Transcending Borders: Cherry, Kicca and Nino

Further art entires have been received in the UWA’s Transcending Borders combined Art and Machinima Challenge, on which I’m privileged to sit as a member of the judging panel. The challenge is open to entries through until midnight, SLT on October 31st, 2014, and offers a combined prize pool of some L$1,030,000 for entrants, plus L$240,000 in audience participation prizes.

Entrants are invited to interpret the challenge theme, Transcending Borders, in any way they please. It might refer to transcending borders between space and time, or the past and present or the present and future, the divisions between dimensions, the borders separating nations or cultures or languages, or any one of the many borders we encounter as we navigate our physical and virtual lives.

Cherry Manga: Imagination Transcends Borders
Cherry Manga: Imagination Transcends Borders – click any image for full size

Submissions may be either a piece of art (one item per entrant) or a short film preferably no longer than 4 minutes and 30 seconds (as many films as entrants wish to submit, as long as they have been filmed specifically for the challenge). All submissions should allow casual viewers to interpret how the theme is represented, or provide a means by which the piece can be understood in the context of the challenge theme.

Cherry Manga, Kicca Igaly and Nino Vichon are the latest entrants to the challenge, and they each off three unique 3D art pieces.

Cherry’s piece Imagination Transcends Borders is an evocative and powerful piece speaking to the transformative power of the imagination when we allow it flight, and how it in turn can feed back to, and affect us.

Kicca Igaly: Transcending Borders
Kicca Igaly: Transcending Borders

Kicca’s piece is similarly evocative, edged with a touch of the surreal. It presents an office environment where a laptop is being used to create a prim figure. Through the window one can see the cartoon world in which the office is located. Beyond that lies SL itself, where sits the partially complete prim figure. Through these three environments – the physical office, the cartoon world and the digital domain, Kicca raises the question, is there really any boundary between real space and virtual space?

In Bob and the Box, Nino explores the relationship between language and humour – both spoken and visual, though a series of plays of the word “box” as seen in through various depictions of the innocent Bob and his slightly sarcastic companion, the Box. The images are grouped by various common themes, and serve to illustrate how humour can transcend the barriers of language and culture.

Nino Vichon: Bob and the Box
Nino Vichon: Bob and the Box

Art entries for the challenge are on display in the Transcending Borders gallery area above the UWA’s home regions. Machinima entires will be listed on the SLArtist website as they are received.

Full details on the challenge, including all rules and details on how to submit entries can be found on the UWA blog.

Related Links

Singularity 1.8.6: customise your toolbar and more

singularityThe Singularity team released version 1.8.6.6156 of their v1-style viewer on Thursday September 4th. The new release brings a hots of updates from the Singularity team, the official viewer and various TPV developers.

As well as implementing  range of new features within the viewer, the release includes various updates to the UI – Preferences panel changes, floater panel updates, etc., and offers Singularity users the option to customise the buttons the viewer displays at the foot of the window.

The following notes highlight some of the key changes to the viewer. As always, for a full list of updates and changes, and for full details on all accreditation for such changes and updates, please refer to the Singularity 1.8.6 release notes.

Customise Your Toolbar Buttons

This release of Singularity brings with it the ability to add / remove buttons from the viewer’s toolbar, a-la 3.x viewers. Obviously, buttons are restricted to the bottom of the viewer, but this is liable to be of interest to users as it allows some degree of customisation in the UI. 80+ button options are offered, providing a comprehensive range of options and possible button combinations to suit your needs.

Singularity's impressive range of toolbar buttons
Singularity’s impressive range of toolbar buttons

Adding / removing buttons is a simple matter of opening the button chooser (View > Change Toolbar Buttons) and then checking those buttons to be displayed and unchecked those which are not wanted. The range of available buttons is impressive, and includes just about everything you’d ever likely want to see as a button. However, given the nature of the toolbar area itself, things can get a little crowded if you go nuts opening a tonne of buttons!

Preferences Updates

There have been a number of Preferences panel and tabs updates with this release, including:

  • System > Security is now System > Security & Privacy, and includes the additional options:
    • Emergency Teleport (see below
    • An option to Render Muted Avatars
    • Announce in chat when people bump you
    • Lines from avatar to their Look At beacons
    • Customizable name display for Look At beacons
  • Input & Camera
    • Azerty keyboard support
    • Realistic Mouselook
  • Adv. Chat -> Chat UI
    • Format for names in lists
    • Autoscroll for automatic scroll to the bottom of chat when it gains focus
  • Graphics:
    • Hardware tab > VSync – adaptive option (providing your driver supports it)
    • Depth of Field tab added
  • Vanity->Main, Connect to neighboring regions: Save bandwidth & CPU usage by not connecting to neighbouring regions.

Floater Panel Updates

The following are either new, or changed floater panels with Singularity 1.8.6:

  • Destination Guide (World >Destinations): for OpenSim,  allow the destination guide to change when Hypergrid jumping
  • Default Avatar Picker Floater (World >Default Avatars)
  • New media filter implementation
  • Detailed Land Impact display
  • The default permissions floater has been overhauled, it now matches the one found in the official viewer, with permissions for each individual type of item are offered

Emergency Teleport

Even been logged-out of SL during a rolling restart due to being AFK, or been caught by a restart when you’ve missed the warnings? Well, neither need ever be a bother to you again with Singularity.

Version 1.8.6 see the arrival of the Emergency Teleport feature. Preferences > System > Security and Privacy includes two slots into which landmarks can be dropped. Should you be caught AFK during a region restart, Singularity will attempt to auto-teleport you to the first landmark in the final 20 seconds before the restart occurs. If that destination is unavailable, the second LM will be used in a further attempt to teleport you.

The Emergency Teleport LM slots
The Emergency Teleport LM slots

In addition, Singularity also includes the STORM-1980 screen shake and restart warnings, and there is an option to automatically minimise the latter in Preferences > System > Security and Privacy, which can be found directly above the Emergency Teleport LM slots.

Mini-Map Enhancements

Singularity 1.8.6 offers a range of mini-map enhancements, including:

  • Show parcel boundaries and parcels for sale:  mini-map menu: > Show > Property Lines /  & Mini-map menu: > Show > Property Lines
The Mini-map parcel options and other menu options
The Mini-map parcel options and other menu options
  • Option to use world map textures: Mini-map menu > World Map Textures
  • Scroll zoom is now based on where your mouse is, if centering on camera is off
  • Option to show tracking circles around people selected on the radar while the radar is visible: Mini-map menu: Show > Radar Tracking Circles
  • Marking on the mini-map changes custom colouring of avatar tags (on a per session basis)
  • Implementation of the Exodus multiple selection tool:
    • On mouse-over, a circle is shown beneath your cursor, this is the effective range of right clicking to mark
    • Change the range by holding Shift while scrolling
    • Other menu functions invoked on right-click still only work on the closest dot to your mouse
  • Prim torture limits are now standardised in line with other viewers.

 Build Updates

Version 1.8.6 brings with it a number of building updates, including:

  • Avoid problems when meshes with invalid joint names are encountered
  • Prim Alignment Tool updated
  • Object Import/Export enhancements, including improvements from Cool VL Viewer – support for Materials (specular and normal maps), Object Physics and Light Image.

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