In keeping with an earlier promise, On Thursday, March 6th, Linden Lab re-opened the JIRA to public scrutiny.
Broadly speaking, this means that:
All users will be able to see all BUG issues, all the time
All users will be able to comment prior to a report being triaged; post tiraging, reports will open to comment only by the original reporter, LL staff and those from the community (TPV developers and others selected by Linden Lab for having demonstrated skills in this area)
The “New Feature Request” is back.
There is a blog post announcing the change, and which indicates there is a limitation:
While we want to make issues visible for the reasons described in our last post, we’re not going to extend this to old issues, because at the time they were created, users knew that those reports would have limited visibility and they may have included sensitive and/or private information. We don’t want to take information that someone thought would be private and suddenly make that visible to everyone, so the new visibility settings will apply only to new issues.
As of Thursday March 6th, the SL JIRA is again open to public viewing – however, only BUG reports filed on or after than date will be viewable to all …
Even with this limitation, this is a positive step forward in allowing users to again be more pro-active in providing assistance in identifying issues, duplicates, etc., and enabling a better degree of investigation to be carried out when a problem is encountered.
… but older BUG reports will only be viewable to those with the requisite permissions
Note that in order to browse / view BUG issues, you must be logged-in to the JIRA system (STORM, VWR and SVC issues remain browsable without being logged-in). Also, bear in mind MAINT issues will remain unviewable, as was the case before the JIRA was closed.
On Friday February 28th, Linden Lab announced that the JIRA is to be re-opened to public scrutiny.
The changes will be occurring in week 10 (week commencing Monday March 3rd), and follow hard of the heels of a series of comments by Ebbe Altberg on the subject, made in a forum thread. welcoming him to Linden Lab.
The announcement, in a technology and tools blog post, indicates that:
All users will be able to see all BUG issues, all the time
All users will be able to comment prior to a report being triaged; post tiraging, reports will open to comment only by the original reporter, LL staff and those from the community (TPV developers and others selected by Linden Lab for having demonstrated skills in this area)
The “New Feature Request” is back.
The blog post points to a set of guidelines for participation that need to be followed when commenting on JIRA reports.
The announcement hails the re-opening by stating:
Today, we’re happy to announce some changes to our JIRA implementation – the system we use to collect, track, and take action on bugs reported by users. You’ll see these changes take effect next week.
Recently, this system was working in a way that wasn’t very transparent, and it frankly wasn’t a good experience for the users who care enough about Second Life to try to help improve it, nor was it the best set-up for the Lindens tasked with addressing these issues. So you can see why we’re happy to be changing it!
That the JIRA has been re-opened is welcome news, and that there has been an attempt to meet the needs of those wishing to comment on reports half-way is also to be welcomed. However, of equally good news is the fact that the new feature request capability has been returned to the system, again as the blog post states:
If you’ve got a great idea for a feature, you don’t need to slip it through the system disguised as a bug report – just select the “New Feature Request” category when you submit. Commenting for this category will work just like for bug reports, and submitting improvements through this category will make things much easier for the Linden team reviewing these.
There is also a reminder as to the purpose of the JIRA:
Please remember that JIRA is an engineering tool – it’s not meant for policy discussions and the like nor is it a replacement for the Forums, where you can have all kinds of stimulating discussions.
Those wishing to give feedback on the move can do so via a forum thread created specifically for this purpose.
The Lab has released a curious new project viewer on Wednesday March 26th.
Project Zipper (currently version 3.7.2.286810 is designed to speed-up the viewer installation process. A blog post on the viewer has also been released, which reads in full:
As we continue to work on improving the Second Life experience, one challenge we’ve been tackling is the length of the Viewer installation process. No one likes waiting, and now with Project Zipper, you don’t have to!
With the project Viewer available today, there’s really only one thing different – the installation is super fast. Rather than waiting for install to complete, you’ll quickly be in Second Life doing what you love.
Try out Project Zipper with the project Viewer here.
To try-out the new installation process, I opted to run a clean install of the current release version of the viewer (3.7.2.286707) and a similar clean install with the Project Zipper viewer, and carry out a rough-and-ready timing between the two. I starting the stopwatch on clicking the Install button, and stopped when the Start Second Life Now prompt appeared. The results were:
Second Life release viewer 3.7.2.286707: 35.6 seconds
Second Life Project Zipper viewer 3.7.2.286810: 16.4 seconds.
The installer runs faster, but don’t expect to see any differences in the familiar on-screen messages
Nothing has physically changed in what you see during the installation process, but the faster time is pretty clear (at least on my system – YMMV depending on CPU, disk speed, etc).
This seems to be an odd change to make, and I can’t help but wonder if it is indicative of something else coming down the pipe. Time will tell on that.
Those wishing to try out the project viewer, which I believe should be fully up to par with the HTTP updates in the release viewer, can do so by following the links above in the quoted LL blog post, or below.
Since his first official blog post introducing himself, Ebbe Altberg has not only been immersing himself in the activities required of a new CEO on joining a company, he’s been making the time to respond to a series of SL forum posts made in a thread started as a result of his blog post.
In doing so, he’s demonstrated the same candid feedback which has marked many of his Twitter exchanges with Second Life users, and also shown during his recent meet-and-greet with a number of us.
LL’s new CEO, Ebbe Altberg, seen here on the right in his guise as Ebbe Linden at a recent meet-and-greet: laying the foundations for improved communications from the Lab?
On Communications
One of the major topics of early exchanges with him via Twitter and through various blogs has been on the subject of broader outward communications from the Lab.
Commenting on the forum thread, Amethyst Jetaime raises communications, saying in part:
However I hope you at least take our opinions to heart, take our suggestions when you can and honestly communicate frequently through the official SL channels. Not all of us use twitter and facebook or third-party forums …
And they can’t wait to do that…most common question/issue on both sides of the “fence” has been the same thing! I’m getting love from both sides when I’m talking about fixing communication. I don’t know when/how it got strange but we’ll work hard to make us better at it…motivation is not an issue at all. We just need to figure out process for doing it effectively at scale…
How this will be achieved is open to debate; but the Lab has the means at their disposal to make broad-based communications far more effective, and I tried to point to some of them in my own “Dear Ebbe…” blog post on the matter. In that piece, I particularly look at both the official SL blog and the opportunities presented by e-mail, both of which would appear to meet the criteria of scalability, with an e-mail approach additionally having the potential to reach out to those no longer directly engaged in SL on a regular basis or at all and perhaps encourage them to take another look.
On the Public JIRA
Elsewhere in the thread, Pamela Galli takes the issue of communications to point to the closure of the public JIRA in September 2012:
… In the opinions of many, a good place to start is to make the JIRAs public again so we will know whether an issue is a bug that has arisen, or something on our end. Very often, residents working with Lindens have identified, reproduced, and even come up with workarounds if not solutions to problems. Closing the JIRA felt like a door being slammed, esp to those of us who are heavily invested in SL. (Just grateful for Maestro, who posts in the Server Forum.)
Funny, both engineering and product heads here also didn’t like that jira was closed and want to open it up again. Proposal for how is in the works! I hope we can figure out how to do that in a way that works/scales soon.
Later in the thread, Innula Zenovka who provides one of the most lucid, clearly stated reasons why a complete closure of the public JIRA was perhaps more counter-productive from a technical standpoint than the Lab may have appreciated at the time. Ebbe’s response is again equally reassuring:
Yep, that’s why we will figure out how to open things up again…plan is in the works…
Whether we’ll see a complete re-opening of the public JIRA remains to be seen. I rather suspect the Lab will be looking at something more middle-ground, such as making the JIRA public, but restricting comments to those currently able to access it, together with those actually raising a report also gaining the ability to comment on it as a means of providing additional input / feedback.
While not absolutely perfect, it would mean that the Lab avoids any situation where comments within a JIRA become a free-for-all for complaints, accusations, and arguments (either directed at the Lab or between comment participants), while offering the majority of the advantages which used to be apparent with a more open JIRA mechanism.
Of course, optimism around this feedback – and particularly around the proposal for the JIRA – should be caveated with caution. Not only may it take time for changes to be implemented, it may also be that technical or other issues may impede something like a more open approach to the JIRA from being achieve to the extent that even the Lab would like. However, that there is a willingness to discuss the fact that matters are already under consideration at the Lab would hopefully suggest a reasonable level of confidence that things can be done without risking the disappointment following the decision that there would be no return of last names back in March 2012.
Whatever does happen, there’s enough in these replies to give rise to a cautious and reasonable optimism that things are likely to be changing for the better down the road. Most certainly, it is good to see an outward follow of communication from the Lab’s CEO that is open and candid.
Long may it continue once Ebbe has had to turn his attention more fully on running the company, and others have stepped in to fill the void, and to ensure the follow-through is both achieved and consistent.
On Tuesday February 18th, 2014, Linden Lab’s new CEO said an informal “hello” to Second life users through the SL blog.
His message comes just over a week after he officially started working at Battery Street, and it’s something of a personal piece, explaining why he decided to take-up the challenge of helming the Lab (and doubtless much to the delight of LL board member and close personal friend, Jed Smith, who has apparently been trying to get Ebbe to work with him for quite a while…). The post drew immediate comments in the forums … to which Ebbe also replied.
At the same time the blog post came out, Ebbe sat down with a small group of us in an informal meet and greet arranged by the Lab’s Director of Communications, Peter Grey, to talk about his appointment, Second Life, Linden Lab and its products, and other things joining Ebbe and Peter in a friendly session which lasted about an hour at the Lab’s PR island were myself, Saffia Widdershins, Jo Yardley, Mal Burns, Draxtor Despres and Daniel Voyager.
Some of the highlights of the chat were:
Ebbe has had a long-term awareness of both Linden Lab and Second Life. He is close friends with board member Jed Smith and also friends with Philip Rosedale. his knowledge is not in-depth, but it is certainly not an unknown to him
He is deeply passionate about user-generated content and about empowering people’s creativity
His son, Aleks, actually joined SL while still too young and got kicked from the platform – twice! – prior to becoming one of the founding members of the old SL Teen Grid
He is aware that the new user experience needs to be addressed, as does user retention levels and is already starting a preliminary look into the history of these issues
He’s already providing guidance on simplifying the Lab’s portfolio of products, and news is due on that later in the week
He’s conscious of the fact that the Lab no longer carries the message about Second Life where the media and the world at large are concerned
He is enthusiastic about Oculus Rift, Leap Motion an emerging VR and AR technologies and the potential for Linden Lab to help shape how they are used and gain acceptance.
While I had sound issues, I recorded proceedings, and have permission to reproduce Ebbe’s comments in this article. For those who want to know more, please do also listen to this Friday’s (February 21st) The Drax Files Radio Hour, where there will be more analysis of the conversation. Please note that what follows is not presented in the order in which things were discussed. Instead, I’ve ordered things to try to give something of a progressive flow to the comments made in response to questions and observations.
Ebbe Linden (the robot, rear right) and Pete Linden (rear left) meet with a small group of SL users
A Little Introduction
“Hi, everybody! I’m Ebbe and I’m extremely excited to be here. I’ve already interacted with a few of you a little bit, or at least read or heard or watched your amazing videos or cities or whatever, and I’ve only been here for a week, and I’ve spent pretty much of the whole first week doing almost nothing but just talking and meeting with employees. and so that’s been pretty much wall-to-wall, so I’ve explicitly avoided diving into Second Life … but I’ve managed to get just the basics going; signed my paperwork and managed to log-in find parking and all these little things, just to get comfortable and getting my office up-and-running, my computers up-and-running.
“So it’s been just fundamentals, no extreme things. I’m obviously starting to have some meaningful conversations with team players and customers alike about top issues, top concerns, top opportunities; things to do more, things to do less and stuff like that. Just a few decisions have been made so far; most of it has been just conversations with team members and colleagues. So with that … I’m really excited to get to talk with you in person right here.”
On Deciding to Join the Lab
“I’ve known Linden since [its] early beginnings. Jed Smith, who is on the board, is a good friend of mine … I was an early beta user and as Drax said, my son was very involved early on, and I thought it was a fantastic experience for him, the ability to create, collaborate and also to earn. At a young age, he became sort-of a producer working with engineers and designers and clients and partners in creating solutions for people.
Ebbe Linden
“So I’ve always known about it, then I’ve really been too busy in my work life to really participate on an ongoing basis. but when Jed came to me and said he wanted me to do this – and he’s been trying to get me for a number of companies, but this was the first time he succeeded – it was not a difficult decision for me at all with regards to what Second Life is or what Linden Lab is or what we can do because those things are just instantly fascinating to me. I love products that empower people to do things that otherwise would not be possible. I prefer these kinds of products. Call them products that are enabled user-generated opportunities or platforms that can really scale and empower people to succeed as opposed to doing products that are just selling widgets to people.
“So I was instantly passionate about the subject matter, or the materials as they call …a product that enables this tremendous creativity but using technology to do it on a massive scale, and the communication and collaboration elements are also very near and dear to me. So the materials to work with, if you’re someone like me in software product development and digital product development, are just fantastic.
“The only thing that took a little while to overcome was Jed and I are close friends and we had to look each other in the eye for a few days and make sure we could this together, him being on the board and me being CEO, and not have that be damaging to our personal relationship. But after having talked to our wives and families, we completely agreed that we could do it and do it very successfully.
“So that’s kind-of a little bit about why I took this on … I’ve worked on similar things for quite some time at Ingenio, the start-up I joined having left Microsoft, where we basically worked on apps, or I worked on apps – although very successful apps, I think all of us have used those at some point – at Ingenio it was really a marketplace for people to sell what they know. We thought of it as the E-bay of what’s in the top of your mind as opposed to the top of your attic. And we empowered a lot of people to run some very successful businesses on top of the platform we created by just taking ‘phone calls and helping people. and the three days later we would direct deposit their earnings they’d made from helping their customers.
“And at Yahoo!, even, there were a lot of UGC [user-generated content] products I worked on; I was responsible for Yahoo! answers for a while and also at the end responsible for a platform … we bought a company that created the Yahoo! Contributor Network, where we could have hundreds of thousands of people contributing content which could make it into one or many of the Yahoo! verticals to broaden the amount of content we could create, and again empower people to do what they love and to make money doing it.
“So this is a context that’s very familiar to me and near and dear to things that I’m passionate about.”
As many are aware, and as I’ve blogged about several times recently, Linden Lab are required to collect various items of documentation from Second Life users that meet certain transaction thresholds.
When the announcements were first made, it is fair to say that they resulted in confusion for a lot of people.
As a result of this, the Lab has put together a set of resources to help people to understand why the information is being requested, and what they need to do in order to comply with any request for information, should they receive one.
The new resources, in the form of two wiki FAQs, have been announced in an official blog post. Peter Gray, the Lab’s Director of Global Communications, dropped me a line to help spread the word of their existence, and I’m only too happy to do so.
As we’ve blogged about in the posts linked below, US law requires that institutions like Linden Lab collect documentation from Second Life users that meet certain transaction thresholds:
These documentation requests can sometimes be confusing, and so to help the users who receive them better understand what’s needed and why, we’ve created a list of FAQs about these requests here:
As noted in the FAQs, if you receive a request for documentation from Linden Lab and have additional questions, please open the request in your Case History in the Support Portal and reply to the Case.