SL projects update week 19 (1): server releases, SSB/A, materials

Server Deployments Week 19

Second Life Server (Main) Channel

On Tuesday May 7th, the Main channel should receive the maintenance package which has been running on Magnum. This project brings some new minor features to LSL, and fixes some crash modes and well as additional LSL HTTP support – release notes.

 Release Candidate Channels

On Wednesday May 8th, all three Release Candidate channels (BlueSteel, LeTigre and Magnum) should receive server-side support for experience permissions which was running on BlueSteel in week 18. The update, as usual, will also include the changes which are going to the Main channel on May 7th – release notes (BlueSteel).

I was somewhat confused by the release notes for 13.05.04.275247 package, as on the one hand they suggested the new LSL AO capabilities would be absent from Agni following the RC deployments (“Changes since 13.04.19.274370 … Removed changes introduced by Second Life Server 13.04.12.273874”), while on the other, the line originally following this comment suggested otherwise.

I contacted Maestro for clarification, and he confirmed that the AO capabilities will be present on the RC channels following the deployment, and that the release notes have been revised to prevent any further confusion.

As always, there is a discussion thread in the forums for the deployments.

Server-Side Baking / Appearance

SSB/A - further viewer-side updates expected. No published timeline on testing as yet
SSB/A – further viewer-side updates expected. No published timeline on testing as yet

As noted in the last part of my week 18 report, there will be at least update to the viewer-side SSB/A code, which Nyx referred to at the Content Creation meeting on Monday May 6th as being, “Mostly reliability and some related polishing”. From the TPV Developer meeting on Friday May 3rd, the release will be addressing some additional ways in which baking can fail as well as addressing stability in general, although as Nyx noted at the TPV Developer meeting, “Nothing that we know of right now that would be mandatory for the system to work.”

The question of when constrained testing would commence again came up at the Content Creation meeting. This will see a number of regions across the main grid have the server code for SSB/A enabled in order for LL to carry out further load tests on the system ahead of the “switch being thrown” and SSB/A enabled across the entire grid. All Nyx would say on the matter is, “We don’t have a timeline to announce today.”

Whether this means there will be a formal announcement when testing does commence, remains to be seen. However, the Lab is still intending to make a formal announcement on SSB/A, mostly likely via a blog post, ahead of the service being enabled across the grid in the hope of further communicating the change, and the need to upgrade to an SSB/A-capable viewer to as many users as possible.

Outfit Changes

During her tests with SSB/A on Aditi, Kitty Barnett noted that when changing a wearable or reordering the layers of an outfit, the updated bakes could take a while to come through. Concern that this might be the case when SSB/A is enabled on the main grid prompted her to ask:

For server-side baking, would there be any issue with turning on local baking to make getting dressed more pleasant? it could be Aditi, but [when] wearing something it takes a very long time before the server bake comes through, particularly reordering clothing or taking something off … I actually just turn local baking on as soon as there’s a wearable change and it seems to be working nicely and turns itself off when the server bake comes through… but I was wondering if that would cause any undesirable issues [if the same was done on Agni]?

Local bakes already occur when using the Editing Appearance options, so Kitty’s question appears to be more broadly aimed at general outfit changes (people simply swapping individual clothing layers directly from inventory, and (possibly) using the capability in some TPVs to re-order clothing layers directly from inventory, rather than going via the appearance editor).

Responding to the question, Nyx said:

I’m not certain how you’re turning on local baking, and can’t really speak to whether there are undesirable behaviors as a result. The code to switch between the different types of bakes is rather complex and sometimes fragile, and bugs in that area can be subtle … Proceed with caution and best of luck :). Report back if it works well (or if you find interesting bugs!)

Whether such a delay will be noticeable enough to be an irritant on Agni is hard to say as we’ve yet to see the server code up and running on the main grid, so it’ll be interesting to see what further tests on Kitty’s part reveal as testing commences.

Continue reading “SL projects update week 19 (1): server releases, SSB/A, materials” →

SL projects update 18 (4): servers, viewer release process, group bans and bits

Server Deployments – Week 18

As reported in the first part of this update, the SLS Main channel was rolled back to release 13.04.05.273580, as a result of a widespread performance issue.  This unfortunately saw the removal of the new LSL animation capabilities from the channel.

The issue itself is related to problems with regions locating their neighbours. “The sim were hitting the [region presence lookup] service too hard, causing stability problems.” Maestro Linden said at the Server Beta meeting on Thursday May 2nd. Release notes.

In the original notes for this week’s deployments, BlueSteel and LeTigre were scheduled to receive the same deployment package. However, this was subsequently changed so that:

  • BlueSteel received the same reversions as the Main channel due to the performance issue between neighbouring regions, but also received updates for the Experience Keys project as originally planned. Release notes.
  • LeTigre received the same code that was on the main channel in week 17, the only difference being that it fixes the performance issue that caused the Main channel to be rolled back this week.  Release notes.

Maestro described the deployment of the fix for region lookup issues as the “conservative option”, rather than deploying the fix to multiple Release Channels, “In case the changes from the other two channels have their own problems.”

Magnum received the package originally scheduled for it, described as bringing some new minor features to LSL, and fixes some crash modes as well as the fix for grid performance issue, and fixing an issue in which llDialog() messages sent to the object owner could be incorrectly throttled. Release notes.

The hope is that if all is well with the Magnum update, it is liable to be deployed to the Main channel in week 19.

SL Viewer Updates

Beta Viewer Release

A new beta version of the viewer emerged on May 2nd, using the 3.5.2 code (3.5.2.275087). This release includes the update from FMOD to FMOD Ex, and well as a number of other maintenance and other fixes as specified in the release notes.  However, it does not include the anticipated Vivox updates to improve SL Voice. These will be coming along at a later date.

The current plan is for this release to remain in the beta channel for at least one further update prior to it appearing in the release channel. As such, it is unlikely to be in the release viewer until late in week 19 or in week 20. Once it has appeared in the release viewer, LL will probably deploy the new viewer release process, and the beta channel will cease being used.

Viewer Release Process

Oz Linden
Oz Linden

As previously reported, the viewer release process will be changing in the coming weeks. As a part of this, the development viewer channel has already been deprecated; however it will still be a while before the new process is put into place, as further infrastructure changes are still required on LL’s part.

Concerns have been raised by TPV developers about a side-effect of the new process potentially being that the rate at which code becomes available to them may slow down, thus causing them to “fall behind” the LL viewer in terms of new functionality or capabilities. Stressing that this is not the intent, Oz Linden described process in further detail at the TPV Developer meeting, indicating that under the new system:

  • Viewer projects will each have their own repositories, which will be made available to TPVs (and others) once it is deemed they are “safe to share” as a project or “beta” viewer
    • While it has yet to be formally decided within LL, and may take a little time to work up to, critical bug fixes are liable to have their own repositories, from where they can be merged into other viewers
  • Users will be able to pick which beta / project viewer(s) they download from the Alternate Viewer wiki page without being tied to any specific update route (so you can download and run as many project / beta viewers as you like)
  • Once a project is believed to be of release quality, it will be put into a release candidate, built on the current viewer release code and released to a target number of users (as chosen by LL), alongside other release candidates being used by other users
  • When a user receives a release candidate viewer via the download page, the updates they receive will be offered on the basis of the release candidate they are currently running (for example, if a user is running the Materials RC viewer, they won’t be offered updates from, say, the SSB/A RC viewer)
  • After some period of time, and when LL have looked at the results, one of the release candidates will be promoted to the default download (without the viewer having to be rebuilt) and will be available on the main download page
  • The remaining viewer projects (at least those at release candidate status) will then be merged with the newly-released viewer code, and re-test and issue a further release candidate, which may in turn be selected as the next candidate for promotion to the default download.

He added that in terms of TPV’s concerns over code being made available to them, the level of co-operation which has been evident in the Sunshine project (SSB/A) has “not gone unnoticed” within LL’s management, and that the team involved has received a lot of kudos for the way they have handled interaction with TPVs. As such, it is likely that the Lab will endeavour to build on this going forward.

Continue reading “SL projects update 18 (4): servers, viewer release process, group bans and bits” →

SL projects update week 18 (2): server releases

Deployments for Week 18

The week 18 deployments make for interesting reading.

SLS Main Channel

On Tuesday April 30th, the Main channel was rolled back to release 13.04.05.273580, as a result of a widespread performance issue.

Release Candidate Channels

  • BlueSteel and LeTigre: both of these channels should remain on the Experience Keys project, but will also be reverting some changes, due to the same performance issue which is affecting the Main channel – release notes
  • Magnum: should remain on the same server maintenance project as week 17.  This project brings some new minor features to LSL, and fixes some crash modes.  This update fixes the grid performance issue, and fixes an issue in which llDialog() messages sent to the object owner could be incorrectly throttled – release notes.

The performance issue which caused the Main channel to see the re-deployment of an older release was described by Simon Linden as being related to problems with regions locating their neighbours. “The performance problem was really showing up between any one region trying to locate another on the grid … the system was actually working, but too close to the cliff for comfort.” The re-deployment means that the new LSL AO capabilities can no longer be compiled / run on any Main, BlueSteel or LeTigre regions, until the supporting code is rolled-out once more.

There is still no further detail on the Experience Keys project and whether this may / may not be more than a deployment of the Advanced Creation Tools permission system.

Interest List Update

Andrew Linden has been working on fixing a bug related to Meeroos (but which I’ve seen affecting other animals as well), which he describes as, “If you turn your camera away from a crowd of Meeroos, wait several seconds, then turn back around… the Meeroos will be updated, but not quite in the right order. So sometimes you’ll see a head move to the new position, then a fraction of a second later the rest of the body.  So I have a theoretical fix that doesn’t crash the simulator (anymore).” The fix in question has yet to be tested and QA’d, so there is no time frame for any release.

“Missing” Prims

While talking about the interest list work, Andrew answered a question on missing prims / linksets, again acknowledging it to be a viewer-side issue, before going on to say:

We think maybe it is fixed in a new viewer. But this new viewer I mention happens to be very crashy, so we haven’t opened up the source code for it yet nor have we submitted it to our QA team since they’ll just crash …  This is the viewer that goes with our new interest list changes which I mentioned a few weeks ago and people were wondering when the code would be put up on a public repo.

"Missing" prims - viewer-side fix possibly on the way?
“Missing” prims – viewer-side fix possibly on the way?

So a viewer-side fix, along with viewer-side interest list updates, looks to be somewhere on the horizon.

Region Crossings

There have been a number of reports of region crossings worsening again after seeing a significant improvement with the release of the fix for BUG-1814. A common issue has been avatars becoming “snagged” at a region boundary while the vehicle they were travelling in continuing on its way, sometimes being returned to their Lost and Found folder from a location two or three regions beyond where the avatar became stuck. Both prim/sculpt and mesh vehicles are affected when the problem occurs, and it is an issue which had been encountered prior to the widespread deployment of the BUG-1814 fix.

Getting "snagged" at a region crossing while my aircraft flew on was a problem I encountered several times over Blake Sea early in April. The problem has again manifested itself to many, and I've again encountered it while flying my mesh Spitfire Mark IX
Getting “snagged” at a region crossing while my aircraft flew on was a problem I encountered several times over Blake Sea early in April. The problem has again manifested itself to many, and I’ve again encountered it while flying my mesh Spitfire Mark IX

I’d actually encountered the problem on April 4th during a series of region crossing tests, but the problem no longer appeared to be occurring by the middle of the month.

The issue of region crossings was raised at the Simulator Meeting on Tuesday May 30th, but the discussion was dominated by the problems being encountered by one particular type of train. In commenting more generally on region crossings, Andrew Linden said, “I agree that region crossing on vehicles needs more work. I can’t promise that I’ll be working on that as soon as I’m done with this interest list project, but I’ll try to bring it up in the next ‘what do we work on next’ brainstorm that we have.”

SL projects report week 17 (3): server, group bans and Oculus Rift

Server Deployments – Week 17

The scheduled server channel deployments took place as planned this week.

The SLS Main channel

As previously reported, this received the update package deployed to the three Release Candidate channels in week 16, primarily comprising the new server-side LSL Animation Override capabilities, complete with a fix for BUG 2164 – release notes

BlueSteel and LeTigre

Both of these channels received the first part of a new experience tools project – referred to as the “Experience Keys project” in the release notes.

Interestingly, the release notes refer to BlueSteel and LeTigre receiving server release 13.04.19.274370; however, the viewer reports both of the channels running 13.04.05.273550. I contacted Maestro on this, who replied, “There was an error during the roll, so a slightly older version (which doesn’t include the changes from this week’s main channel update) was deployed.”

Not too much is known about the new Experience Keys project, although the emphasis on “new” indicates this is more than just a deployment of the outstanding permissions system for the current advanced creation / experience tools, and speculation has been running high. At the Simulator User Group meeting on Tuesday 23rd April, Simon Linden indicated he was unsure as to what he could / could not say on the matter (particularly as it appeared the documentation was still being written-up).

Commenting on the Bluesteel / LeTigre deployment at the Server Beta meeting on Thursday 25th April, Maestro Linden was also somewhat circumspect on the matter, commenting, “The team doesn’t want to announce the features yet, so I can’t give many details … some other parts need to be released for the new features to be usable. So ideally, nothing visible should change there.”

The reference to “some other parts” which need to be released for these new features may include a viewer update. Whether such an update will appear ahead of or behind the materials capabilities (still currently in a project viewer) is unclear at this point in time.

Magnum

Magnum received additional LSL support for new HTTP contents types, as document in the release notes. It also received a change to how certain message types are handled by the server, which Maestro described thus:

There’s a change to make the server smarter about how it throttles certain messaging types to prevent certain types of ‘DoS’ attacks, where a ‘bad’ object could prevent your avatar from getting llDialog notifications from other objects. All objects owned by UserA share the same throttle for sending llDialog() messages to UserB, but objects owned by anybody else would have a separate throttle pool.

This should hopefully reduce the incidences of iiDialog being used in spamming attacks which can result in the viewer either being severely slowed down or crashing altogether.

SL Viewer

The beta viewer gained a further release (3.5.1.274558) which reached public availability on April 24th, containing further CHUI and SSB/A dixes and updates, as detailed in the release notes. The development viewer also received a further release (3.5.2.27469) which also gained public availability on April 24th.

Group Bans

Baker Linden: Group Ban work coming, just not quite yet
Baker Linden: Group Ban work coming, just not quite yet

Baker Linden has started working on an update to the code for managing groups which will allow group owners / moderators to ban users who create problems (e.g. those who spam groups, people who are persistently abusive in group chat, etc.). This work is in response to JIRA VWR-29337. In my last report on this, Baker has written-up the documentation for the work and was having some other Lindens cast an eye over it.

Attending the Server Beta meeting on Thursday April 25th, Baker provided an update on his activities. “I’m still working on group bans, but I decided to fix a couple small bugs first. They both relate to searching people using the choose resident floater. They’re in the system where I’ll be adding group ban stuff, and now that I can test the changes, I can get them pushed to an RC. However, he did go on to say, “It’s going to be a while before Group ban stuff is ready.”

Second Life and Oculus Rift

There has been considerable interest in the Oculus Rift headset and its potential for use within Second Life, as reported back in week 14 and more recently. Jon Brouchoud in particular blogged on why SL would be a “killer app” for the headset, and a video I featured back in week 16 has also appeared on numerous SL blogs (hardly surprising, given it has pretty much gone viral where the Oculus Rift is concerned 🙂 ).

On Wednesday April 24th, Hamlet Au covered the fact that the Lab is already looking to integrate the headset into Second Life, and have given official confirmation, with company spokesman Peter Gray (Pete Linden) quoted as saying, “We plan to strongly support Oculus Rift. That means code, client, and server-side, to make the Oculus Rift experience excellent in Second Life.”

Continue reading “SL projects report week 17 (3): server, group bans and Oculus Rift” →

SL projects update week 17 (1): Server releases, SSB/A, particles

Server Deployments – Week 17

SLS Main Channel

On Tuesday 23rd April, the SLS Main channel received the update package deployed to the three Release Candidate channels in week 16, primarily comprising the new server-side LSL Animation Override capabilities, complete with a fix for BUG 2164, wherein the new capabilities could conflict with built-in animation poses in chairs, etc., as discussed in my week 15 updates.  This deployment additionally includes the slight region performance improvement when there are no pathfinding characters present. Release notes are available.

Release Candidate Channels

On Wednesday 24th April, the RC channels should receive the following updates:

  • BlueSteel and LeTigre: should gain a new project which brings preliminary server-side support for experience permissions – release notes
  • Magnum: should gain a new server maintenance project.  This update brings some new minor features to LSL, and fixes some crash modes – release notes

So the long-awaited experience tools / advanced content creation tools permissioning system looks to be finally on its way, a little under a year since an exploit caused them to be withdrawn after their initial deployment.

Viewer Updates

Development Viewer Updates

The SL development viewer has been through a rapid series of updates over the last few days of week 16 and the start of week 17, with version 3.5.2.2744 released on Monday April 22nd. While release notes are not available, it is thought it includes (among other things), the fix for music stuttering every few seconds when using FMOD EX, as submitted to LL by Latif Khalifa  (see OPEN-173).

Particle Project Viewer Soon (?)

It appears a new particle project viewer may be on the horizon in the near future. If it does appear, it is likely to be primarily aimed at testing a new capability to help deal with griefing attacks which use particle emitters. Speaking at the Simulator User Group meeting, Simon Linden said:

We’re doing some testing and may get a project viewer out, which would allow you to test it and (I believe) let other viewers check out the source code. This is right-click on a particle, and it kills the generator … We’ve tossed around a few ideas about blocking particles in other ways but definitely want to get these first steps out the door.

This sparked further discussion on ways and means to help stop particle griefing, which has been on the increase across the Mainland of late. However, given that particles are a viewer-side effect, “stopping” them is actually easier said than done from a server-side perspective. One idea which gained some interest, if it is feasible, would be a block of any particle emitters belonging to an avatar banned from a region / parcel.

In the meantime there are means of stopping the viewer from rendering all particles – such as CTRL – Alt – Shift – +, or going to Preferences > Graphics > and dropping the Particle Count slider to zero. These again only work in your own world view, and while not always ideal, do present an option.

Asked if such a particle project viewer might include the new LSL particle capabilities already deployed server-side, Simon could only say, “Hopefully yes … I’ve been working on getting that chunk of code solid for the last few days. Unfortunately it’s pretty easy to crash at this point and so it’s not ready for consumption.”

The particle ribbon effect  is a particle which repeats the texture horizontally, and can follow the object creating them, which offers a lot of potential uses, as which forms a part of the new particle capabilities – soon to be seen within a project viewer? – Time will tell.

Server-side Baking / Appearance

The viewer-side code for SSB/A is starting to appear in more TPVs:

  • Cool Viewer has had SSB/A support in the “Experimental” branch for a while, and this moved to the “Stable” and “Legacy” versions on April 20th – see the Cool VL website and release notes
  • Singularity released version 1.8.0 with SSB/A support on April 21st, which I’ve reviewed
  • Firestorm released version 4.4.0 with SSB/A support on April 22nd, which I’ve reviewed
  • Kukua has had an experimental / development version since the start of April (version 3.5.1) which also incorporates SSB/A.

The status of the SL beta viewer with the SSB/A code will take place around the middle of week 17, when a decision taken as to whether to incorporate the code into the SL release viewer or run a further beta release. The expectation is that the code will move to the release channel unless a last-minute significant issue is found within the code which prompts a further run in beta.

Assuming the code does make it to the release channel, it is likely that a release viewer will appear early in week 18 rather than late week 17, due to the time required to test and QA a build.

SUN-72 – Fix Submitted

One issue which is known to exist within the current beta release of the SSB/A viewer code and which has caused considerable problems is SUN-72 – if you have inventory items with special characters (including the likes of asterisks) in their names, they will fail to load. Similarly the use of accented characters (e.g. such as René) in things like chat log path names, the logs are not saved.

Nicky Dasmijn of the Firestorm team developed a patch for this specific problem which is already incorporated into the recent Firestorm 4.4.0 release, and which has been contributed to, and accepted by, the Lab for integration into the SSB viewer code. Hopefully, it should be appearing in the next SSB viewer release, whether beta of SL release viewer.

Sun-38 – Avatar / z-offset

As noted in my last major update on SSB/A, the ability to offset an avatar’s height on-the-fly to accommodate various animations (e.g. kneeling), or to adjust an avatar’s height when sitting / walking of floors, etc., and which will effectively be “broken” as reported in  SUN-38, remains an issue for many.

While the Lab have produced an alternative approach which addresses some issues around avatar height offset using new appearance sliders, and which Nyx Linden and others have been continuing to tweak, there is no solution on the horizon for maintaining any form of on-the-fly adjustment; nor does the proposed solution work with no-mod shapes, as noted when I first  reported on the “fix”.

During the Content Creation User Group meeting on Monday, April 22nd, a request was made for the Lab to not shut-down the existing baking service until such time as  SUN-28 is “solved”, which prompted Nyx to comment:

SUN-38 is not currently considered a blocking issue for our initial release. It’s on our list to investigate, but we don’t have a patch or update immediately. There is a new hover parameter, which should work for attachments that affect your avatar, but the bug reported is also discussing the need to adjust the offset on the fly without changing wearables. Having both the new and the old system enabled is not an option … We are investigating options, but it is not a hard requirement for the initial release.

Continue reading “SL projects update week 17 (1): Server releases, SSB/A, particles” →

SL projects updates Week 16 (3): server, viewer, and Aditi summaries

Server Deployments week 16

  • On Tuesday April 16th, the SLS Main channel received Monty Linden’s HTTP updates, which were deployed to BlueSteel and LeTigre in week 15, after having previously been on Magnum for testing – release notes
  • On Wednesday April 17th, the three Release Candidate channels (BlueSteel, LeTigre and Magnum) all received the same package after a planned deployment to BlueSteel and LeTigre had to be abandoned due to scheduling issues. The package deployed included the new server-side LSL Animation Override capabilities, including a fix for BUG-2164 wherein the new capabilities could conflict with built-in animation poses in chairs, etc., as discussed in my week 15 updates. The Magnum release are linked to for reference.

Following the SLS Main channel deployment there were a number of reports of significantly higher ping rates with regions being reported on the deployment thread, which prompted Monty Linden to comment, “There was a significant networking event today that has cleared.  Back to normal at this point…” Other than this, and reports of animation issues, which again may have been the result of server-side work, the deployments appear to have rolled-out smoothly and without significant issue.

SL Viewer Summary

Materials processing: the project viewer gained a further update on April 17th, with the deployment of release 3.5.1.274082, which includes bug fixes and some work on alpha masks. The bug fixes are hard to relate to public MATBUG JIRA items, as they all reference NORSPEC issues, which is LL’s internal materials JIRA reference. A further update to the project viewer is anticipated on either Friday 19th April or Monday, April 22nd.

Materials porject viewer: second update now available, third update to follow soon.
Materials project viewer: second update now available, third update to follow soon.

Server-side Baking / Appearance: speaking at the OpenDev meeting on Wednesday 17th April, Oz Linden indicated that SSB will have at least “one more spin” in the beta viewer before appearing in the SL release viewer. A further update was made to the SL development viewer (3.5.2.274273) on Thursday April 18th, so the beta update is liable to be appearing very shortly.

Further viewer updates: once SSB moves to the release viewer, it is likely that the FMODex update will move into the beta viewer; this should also include a fix for the issue with the Mac version of the viewer wherein it crashes whenever headphones are unplugged (and which, incidentally, is the most widely reported crash issue with the Firestorm viewer).

Aditi Issues

While Aditi has received attention recently in order to overcome logging-in and inventory issues, it still as a way to go before everything is “fixed”. Commenting on this at the Beta Server meeting on April 18th, Monty Linden commented, “[The] beta grid is going to get some attention in the login/inv area. But [I] don’t have a date. The problems are (mostly) understood.”

The password-change-to-update-your-Aditi-inventory might be changing as things are looked at and further updated / corrected. Commenting on this at the Beta Server meeting as well, Simon Linden said, “That trigger was done as a quick-and-easy way to stop having to ask a Linden to import your account.”

In discussing the asset system and inventories, Simon re-iterated that while there is a central asset system, it is really one very large storage system, and that, “The real magic isn’t the asset system, it’s your inventory database. Your inventory is what says which assets are yours.” It is syncing the inventory databases between Aditi and Agni which had become an issue, and also somewhat labour-intensive for LL but for the password change trigger.

Monty, with tongue firmly in cheek, suggested an alternative as to how the inventory / asset system works: “Inventory is recorded onto Post-ItTM notes and optically scanned at rez time.” Which, on reflection, is likely to confirm suspicions many have had!

Other Items in brief

Monty Linden
Monty Linden

HTTP Work

The next round of HTTP work is still being defined within the Lab. When asked what this might comprise, Monty replied, “Mesh download is going to get attention. It currently shotguns our services without really performing well.”

He went on, “Might do an experiment or two with pipelining. – but no promises, still setting priorities.”

It is the last remark which is important: things are still being decided in terms of further work and priorities where HTTP work is concerned. This was further underlined again by Monty when he indicated that “phase 3” of the work (the immediate follow-on to the last block of work) may well be “all viewer-side”, given that the initial work (texture fetching) was primarily viewer-side work and the last batch of work was exclusively server-side. So this appears to be a case of wait and see which route he and the Lab opt to take.

Advanced Creation Tools Permissions

July saw the launch of the first phase of the Advanced Creation Tools, also referred to as experience tools. Following problems with an initial deployment of the tools in June, which resulted them being exploited as a means of griefing, the “first phase” of the release saw the tools implemented with existing permissions system in place, with the intention of updating the permissions system to allow the tools to be more fully used “in the future”. Work on the new permissions system was stalled for a number of months, but has recently been getting more attention and work. The current situation appears to be that the permissions system may well be ready, but those working on the project are still, “sorting out how and when that’s going to be made available.”

Diagonal Region Rendering Issues

While fixes have been deployed to assist with issues with regions sometimes taking a long time to correctly handshake and cache with one another following a restart, this issue of regions which are diagonally opposite one another sometimes failing to render remains. Simon Linden had indicated that a potential fix for this issue was with QA as long ago as week 8; however it appears that the work may have hit problems or actually be stalled. In replying to a comment on the forum deployment thread relating to the issue, Maestro Linden replied with a simple, “Correct, that bug has not been fixed”.

No fix yet; status unclear
No fix yet; status unclear