Colouring a Cat 2: this time it’s personal!

Same Cat, new colours
Same Cat, new colours (click any image for full size)

It’s only been a week since I last blogged about my new obsession, my PBY-6A Catalina, but I make no apologies for doing so again and so soon. No apologies, because I want to say two words again: Josh Noonan.

Last time around, I covered Josh’s paint kits for the Shana Carpool PBY-6A, and specifically the Cousteau Society scheme he supplies, and his willingness to provide two RAF Coastal Command paint sets. While I’ve been happy flying my Cat in all of them, particularly the Cousteau colours,  I wanted something slightly more personal, and started hunting around for ideas.

When I came across some photos of the Peter Stuyvesant PBY-5A from the 1990s, I felt I had something to work on. I did consider going for a red-and-white scheme rather than blue, this being something of a preferred colour scheme for me, but I decided to go with blue to match the spirit of the Stuyvesent PBY, and contacted Josh. Within a couple of days, he’d delivered precisely what I’d asked for – and it was (and is) a delight, as can be seen in the photo above; a beautifully distinctive paint scheme.

There are just one small problem; and it wasn’t Josh’s, it was mine: I like red and white a little too much. So, I dropped Josh a line to say I might be requesting a red scheme (I was actually dithering over it and didn’t want to sound ungrateful for his work in producing the blue) – and when I next logged-in to SL, there were two boxes waiting for me from him: two new paint sets offering red schemes – not only that, but one was personalised in a lovely way!

Red Cat
Red Cat

The red finish is simply lovely, and complements the colour schemes of my EC-135 and Sparrow 2 beautifully – and the little touch under the cockpit canopy really has me bowled over.

Oh.. what’s that, you can’t see what it says? Let me give you a closer look 🙂 .

A girl and her Cat ...
A girl and her Cat …

To say I’m bowled over by the new paint scheme would be an understatement; I haven’t stopped smiling since applying it, and not even getting twice bumped to the bottom of the ocean passing over Blake Sea Half Hitch (again) could wipe the smile from my face.

Now all I need is a suitable jumpsuit to wear when flying it!

If you are looking for a paint scheme for you plane or helicopter, don’t forget to check Josh’s hanger at Hollywood airport. Depending on the make of your aircraft, he may well be able to help you out.

UKanDo 3.7.15

logoOn Thursday September 18th, the windows version of the UKanDo viewer released version 3.7.15.28043 (at the time of writing, the Linux version is to follow), the first update to the viewer since April 2014.

Given the passage of time since the last release, this new version brings with it both a significant jump in version number and a lot of merges with the Lab’s official code. As well as these, the viewer also has a number of tweaks, fixes, additions and removals, which come from both the UKanDo team and other sources.

The following is a quick overview of some of the significant changes to the viewer; as always, please refer to the release notes for the full list of changes and updates.

Lab Code Updates

UKanDo 3.7.15 comprises merges with the following LL code releases:

  • Release 3.7.7 – viewer-side Project Interesting improvements to how the viewer and server work together to know what scene objects to draw, and how the viewer utilises the information it has cached
  • Release 3.7.8 – Maintenance release with crash fixes and performance improvements
  • Release 3.7.9 – the “Memshine” release, incorporating the Sunshine / AIS v3 updates and a variety of fixes to address memory leaks in the viewer and improve crash rate
  • Release 3.7.10 – the SLShare two release, with uploads to Twitter and Flickr and updated upload to Facebook (to incorporate the filter support also included in the Twitter / Flickr image uploads)
  • Release 3.7.11 – Snowstorm contributions release which includes the requirements that Windows XP users have Service Pack 3 (Win XP 32-bit) or SP 2 (Win XP 64-bit) in order for this (and future viewer releases) to install
  • Release 3.7.12 – Maintenance release
  • Release 3.7.13Group ban functionality release
  • Release 3.7.14 – viewer build libraries update, providing security, stability and consistency improvements to this and future viewers
  • Release 3.7.15 – Snowstorm contributions viewer, including the unified snapshot floater, and support for ‘older than’ when inventory filtering.
UKanDo includes a large number of Lab-driven updates, right up to the more recent (at the time of writing) 3.7.15 release with the unified snapshot floater
UKanDo includes a large number of Lab-driven updates, right up to the more recent (at the time of writing) 3.7.15 release with the unified snapshot floater

In addition to the above, the viewer is also brought up-to-date with Marine Kelley’s latest updates to RLV.

Preferences Updates

Version 3.7.15 of UKanDo includes the following Preferences updates:

  • A button to clear inventory cache has been added to Preferences > General > Miscellaneous
  • Option added to toggle between web or legacy profile floaters added to Preferences > General > Miscellaneous panel, with web profiles the default
  • Preferences > General > Basics tab has been cleaned-up
  • An option to display your avatar’s name in the viewer’s title bar has been added to Preferences > General > Miscellaneous (via Kokua (?))
  • An option to set teleport action when clicking on the Mini-map has been added to Preferences > Move & View
New option to select teleport action when clicking on the Mini-map
New option to select teleport action when clicking on the Mini-map

Other Updates and Changes

This release of UKanDo also features the following updates and changes from various sources and the UKanDo team:

  • The viewer now uses the Catznip multi-user log-in in drop-down code
  • Options for raising Abuse Reports have been added to the various chat context menus
  • The text entry widget’s background colour will change according to chat type (via Kokua (?))
  • The Avatar height offset slider (from the Restrained Love Viewer) has been removed, together with all associated code
  • The viewer logo and version number has been added to progress screens (e.g. teleport progress)
  • The region restart countdown displays in minutes and seconds rather than just seconds
  • Inventory folder icons have been updated
  • Various tweaks to buttons  / icons on the Nostalgia skin.

 Summary

A comprehensive set of code merges from the Lab’s repositories brings UKanDo back up to parity with the SL viewer, while the nips and tucks offered by the development team and from other TPV sources serve to further enhance the viewer.

Related Links

 

Getting dark and steamy in aid of the National Kidney Foundation

Open now through until October 1st is A Clockwork Spiral, a shopping and music event featuring steampunk, steamgoth, dieselpunk, dieselgoth and dark Victoriana in Second Life to help raise money for the National Kidney Foundation. 2014 marks the fifth year for the event, and the second time it has been run as a multi-day event, thanks largely to the demand of merchants and attendees.

Organised by the folk who run the World Goth Fair (Axi Kurmin, Lokii Violet, Dolce Blackflag, Sonya Marmurek and Cruel Britannia), the event is host to 40 merchants, who have brought with them their interpretations of the theme for the visitors to shop while enjoying the atmosphere of the specially built event locations and enjoying good music and good company.

All of the merchants at the event are offering at least one 100% donation item or two 50% donation items in special A Clockwork Spiral vendors. As always, Club Gothika’s Mobile Unit will be the heart of the music events which will be taking place through the 16 days of A Clockwork Spiral, and you can find the club under the central railway station.

The atmospheric setting for A Clockwork Spiral 2014
The atmospheric setting for A Clockwork Spiral 2014

Further details of the event can be found on the A Clockwork Spiral blog, which includes information on the event sponsors, provides a list of participating merchants, and a map of the event area.

When visiting, do keep in mind that there is a lot going on at the region, and it is likely to have a good number of visitors – so please help keep things running smoothly by attending as lightly scripted as possible, and try to avoid wearing texture-heavy attachments as well.

Related Links

 

 

A look inside the alpha world of High Fidelity

HF-logoI tend to keep an eye on the High Fidelity blog as and when I have the time (I’m currently waiting to see if I get into the next phase of alpha testing, as I’ve so far failed to build the client (I sucketh at tech sometimes), so try to keep up with developments. I also confess to hoping for another video from AKA…). This being the case, it was interesting to get a look behind the doors at what has been going on within High Fidelity courtesy of self-proclaimed “bouncer”, Dan Hope.

Dan’s blog post turns the spotlight away from the work of the core High Fidelity team and focuses it on those alpha testers / builders who have built the client, made the connection and have started poking at various aspects of the platform and the worklist.

Austin Tate is a name well-known within OpenSim and Second Life. His c.v. is quite stellar, and includes him being the Director of the Artificial Intelligence Applications Institute (AIAI) and a Professor of Knowledge-Based Systems at the University of Edinburgh. Austin’s work has encompassed AI, AI planning and the development of collaborative workspaces using virtual environments and tools – particularly the I-Room.

Within High Fidelity, where he is known as Ai_Austin, he’s been extending the work on I-Rooms and collaborative spaces (both of which seem to have an ideal “fit” with High Fidelity) and has been working on 3D modelling, with Dan noting:

You might have figured out by now that 3D worlds are no good if they can’t handle 3D models accurately, which is why Ai_Austin also tests mesh handling for complex 3D objects. The image above shows the “SuperCar” mesh, which has 575,000 vertices and 200,000 faces, being tested in HiFi. There are several other meshes he uses, too, including one of the International Space Station that was provided by NASA.

SuperCar has also featured in Austin’s work within SL and OpenSim, where he has been providing invaluable insight into working with the Oculus Rift, the development of support for it within the viewer, using it with other hardware (such as the Space Navigator). In fact, if you have any interest at all in the areas of AI, virtual world workspaces, VR / VW integration, etc., then I cannot recommend Austin’s blog highly enough (We also share a passion for astronomy / space exploration and (I suspect) for racing cars, but that’s something else entirely!).

Ctrlaltdavid might also be a name familiar to many in SL and OpenSim, being the HiFi name of Dave Rowe (Strachan OFarrel in SL), the man behind the CtrlAltStudio viewer which focuses on adding OpenGL stereoscopic 3D and Oculus Rift support to the viewer.

With High Fidelity, he’s working on Leap Motion integration, to provide a higher degree of control over an avatar’s hands and fingers than can be achieved through the use of other tools, such as a the Razer Hydra. The aim here is to increase the sense of immersion for users without necessarily relying on clunky hand-held devices. As we know, the Leap Motion sits on the desk and leaves the hands free to gesture, point, etc., and thus would seem and ideal companion when accessing a virtual environment like HiFi (or SL) when using a VR headset; or even without the headset if one wishes to have a degree of liberation from the keyboard.

Dan Hope demonstrates avatar finger motion using the Leap Motion, as being coded by CtrlAltDavid in High Fidelity (Image: High Fidelity blog)

Opening this look at the work of various alpha testers / builders, Dan notes:

We can’t create a truly open system without making it compatible with other open-source tools, which is why Judas has been creating a workflow that will allow artists to make 3D models in the open source program Blender using HiFi’s native FBX format.

This forms a useful introduction to the work of Judas, who has been involved in bringing High Fidelity and Blender closer together in terms of providing improved FBX support for the platform, which is now bearing fruit. “Only last week something was added in that allowed me to import the HiFi avatars into Blender without destroying the rigs we need to animate them,” Judas is quoted as saying in the blog post.

Continue reading “A look inside the alpha world of High Fidelity”

Taking a vision quest with Black Elk

BE-8_001
Black Elk, LEA1

Livio Oak Korobase returns to the LEA on Wednesday September 17th, with a new installation entitled Black Elk at LEA 1. The installation draws on the life and writings of Black Elk, a medicine man (wičháša wakȟáŋ) of the Oglala Lakota,  born in 1863, and author of The Sacred Pipe and Black Elk Speaks, a book responsible for sparking a renewal of interest in Native religions, based as it is on Black Elk’s experiences and those of the Lakota people.

Livio takes for the central theme of the installation, Black Elk’s great vision, which came to him as a boy of nine, while ill. In the vision, he was visited by the Wakinyan, Thunder Beings, who took him with them to the centre of the earth, and to the central mountain of the world, the axis of the six sacred directions, watched over by the Grandfathers.

This was the first of many vision he had throughout his life, and which, when he related it to the medicine men of his tribe when 17 years of age, established him as a great medicine man himself.

Black Elk, LEA1
Black Elk, LEA1

Symbolism is strong in the work at LEA 1 – as you might expect, given the focus – with horses, birds, bison, fish and more featuring large (literally as well as figuratively), together with more sacred characters. Around and among these hang quotes from Black Elk, powerful statements on who we are, where we come from and what we are a part of – that we are all, really, one nation; joined together and sharing hopes, loves, fears, life – and death. These words were formed through an early life marked by war and conflict and events such as Wounded Knee.

Given this, it should come as no surprise to see a quote by John F. Kennedy sitting alongside those of Black Elk. The quote is from Kennedy’s June 1963 Commencement Address at American University, given in the wake of the Cuban Missile Crisis, an event which came so close to visiting a global calamity on the world, and time when Kennedy, whose early adult years were also shaped by war and conflict, resolved that East and East must find the ways and means to live and work together as peoples of a single world. In this, they offer something of a latter-day reflection of Black Elk’s words.

Black Elk, LEA1
Black Elk, LEA1

When visiting, I would recommend that you use the region’s default windlight setting – used to take the images seen here – as this will allow you to experience the installation to the fullest, the use of reflective surfaces is very well executed, and gives a further depth to the piece. Also, if you don’t feel like walking everywhere, there is a horse rezzer, so you can ride around the pieces in the installation – and don’t miss the two teleport arrows at the arrival point to get you to the more elevated parts of the installation; and do keep an eye out for Livio’s signature Creature!

All told, a thought-provoking piece, beautifully executed and well worth visiting.

Black Elk, LEA1
Black Elk, LEA1

Related Links

SL projects updates 38/1: server, group chat, CDN

The Colder Water, Daydreams; Inara Pey, August 2014, on FlickrThe Colder Water, Daydreams, (Flickr) – blog post

Server Deployments

As always, please refer to the server deployment thread for the latest updates.

  • On Tuesday September 16th, the Main (SLS) channel received the server maintenance package previously deployed to the three RC channels, which includes crash fixes and a fix for a bug that prevented some people from leaving Skill Gaming regions – notably Linden staff who entered a region using their admin powers …
  • On Wednesday September 17th, the three RC channels should each receive a new server maintenance package, which includes some bug fixes, and tweaks some behaviours related to experience tools.

CDN Micro Channel Deployment

The CDN micro channel deployment is due this week. As noted in mt last TPV meeting report, this will see a small number of regions updated to use the CDN test configuration for texture and mesh fetching, bypassing the simulator entirely. No viewer-side update is required for this (that will come in the future), so the benefits should be felt by anyone entering those regions (assuming the region is already cached by their local CDN node).

There currently isn’t a list of regions which will be included in the micro channel, although it has been suggested that the Lab consider including the Home and Garden Expo and the Kustom 9 event regions are included, as these all have considerable mesh and texture use. Two regions that will be included in the micro channel are Hippotropolis and Hippo Hollow.  The latter can be a reasonable text of texture downloads, as it has a wide variety of items sitting on it.

Group Chat

While Izzy Linden had reported something of a drop in the number of reports of requests for the back-end chat servers to be restarted at the end of week 37, reports continued through the weekend and the start of this week. The changes aimed at fixing the problem (essentially a network issue which causes the chat server to run out of ports) has been delayed, but commenting at the Simulator User Group meeting on Tuesday September 16th, Simon Linden said he hopes to see them deployed soon.

There is also a further update aimed at improving group chat performance that is also in the pipeline, the result of recent testing on Aditi; Simon Linden has “high hopes” for these changes once deployed.

Other Items

The Simulator User Group meeting on Tuesday September 16th saw renewed discussion on a number of subjects which have been previously raised, such as improvements to scripted sounds / sound functionality (see my January 2014 and November 2013 updates) and the environment improvements project. While no conclusions were drawn on specific improvements to the sound functionality (it doesn’t appear to be on the current roadmap), Oz Linden did confirm the environment improvements are still on the roadmap, but are not currently being worked on.  It’s not clear whether the SL roadmap will be made public, although it was indicated this might be the case when it was first raised a couple of months ago.