Seaclaid’s fantasy setting in Second Life

Seaclaid, October 2020 – click any image for full size

Seaclaid is a place that appeared in the Destination Guide under both the Recently Added and Editor’s picks category. Described as a fantasy role-play region, there was something about it that caught my eye and had me hopping over to take a look – only to find an intriguing mix of settings, ideas and design that is brought together in the most aesthetically pleasing and attention-holding manner.

Designed by KitKat (KatieLuna), the region welcomes all creatures of fantasy – fae folk, dragons, lycans, vampires (but *no* Bloodlines HUDs) – and even us mortal, ordinary (but nonetheless pesky!) humans too – offering all such folk a warm welcome via the accompanying website:

The fae have returned home. The long abandon isle springs back to life. Light, laughter and magic abound in the air, the water, the very ground beneath your feet. Come find a new home among friends in our role play community.

Seaclaid website

Seaclaid, October 2020

Surrounded by mountains and sitting under a night sky lit by a mix of the blinking eyes of stars and the flash of coastal lightning, the island is veiled from the world by both. The landing point lies a little off-centre, sitting on a cobbled street tucked under the shadow of the castle that dominates the landscape. Aligned along a north-south line, the great hall of the castle looks out over the enclosed harbour of the town beneath it.

The street itself runs south towards the castle on its raised table of rock, the maw of a tunnel appearing as if it might provide access to whatever lies beneath the castle proper – but as you approach it, baleful red eyes glare outwards from the tunnel’s depths, suggesting that venturing into it might not by a good idea.

Whilst at the landing point, people have the opportunity to follow links to join the local group, find the region’s Discord server and website  and – for those just visiting rather than engaging in role-play – obtain a visitor’s tag.

Seaclaid, October 2020

The town, with European and colonial style buildings and cottages and paved piazzas, offers a curious mix of time frames that is engaging. Arranged around the small harbour with its cosy little beach, both of which are protected by the span of a broad bridge, there is a sense of enormous age within the town that mixes well with the modern cosmopolitan air it wraps about itself in the form of the bicycles racked next to the magazine stand, the little bistro café, the pub on the corner of the piazza and so on.

The town’s businesses also offer a curious mix of the ordinary and extraordinary: again, the café and the pub, together with an art gallery  sitting in the former, while the waterfront apothecary’s coach and the strange blue light spilling from an upstairs window of one of the waterfront houses hint at the potential for magic and mystery to be had here.

Seaclaid, October 2020

From the harbour, cobbled roads flanked by footpaths meander outwards to point the ways that might be taken through the rest of the region. Eastwards, one of these curls between a narrow second bay that cuts into the rocky uplands and the mist-shrouded churchyard with its neighbouring manse. Twisting again, the road runs along the side of a manor house shrouded by trees before turning south and then west, rising to pass by the imposing entrance to the castle to reach the western side of the region and that high, broad bridge where lighting flickers and thunder rumbles.

To the north-west of the town sits a little village of quaint cottages. It can be reached by following the road noted above or by heading due west along the landing point street, passing through another tunnel in the process. Take this road north from where it leaves the tunnel, rather than following it into the village, and it will take you to the wilder parts of the land.

Seaclaid, October 2020

Following the rugged coast, this road uses a humped bridge to leap a gorge that feeds water from the surrounding lake through to where the east side bay cuts into the land. Beyond the gorge, the road runs to an end and an enchanted woodland begins. Within this lie turf-roofs cottages overlooked by a flatted-roofed structure with an otherworldly feel (reached by climbing the green slopes to it or by finding the stone stairs that rise to it from the back of the town). In turn, the cottages and woodland looks down on a the misty stone of a henge hiding from the rest of the region on the north-east corner of the land.

Many of the cottages and houses around the region are available for rent at a modest fee for those who wish to make Seaclaid their role-play home (so please keep this in mind when visiting the region to avoid intruding on people’s privacy), while the role-play itself marked by minimal rules and has a focus on creative, community storytelling.

Seaclaid, October 2020

Rich in detail, sounds and ideally suited to its environment settings, Seaclaid lives up to the idea of being an immersive, atmospheric fantasy role-play setting, and those interested in joining in with activities should contact KitKat in-world.

SLurl Details

  • Seaclaid (Fantasy Forest, rated Moderate)

2020 TPVD meeting week #44: summary with uplift news

The Muse, September 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, October 30th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed. Note these summaries are not intended to be a full reporting on all topics discussed, but focus on those items that are more directly user-facing.

Another exceptionally brief meeting, with some discussion in chat, so please refer to the video as well.

Cloud Uplift


  • The transitioning of regions to running on AWS services in progressing “extremely well”.
  • So far, LL has been able to deal with those issues that have arisen.
  • At the time of writing, just under 15% of the the main (Agni) regions are now running on AWS.
  • This amount is set to increase “significantly” in week #45 (commencing Monday, November 2nd).
  • If there are issues users are encountering with regions running on AWS that haven’t been reported, now is the time to test them (preferably with the official viewer) to confirm they can be reproduced and then report them via the Second Life Jira.

SL Viewer News


  • Current release viewer version, formerly the Mesh Uploader RC promoted on October 14 – No Change.
  • Release channel cohorts:
    • Cachaça Maintenance RC viewer, version, issued October 27.
  • Project viewers:
    • Project Jelly project viewer (Jellydoll updates), version, October 1.
    • Custom Key Mappings project viewer, version, June 30.
    • Copy / Paste viewer, version, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version, November 22, 2019.
    • 360 Snapshot project viewer, version, July 16, 2019.
    • legacy Profiles project viewer, version – but see below.

General Viewer Notes

  • The Legacy Profiles project viewer appears to be in a state of flux:
    • Updates to the viewer were dependent on on back-end changes which were in turn dependent on completion of the cloud migration work.
    • It had been hoped that an interim workaround could be made to allow the viewer to progress without the back-end changes.
    • On Monday, October 26th, the viewer was apparently updated to version (including on the Alternative viewers web page), presumably to bring it to par with the release viewer code base.
    • By Friday, October 30th, this appears to have been rolled-back to version (noted above), dated September 2019.
    • [10:07-10:35] When released, this viewer will see the deprecation of all aspects of the current web profiles, other than the Feed.
    • [11:02-11:36] The Feed will be made available through the viewer “as is”, but may be enhanced or possibly retired in the future.
  • An upcoming project / RC viewer will feature a replacement for the VFS (Virtual File System) cache.
    • There may be some benefits from the initial release of this viewer, however its primary aim is to get a new cache framework in place for upcoming cache-related projects (e.g. texture fetching and caching).

In Brief

  • [2:54-3:37] Firestorm currently have a pre-release of their EEP Beta viewer in testing, and are moving to promote that viewer to full release status, and is moving towards a code freeze so that it can progress to a release.
  • [4:19-5:13] BUG-229555 “[CEF 2020] AltGr key doesn’t work within internal web browser” – this issues also apparently affects special characters on windows as well. It has been accepted by LL as an internal Jira, and a fix should be in an upcoming Maintenance viewer / update.