. The work of Debora Kaz, the exhibition is a further instalment of her Invisible Cities series, which I first encountered in August 2022 when  Dido Haas hosted Invisible Cities: Fighting Women at her Nitroglobus Roof Gallery (and which is reviewed here).

With Invisible Cities: The Future in the Present Overflows, Debora once again tackles a societal issue and the lasting effect it can have on the lives of those subjected to it: violence, in all its forms, visible and invisible; physical and mental / moral.

In this exhibition, the idea is to suggest parallels between past, present and future of lived stories where violence is present since childhood. To bring out the need to talk about these stories, to heal, survive and protect. Violence as an instrument of power … brings with it disorders and dependencies, fragilities that need support, affection and respect. [This is] An exhibition to put you in a place less critical and more solidarity.

– Debora Kaz, introducing Invisible Cities: The Future in the Present Overflows

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

However, before getting into things, there are a couple of points to note up front. The first is that it should be viewed using both the local environment settings (World → Environment → Use Shared Environment) and with Advanced Lighting Model (ALM) enabled (Preferences  → Graphics → make sure Advanced Lighting Model is checked); Shadows do not need to be enabled as well, so flipping ALM on (if you usually have it disabled) should not impact viewer performance.

The second is that the installation is multi-level, the three levels linked by a teleport system. This takes the form of an atom-like structure. Right-clicking on it will sit you and display a list of numbered destination options. While it is not implied by the ordering or within the introduction, I would perhaps suggest that in starting a tour, you first use the teleport to visit the elements labelled Past 1 through Past 6. These will deliver you to the uppermost elements of the installation, representing childhood and the past. Within each is a father / daughter combination, each with what appears to be a duality of purpose. At first, they might seem to simply represent a parent / child relationship – out walking, holding hands, a loving pat on the head, the gestures of nurturing care.

But look again, particularly at the likes Past 2, Past 6 and Past 1; note the body language of the child, the way the adult’s arm grips wrist or upper arm:  these suggest something less than loving and closer to restraint, control, subjugation. Now take the hand resting on the child’s shoulder and the apparent head-pat; are these actually gentle gestures of love, or might they also be further suggestions of restraint and subjugation aimed at the child?

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows

Thus, within these six dioramas is manifested the idea of violence present in childhood, the lances extending from these bubbles to the lower levels representing the way such violence can literally spear every aspects of a life exposed to it from that point on.

Between them, the mid and lower levels of the installation offer reflections (so to speak) of the present and future of a life spent in the receipt / fear of violence, with the lower level offering a series of rooms in a house which can either be reached via the teleport system or simply explored on foot once within them.

The house and its contents is a poignant tour-de-force of a life riven by fear – rational or otherwise – resulting from the persistent pressure of both physical and mental violence. It is a metaphor for both solitary comfort a home can offer  those so afflicted – and the prison it can be become, where fears can still haunt and the world beyond the windows seem full of threats.

Within it, the images reflect the fear – the flight reaction – under which those affected by prolonged violence of deed and word find themselves almost constantly feeling; the figures reflect the confusion, the sense of self-blame and guilt they feel for allowing the violence  they suffered and the fear they are now living with and their self-perceived weakness in being unable to cope within a world which too often tells them much the same.

Artsville Galleries and Community – Debora Kaz:  Invisible Cities: the Future in the Present Overflows
The victim is trapped within a cycle of violence that is almost impossible to get out of. The mental damage, the fragility, the feelings of impotence cause paralysis, guilt and frustration. And [while] while all the help in the world might be useless, [by] letting the victim know that she can count on someone may be the only hope for life. All together we can care and protect – and most of all, love.

– Debora Kaz, introducing Invisible Cities: The Future in the Present Overflows

Invisible Cities: The Future in the Present Overflows might not be the easiest installation to grasp or feel comfortable with; but that’s the point. This is a challenge to all of us living in a world increasingly riven by attitudes, outlooks and beliefs that are increasingly polarising and driven by the need to “other” those who refused to adhere to ideals and morals that are – frankly – immoral, and to foster violence upon them in the process, that perhaps we all should endeavour to rise above such actions and reach out, love and nurture our children and those around us because they are different, and that pain, ostracization and brutality of action and word should have no place in a civilised society.

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Re-visiting Strandhavet Viking Museum in Second Life

Strandhavet Viking Museum, May 2023

In April 2021 I visited the Strandhavet Viking Museum, curated and operated by Katia (katia Martinek) and sitting within Second Norway, the estate which has been “home” for the last few years. At the time, I enjoyed my visit (see Strandhavet Viking Museum in Second Life). Unfortunately, life being what it is, Katia had to close the museum for a time and relinquish the half island on which it stood. However, it appears that Odin himself may have appreciated Katia’s work, because when she felt she wanted to re-establish the museum, the entire island on which it originally stood was available for rent, allowing her to both return to the museum’s roots, so to speak, and make use of the increased space to revamp it entirely, expanding the exhibition spaces. So when she dropped a note to me explaining all that had happened I knew I’d have to make a return visit.

Visits commence at the southern end of the north-south oriented island, where a wharf (landing point) sits with a ferry alongside, as if the latter had just disgorged visitors. A broad paved walkway runs north from here, passing outdoor exhibit spaces before reaching the imposing form of a Viking long ship sitting outside the museum’s new main hall.

Strandhavet Viking Museum, May 2023

It is not unfair to say that the Viking culture and society has (notably from the 18th century onwards) tended to be romanticised, leading to the popular – if incorrect – conceptions that Vikings were predominantly violent, piratical heathens driven by a need to plunder and subjugate; attitudes which also happened to drive them to intrepid acts of seamanship and exploration. In the 19th century and during the Viking revival – which also saw attempts in Scandinavia to put the Vikings on a correct historical footing – this romanticising of myth and legend particularly came to the fore in the United Kingdom and in Germany; for example: the idea that all Viking men tromped around wearing horned helmets owes more to opera by one Wilhelm Richard Wagner (and perhaps, by indirect extension, the influence of Warner Brothers cartoons on young minds in the mid-20th century!) than anything factual.

Whilst the Vikings did wage war where necessary (who didn’t in those times?), their society was actually highly structured, with laws and codes of conduct, own art and architecture, writing (runes) and religion (later subsumed by the rise of Christianity – easily as bloody a religion as Viking paganism)/ The majority of Viking men tended to be craftsmen, fishermen, builders, farmers and traders first, and warriors second. In this regard, it was – like most civilisations – the desire to trade and explore that led Vikings to spread out from their Scandinavian homelands and achieve an impressively expansive presence right across Europe to Asia, Iran and Arabia in one direction, and the continent of North America in the other.

Strandhavet Viking Museum, May 2023

This desire to trade and explore is recorded in one of Viking-style structures sitting alongside Strandhavet’s broad path. Within a two-roomed house of typical Viking design, visitors can learn about the extensive travels of Viking ships and Viking traders. through a series of maps and charts. These trace the routes taken through The Baltic, down through Europe and onwards and eastward, via and and river. They also chart westward travels to Iceland and onwards to Greenland and then what we now call Canada and the United States, and the voyages that sent Vikings to Britain, France, and down and along the Mediterranean.  From the settlement formed by many of these expeditions arose the Normans, Norse-Gaels, Rus’ people, Faroese and Icelanders. Of course, conflict inevitably arose from this expansion, and some of this is also recorded with the “Map House” as well.

Across the path from the “Map House” and standing within a cobbled, open-sided courtyard between the excavated Viking long ship mound and the museum’s main hall, can be found a slideshow open for anyone to use. It offers further insight into one of the elements of Viking society – its spread across Europe as far as Miklagard (or Miklagarðr, from mikill ‘big’ and garðr ‘wall’ or ‘stronghold’) – the city also known as  Byzantium or Stamboul or Constantinople, and which we today call Istanbul. This slideshow is just one of several interactive elements to be found within the museum.

Strandhavet Viking Museum, May 2023

Within the expanded main hall of the museum there is much to be admired and appreciated. The lower floor has been divided into a series of topic-based exhibition areas through which visitors can amble. These cover subjects such as Viking mythology, Norse heroes, the role played by magic / ritual / religion, the use of runes, a timeline of the Viking era, insights into the Viking lifestyle, laws, beliefs, and the legacy left by Viking society.

Superb use is made of the increased floor space within the building, and Katia should be congratulated not just on the wealth of information she has drawn together (available through note cards obtains by touching individual display plinths and stands), but in the way she has brought together items from multiple Second Life content creators and use them to create miniatures and models, together with artefacts we might imagine to have been uncovered by archaeologists. These help to give the museum a mix of authenticity and immersion that builds on the legacy of original whilst also broadening it.

Strandhavet Viking Museum, May 2023

On the upper floor of the museum is what might be rotating displays related to Vikings. At the time of my visit, these included representations of the Överhogdal tapestries – textures dating back 1,000 years and in remarkably good condition, and which appear to incorporate both pagan and Christian influences within them. The actual Överhogdal tapestries are carefully preserved and displayed at Jamtli, the regional museum of Jämtland and Härjedalen in Östersund, central Sweden – and the reproductions within Strandhavet are nicely annotated as being “on loan” from that museum!

Also on display on the upper level is Viking Women, presenting the opportunity to learn about 12 actual Viking women of extraordinary stature in Viking society down the years.

Strandhavet Viking Museum, May 2023

Richly expanding on its original concept and build, Strandhavet Viking Museum’s return to Second Life is both welcome and deserved; the love and care put into it by Katia can only be admired, and a visit to the museum by any and all with any interest in medieval history is to be highly recommended (and do consider a donation towards the museum’s continued existence should you pay it a visit!

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2023 SL SUG meetings week #21 summary

Blue Finch, April 2023 – blog post

The following notes were taken from the Tuesday, May 23rd Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

  • On Tuesday, May 23rd, the SLS Main channel servers were restarted with a configuration change intended to help with the “Social Casino” region(s), and which has no user-facing changes.
  • On Wednesday, May 22nd, a new simulator release will be made to the BlueSteel RC channel. This contains configuration changes required to support the new Inventory Thumbnail feature which will surfacing soon in a project or RC viewer, and which allows users to see a small thumbnail image of items / outfits in their inventory – see my recent TPVD meeting summaries for more on this capability.

Server Deployment Forum Posts

  • Following on from a recent SUG meeting, it has been confirmed that LL have discontinued forum posts announcing upcoming simhost server updates for the current week.
  • Instead, the Lab is pointing people to the official release notes pages (which cover both simulator and viewer updates), and specifically the list of current and previous releases, whilst noting releases can be discussed at the SUG meetings.
  • Whether this move is beneficial to users is debatable. Referring people to the release notes pages is all well and good, except:
    • These pages currently do not contain the notes for upcoming releases. Ergo, getting advanced insight into releases so as to be able to discuss them at the SUG meeting (as the official blog post suggests) is somewhat impossible.
    • The forums offer one of the few means by which users  – particularly those unable to attend the SUG meetings – can communicate back to LL and to one another with concerns on upcoming simulator updates / changes, and this channel is now effectively removed.
    • While it has been promised that there will be more frequent Tools and Technology blog posts on simulator changes, the fact is, these are a) generally  reactive / post-informative in nature and not open to comments, rather than pro-active and presenting an opportunity for discussion; b) frequently aren’t widely promoted (if they are promoted at all).

Viewer Updates

No updates to mark the start of the week the current official viewer pipelines standing as:

In Brief

  • The inventory thumbnails feature raised questions and discussion (including speculative concerns and ideas for the capability) which took up the majority of the meeting, even though this is predominantly a viewer-side feature (with some simulator support), and I’ll be covering it when the viewer is issued. Given this, please refer to the video for details of the discussion. However, in brief:
    • Creators will be able to create thumbnail texture for their products that will have a lasting association with those products.
    • Thumbnails can be associated with different item types and  / or categories of items.
    • Individual thumbnails will expand automatically on Mouseover when the item / folder with which they are associated is subject to Mouseover.
    • There may be a gallery function to display multiple thumbnails associated with a folder.
    • The display resolution of thumbnails is capped at 256×256 (although images of higher resolution can be used to create a thumbnail).
    • The will potentially be no charge for creating preview images.
    • A future update to the capability may allow LSL to prompt the viewer to display thumbnails, etc.
  • Further Linkset Data (LSD) updates are in progress (e.g. findcount; finddelete) earmarked for an upcoming “summer” simulator maintenance update, although a fix for a LSD / unicode issue is due to surface sooner.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Second Life: Win 32-bit support ending; MacOS system requirements updating

via Linden Lab

In keeping with statements made in recent user group meetings, Linden Lab has announced changes to the the Second Life minimum system requirements for both Windows and Apple MacOS operating systems which are to take effect from Saturday, July 1st, 2023. Specifically, from that point onwards, Linden Lab / Second Life will no longer support:

  • The 32-bit version of the Windows operating system.
  • Any version of MacOS below 10.13 High Sierra.

Available stats for Windows suggests that the percentage of users running the 32-bit version is in the low single-digit numbers by percentage – and many who are running it do so on hardware capable of supporting the 64-bit version. The stats for MacOS version below 1013 are less clear, but High Sierra has been generally available since 2017.

With these changes it is further noted that:

  • Users running the viewer on the 32-bit Windows will still be able to access Second Life after July 1st, 2023 – however, they will not be supported by the Lab’s support teams if they have viewer difficulties.
  • User on versions of the MacOS preceding 10.13 will need to upgrade their operating system to a newer version to access future Second Life viewer updates.

The steps are being taken to allow the Lab to focus on stability, performance and maintaining compatibility with the most up-to-date technologies, as well as viewer security considerations.

To help those users either running Windows 32-bit or an older version of MacOS maintain parity with the SL minimum system requirements from July 1st, 2023 onwards, the Lab provides the following advice:

  • Second Life 32-bit Windows Viewer Users:
    • Ensure your computer meets the system requirements for the 64-bit Viewer.
    • Back up your preferences and settings before making the transition.
    • Download and install the 64-bit version of the Second Life Viewer.
  • MacOS Users Older than 10.13:
    • Check the Apple support website for information on upgrading your operating system.
    • Upgrade to a supported version of MacOS that meets Second Life’s minimum requirements.
    • Before upgrading, backup your important files and make sure your system is compatible with the newer version of MacOS.

For full details on the changes, please refer to the official blog post. Concerns  / feedback should  directed to Linden Lab, as I am unable to address support issues.

A NordShore with a hint of Cornwall in Second Life

NordShore, May 2023 – click any image for full size

It’s been some six years since I had the pleasure to visit NorderNey, the always photogenic region held and designed by Jacky Macpherson, my last visit having been in 2017 (see: A return to NorderNey in Second Life). One reason for this is that it has actually been closed for a while – I’m not sure precisely how long – and Jacky has been spending some of her time on other projects, including designing regions for others, including Vally Lavender (see: Time at Valium Creek in Second Life, from 2020)  and VUK Store (see: A visit to VUK in Second Life, from 2019), as well as her own (see: A Nutmeg Getaway in Second Life, again from 2020).

So when Shawn Shakespeare informed me Jacky was back with a “Nord”-related build, I decided to leap over and take a look recently and at a time when I really should have been a-bed! NordShore, a Homestead region design, may not be a direct continuation of NorderNey, but it does have that titular link, and there is a styling about it that does bring to mind past iterations of NorderNey. It is also a build carrying a soft echo of Gateway – Nutmeg, linked to above, although it remains entirely unique to itself.

NordShore, May 2023

For inspiration with this design, Jacky turned to the oft gentle, oft rugged county of Cornwall, England; a place that can be both a holidaymaker and tourist magnet and also a place of unspoiled, remote-seeming beauty. It is these latter aspects of Cornwall Jacky has used to fire her imagination, sprinkling her ideas with little Tuscan touches; and while she specifically mentions Cornwall’s coastline as her point of inspiration, elements of the build – to me – also carry hints of the county’s moorlands.

Presented as a low island with a rugged, rocky shoreline for the most part, rising from the surrounding sea and caught under a summer’s sky entirely in keeping with those often see around Britain’s coast, it is not hard to think of NordShore as being a little place sitting just off the shoreline of south-west England; far enough away from mainland to offer a sense of escape, yet close enough to make living here less of a hardship than in might otherwise be the case.

NordShore, May 2023

Along its grassy back, the island is home to a lighthouse, a small cottage and a barn. It’s possible – if not likely – the cottage may have once been the home of a lighthouse keeper, being separated from it by a short track as the lighthouse stands on a small headland at the south-eastern tip of the island. However, it doesn’t appear as if the cottage has been maintained in its original role, instead having the feel of a place now given over to being a home for those caring for the island’s horses and sheep, perhaps as a result of the lighthouse being converted for automated operation at some point.

Whatever the reason, the cottage is a cosy place which appears to have been extended and refaced – or perhaps entirely rebuilt – to give it a distinctly Tuscan look and feel. Inside, a wood-burning stove offer warmth in winter, the armchairs before it sitting with a game of backgammon between them – although the cat occupying one of the chairs doesn’t appear to be too interested in it. A large, comfortable sofa sits across the room, guarding the doors leading to the kitchen where another kitty appears determined to get some milk – possibly more than it bargained for, if not careful!

NordShore, May 2023

A track runs from the east side of the cottage, past steps running down to a little cove, and then onwards to a working barn built in the same style as the cottage. Behind and slightly above the barn the back of the island is matted with tough wild grass, bursts of wild flowers and shrubs, here and there punched through by rocky outcrops.  It is here, with the fenced enclosure for sheep, the further dusty tracks and the smattering of trees, that I found myself thinking of parts of Bodmin Moor than anywhere along Cornwall’s coast.

Which is not to say the northern end of the island looks out-of-place or different to the southern half. Far from it; this is a setting that flows together as a singular whole; but it does speak to Jacky’s power to fire the imaginations of visitors to see things that are both in keeping with her vision but which carry it in, perhaps, other directions.

NordShore, May 2023

With sheep and horses grazing and gulls wheeling in the sky whilst cormorants sit on the rocky shore and eyeing the rolling tide for any fish carried too close to land and thus making for a quick, swooping snack, the island also features other visitors to Cornwall’s shores: seals. These appear to have laid claim to the northern end of the island’s shore, perhaps feeling it offers seclusion and safely from unwanted approaches thanks to the surrounding rocks.

A single path slips gently down between said rocks to reach one of their basking grounds, a route which means they have more than ample time to slip into the sea should their peace be disturbed. Not that they need be disturbed: those seeking a dip in the sea can do so via both the east and west sides of the island, each of which is marked by rough beaches that slide easily into the waters before them, and which can be easily reached by following the local trails as the cross the island’s back.

NordShore, May 2023

Finished with a gentle soundscape and – needless to say – lots of opportunities for photography, NordShore is a delight to visit.

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2023 SL viewer release summaries week #20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 21st, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: Maintenance S RC viewer, version 6.6.12.579987, dated May 11, promoted May 16.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • glTF / PBR Materials project viewer, version 7.0.0.580085,  May 16
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links