Art in Hats set to return to Second Life

AinHArt in Hats will be returning to Second Life in November 2015, this year supporting the inaugural Team Diabetes of Second Life season in support of the American Diabetes Association.

Founded in 2013 by Quan Lavender, the initial event offered a means for SL couture designers and artists to present images of hats as statement of art, each with a story to tell.

In 2014, the event saw over 100 hats and their paired images displayed by designers and photographers, with donations made during the event (including a silent auction) going to support the work of Feed A Smile.

For 2015, the Art In Hats even will take place between November 4th and 14th, 2015 inclusive, with Emma Portilo taking on the lead as Top Hat Coordinator, supported by Chloe Seljan as Events Coordinator (particularly for European time zone events), and designer Kimmera Madison a Coordinator and builder, and Johannes1977 Resident as a Coordinator and managing entertainments which meet US time zones.

Art in Hats 2013
Art in Hats 2013

Applications to be a part of this year’s Art in Hats event are now open, and the team are looking for designers, artists, creators, bloggers, photographers and entertainers, as the official announcement notes:

If you are an artist, designer or creator of some sort and want to express yourself through hats, headpieces, attachments to the head of some sort (LOL) then this is certainly the event for you! Art in Hats marries art to fashion and brings about new amazing works! Enter now by using the Sign Me Up! link and completing an application!

Not a creator type? Do you blog or are you a great photographer? We’re also looking for you! Use the Sign Me Up! link to complete the appropriate application!

Art in Hats 2014
Art in Hats 2014

Do be aware that places are limited, so if you are interested in participating in, or supporting, this year’s event, you might be best served by applying sooner rather than later.

For further information and updates on the event, be sure to track the Art in Hats website.

Seeing A Bit of Red in Second Life

A Bit of Rd - MetaLES
A Bit of Red – MetaLES

Over the course of a century, Le Fantôme de l’Opéra’s  cloak has been thrown wide to encompass many retellings and adaptations in every medium – film, radio, stage, television and print – since Gaston Leroux first saw it serialised in the pages of Le Gaulois in 1909/10. Many of these adaptations, such as the 1943  film starring Claude Rains in the titular role, have themselves been folded back into the original story, adding to the legend.

And now, through until October 21st, that cloak has been thrown over MetaLES in the form of a tribute to the original story and some of its many interpretations, entitled A Bit of Red, by Kicca Igaly and Nessuno Myoo.

A Bit of Rd - MetaLES
A Bit of Red – MetaLES

Floating over the landing point on a series of large blocks (between which it is possible to fall if you’re not careful), lay key scenes from the story.  Most will be recognisable to those at least familiar with Andrew Lloyd Webber’s 1986 musical production (and short notes, indicated by the presence of a rose or rose petal, help give context to each scene), although the influences do go back to the original tale, and reflect some of the other many adaptations.

Thus we have, for example, the motifs of the Phantom’s mask and the opera house itself (although sadly, not the great chandelier); there is a familiar great pipe organ, from which huge spherical notes  float, and there is a the ruin of a boat, and an iron grate through which one can drop to a tunnel below, all representative of the story; the last referencing the labyrinth of tunnels and cellars beneath the opera house and which play a key role in the tale. Finally, raised above the centre of everything, is a dais on which Erik, Le Fantôme and Christine stand, separated by a mirror, symbolically broken on one side, whole on the other.

A Bit of Rd - MetaLES
A Bit of Red – MetaLES

Alongside of these there elements rich in symbolism, such as the broken cage. In it we can see Erik’s desire to hold Christine as his own – captive, if needs be – and also his change of heart towards her in setting her free. It also, perhaps, symbolises his own heart held captive to her and destined only to be broken. Or if you prefer, there is an alter, reminding us on the one hand of Erik’s attempt to force Christine to marry him under the threat of destruction and the death of others, and on the other of her love for Raoul and her desire to be with him.

Then there is the memorial to Christine. It both serves as an affirmation of Erik’s promise to the Persian within the novel that he did indeed set both Christine and Raoul free, and as a reference to the  2004 Joel Schumacher film, carrying as it does Christine’s married title and her dates of birth and death.

A Bit of Rd - MetaLES
A Bit of Red – MetaLES

In all A Bit of Red has been carefully constructed and does present an interesting reflection on Leroux’s work and its various offspring. The intricate design the weaving of the key aspects of the tale into understandable vignettes is undeniable. Nevertheless, in exploring, reading and witnessing, I couldn’t help but feel I was merely that: an observer. I didn’t feel as involved in the installation as I had perhaps hoped on my arrival; the Phantom wasn’t there, inside my mind, so to speak. Perhaps he’ll be in yours.

 

 

Le Avaline Village in Second Life

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Le Avaline Village is a full sim residential / photographic region designed by Shyne Autumn Meadow (Shyne Button) which seems to blend together a number of influences to produce and interesting rural / coastal environment with just a tiny hint of an urban centre.

Cam out over the water a little from the landing point, looking towards the  group of brick shops and their terraced courtyard, and you might catch a hint of Amsterdam or Rotterdam, the buildings and water suggesting a canal front scene. But walk a short distance way and you’re in altogether more rural and more rugged terrain, the landscape broken up by water which doesn’t quite do enough to create any individual islands, and which is easily crossed by bridges here and there.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Much of this landscape is elevated  – although not too greatly – by rocky uplands and plateaus upon which houses sit, each within their own grounds. When exploring, do keep in mind that some of these are rented out as private homes, so please be mindful not to invade anyone’s privacy.

A small farm occupies a part of the land, the house atop one of the plateaus to hold a commanding view over the partially fenced lands below. Fencing there may be, but it hasn’t stopped some sheep and horses from wandering away in search of alternate grazing!

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Follow the paths away from the landing point and over bridges and under rocky arches, and a cosy beach can be found, complete with pier and moorings for boats, together with a little cafeteria offering refreshments and a chance to sit and gaze out over the sea. Further around the coast is an open-air movie theatre;  I won’t call it a drive-in unless you have a 4×4 🙂 ,  but the supplied pick-ups and couches offer places to relax.

This is a place where the seasons mix easily with one another as you explore; the greens of summer stirred gently with the yellows and golds of autumn, while under spreading boughs parasol-shaded chairs and tables offer further places to sit and enjoy the surroundings.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

There are plenty of opportunities for photographs within the region, and should you choose, after taking them, you can share them on the Le Avaline Flickr pool.

I enjoyed my meanderings around Le Avaline Village; after my recent self-imposed hiatus from exploring Second Life, it was good to end my walking shoes on one more and find somewhere new to get me back into the habit of wandering and nosing.

You might even say that normal service is being resumed in these pages!

SLurl Details

 

 

Team Diabetes of Second Life launches

TD-logoOn Monday, August 24th, I received a notice from Jessii2009 Warrhol announcing the launch of Team Diabetes of Second Life.

Founded by Jessi and Johannes1977 Resident, Team Diabetes is the official and authorised team of the American Diabetes Association in Second Life. Functioning as an advisory board, Team Diabetes of Second Life comprises members Jessii2009 Warrhol, Johannes1977 Resident, Emma Portilo, Veruca Tammas, Sandie Loxingly, Rob Fenwitch and Earth Nirvana, with Saiyge Lotus serving as special advisor to the board.  Team Diabetes activities each year will be lead by a coordinator, with Jessii2009 Warrhol filling the role for the 2015 season.

Some 387 million people globally live with diabetes, and the World Health Organisation estimates that diabetes could be the 7th leading cause of death by 2030.

Team Diabetes of Second Life’s mission is to raise awareness of diabetes, promote greater understanding of the issues those suffering from diabetes face, and to raise funds to further research into cures for diabetes.

With the World Diabetes Day, founded in 1991 by the International Diabetes Federation, occurring annually on  November 14th, the official Team Diabetes of Second Life season will take place from November 2015 through to February 2016, with core events currently being planned comprising:

  • Off Season Event – October 1 to October 15, 2015 – Fall Second Life Showcase
  • Official Season – November 1 2015 to February 15, 2015
  • November 1 – Team Diabetes of Second Life Season Begins
  • Entire Month of November – National Diabetes Month and the Team Diabetes Red Hunt
  • November 4 to 14 – Art in Hats
  • December 1 to 15 – Winter Second Life Showcase
  • December 1 to 30 – Windlight Magazine’s Art Showcase
  • January 2016 – TBD – Tour de SL Bike Race
  • February 2016 – Team Diabetes Heart Ball

In addition to these core events, Team Diabetes of Second Life are reaching out to communities, groups, businesses, organisations and individuals to hold fund-raising events of their own in support of the American Diabetes Association. To help with this, the team will be making a fund-raising tool kit available from September 1st, 2015, which will be available from  their in-world office at Non-Profit Commons.

ADA logo

About the American Diabetes Association

Established in 1940 and celebrating its 75th anniversary in 2015, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

Additional Links

Pursue Impossible: as the entries begin

Carmsie Melody:
Carmsie Melody: “Achieve Impossible” – Pursue Impossible

With the prize pool now standing at over L$560,000, the first entries in the University of Western Australia’s  Pursue Impossible Art & Film Challenge have gone on display / are available for viewing.

As I’ve again had the honour to be a part of the jury this year, covering the event is something of a balancing act: as entries continue to be made, I may not be able to cover all of them; at the same time, as a blogger, I hope to be able to help promote the event and encourage people to both take part and see the art and machinima.  So with this in mind, entries, etc which may be highlighted in this pages in the coming weeks should not be taken as any indication or personal preference on my part insofar as judging the challenges is concerned; but rather to illustrate any updates that appear.

Delain Canucci: "Connecting with the world and unite" - Pursue Impossible
Delain Canucci: “Connecting with the world and unite” – Pursue Impossible

Entrants to the Pursue Impossible are free to submit to either the art category (1 item per entrant) or the machinima category (multiple entries if they wish) – or both.  They are invited to consider what their “impossible” might be.

Is it, for example, the goal they have achieved or which they’ve seen achieved by their loved ones, friends, family  or heroes achieved and which has sought to inspire them? What have they overcome which they once thought to be impossible? How do virtual environments empower people to visualise, create and push the boundaries of the possible? What are those things we deem to be impossible, but which we may still pursue and conquer as individuals or collectively? What are the impossibilities of the mind or heart or soul? Do we see the seemingly impossible and try to overcome it, or do we allow it to overpower us?

Ionsilver Whitman: "Parallel Universes" - Pursue Impossible
Ionsilver Whitman: “Parallel Universes” – Pursue Impossible

Art submissions must have COPY permissions, and must not exceed 150 LI, and must be free from any copyright issues – if third-party content is used in an entry, permission must and been sought and granted from the creator for its inclusion in the Challenge. Machinima entries should preferably no longer than 4 minutes and 30 seconds, must be specifically made for this challenge. All submissions should allow casual viewers to interpret how the theme is represented, or provide a means by which the piece can be understood in the context of the challenge theme.

For full details on the challenge, including submission guidelines and rules, please refer to the UWA’s Pursue Impossible announcement.

The closing date for all submissions is midnight SLT, on October 31st, 2015, and winners will be announced in December 2015.

As well as the art and machinima category prizes, there will also be special cash prizes for audience participation. The prize pool for this currently stands at L$15,000 apiece for the two categories (art and machinima). So even if you’re not submitting an entry yourself, it’s worth visiting the UWA’s gallery space to view the art entries and keeping an eye on the UWA blog and the SL Artist UMA MachinimUWA VIII pages for machinima entries.

I’ll have news on the audience participation requirements once they have been officially announced by the UWA directly.

isaa Gelber: "RE LIQUIA (relic)" - Pursue Impossible
isaa Gelber: “RE LIQUIA (relic)” – Pursue Impossible

Related Links

2015 viewer release summaries: week 34

Updates for the week ending: Sunday, August 23rd

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 3.8.3.304115 August 18th – no change –  download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • No updates.
  • Project viewers:
    • Quick Graphics project viewer version 3.8.4.304433, release on August 21st – provides the new Avatar complexity options to assist with viewer performance when rendering avatars in busy locations, and the new graphics preset capabilities for setting, saving and restoring graphic settings for use in difference environments / circumstances (download and release notes).

LL Viewer Resources

Third-party Viewers

V3-style

  • Alchemy updated to version 3.8.2.36473 on August 20th – core updates: OpenSimulator Support, Build tools improvements (incl. VS 2015 for Windows), parity with LL 3.8.2 code base; support for up to 2 gigabytes of texture memory – release notes.
  • Firestorm updated to version 4.7.3.47323 on August 18th – core updates: parity with LL 3.8.2 code base; VVM support; attachment fixes; Experiences support; Layer Limits and much more – release notesreview notes.
  • UKanDo updated to version 3.8.3.28132 on August 18th – core changes: parity wit the LL 3.8.3.304115 and RLV 2.9.12 releases  – release notes

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links