
The following notes were taken from the Tuesday, December 19th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.
Meeting Overview
- The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
- These meetings are conducted (as a rule):
- Every Tuesday at 12:00 noon SLT.
- In text (no Voice)
- At this location.
- They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
- Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Simulator Deployments
- No scheduled deployments, just region restarts.
Viewer Updates
On Monday, December 18th, the Maintenance-W RC viewer (bug and crash fixes) updated to version 7.1.2.7213596294.
- Release viewer: version 7.1.1.7039128750, formerly the Maintenance V(ersatility) RC viewer (displaying user-customized keybindings in chat), issued December 1, promoted December 14.
- Release channel cohorts:
- glTF PBR Materials Maintenance RC, version 7.1.2.7215179142 issued December 15 – numerous bug fixes and improvements.
- Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
- Maintenance Y, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
- Emoji RC viewer, version 6.6.15.581551, August 31.
- Project viewers:
- Puppetry project viewer, version 6.6.12.579958, May 11.
Game Controllers Update
From Leviathan Linden:
I had a fresh working game_control viewer [on Github] on Wednesday [Dec 13]. There is an updated viewer that allows avatar control “Actions” to be translated into GameControl input.
DaveP pointed out that game_control could be hijacked to supply midi input if the number of supported buttons was uncapped. Right now the game_control event is limited to 32 buttons because they are stored in a 32-bit mask. However, that would require button state to be represented in lists, which I had originally proposed, but received feedback saying scripters would prefer the bitwise masks –> much faster to process.
In Brief
- Party week + No Change window, so not a lot discussed / little news.
- Leviathan Linden has implemented llGetAspectRatio() for attachments, and is aiming to release it in the new year with the Gingerbread simulator update (likely mid-to-late January).
- There are no parameters for the function, it just returns horizontal/vertical ratio float value if the scripted object is an attachment.
- The item doesn’t need to be attached as HUD, any attachment point works.
- The bug within the current Fall Colors simulator release (currently on all RC channels) which causes repetitive collision sounds has not been completely resolved. See BUG-234835 “Can hear Collisions “play” on RC channels”.
- The first hour of the meeting focused on a general discussion on possible scripted updates for the SL camera (including whether or not some general camera improvements might be better handled viewer-side).
- Please refer to the video below for the core meeting – which extended beyond the hour due to the live music; unfortunately, I had to depart for the physical world just after the first hour was up.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.




