A look at the new “Classic” avatars for Second Life

Reader Besedka gave me a poke about the Lab releasing a new set of Classic avatars for Second Life on Friday, November 6th.

The release, which came with a blog post from the Lab, see the avatars which use the default avatar mesh and system layer clothing completely overhauled and replaced with a new set of very modern looking avatars (in terms of their dress and style).

In all there are 16 revamped avatars, which sees the set make use of fitted mesh items and presents them with looks many might find not only an improvement on the older “Classic” avatar looks, but also on the mesh versions launched in May 2014. That said, having tried several, I do feel some are perhaps oddly proportioned; “Shawna” in particular came over as a tad elongated when I tried her.

The new
The new “Classic” avatars, featuring mesh attachments, are available to new users signing-up for Second Life …

The avatars are available to those signing-up to Second Life on the avatar picker when setting-up their accounts, and from the Choose and Avatar option of the Me / Avatar menu option in v3 viewers. Once you’ve obtained one of them, it will appear in your Inventory under the Clothing folder and identified by the name assigned to the look.

Avatar Complexity reveals the avatars to be reasonably lightweight
Avatar Complexity reveals the avatars to be reasonably lightweight

A further update with these avatars is they dispense with the infamous duck walk, replacing it with something that works reasonably well, together with a series of male or female AO poses which appear to be “built-in rather than reliant upon a HUD. They work reasonably well, although I found the female one a little jerky in the transitions between some poses.  They also avoid the hiccup made when launching the fully mesh avatars: these new avatars are properly modifiable.

The Lab’s blog post refers to these avatars are being “more performant”. Checking some of them out against the Quick Graphics RC viewer’s Avatar Complexity capability revealed that have reasonably low ratings, so they shouldn’t offer any major hindrance to those viewing them on lower specification systems.

The demographic represented by the new set remains fairly typical – they all appear to be relatively youthful, perhaps no older than their mid-30s. However, given the general age range of new users signing-up to Second Life, which the Lab has in the past stated has moved more towards the 20-somethings in recent years, this isn’t that surprising. And while it may sound ageist, It also means the avatars have a level of attractiveness around them which is perhaps more enticing to people signing-up to SL that offering a much broader range of ages.

My “Crash Test Alt” finally gets a fresh look (left) – the “Shawna” avatar, with my skin and shape. Now actually looks more like my twin 🙂

All told, it’s good to see the “Classic” range of avatars updated in this way. The looks are fresh and clean, and – dare I say it – streets ahead of the mesh avatars in overall appearance, none of which I found particularly appealing in either looks or apparel.

These new avatars however, look pretty sharp (speaking as someone yet to swap to mesh bodies, etc). So much so, they they’ve finally encouraged me to give my Crash Test Alt a change of clothing after seven years! She’s now using the “Shawna” outfit and hair (but with her own shape and skin), and looks pretty good.

Be a part of the Lab’s Creepy Crawl for SL’s Halloween

The March 25th meet-up at Meauxle Bureaux
The March 25th meet-up at Meauxle Bureaux

The latest in the Lab’s renewed social meet-ups in-world with residents is currently in the planning stages. Given the time of year, the Lab have decided to mix the Halloween season into things and hold a “travelling meet-up”, as a blog post from Xiola about the “Creepy Crawl” explains:

A-haunting we will go! This year we’re going to take inworld meetups and Halloween shenanigans and mix them together for a frightful mashup of mind-blowingly fun times. But – we need your help to make it happen.

Are you interested in hosting a stop along our Second Life Creepy Crawl? We’re looking for spots that will have music, are appropriate for general and moderate audiences, and don’t mind having a few Lindens and Residents dropping in all at once to dance and hang out for a bit.

The return of the SS Galaxy to Second Life was marked by an impromptu get-together with Lab staff - now you can play host with your venue / location, as the next get-together takes to the road
The return of the SS Galaxy to Second Life was marked by an impromptu get-together with Lab staff – now you can play host with your venue / location, as the next get-together takes to the road

The date for the event will be – naturally enough – October 30th, 2015. The full details for those just wishing to hop along and join the fun will be announced in due course. However, for those who wish to offer their venue / place as a possible stop along the way, there are some simple instructions to follow, as Xiola goes on to explain:

  1. Make sure your place is listed in the Destination Guidehere’s how to submit.
  2. Hop over to this form and fill it out before October 20th – we’ll start selecting the venues after that!
  3. Keep an eye out for an email and/or notecard after the 20th to let you know if your venue was selected.

So, if you fancy hosting a little Linden Halloween fun, make sure you get your venue in the DG (if it isn’t already) and fill-out the application form.

Microsoft acquires Havok, the Second Life physics engine

Haovk: acquired by Microsoft
Haovk: acquired by Microsoft

News has been spreading about Microsoft’s acquisition of the Havok physics engine from Intel for an undisclosed sum.

Ciaran Laval was perhaps the first SL blogger to report the news, which has been featured on the likes of the IGN website, Engadget, Venture Beat’s Gamesbeat, and other on-line tech news outlets.

For those unfamiliar with Havok, it is it the physics engine that drives a vast number of computer and console games. It allows these games to simulate effects such as gravity, friction, collisions between objects and other natural forces, without the need for them to be individually coded and accounted for on a per-game basis.

Within Second Life, Havok is used for the purposes of physics simulation, and Havok sub-libraries licensed by the Lab are also used in such aspects of the platform as pathfinding (remember that?) and the official mesh uploader.

As well as being used for in-world physics, Havok libraires are also used within the official viewer (and TPVs which have signed a sub-licence agreement) to handle aspects of pathfinding and mesh uploads (shown here)
As well as being used for in-world physics, Havok libraries are also used within the official viewer (and TPVs which have signed a sub-licence agreement) to handle aspects of pathfinding and mesh uploads (shown here)

Microsoft has been a Havok partner for a number of years, and as a part of the acquisition has promised to allow developers elsewhere to continue to use it, stating:

Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans. Throughout the company’s history, they’ve partnered with Activision, EA, Ubisoft, Nintendo, Sony, Microsoft and many others to create more than 600 games including Halo, Assassin’s Creed, Call of Duty, Destiny, Dark Souls and The Elder Scrolls.

Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world.   We will continue to innovate for the benefit of development partners.

But, if a long-term partner with Havok, why take the step of purchasing it outright? Jeff Grubb, over at Gamesbeat takes a lead from a part of Microsoft’s announcement of the acquisition, to suggest the company are looking a the potential for cloud-based physics capabilities within multi-player games, as recently demonstrated in the upcoming Crackdown 3 sandbox-style third-person shooter title:

For that open-world crime game’s multiplayer mode, Microsoft is enabling players to go in and destroy skyscrapers and everything else in the world. That mode is only possible through the power of Azure, which means Crackdown 3 developers Sumo Digital and Cloudgine are building a cloud-based destruction engine that probably runs on Havok. Once that’s built, and now that Microsoft owns Havok, it could potentially license that destruction engine out to other developers.

In August, IGN had a demonstration of these capabilities within Crackdown 3, and the results are impressive:

It’s unlikely the Microsoft’s acquisition of Havok will have any immediate or medium-term inpact on Second Life. As it is, the platform currently uses the Havok  2011.2, and so far as has been indicated at various in-world meetings, there are no public plans to update the engine at the moment. Longer-term, it will be interesting to see if / how any new / additional capabilities brought to the engine might come to be deployed in Second Life and / or “Project Sansar” (assuming Havok might be the physics engine used with that platform, something that the Lab has not as yet revealed).

No more improvements planned for my.secondlife.com

During the Meet the Lindens conversation held at SL12B on Thursday, June 25th which featured Danger Linden, Senior Director, Product, Virtual Worlds and Troy Linden, Senior Producer, a question was asked about the SL feeds – also referred to as my.secondlife.com – and whether they would continue to be developed or enhanced.

Danger Linden was direct and honest in his reply:

That’s a though one, because I don’t think anyone’s going to like the answer … The short answer is no.

It’s kind-of a mess, and it’s very difficult to maintain; it’s usage rate is on the low side compared to other feature. So, it may not be a popular answer, but no more improvements are planned on that.

My.secondlife.com has had something of a chequered history. Web Profiles first appeared in 2011, growing out of the Lab’s attempt to provide a social media style capability to users with the acquisition of Avatars United in late 2009 / early 2010, and which was shut-down at the end of September 2010. The feed capabilities followed in mid-2011, and the capabilities grew from there.

My original web profile on my.secondlife.com
A part of my original web profile on my.secondlife.com

From the start things were a tad awkward; people’s rezdays lacked the year in which they were born (see WEB-3486  – thank you, Whirly!); profiles were very slow to load when viewed from within the viewer; once loaded, they initially required a fair proportion of screen real estate.

When the feeds were introduced, people weren’t too happy that posting anything to them from within the viewer automatically appended your location, whether you wanted it to or not, promoting concerns about the potential for stalking and similar.

The Lab, however, took the concerns and critiques on-board, and listened to suggestions. Years of birth reappeared; the profile panel was resized; better controls were added for who could see your feed / interact with it; a Twitter-like Follow button was added, as was a direct messaging capability (subsequently removed at the end of 2013 due to abuse). All of which made the feeds far more comfortable for people to use, and people did start using them more frequently as a result.

And even when things did persist in going sideways at times – such as the 2012 issues of the wrong names, posts and images turning up on the wrong feeds, or the feed gremlins dining on snapshots during upload, people still continued to use the feeds, and suggestions for improvements continued to be made.

I've tended to use the feeds for blog post notifications, the odd snapshot upload and the occasional chit-chat
I’ve tended to use the feeds for blog post notifications and snapshot uploads. It’s fun being ability to highlight the things we encounter in SL and sometimes have a little fun with them

Hopefully, “no plans to improve” will be shown to mean just that: no new shiny added to the feeds, and not that general problem solving when thing do hiccup will cease, or that the feeds themselves are liable to suddenly poof in the near future. While it may be a relatively small number of people who regularly use the feeds, they do so with gusto,  finding them a handy means of keeping in contact with friends and contacts.

The snapshots capability is a great means of pointing people to places and events in-world, and in sharing moments. Similarly, the comments capability is extremely handy for having informal discussions in an easy-to-follow format that’s a lot more immediate and convenient than using things like forums or shuffling through Plurk events. Also, and unlike Twitter, feed comments are not limited to 140 characters, something which can make the conversational flow a little diffic …

SL12B dino avatar and photo contest

On Thursday, June 18th, Linden Lab announced that the SL12B velociraptor avatar, initially made available to Premium members, is now generally available to all.

The avatar, which will be available through until the end of July can now be claimed at the in-world kiosk at Hairy Hippo Fun Land, Weston, Bay City, or via the Marketplace – although I wouldn’t be surprised if vendors also appear within the SL12B Community Celebration regions as well in the upcoming week.

As is usual with the release of birthday avatars, the Lab is also running a photo contest with L$19,000 available in prizes (broken down into a L$10,000 grand prize, L$5,000, 1st prize, L$3,000 2nd prize, or a L$1,000 3rd prize).

The official blog post announcing the availability of the avatar to all, and the competition, described the latter thus:

The SL12B raptor avatar: subject of the latest photo contest
The SL12B raptor avatar: subject of the latest photo contest

Now that you’ve got your raptor – it’s time to take ‘em for a test drive. Share snapshots of your raptor avatar celebrating SL12B to the Second Life 12th Anniversary Snapshot Contest from now until July 20th … Be creative! This limited-edition raptor has the entirety of the grid to seek out a picture-perfect spot to take a winning snapshot – but a good place to start is the SL12B Destination Guide category.

The closing date for submissions is 10:00 SLT on Monday, July 20th, 2015. Winners will be decided via popular vote against all submitted entries on the competition pages, with voting opening at 10:00 SLT on July 20th, 2015 and running though until 10:00 SLT August 3rd, 2015.

Just as an aside, The last photo contest was held in February in the form of a photo booth contest. This was  judged by a panel (of which I was a member), but the final results got a little lost due to various reasons.

So, in order to (hopefully) help clear the air, the grand and first prize winners in that competition were LadyPants07 and Kye Zelin respectively – belated congratulations to them.  However, the 2nd and 3rd prize winners, did not submit the necessary documentation to claim their prizes pursuant to the competition rules, and so the Lab are unable to share their names.

Share what Second Life means to you in a 12th anniversary project

To mark Second Life’s 12th anniversary, Linden Lab has launched a rather unusual video share project, asking residents to reveal some of what Second Life means to them.

The official blog post from Xiola which launches the project reads in part:

Second Life has been going strong for a dozen wonderful years and there’s a ton of things happening to celebrate. You’ll see more to come here in the Featured News Blog – but we wanted to stop and ask – “What is the meaning of Second Life?” To you – that is! This question may sound daunting – but the truth is, tapping into what makes “SL” so special to us as individuals and communities is a really amazing exercise in retrospection and self-discovery. This is your world – so what does it mean to you?

Whether you just got started, have been onboard for the full dozen years, or fall somewhere in between – we’d love to see a glimpse of your story in the “What Second Life Means to Me” video project. You don’t have to be a master of machinima to participate…

From a few seconds to a few minutes – just kick it off with this – “In Second Life, my name is …” and share your story from there! Once you have something set – share it! Upload it to YouTube and embed it on this forum thread. Together, we’ll watch the thread for new stories over the coming weeks – it should be awesome. If you prefer to express yourself in writing – share what Second Life means to you with a reply to the thread.

To get things started, and to springboard people’s inspiration, the Lab has included a number of videos from well-known names in Second Life, including Xiola and Torley from the Lab.

Each video is roughly a minute and a half long. Those they already provide a unique mix of stories and provides very personal points of view of Second Life, ranging from Torley’s extrovert and enthusiastic approach (which again reveals just why he is such a marvellous ambassador for the platform and the Lab), through to more introspective pieces, such as Xiola’s piece or Kaya Angel’s examination of creativity in Second life, and the richness it has brought to him in terms of his own creations and the people he has met.

This is a unique project everyone can share in – remember, videos are not required: you can write your own story  in a forum post if you prefer (and, I would guess, include your own pictures). Nor do you have to be a great machinima maker, or necessarily film in-world scenes.

It’ll be interesting to see who else opts to celebrate SL’s 12th birthday in this way, and reveals what Second Life means to them!