A fractal Metropolis in Second Life


At the end of 2015, the population of the world will reach 7.3 billion human beings, among which more than 50% are in urban areas. In 2050, UNO forecasts, as a central scenario, 9.6 billion people, with 2/3 living in cities, which therefore will have to host 2.5 billion additional inhabitants in the next 35 years. Tokyo gathers more than 35 million people, while New Delhi, Mumbai, Sao Paulo, Shangaï and Osaka account already for more than 20 million.

Thus Gem Preiz describes the theme for his latest exhibition of fractal art, Metropolis, which opens on Saturday, June 6th at the Influence Art Community.

Those familiar with his work know that Gem’s fractal art often suggests huge architectural landscapes and forms: towering fingers of colour and light, sweeping cityscapes frozen in time, a glimpse of places of the future and perhaps of worlds away from our own – as much in time as perhaps in distance.


With Metropolis, as his opening description suggests, Gem presents nineteen of these magnificent vistas to comment on the increasingly teeming nature of our global civilisation as more and more of just enter the world, live longer and bring forth a need of ever bigger and more complex cities, which themselves become ever more indistinguishable one from another as our reliance on technology homogenizes them such that shopping malls, business centres, even our lifestyles, become as standardised as everything else we reply upon.

The pieces are arranged in such a way as to suggest the visitor is within the huge metropolis of the exhibition’s title. Spread across multiple levels, linked by catwalks and teleport elevators, the images are suggestive of huge, glass-fronted towers and views across a gigantic cityscape.


To give a senses of scale to this “city”, and to link back to the theme of our ever-expanding and increasingly technology and business-driven civilisation, the squares and levels through the exhibition space are filled with the black silhouettes of people all apparently moving hither and thither, carrying briefcases, pulling travel cases, hurrying to this or that appointment, talking on their cellular ‘phones, haling one another and … occasionally, trying to catch-up with news the old-fashioned way: leafing through a newspaper, or holding a hand to their chin as if pondering – or lost.

So it is that Metropolis works on two levels. Taken as a whole, it admirably stands as an installation that reflects the central themes of Gem’s introductory notes; it demands one cams back in order to take in all of the scenes presents as broadly as possible, to witness this as a a city awash in activity. At the same time the images demand our studied attention, because they are all individually quite simply breathtaking in scope and form; there is a wealth of detail and complexity within each that is truly magnificent. So real do they feel, that it is hard not to wish you could step into them and walk along the halls and corridors that seem to lie behind their tiered, windowed facades, or wander the avenues and paths that sit between their ornate structures.


This is another masterful display of fractal art by Gem which will remain available for at least the rest of the month. Not only has he provided the art and the theme for the exhibit, Gem has also provided a suitable musical track on his You Tube channel which can be listened to while exploring the installation. Recommended.

SLurl Details


One thought on “A fractal Metropolis in Second Life

Have any thoughts?

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.