Linden Lab have announced the formal release of Fitted Mesh. The announcement came as the former Fitted Mesh release candidate viewer was promoted to the de facto release viewer on Monday February 10th.
Today, we’re happy to announce that Fitted Mesh is available in the main Second Life Viewer! As we’ve previously blogged, Fitted Mesh gives Second Life content creators the power to craft mesh garments that make avatars look their absolute best. We’d like to thank the vibrant community of creators for their thoughtful feedback and help testing this feature.
For more information, check out the video below, then update your Viewer to the latest release and get creative with Fitted Mesh!
A video narrated by Torley is included with the post.
For those unfamiliar with Fitted Mesh, it is a technique adopted by the Lab to help make worn mesh garments fit avatars more correctly. I was fortunate enough to be allowed a preview look at the technique when it was first announced, and you can read my report in this blog.
The code, which is not the same as the mesh deformer (again, see my preview post), is also starting to appear in TPVs as well, with several already having adopted it into release or pre-release versions. Those that have not (as yet) release versions of their viewers incorporating the code can be expected to do so over the coming weeks.
Ebbe Altberg at Yahoo! circa 2008 (image courtesy of LaFlecha)
Update: February 20th: I was fortunate to attend a meet-and-greet with Ebbe Altberg in-world, and have published an article presenting his views on the Lab, You can read and listen to his comments by following this link.
So Ebbe Altberg is the new CEO at Linden Lab, and will formally take up his new position on Monday February 10th. But who is Ebbe Altberg?
You can read his official LL biography here, and I’m using that as a leaping-off point for a slightly deeper look at his career.
Mr. Altberg, Swedish by birth, graduated fromTärnabySkidhem in 1983. This is categorised as a “general college / university” in Foursquare, but appears to (also?) be a ski school.
Tärnaby itself is a locality (“urban area”) situated in Storuman Municipality, Västerbotten County, northern Sweden. It is noted for being the home of several of the country’s top international skiers and is regarded as one of the country’s best ski resorts.
Following this, he attended Middlebury College, Vermont, USA, where he graduated with a BA (subject not clear). Founded in 1800, Middlebury is one of the oldest liberal arts colleges in the United States, and offers 44 majors in the arts, humanities, literature, foreign languages, social sciences, and natural sciences.
After eleven and a half years as Product Unit Manager at Microsoft, where he was involved in products such as Word, Office, Mac Office, and multimedia products, he moved on to Internet and Telecommunications company Ingenio in March 2000. Here he was responsible for managing the engineering, program management, operations, and quality teams. Interestingly, and as noted in the LL bio, he also served as the company’s interim CEO.
Joining Yahoo! in February 2008, he spent two years and nine months working as Vice President, Head of Audience for the company’s EMEA division, based in Rolle, Switzerland. Here he was responsible for consumer strategy, products and content throughout EMEA, including Search, Mail, Homepage, Media products, including News, Sports, Finance, Music, Movies, Autos, Travel, Games, Answers, Flickr etc. He ultimately managed all teams responsible for product management, design, editorial, programming, content, production, content business development and product marketing – some 180 people in total across six countries.
During this period, he also served on the board of Yahoo! SARL (Société à responsabilité limitée) – think the equivalent of a Pvt Ltd company in the UK or a limited liability partnership in the USA.
In October 2010, Mr. Altberg became the Senior Vice President for Media Engineering at Yahoo! with global responsibly for Media Engineering for all of Yahoo! Homepages, News, Sports, Finance, Movies, Music, TV, Games, OMG, Lifestyles, Weather, Screen, Livestand and IntoNow products, including related partner portals, publishing platforms and the Yahoo! Contributor Network, across all devices (PC, Tablet and Mobile). This position involved managing an organisation of more than 600 engineers, architects, program managers and quality engineering staff, as well as having dotted-line oversight of some 150 product managers and designers.
Ebbe Altberg joined BranchOut as the company sought to pivot its ailing Facebook app, resulting in the launch of Talk.co
Thirteen months later, in October 2012, he moved to join BranchOut, based in San Francisco, as Chief Operations Officer. At the time of his joining, the company had already experienced something of a rough time.
Founded in 2010 by Rick Marini as an application designed for finding jobs, networking professionally, and recruiting employees, it proclaimed itself to be the “largest professional network on Facebook”.
The app attracted some $49 million in three rounds of funding between 2010 and 2012, and in March 2012 it boasted some 25 million users and was active in at least 60 countries. However, by August of that year, user numbers had fallen to some 3 million, and the company had indicated it would be working to pivot BranchOut into a workplace chat app, As COO, Mr. Altberg played a key role in this effort, which saw the development of Talk.co, a private messaging application. Launched in October 2013, Talk.co promotes itself as “a better way to communicate with those you work with”.
Mr. Altberg defines his key skills as:
Specialties: Team development, strategy, provide vision, software and business inventions, product design, engineering, product/program management, quality engineering, operations.
Manage teams that invent, create, define, spec, build, produce, test, ship, market and operate products.
Unsurprisingly, Mr. Altberg is a keen supporter of his son’s racing and driving career with APR Motorsport and elsewhere (image courtesy of Talk.co)
Away from work, Mr. Altberg appears to have an interest in space exploration, particularly efforts from within the private sector. He’s also a follower of Formula 1 racing, and (obviously) a keen supporter of his son, Aleks, a former instructor at the Dirtfish Rally School and who is currently an instructor at the Lamborghini Driving Academy, as well as being a winning driver with APR Motorsport.
From his résumé, it’s fairly clear why Ebbe Altberg has been seen as a good fit for Linden Lab by the board of directors. He has considerable breadth and depth of experience in both product development and product management, as well as in multi-discipline team management and developing and operating software across multiple platforms and product categories.
A lot of Mr. Altberg’s background revolves around social media and the need to establish strong communities. Indeed, his lists his motivating factors as creating “fantastic and profitable experiences that positively impact millions of people.” This might actually bode well for Second Life, particularly if he has the freedom to ensure the company more broadly re-engages with the SL user base, and becomes more pro-active in key areas of communication (such as with changes to the ToS and better communications about legal and requirements which impact users, etc.). He has already received a number of Tweets from SL users (myself included) requesting he takes this into consideration while welcoming him to the company.
Time will obviously tell as to how well Mr. Altberg fits-in at Linden Lab, as well as revealing the direction in which the board would like him to take the company.; in this respect it is perhaps interesting to note how the press release announcing his appointment is directly focused on Second Life and Blocksworld (with a mention in passing of Desura). In the meantime, I’ll once again welcome him to Linden Lab. The hot seat awaits!
Peter Gray has just informed me that on Wednesday February 5th, the board of directors of Linden Lab formally announced the appointment of Ebbe Altberg as the company’s Chief Executive Officer.
The press release announcing his appointment reads in part:
SAN FRANCISCO — February 5, 2014 —Linden Lab®, the makers of Second Life®, BlocksworldTM, DesuraTM, and more, today announced that Ebbe Altberg will lead the company as its new Chief Executive Officer.
Ebbe Altberg (image courtesy of Linden Lab)
“We remain committed to world-changing innovation from Linden Lab,” said Jed Smith of the company’s Board of Directors. “We’re keenly focused on providing incredible experiences for all of our customers, and Ebbe is the perfect person to help lead our team as we continue to serve and grow our global audience of active users.”
“Linden Lab has long been at the forefront of building experiences that entertain people while empowering them to express themselves and profit from their creations,” said Altberg. “Our customers’ creativity is unparalleled, and I’m proud to join the talented team that serves them. Second Life is now in its eleventh year, and every day, users continue to create more and more amazing experiences to enjoy. Though much younger, Blocksworld has already seen hundreds of thousands of unique user-created worlds shared for everyone to play with. I’m absolutely committed to supporting our customers and helping them become even more successful. There are significant opportunities ahead, and I look forward to leading us into the next phase of growth.”
The appointment brings to an end almost two weeks of silence on the matter of the CEO position, following Rod Humble’s surprise announcement that he had departed the company, which was made via his Facebook account, and the news broken by Jo Yardley on January 24th, 2014.
On January 30th, 2014, Linden Lab updated its Bot Policy. The update is small, but potentially far-reaching, outlawing the use of bots for mainland parcel purchases.
Updated by Patch Linden, the revisions comprise two parts: a comment on the use of bots in mainland parcel sales, and an update to the policy itself barring the automated purchase of mainland parcels via bots, etc. In turn, these read:
Mainland parcel sales and bots
Some bots are used to automate the purchase of Mainland parcels priced below fair market values.
Using bots to purchase Mainland parcels is not allowed
The use of bots, autonomous software, scripting (manual or automated), scripted agents, or any systems or software internal or external to the Second Life service that circumvent, automate and/or remove the human interaction required to purchase a Land parcel within Second Life on the Linden Lab owned Mainland is prohibited.
The updated policy – click to enlarge (or follow link to read in full
Nick Yee is senior research scientist at Ubisoft who has been involved in studying the psychological impact our avatars can have both on ourselves and with others since the early 2000s, starting as an undergraduate researcher focused on Everquest before moving into studies involving Second Life. He is also the author of the recently published The Proteus Paradox: How Online Games and Virtual Worlds Change Us– and How They Don’t, an examination of our increasingly complex relationships with our digital Doppelgängers.
In an article for Slate magazine entitled Virtual Worlds Are Real, Yee offers something of a taster for the book, and it’s a fascinating piece outlining the profound effect avatars actually do have on us, and which actually goes some way towards explaining why security concerns over how virtual worlds might be used weren’t as silly as people might think.
Nick Yee
Some of what Yee covers is already familiar to many of us using Second Life; we’re often prone to state ourselves, while the avatars on the screen may be pixels, the minds and emotions behind them most certainly aren’t. Hence why – unfortunately – Second life has been known to attract psychological predators bent on baiting others for their own perverse amusement, either individually or in cliques.
Many of us are also familiar with a range of studies and also individual cases where the positive identification with our own avatars has been shown to yield genuine benefits. Most recently, we’ve had the remarkable story of Fran Swenson (Fran Seranade in SL), and there have been studies such as those by Dr. Elizabeth Behm-Morawitz, which demonstrated how people’s choice of avatar directly affected their real-world existence and how they view themselves. Then, of course, there were the 2010 Stanford and 2011 Indiana University studies into avatars and weight loss. Yee points to the latter studies and on one involving students who, while initially unwilling to consider the future proved far more willing to put aside money for retirement after engaging with their virtual Doppelgängers which had been digitally aged by some forty years.
These are also positive examples of how we relate to out avatars and, in some cases to those around us. However, Yee also points out there are negatives as well. In terms of gender, for example, he notes how those using the opposite sex for their character within World of Warcraft were more likely to conform to gender expectations, helping to perpetuate a false gender stereotype. “We assume that virtual worlds allow us to reinvent ourselves and leave behind offline norms and prejudices,” Yee notes in regard to this. “But the truth is more sobering. Virtual worlds can and often perpetuate the status quo.”
The Proteus Paradox
That avatars can have a profound psychological impact on us might also help in understanding why GCHQ and the NSA were (are?) concerned about the potential of virtual environments to foster terrorist or other activities.
At the time the news on the activities of GCHQ and the NSA broke, there was talk of how an “Osama bin Laden” like avatar could be used to influence others. Yee counters the dismissals that such worries were “nonsense” with a quite sobering counter-argument.
Just before the 2004 US Presidential election, Yee and his colleagues invited people of voting age to each sit before photos of the two contenders: John Kerry and George Bush and select, purely on the basis of the photos, who they would be inclined to vote for. Unbeknownst to each participant, either the photo of Kerry or the photo of Bush has been morphed to include around 25% of the participant’s own features. The result?
“Even in a high-stakes, high-information election scenario,” Yee says of the experiment, “our study participants were more likely to vote for the candidate they had been morphed with. When participants were morphed with Kerry, the effect was strong enough to have won him the election.”
Yee goes on, “That study helps explain why a Bin Laden avatar is potentially useful: It could be individually tailored to potential recruits. In a virtual world where every user sees only her version of reality, a Bin Laden avatar could be tailored to hundreds of users at the same time. ”
This doesn’t excuse the manner in which GCHQ (in particular, who developed a means to access and trawl the XBox Live network and who sent three days gathering some 176,000 lines of data pertaining to Second Life chats, IMs and transactions) and the NSA went about their business within Second Life and World of Warcraft, but it does tend to underline why they were concerned.
All-in-all a fascinating article introducing what would appear to be a fascinating book. I’ve already ordered my copy.
Update: The message on Rod Humble’s Facebook page confirming his departure from the Lab reads: “Its been a great 3 years! All my thanks to my colleagues at Linden Lab and our wonderful customers I wish you the very best for the future and continued success! I am starting-up a company to make Art, Entertainment and unusual things! More on that in a few weeks!”
Jo Yardley has posted that Rod Humble has apparently left Linden Lab. In a blog post she states:
In a personal message to me via facebook send a few minutes ago, Rod Humble told me that he has left Linden Lab as CEO last week.
After 3 years of running Linden Lab and bringing a lot of improvements to Second Life he resigned and is going to start up his own company that will make art, entertainment and all sorts of wonderful stuff.
It is not yet clear who will replace him but I wish him lots of success with his new project.
This news comes as a bit of a surprise and shock and there is no official announcement yet.
As noted in Jo’s post, there is no official announcement on the matter, but I have contacted the Lab in an attempt to gain further verification. I’ll provide an update should any reply be forthcoming. Even if confirmation is given, and there is no reason to doubt the veracity of Jo’s post, it is unlikely the circumstances behind his departure will enter the public domain