SL Go: SL Share for Flickr, Twitter and Facebook also now included

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

On Friday August 15th, I posted about OnLive announcing that their SL Go viewer for Android devices & low-end computers  / laptops had been updated with a fix to enable it to render fitted mesh items correctly.

The update saw the viewer updated to Linden Lab’s 3.7.12 code base, and while the OnLive e-mails didn’t mention this, it meant the viewer also gained some additional capabilities and updates. Perhaps the most notable of these is the inclusion of the SL Share 2 feature for sharing photos directly to Facebook or Twitter or Flickr, together with the default post-process filters.

I had been a little curious as to whether this would work or not (I did wonder if there would be an authentication issue, given everything is running via the OnLive servers). However, now I’ve had a chance to give things a go, I can say that they do indeed work as expected. Well, at least where Flickr and Twitter are concerned;  I don’t use Facebook, so have been unable to test that side of things, but there is no reason to assume it won’t work.

Testing the Flickr upload from SL Go, on FlickrTesting the Flickr upload from SL Go – a quick snap of the house in SL, August 2014, using the snapshot floater’s vignette filter  – click for original

That said, trying to authenticate SL Go with Flickr did admittedly have an initial hiccup; I got stuck on Flickr’s “Bad Panda!” (aka, “oops, something stuffed up, sorry”) page the first time. However, second time around, it worked as expected, and I was duly connected. Given the issues with Flickr over the last couple of days (as those using Firefox or Internet Explorer may well still be muttering about), I point the finger at Yahoo as the cause of the hiccup.

After that little problem, everything worked as anticipated. I was able to upload a snapshot  (using the Spotlight filter, as shown above), which quickly appeared in my photostream.A follow-up test with Twitter so no problems in authenticating, and the snap (this time using the Sepia filter) and text uploaded fine.

Some might notice a couple of rendering issues in the images. These are not related to the uploads. In particular, because access to the Advanced menu is disabled in SL Go, RenderVolumeLOD is locked-in at a relatively low number (1.25?), so some sculpts refused to render properly, and can be seen semi-rendered in the images. As this was just a quick-fire test of the uploads, I wasn’t that fussed about arranging things so the sculpts were properly “popped-out”.

And the same shot from SL Go uploaded to Twitter, but using the Sepia filter

There is still no capability to save snapshots locally. This isn’t surprising, given SL Go is a streamed service, rather than something running locally with access to the local hard / flash drive, and so is likely going to take a lot more banging on things before it works – if it can be made to work. In the meantime, the SL Share options (particularly Flickr) might at latest offer an additional alternative for saving photos alongside the existing inventory, profile and (my preferred method with the SL Go) e-mail.

Although the viewer is listed as based on the 3.7.12 code base from the Lab, it does not include the Group Ban functionality, which reached official release status on August 4th, 2014. However, as a 3.7.12 based release, it should include all of LL’s updates to the viewer code up to 3.7.12.

All-in-all, a tidy little update which sees a major glitch (fitted mesh) corrected, and the addition of a useful feature in the shape of SL Share 2.

SL Go: viewer update fixes fitted mesh issue

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

Dennis Harper, Senior Product Manager at On Live has been slipping out word that the company’s SL Go product has been updated.

On August 14th, e-mails were sent to those SL bloggers who previewed SL Go ahead of the launch, announcing that the update resolves the fitted mesh issue which saw any fitted mesh items distorted and stretched to the 0,0,0 point in a region when viewed in the initial release of the viewer. Dennis’ e-mail to me announcing the update reads:

Hi Inara,

This is not a huge announcement, but we finally got an update to SL Go that is compatible with the new ‘fitted mesh” feature.  I’d like to get the word out there to SL Go users, and hopefully to some the used SL Go but cancelled due to this bug.

SL Go is still alive and kicking here at OnLive.  This code merge took way longer than anyone expected, but now we have a clean version representing the latest code from Linden.  Now we get to work on the cool stuff.  We have some great plans for the near future that I’m sure you will be excited about.

If you have any questions, please let me know.  Thanks again for all your support.

-Dennis Harper-

Sr. Product Manager – SL Go by OnLive

The SL Go viewer now supports fitted mesh, as this screen capture of me wearing one of LL's new default mesh avatars demonstrates
The SL Go viewer now supports fitted mesh, as this screen capture of me wearing one of LL’s new default mesh avatars demonstrates

Dennis recently contacted me concerning the need to continue to enhance and refine the SL Go product, and asked if I could help spread the word about the company being willing to offer viewer developers paid contract work in order to help them achieve this goal.

The request resulted in my drafting and publishing a press release / article on behalf of OnLive in early June. So far as I’m aware, the company is still seeking support and assistance with the project, so if you are a TPV developer, and you’d be interested in helping OnLive carry the product forward, adding additional features (and even advising them on features), tweaking the UI and so on, please refer to that article and drop Dennis an e-mail at: dennis.harper@onlive.com.

In the meantime, the fitted mesh update is now live, and should be available to users the moment they log-in to Second Life using the SL Go viewer (obviously, as the viewer is streamed as a part of the service, there is no need to download and viewer update). Congrats to Dennis and the team.

Calling viewer developers: help enhance and improve SL Go!

SL go logoOnLive, the company behind the revolutionary SL Go service which streams the SL viewer and  SL content directly to the user’s computer or Android device, is looking to supplement the development of their version of the viewer by hiring contract developers to help with fixes and new features.

Since its introduction in March 2014, SL Go has proven popular among SL users, and OnLive have sought to improve the service in order to better meet users’ needs. In April 2014, for example, the company introduced a new pricing model in response to users’ feedback, and on Tuesday June 3rd, the company announced that the original 20-minute free trial period had been replaced by a 7-day free trial.

SL Go by OnLive: the full functionality of Second Life as seen on a Nexus HD 2013
SL Go by OnLive: the full functionality of Second Life as seen on a Nexus HD 2013

Now, conscious of the pace with which the SL viewer is developing, OnLive want to ensure their viewer keeps up-to-date with developments coming out of the Lab and – potentially, as things progress over time – incorporate some of the functionality seen in other TPVs.

“We are looking to move forward with SL Go in many ways,” Dennis Harper, the Senior Product Manager for SL Go at OnLive informed me when he contacted me about this move. “The first order of business would be to merge our code to the latest branch of the SLV code, bringing SL Go completely up to date. Then, it becomes more features.  I’d like to do a number of tweaks on the UI and camera to make it easier to use on a tablet.  Then voice chat would be a huge addition.  The text chat system needs an overhaul.”

The work would be offered on a paid contract basis, and subject to applicants passing an interview process. However, the benefits could be far-reaching, as Dennis pointed out to me, “I would think that this would be a fantastic opportunity for developers,” he said. “They would get to create cutting-edge technology and work with a world-class development organisation.”

So, if you have a solid track record of viewer code development and enhancement, and you would like to be involved in a project at the very cutting-edge of viewer development and implementation, then OnLive would like to hear from you.

To make your interest known, please submit an e-mail with a brief summary of your background and experience to Dennis Harper, Senior Product Manager, OnLive, at this address: dennis.harper@onlive.com.

Related Links

OnLive extend SL Go’s free trial period to 7 days

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

On Tuesday June 3rd, OnLive announced that with immediate effect, the trial period of their SL Go service, which provides a full Second Life viewer experience to both computers and android devices, will be extended from 20 minutes to a full seven days for those who sign-up to the service.

The OnLive announcement came via Dennis Harper, OnLive’s Senior Product Manager for SL Go, and reads in full:

OnLive will now be offering new SL Go users a 7-Day Free Trial with sign up for an ‘unlimited access’ subscription package.  A valuable piece of feedback from the Second Life community has been that the 20 minute free trial is not sufficient to get a true experience of SL Go.  Now new users can try SL Go free for an entire week, experiencing Second Life on their Android tablets or seeing how SL Go can render ultra-high graphics even on a lower powered laptop computer.

Impressions of SL Go from the Second Life community have been brilliant so far, and this new 7-day Free Trial will hopefully encourage even more players to check it out.

Dennis Harper
Sr. Product Manager, OnLive

The SL Go service streams Second Life, including the viewer, directly to the user’s system or device. Because all of the processing occurs within the OnLive SL Go servers, and the fact that there is no viewer to install locally, SL Go is an ideal solution for those needing to access Second Life from low-end computers or who wish to access SL from a suitable android tablet while on the move.

SL Go now features a 7-day free trial period for subscribers
SL Go now features a 7-day free trial period for subscribers

Since its introduction in March 2014, the service has proven popular with users, but has also received some criticism – which has been heard and reacted to by OnLive. In April 2014, for example, and a month after launching the service, the company announced a new pricing structure for the service directly in response to user feedback concerning the original pricing system.

The original 20-minute free trial period offered to new subscribers also came in for criticism – more so after the pricing change -, with users feeling that it wasn’t sufficiently long enough for them to gain familiarity with using the service, particularly from a mobile device when using the on-screen UI overlay. Extending the trial period is a direct response to this criticism and should allow users more than enough time to familiarise themselves with the service.

Second Life user Mondy Bristol has produced a video showing SL Go in use on her Nexus 7 (2012).

 

 

 

OnLive and LL announce new pricing structure for SL Go

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

In March 2014, Linden Lab and OnLive, the games streaming service, announced the open beta of OnLive’s new SL Go service, a means by which SL users could access Second Life via tablets and mobile devices using a full viewer streamed directly to the user’s device.

At the time of the launch, I was one of a number of people who were able to provide a review of the service, having been offered access to it ahead of the launch.

One area of upset with the service which quickly became apparent was the payment plan, which was based on a pay-as-you-go approach, with an hour of use costing $3.00, three hours $8.00 and ten hours $25.00. In response to criticism of the model, OnLive sought to make it clear through various mediums – notably Designing Worlds and Drax Files Radio Hour – that the plan was only an initial step, a means to gain data and feedback, and that options such as subscription plans had not been ruled out. The service also came in for criticism that it was only available in the USA, UK and Canada.

SL Go by OnLive: streaming Second Life to your tablet - but the initial pricing model caused upset
SL Go by OnLive: streaming Second Life to your tablet – but the initial pricing model caused upset

On Thursday April 3rd, OnLive followed-up on these comments by announcing they are both introducing a revised payment plan and extending the service to more regions.  Linden Lab also followed-up with a post of their own. The OnLive announcement reads in part:

Since launching the beta of SL Go about a month ago, OnLive reports they’ve seen a very positive response to the Second Life® Viewer for Android™ that allows users to access Second Life over wifi or 4G LTE on tablets and laptops. Today, OnLive has updated the SL Go beta with new pricing:
  • Monthly unlimited-use subscription for $9.95 (USD) / £6.95 (GBP). No contract and no commitment
  • Reduced hourly rate: $1 / £0.70 per hour.
The previously available offer of a 20-minute free trial still stands.

In addition, and with the announcement, SLGo is now available in 36 countries worldwide, including Austria, Belgium, France, Greece, Iceland, Israel, Luxembourg, Scandinavia – even the Vatican City! The full list of supported countries can be found in the OnLive blog post.

SL Go on my Nexus 7 HD + keyboard
SL Go on my Nexus 7 HD + keyboard

Commenting on the move, OnLive’s Vice President of Product and Marketing, Rick Sanchez, said:

We’re grateful for the opportunity to support the Second Life community, and pleased to be working with such a passionate and creative group.  We look forward to further developing SL Go with their feedback and suggestions.

How popular this makes the service, remains to be seen. But for those on low-end computer systems who would like to have access to Second Life in all its glory, $9.95 might not be considered too much to pay per month until such time as they upgrade their systems.

Certainly, the $9.95 price-tag for the monthly is lower than the figure I had been anticipating following post-launch activities by OnLive; I’d been expecting the price to perhaps be on a par with their CloudLift service ($14.95 a month), which launched at the same time as SL Go. Similarly, dropping the pay-as-you-go rate to flat $1.00 per hour should make the occasional access via tablet or mobile device even more attractive you those who might need it. For those who are interested, and following-up from my initial review, I also have an article about running SL Go on a Nexus 2013 HD.

SL Go on the Nexus 7 2013 HD

SL go logoImportant note: The SL Go service is to be shut down on April 30th, 2015. For more information, please read this report.

When OnLive launched their SL Go service, a comment following my preview article on the service asked if I’d report back about any ongoing experiences I have with it.

At the time, I indicated it would be unlikely that I’d do so, as I rarely have need to access Second Life when away from my main computer, and when such occasions do occur, I have Lumiya at my disposal which tends to meet all the needs I have for mobile SL access.

However, I decided that in the interests of testing / reporting, I’d take some time to drive SL Go on my Nexus 7 2013 HD.

For those unfamiliar with Asus’ 2013 offering on behalf of Google, the Nexus 7 HD features a 7-inch screen with a 1920×1200 resolution at a whooping 323 ppi, a Qualcomm Snapdragon S4 Pro CPU paired with an Adreno 320, 400 MHz GPU and 2 GB RAM and, in the case of the model I have, 16 GB internal storage. As such, it runs Lumiya beautifully. But what of SL Go?

Wandering trhough LennonParkOnTheRock using SL Go on the Nexus 7 HD (overlay closed)
Wandering trhough LennonParkOnTheRock using SL Go on the Nexus 7 HD (overlay closed) – click for full size

Well, frankly and unsurprisingly, it runs SL Go pretty fabulously. As with the Samsung Galaxy Tab 3 OnLive loaned me for the SL Go preview, SL Go is slick and fast on the Nexus and beautifully clear – most of the time (a caveat I’ll return to in a moment).

Rather than a quick on / off with the service, I spent time wandering around LennonParkOnTheRock, which I’ve reviewed in these pages (using Firestorm for the photos, simply so I can access all the windlights I tend to use). I explored the trails and paths, had a chat with one of my blog subscribers (/me waves to Ringo), and tried a few snaps both via screen capture (1920×1200) and via the viewer’s snapshot floater & e-mail (allowing me snaps at 4096×2497).

Overall, and allowing for the fact my Internet connection was a tad bit ropy at the time due to an intermittent line fault, my experience on the Nexus was easily equitable to that gained on the Galaxy Tab 3. However, the additional real estate offered by the latter’s 10-inch screen did make it perhaps a preferable choice for me when using SL Go, even with the higher and crisper resolution on the Nexus.

LeonnParkOnTheRock captured on the Nexus at 4096x2304
LennonParkOnTheRock captured on the Nexus at 4096×2497 using the snapshot floater & forwarded to my e-mail account – click for full size

In my original preview of SL Go I made mention of the fact that there is obviously a lower limit in terms of screen size where using the service is liable to become impractical, even with the overlay and the ability to zoom-in on the UI. This is something OnLive acknowledged in our chats about the service prior to launch as well. However, quite where this limit is comes down to a number of factors – with eyesight perhaps topping the list, alongside (maybe) screen resolution.

For me and my eyes, which aren’t quite what they used to be (although in difference to Spike Milligan / Eccles, they never used to be my ears….) my Nexus 7 is probably that lower limit. Yes, it was great having SL displayed in all its glory on the screen – graphics at Ultra, shadows, ambient occlusion and all the rest, but after 30 minutes, I started finding it hard to focus and found things getting a little blurry due to eyestrain (hence my little caveat earlier). This is not a fault of OnLive’s; I think there is simply too much detail on the Nexus’ screen for my eyes to comfortably process without me feeling some strain.

Of course, I could partly mitigate this by zooming-in on specific areas of the screen, reducing my overall field of view. But this raised its own issues; if I wanted to use a tool bar button or menu option, for example while zoomed-in, I had to first zoom back out and then zoom back in again to ease the amount of strain I was feeling behind my eyes – and this did start to get a little tedious in its own right. It also wasn’t something I noticed so much when using the bigger 10-inch screen of the Galaxy Tab (or at least, I wasn’t so conscious of it when using the Tab).

SL Go on my Nexus 7 HD + keyboard
SL Go on my Nexus 7 HD + keyboard

But leaving this aside, SL Go did run exceptionally well for me. The overlay, as with the Samsung Galaxy Tab 3, performed flawlessly, and the Bluetooth keyboard I use with my Nexus allowed me to chat a lot more easily than using the on-screen keyboard, and was obviously completely non-invasive on the screen, which was a big plus when compared to having just an on-screen keypad for text use.

So, would I be tempted to use SL Go over Lumiya?

That’s a tough one for me to answer and not necessarily because of the current SL Go pricing plan. The fact is that  I rarely need to access SL when away from may home computer, and when I do, Lumiya actually more than meets most of my needs, as noted at the top of this article. However, and more to the point, I’ve been a firm supporter of Lumiya and Alina’s work ever since Oz Linden gave me a nudge towards it back in early 2012,  and so have a certain loyalty in that direction which I’m unwilling to set aside purely on the basis of new shiny.

But that said, were there an occasion when I wanted to be in-world which benefited from having all the graphical richness of the viewer when away from my PC, then yes, I’d opt for SLGo, even with the current pricing plan. In fact, given my “mobile SL” needs are so rare, the fact that the service currently does have a metered payment system actually makes it more attractive to me than were it to have been introduced purely on a subscription basis.

This should not be taken to mean I’m against the service having a subscription payment option – I’ve already expressed an opinion that OnLive should offer both. It’s purely that even $25.00 for 10 hours of SL access via my Nexus is most likely going to last me a good several months based on past habits, thus making it potentially a lot lighter on my purse than a straightforward subscription service.

As it is, and putting questions of payment plans and what OnLive might or might not do in the future (and they are monitoring things closely, believe me) aside, I do now have two options for using SL from my Nexus should the need arise. And, eyesight allowing, choice is always a good thing, right?