Radegast – new website and updates

Radegast Rebranded

Radegast, the third-party Second Life / OpenSim client which has proven to be especially popular with those on low-end systems and / or those with visual impairments, now has a new home, and recently underwent a new update. As I’ve missed the last couple of cycles with this client, the following is intended to be a quick overview of its status and a brief look at the updates which have been made since my last review.

New Home

Radegast now has a new web presence, where details of updates are blogged, and which will see things like the wiki and user guide move across to it in due course.

As there is no means to access the “old” Radegast site, this remains available for legacy purposes.

The client itself, as I noted towards the end of 2016, is now being maintained by Cinder Roxley, who would welcome any support that can be offered in helping to maintain and develop Radegast and the website.Those interested in doing so code-wise, can find the source code, build instructions, and examples at https://bitbucket.org/cinderblocks/radegast.

In her first blog post on the site, Cinder also provides a brief summary of things:

So far, any updates have been Windows-based. This has allowed me to roll with the punches and familiarize myself with the codebase without getting mono too much in the mix. The roadmap for other platforms is as follows:

  1. Update LibreMetaverse to be compliant with .NET Core
  2. Update Radegast to be compliant with .NET Core
  3. Begin packaging .deb releases for Linux
  4. Begin packaging installers for MacOS
  5. Bring speech support to Linux and MacOS

Updates

There have been two updates to Radegast since my last review of the client (which essentially laid-out the updates Cinder had made to restore Voice capabilities reliably after Beq Janus provided a workaround for issues being experienced as a result of Radegast no longer being maintained as a result of Latif Khalifa’s sad passing).

The first of these updates, which saw Radegast increment to version 2.21, was released on February 12, 2017, and comprised:

  • RLV updates
  • Second Life Enhanced Skeleton Support (Project Bento)
  • Branding changes
  • Updates to
    • FMODStudio 1.08
    • SLVoice files
  • Swap of base system to LibreMetaverse
  • Many bug fixes.

Version 2.22, release on May 17th, 2017, comprises:

  • Updates to:
    • OpenTK 3.0.0-pre nuget
    • VS2017 .NET 4.5
    • LibreMetaverse 1.4.40
  • New build system
  • Fix Give Inventory menu item for screen readers
  • Many bug fixes

General Notes

An important note to remember with Radegast is that while it has a 3D scene rendering capability, allowing you to see the world around you, it is very experimental, therefore, the degree of success you may get with rendering things might be variable. In testing the client, I found Radegast had a hard time trying to render rigged mesh body parts, making it impossible to visually confirm the Bento support. However you mileage may vary.

Certainly, the fact that the 3D scene renderer is experimental and may hiccup shouldn’t put those who need / prefer Radegast off (I sincerely doubt it ever would). The bottom line is that with or without the rendering capability, Radegast is a superb lightweight client, and both the 2.21 and 2.22 updates are ensuring it keeps abreast of updates to the “full” viewer, and remains a useful tool for those who rely on it.

Links

with thanks to John Brianna for the note on the new Radegest website.

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