Marketing Second Life: Brett Linden’s insights

via and © Linden Lab

As both the Lab and I have blogged, members of the Second Life Marketing Team will be sitting down on Friday, March 6th in the 16th edition of Lab Gab to discuss their work and respond to submitted questions (see either Lab Gab Episode 16 Streams this Friday at 11am PT/SLT – Linden Lab Marketing Team! – official blog post) or Previewing Lab Gab 16: meet the Marketing team – this blog).

Marketing work is both an art and a science – and with Second Life, the fact the such is the breadth of potential audience and the rich diversity of opportunities within the platform, it can be something of a an arcane combination of activities that, were truth be told, the majority of Second Life users likely wouldn’t be able to fathom as being part of the ongoing work to attract potential new users, were they to be asked.

So, to help shed some light on matters – and to lay the path towards the Lab Gab session he’ll be attending along with Darcy and Strawberry Linden, Brett Linden has prepared a special blog post, The Heart & Science of Second Life Marketing, that offers considerable insight into the Marketing Team’s work when it comes to promoting Second Life, reaching a audience, and bringing new users into the platform and hopefully engaging them as retained residents. As such, it makes for a worthwhile read.

In particular the post examines a number of channels the Lab users for new user acquisition, some of which active SL users may not be aware of, or may not actually associate with trying to bring-in new users. Take video series like those covering destinations in SL or aspects of SL creativity. While we tend to see them by way of the Lab’s blog, we’re actually not the primary target audience.

Running to around 90 seconds in length, these bite-sized looks inside SL are ideal marketing tools that can be used through the medium of paid advertising campaigns, which are and have been enjoying success such that LL is currently in the process of expanding them, both in terms of the numbers of videos and the channels through which they can be used.

Alongside of this, Brett writes about the concept on performance marketing  – one of the mainstays of SL marketing campaigns. Perhaps two of the most visible elements  of this approach of marketing are the SL ads we me see served by Google, or the themed landing pages I’ve written about five years ago (see Landing pages: marketing Second Life and which have continued to be refined and enhanced since then), while the Marketing Team has continued to build on early experience with performance advertising, also refining and improving their approach and the technologies they use, a Brett notes:

We modernised our acquisition efforts last year by putting into place the use of new technologies that allow us to more precisely target new users across numerous themes, communities and genres. As part of this effort, we’ve identified a few dozen strategically-relevant, high-impact community segments and themes — all of which now have new related display, search and video ad content served against specific matched keyword inquiries and sites. Some ads are also served across social media to those with social profiles that express an interest in some or all of our targeted themes. That means that you might see new sci-fi roleplaying ads appearing on some sci-fi fan sites, social media pages, or new romance ads on long-distance relationship forums – the list goes on…  

Encompassing the extensive testing that goes on around these ads and their associated campaigns, more organic forms of advertising, use of social media, outreach to SL users, a read of Brett’s blog post should – one would hope – dispel the notions that either LL “don’t promote” Second Life or that they “don’t know how” to go about promoting it.

The fact is rather the reverse: the Marketing Team pour considerable thought and action into marketing SL and do so by revealing the incredible depth and breadth of the platform’s potential. Which is also not to say they’re not open to ideas or feedback from users – hence the Lab Gab session the post helps to promote, and the links to feedback forms within the post.

So do take time out to read Brett’s post, and don’t forget to listen-in to the Lab Gab session at 11:00am SLT on Friday, March 6th, 2020.

Second Life: Lab provides statement after Sansar lay-offs

Update, February 21st: please also see Lab seeking a “plan B” to secure Sansar’s future.

As I noted earlier this week (and following Ryan Schultz’s lead on the matter – see the link in the referenced article) – there have been some significant changes at the Lab in respect of Sansar; notably multiple lay-offs.

The news of the lay-offs spurred a lot of speculation concerning Sansar, the Lab and Second Life – and given the last, on Thursday, February 13th, 2020, the Lab issued a statement specifically about Second Life and its future, indirectly touching on the matter of lay-offs in the process.

The statement reads in full:

There’ve been quite a few rumours about changes at the Lab and their possible effects on Second Life and Tilia. The truth is that we have made a few operational and personnel changes to ensure that we continue to stay strong for the next decade and beyond. This means that we had to say goodbye to a few employees, but at the same time we also strengthened our team by bringing back some heavy hitters who will help make Second Life better than ever.

So, Second Life is still here and still strong. We’re continuing to invest in its future and you’ll see the results of our commitment this year as we roll out a new mobile companion app, new Linden Home themes, performance and usability improvements, and a number of other new features and enhancements. The ability to change names will be available in the next few weeks, too.

These changes reflect our commitment to making SL strong for many years to come. To infinity and beyond!

The statement has resulted in further forum speculation on whether the changes mean Linden Lab will have “more time, more money and effort to spend on Second Life”. This prompted a response from Soft Linden on the increased effort now available:

100% what this was about! Second Life has THREE rock star graphics devs now, an engineer with a proven track record for asset optimization to make texture delivery and management fast and reliable, and so much more. The various teams will have more to say in coming months, or just watch the viewer and server release notes. Right now, some of them are literally re-learning to get dressed. They missed the era between Bento bodies and Bakes on Mesh. :)

It was a painful adjustment. But a lot of the old timers and hardcore off-hours SL users here believe these changes are important. It’s part of the strategy for breathing many extra years of life into our favourite world.

As Whirly Fizzle notes in the same forum thread (she and I have been poking to see what may have been happening in terms of staff moves), the “heavy hitters” mentioned in the official statement (and referenced in Soft’s forum post) may be Runitai Linden and Monty Linden (Monty actually popped-up in the SL forums in December 2019 to respond to a comment there, so he may have been back with SL for a while, or possibly bouncing between Sansar and SL), Kurt Linden (QA) may also of transitioned back it late 2019, while Maestro Linden (from the engineering team) appears to have most recently moved back to SL.

Certainly, nothing that has occurred with Sansar  / at the Lab doesn’t appear to have had any negative direct impact on Second Life, again as the official statement indicates.

Second Life: end of support for Windows 7 announced

On Tuesday, January 14th, 2020, Microsoft is ending support for Windows 7. This means that while the operating system will continue to function beyond that date, Microsoft will no longer provide:

  • Technical support for any issues.
  • Software updates.
  • Security updates or fixes.

As as result of this, and as initially announced at the 2019 TPVD meetings week #50 summary, Linden Lab plan to cease their own support for Windows 7 from that date. This has now bee confirmed in an official blog post, which reads in part:

Accordingly, Linden Lab is updating our system requirements to remove Windows 7 from the versions we support. This does not mean that Second Life will stop working on Windows 7 immediately; existing viewers, and possibly some new viewers, should run as well as they did before. However, we will not be testing any viewers on Windows 7, so it is likely that compatibility problems will develop and increase over time. In addition, we will not attempt to fix any problems which occur only on unsupported operating systems (if a bug is reported against an unsupported system, we usually try to reproduce it on one that is supported; if we can’t, we don’t investigate further or attempt to fix it).

Those will have not upgraded to Windows 10 but have a valid copy of Windows 7 may still be able to upgrade using the Microsoft Windows 10 update site (note that free updates to Windows 10 were supposed to have been discontinued be Microsoft at the end of December 2017, but some are reporting it is still working via the Create Windows 10 Installation Media option).

Again, note that that’s Lab’s decision does not mean users on Windows 7 will find themselves blocked from accessing Second Life on or after January 14th, 2020, but will continue to be able to use the platform as before. However, and as noted in the official blog post, such users:

  • Will not receive assistance from LL support should they encounter problems.
  • Will not have bugs they report investigated or fixed unless said bugs can be reproduced using Windows 8 or Windows 10.
  • May find that, over time, viewer updates may not function as expected on Windows 7, simply because updates and new features will no longer be tested against Windows 7.

Given the potential exposure to malicious activities, both Microsoft and Linden Lab point to the need for users to only utilise supported versions of Windows on their computers, and keep up-to-date will all official patches and releases.

Xiola Linden departing the Lab, but not Second Life

One of Xiola’s many looks. Credit: Strawberry Singh

Over the last 24 hours, the news has been spreading about the upcoming departure of one of Linden Lab’s most popular members of staff: Xiola Linden.

It was Xiola who actually announced she would be leaving Linden Lab at the start of 2020, as she and Strawberry Linden sat down to host the December 18th, 2019 Lab Gab live stream programme.

I managed to miss the show (I confess I wasn’t even aware there was a session scheduled for this week – so shame on me!); however, thanks to You Tube, I’ve embedded the portion of the show where she makes her announcement below, and you can watch the entire segment via the Lab’s You Tube channel.

In breaking the news, Xiola said in part:

Just a little over eight years ago, I think it was, I showed up for my first day at, quote, “the Lab”, and I basically walked into my dream job. It was a place that I had, for a very long time, been a resident of, so to speak, since 2006, I think …

It’s been a job that has really allowed me to grow … and it’s given me a ton of incredible stories of things that you can not only just image, but also realise. And I learned that from the community, to see the way that they continuously adopt the features of the platform and do it in ways that we never expected or would do…

And here we are eight years later, and it’s still my dream job, and I still cannot imagine who I would be and what I would be like without this community and without Second Life and the Lab. That said, the time has come for me to work on some new dreams.

Commenting on her forthcoming departure from the Lab to me personally, Xiola added:

It is one of the hardest decisions I have made, and honestly still does not feel real. It has been a pleasure to serve this community as best I know how, and supporting all the various communities that it is comprised of. I hope to perhaps one day be able to work with so many of the incredible talents and interesting folks that I have gotten to know over the years here.

Born and raised in California’s silicon valley, Xiola naturally immersed her career in technology, working for the likes of Yahoo!, with a particular interest in creative communities. It was a friend’s invitation that she try Second Life that got her started on the platform, and she remains active in-world on her personal account to this day.

Due to this engagement with SL, she became interested in working at Linden Lab and started keeping an eye on the company’s career page in the hopes of being able to apply for a suitable role. Fortunately, a community related post opened in late 2011, and her application was accepted.

Xiola, centre, at the May 2015 Linden Meet-Up

As a part of the Community Team, her first major event was the Second Life Birthday (SLB) celebrations – something she regards as her “SL event boot camp” – helping bring together information on the event as well as helping to organise the festivities.

Since then, over the intervening years, her role has been broad-ranging, encompassing elements of customer support, putting together events like the former Linden Meet-ups, activities like the annual Creepy Crawl and the Meet the Lindens sessions during the SLB celebrations, and moderating Town Hall meetings. She has also been instrumental in building Second Life’s social media presence across various platforms and in revitalising the official SL blogs.

With the arrival of Sansar, she moved over to that platform, taking on the role of Community Manager there, and shouldering the responsibility for building up a weekly social and meetings schedule, getting members of the Sansar team in-world to meet with users and discuss the platform. Once this was ticking along and the Lab could bring in a dedicated Sansar Community Manager, she transitioned back full time to Second Life, where she’s been for almost the past two years.

Throughout all of this, she has acted as strong liaison between the Lab and its user communities, linking them through social events, programmes and activities. Within Second Life, she’s been instrumental in a number of programmes, some of which I’ve been fortunate to have been involved in, the most recent of which has been the Second Life Blogger Network (SLBN).

While she is departing Linden Lab on January 3rd, 2020, Xiola has made it clear she’s not leaving Second Life – she fully intends to remain an active resident and user of the platform through her personal account.

Xiola in her role as Community Manager in Sansar (centre left), cooling herself in a portable pool at a time when California was experiencing a heatwave!

On a personal note, what has always struck me about Xiola through a number of years of interaction with her – albeit it at a distance, so to speak, given we’re on different continents –  is that her enthusiasm for both the platform and its users has never waned, and has always been infectious. Simply put, the Lab couldn’t have asked for or sought a better ambassador to help manage and grow their relationship with users over the last 8+ years. Working with her – be it with things like the SLBN or in e-mail exchanges or direct conversation – has always been an absolute pleasure.

So, thank you, Xiola for your work, your enthusiasm and your involvement. Wishing you the very best over the holidays and in the new career. Do stay in contact – even if only in-world!

 

Second Life: DMCA on-line complaint form refresh

On Monday December 9th, 2019 Linden Lab blogged about filing DMCA complaints with Digital Millennium Copyright Act (“DMCA”) Refresh!

The blog post comes with a warning the what it contains should not be construed as legal advice, and reminds SL content creators have the right to file a complaint against those violating their intellectual property. Specifically, it points to their Intellectual Property On-line Web Form, as well as reminding content creators of the Lab’s Intellectual Property Infringement Notification Policy, which provides core and important information about filing DMCA complaints with the Lab, and provides a link to the on-line form.

To be honest, I am a little surprised by the Lab is only now blogging about the on-line DMCA form – which has actually been available since June, 2019  – indeed I blogged about it on June 25th, see: Lab release on-line DMCA complaint form for SL, and I don’t remember seeing a prior post from the Lab on the subject. However, that they are blogging now should be taken as a worthwhile reminder of both their DMCA policy and the new form.

A page of the Lab’s IP Infringement Complaint web form, which went live on June 18th., 2019

As always, it is recommended that the official blog post is read in full, particularly the notes at the end of the post in reference of filing complaints.

Second Life: “Premium pre-pay” for annual membership discount

On Monday, December 2nd, 2019, Linden Lab announced a 10% discount for Premium membership (see: Holiday Premium Sale – Save 10% on Annual Membership).

Such discount offers aren’t new to Second Life – they’ve been rolled out regularly for the last few years. However, the December discount is different in that it is offering 10% off the US $99.00 cost of Annual membership – the first time that the Annual plan has been included in a Premium membership discount offer (Monthly or Quarterly have been the subjects of past offers).

I noted in my December 4th Web User Group meeting summary, the Lab would “soon” be offering that same 10% discount for existing Premium members wishing to take advantage of the offer, and extend their membership by a further year for US $89.

Well, “soon” turned out to be sooner than I’d anticipated, as hours after that summary was published, the Lab announced the Premium pre-pay is now available for existing members. In short:

  • Premium members can pre-pay for another year’s membership beyond the end of their current subscription period, using the Annual plan at the 10% discount, providing they do so before January 2nd, 2020, when the current Premium promotion ends.
  • Existing Premium members on either the Monthly or Quarterly plans will have to “upgrade” to Annual.
  • For those in EU countries subject to VAT who are on either the Monthly or Quarterly plans, note that the Annual is additionally offered VAT-free (VAT was re-introduced on Monthly and Quarterly plans in July 2019).
Existing Premium members on the Annual plan or those “upgrading” to Annual from either Monthly or Quarterly can now take advantage of the 10% discount offer available until January 2nd, 2020, to extend their Premium membership by further year beyond the end of their current subscription period

How well this offer suits you will depend on your existing plan / circumstance. Given the overall pricing differential between Annual and Monthly or Quarterly, it’s hard to see how this offer cannot have appeal for those who are in a position to take advantage of it. For those already on Annual, however, it comes down to how the offer period falls compared for your usual renewal period (sadly, for me, the timing is not that favourable, but ho hum). For those who do find it favourable and are in a position to take advantage of it, I can only say, “go for it!”