Lab announce Premium members meet-up

The next meet-up with the Lindens will be a Premium members affair and a beach party
The next meet-up with the Lindens will be a Premium members affair and a beach party

In the run-up to the 12 anniversary celebrations for Second Life, the Lab has announced the next meet-up between staff and users will be a special Premium membership affair, and an opportunity for those attending to grab a copy of the the 12th anniversary avatar.

The meet-up is set to be a part of various activities the Lab is planning to help celebrate SL’s 12th birthday, which will be available for all SL users, and doubtless announced through the official blog.

The blog post announcing the Premium meet-up reads in part:

Splish Splash – it’s a Tiki Beach Bash!
Premium members – this one is just for you, so be sure to save the date! We’ve lit the tiki torches and brushed up on our fruity drink-mixing skills to host a casual gathering with the added bonus of early access to our Official Second Life 12th Birthday commemorative avatar.

That’s right – come to the SL12B Premium Meetup on Thursday June 11th from 10:30 to 11:30 AM SLT, hang out with us, and be one of the first to glimpse and grab the celebratory 12th anniversary avatar. The nature of this particular avatar required us to select a remote island for our gathering as well as implement a strict quarantine on the subject, so you’re going to have to drop by our tropical jungle destination to find out what it is.

The bar is ready ...
The bar is ready …

For those unable to attend the event itself, the post also notes:

While we hope you can make it to the meetup, we understand that schedules, timezones, and such make it impossible for everyone to make every meetup. With this in mind, the avatar kiosk will be available until midnight SLT on June 12th for you to stop by and pick up your prerelease avatar. That means, even if you can’t come to the Tiki party, you can still get early access to the avatar.

Speculation is already running as to what the avatar will be, with some speculating it will be a dinosaur, given the hint of Isla Nublar about the official blog post. However, the only way to find out ahead of the rest is to attend the gathering.

So, Premium members, get your swimsuits on, make sure you all know where your towels are, and get ready to meet a few Lindens on the beach…

The passing of places in Second Life

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr) – click and image for full size

News is spreading that two long-running role-play regions in Second Life are to close later this month.

Goatswood (first opened in 2012) and Venexia (first opened in 2011), are the work of Baal Zobel and Kora Zenovka. Both are exquisitely beautiful builds with a stunning attention to detail; Gostswood presenting a small, Victorian-era rural town, and Venexia a Venice-like city of rich and inspiring architecture divided by narrow canals.

While highly photogenic, both regions were created, as noted, for role-play first and foremost, and a huge amount of effort was put into establishing them as such, with extensive back stories to both of them (Goatswood in particular has had a very immersive storyline running through it, in which the town itself is very much a character), scripting and combat focused on the SGS system.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr)

However, it would appear the more recently, activities within both have declined somewhat, as tends to be the way with role-play environments in SL as people’s interests ebb and flow. This has made meeting tier costs for both regions increasingly difficult; hence the decision to close them. News of this first came  via a group notice from Kora and Baal, which reads in part:

We would like to say a huge thank you to all those who have over the years contributed so much time and creativity towards the great success of these projects. They have provided us with  many lasting memories, and we have derived  immense enjoyment from seeing them brought to life by those who have spent time playing there.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr)

As a result of this decision, Venexia will cease operations on Saturday, June 13th and the last train from Goatswood station will depart on Friday, June 19th. The third SGS-based role-play region operated by Baal and Kora, Kingdom of Sand, will remain in operation for the foreseeable future, as it is still generating a good flow of traffic and interest.

The beauty of Goatswood (which I admit to being my favourite, having visited a number of times, but never with the confidence to do it justice with photographs) and Venexia cannot be overstated, nor can the care which has gone into their development and curation. This can be seen right from the moment you arrive in either, from the manner in which information is presented to you, through to the very means of teleporting from the arrival areas high over each region, down to ground level.

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

What I’ve always particularly enjoyed about Goatswood, other the the manner in which it reminds me of the Cotswolds here in England, is the take-your-time approach presented to those who have considered joining the role-play there. Rather than presenting people with rules and a pile of notes relating to backstory and character development, the approach has always been, “come in! take your time and explore, discover the nature of the town and the role-play here, learn about what goes on by visiting and interacting!”

To encourage this, visitors are provided with a 3-day pass, and little red mushrooms scattered through the town and points of interest in the outlying areas, provide additional notes and information in a narrative style which does much to further set the tone of the place.

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

Venexia, with a focus on lycan / vampire interplay is different in tone and setting, but the build is no less breathtaking in scope and design. Wandering allionf the streets, it is easy to imagine yourself transported to some dark and mysterious Venice of an age past; there is a beauty to the city which is laced with an edge of menace and danger that is quite atmospheric.

While both Venexia and Goatswood are closing, this is not actually the end of the road for Baal and Zora. They  are currently engaged in developing an OpenSim environment  called NeverworldX (being the name of the sim on which Goatsworld is located in SL).

Venexia; Inara Pey, June 2015, on Flickr Venexia (Flickr)

This new environment, currently available for pre-registration, will present “a free-form role play/story telling ‘game’ set in a series of themed virtual fantasy environments. These environments usually consist of one or more virtual islands depicting a fully functioning role play Scenario Players create Avatar characters and develop these characters and their stories over time by interaction with other player characters, and by participation in the various events and scenarios that occur within their chosen Fantasy Scenario.” It’ll be interesting to see how this develops.

In the meantime, should you wish to visit either Goatswood or Venexia prior to their respective closures in Second Life, you are free to do so. Just make sure you obtain an OOC tag and 3-day pass from the vendors in the respective arrivals areas and wear it prior to boarding the gondola  / train for the ground levels.

Goatswood; Inara Pey, June 2015, on Flickr Goatswood (Flickr) – click and image for full size

SLurl Details

With thanks to Miya and Thinkerer Melville for the pointers.

A Toysoldier’s artistry in The Living Room

Toysoldier Thor at The Living Room
Toysoldier Thor at The Living Room

Now open at The Living Room, the music and arts venue operated by Owl Dragonash and Daallee, is an special exhibition of the art and artistry of Toysoldier Thor, which features items of both his 2D and 3D art.

I profiled Toy’s work back in February 2015, and for those who haven’t as yet visited his gallery space in Second Life, the exhibition at The Living Room serves as an excellent introduction to his art, featuring as it does several of his 3D sculptures, some of which are displayed alongside his own 2D interpretations of the pieces, as well as a number of his paintings.

Toysoldier Thor at The Living Room
Toysoldier Thor at The Living Room

Included in the latter is one of my personal favourites, Assassin’s Prayer (shown above), beautifully displayed behind a glass partition. This is quite honestly an utterly captivating piece, which beautifully blends elements taken from both Second Life to produce a finished picture which carries a powerful symbolism and story.

Also on display here is Shattered, another emotive piece (not shown here) which has taken Toy on a remarkable journey, as it has evolved from a painting in the physical world through to a mesh model within Second Life to becoming a 3D printed model, and which is now a beautiful piece of physical art cast in bronze, and which can now be pre-ordered as a part of a second casting run. You can read more about this piece on the upper mezzanine of the exhibition.

Toysoldier Thor at The Living Room
Toysoldier Thor at The Living Room

For the exhibition, the gallery space at The Living Room has again had a make-over to keep the look and feel of the space in keeping with the artwork on display, and the finished result is highly effective. The exhibition of Toy’s work will continue at The Living Room through until the end of the month.

As usual, there will also be special live events at The Living Room in June, comprising:

  • Thursday, June 16th – live music with:
    • 17:00 – Billy Thunders
    • 18:00 – Anidi Huet
  • Tuesday, June 23rd 19:00 SLT – Toysoldier Thor closing party with BartAlan Barbasz.

SLurl Details

2015 viewer release summaries: week 23

Updates for the week ending: Sunday, June 7th, 2015

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.7.29.301305 – no change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Attachment fixes RC viewer (Project Big Bird) updated to version 3.7.30.302190 on June 3rd – core updates: a number of fixes for various attachment issues (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V3-style

  • Black Dragon updated to version 2.4.3 on June 2nd – core updates: inclusion of the Lab’s new avatar layer limits code, Windows 10 support, conversion to the new viewer build tool chain (release notes).

V1-style

  • Cool VL Viewer Stable branch updated to version 1.26.12.45, and the Experimental branch to version 1.26.13.14, both on June 6th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: conjunctions, volcanoes and space stations

Solar conjunction: when Earth (r) is on the opposite side of the Sun or another solar system body - in this case, Mars (l)
Solar conjunction: when Earth (r) is on the opposite side of the Sun or another solar system body – in this case, Mars (l)

Solar Conjunction

June sees Mars an Earth move into a period of solar conjunction, when they are one opposite sides of the Sun relative to one another. These periods of conjunction occur roughly every 26 months (the last having been April 2013), can see communications between Earth and vehicles operating on and around Mars severely disrupted due to interference from the Sun.

To prevent spacecraft at Mars from receiving garbled commands that could be misinterpreted or even harmful, the operators of Mars orbiters and rovers temporarily stop sending any commands. At the same time, communications from the craft to Earth are also stepped down, and science operations scaled back. Nasa started to do this on Sunday, June 7th, and both ESA and the Indian Space Research Organisation will be doing the same. For the two Mars rovers, Opportunity and Curiosity, it means parking up and no driving until after full communications are restored. General science observation will, however, continue.

One slight difference in all this will be with NASA’s newest orbiter at Mars: MAVEN (Mars Atmosphere and Volatile Evolution). This arrived over Mars in September 2014,  with the primary mission of determining the history of the loss of atmospheric gases to space and gain insight into Martian climate evolution. As such, MAVEN will continue monitoring the solar wind reaching Mars and making other measurements. The reading will be stored within the orbiter’s memory system and transmitted back to Earth once normal communications have been restored.

MOM Studies Mars’ Volcanoes

Mars: The north polar ice cap, the three massive craters of the Tharsis volcanoes forming a diagonal line in the centre, the mighty "boil" of Olympus mons to their left and the 5,000 km long Vallis Marineris to their right
Mars: The north polar ice cap, the three massive craters of the Tharsis volcanoes forming a near-vertical line in the centre, the mighty “boil” of Olympus Mons to their left and the 5,000 km long Vallis Marineris to their right (image courtesy of ISRO)

Another mission that hasn’t gained much attention since also arriving in orbit around Mars is India’s Mangalyaan (“Mars-craft”) vehicle, which reached Mars on September 24th, 2014. Referred to simply as the Mars Oribiter Mission (MOM) by most, the vehicle reached Mars just 2 days after NASA’s MAVEN orbiter, and like that craft, a part of its mission is focused on studying the Martian atmosphere.

MOM also carries a high-resolution surface imaging camera, and this has been busy returning some magnificent picture of Mars, including the brilliant picture of the planet reproduced above, which shows the north polar ice cap, the almost vertical line of the three massive Tharsis Bulge volcanoes of Ascraeus Mons, Pavonis Mons and Arsia Mons in the centre, the massive rise of Olympus Mons, the largest volcano in the solar system to their left, and the 5,000 kilometre scar of the massive Vallis Marineris to their right.

MOM’s camera is also capable of producing 3D images, and an example of this capability was released by ISRO on June 5th in the form of a dazzling image of Arsia Mons, the southernmost of the equator spanning Tharsis volcanoes. The image was actually captured on April 1st, 2015, and has a spatial resolution of 556 metres, and the camera some 10,707 kilometres from the surface of Mars when the picture was taken.

The mighty Arsia Mons on Mars, largest of the three Tharsis Bulge volcanoes. The image shows a deliberate vertical exaggeration to the volcano's slope
The mighty Arsia Mons on Mars, largest of the three Tharsis Bulge volcanoes. The image shows a deliberate vertical exaggeration to the volcano’s slope (image courtesy of ISRO)

To give some idea of the scale of this massive shield volcano, it is 435 kilometres (270 mi) in diameter at its base, rises some 20 kilometres (12 miles) in height compared to the mean surface elevation of the planet, and is some 9 kilometres (5.6 miles) higher than the plains on which it sits. The caldera crater at its summit is 110 km (72 miles) across.

Continue reading “Space Sunday: conjunctions, volcanoes and space stations”

SL project updates 23/1: server, TPV Developer meeting

Crestwick Island; Inara Pey, June 2015, on Flickr Crestwick Island (Flickr) – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, June 5th. A video of the TPVD meeting is included below, with any time stamps in the following text referring to it. My thanks as always to North for the recording and providing it for embedding.

Server Deployments Week 23 – Recap

There was no deployment to the Main (SLS) channel on Tuesday, June 2nd, due to the week #22 RC deployment being rolled-back.

On Wednesday, June 3rd, all thee RCs received the same server maintenance package, which was the same update which had been attempted in week #22, but with additional back-end fixes to prevent a repeat of the earlier problems. The update comprises:

  • A change logic on accessing group member lists for large groups
  • Internal server logging changes.

SL Viewer

On Thursday, May 3rd, the attachment fixes RC viewer (Project Big Bird) updated to version 3.7.30.302190.  Presumably, this update is to bring the viewer up to parity with the current release viewer (formerly the avatar layers update), and so will hopefully clear the way for it to be promoted to the de facto release viewer in the near future.

[02:40] A new maintenance fixes RC viewer should be appearing in the release channel soon, the should also be an update to the Mesh Importer project viewer (currently version 3.7.28.300878) appearing soon; and work is progressing on updating the Oculus Rift project viewer.

Experience Keys (/ Tools)

[03:35] Work is continuing on the back-end of the Experience Keys systems prior to the capabilities being formally released across the grid as a whole.

“We are making progress on the back-end issues that have been delaying that,” Oz Linden informed the TPV Developer meeting. “But as far as I’m aware, we have not yet  … uncovered a viewer-related problem with that. so far these are all back-end related issues.” He went on:

To be a little bit more transparent, it’s really scaling issues. Experience actually work just fine at the scale we’re using them right now … but what we’re concerned about is what will happen when we turn them loose on a much, much larger population and there are lots more experiences running and there are a lot more simulators with experiences running on them. 

So what we’ve doing … is fairly intensive scaling and performance testing and we’re solving the problems that the testing uncovers. So, we’re making progress on it, and we’re fairly confident the problems are solvable, but we have run into a whole host of assorted issues with that.

In the meantime, it is expected that the current RC release of the Experiences viewer (currently version 3.8.0.300963) will be brought up to parity with the release viewer during week #24.

Viewer-Managed Marketplace

[05:53] For ease of reference, please refer to my update on VMM, available here.

Land Bans

[17:58] Oz Linden has issues an invitation to open-source contributors to assist the Lab in trying to improve the management of land ban lists. Again, for ease of reference, please refer to my separate report on this, available here.

Group Membership Changes

[22:15]  The update to the server RC channels referred to as “a change logic on accessing group member lists for large groups”, as noted in the server deployments recap at the top of this article, refers to a new way in which the members lists for larger groups (5,000 members and over) are handled.

In brief, the members lists for such groups will no longer load in the group floater in the viewer, unless the person attempting to see the list is in a role which requires they need to be able to do so. While this change is discussed within the meeting, I have been specifically asked not to blog on the change until it is deployed to the Main (SLS) simulator channel on Tuesday, June 9th, when I’ll have the details in full.

Unified Snapshot Floater

[33:12] As I’ve recently reviewed, NiranV Dean has updated the unified snapshot floater in his Black Dragon viewer. As he originally contributed the code for this floater to the Lab, he has also raised a JIRA (see BUG-9325) listing improvements and fixes and has contributed his updated code. This has been under review at the Lab, and commenting at the TPV Developer meeting, Oz indicated that the Lab are “fine” with the majority of Niran’s suggestions, although there are a couple that appear to be subject to further consideration, which might take a little while to sort through.

NiranV Dean's unified snapshot floater improvements, including the separate, resizeable preview panel, are now with the Lab, although it is not yet entirely clear which of the updates will be adopted, or when they will appear in the official viewer.
NiranV Dean’s unified snapshot floater improvements, including the separate, resizeable preview panel, are now with the Lab, although it is not yet entirely clear which of the updates will be adopted, or when they will appear in the official viewer.

Continue reading “SL project updates 23/1: server, TPV Developer meeting”