SL project updates week 43 (1): Server releases, interest list

Simulator UG meeting, Tuesday Octber 22nd, 2013
Simulator UG meeting, Tuesday October 22nd, 2013

Server Deployments – Week 43

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Second Life Server (Main Channel) – Tuesday October 22nd

The Main channel was updated with the server maintenance project that was previously on all three RC channels.  The package includes:

  • A fix for “Group member access to parcels fails when ‘Sell passes to’ is enabled”
  • Fixes for two region crossing issues:
    • “‘Ghost’ avatars and vehicles sometimes appear to an observer at the sim border”
    • “Vehicles which exit a region with a passenger are incorrectly auto-returned and become ‘ghost shapes’ in the physics engine”
  • Extremely high Avatar Render Weights reported to the server are now capped at 500,000
  • A performance issue fix for avatar loading speed in the experimental ‘viewer-interesting’ viewer.

Second Life RC BlueSteel, RC Magnum, and RC LeTigre – Wednesday October 23rd

There are no updates planned for the three RC channels, as a result, there was no rolling restart across the RCs.

SL Viewer Updates

The Google Breakpad RC was removed from the viewer release cohorts at the end of week 42.

Interest List Viewer

The interest list RC viewer is once again delayed.  Commenting on it at the Simulator User Group meeting on Tuesday October 22nd, Andrew Linden indicated the hoped-for schedule for its appearance is before the end of the month, but there is something of a low confidence level in the estimate.

Apparently, there is still a performance issue to be dealt with (whether this is the same issue Richard linden mentioned in discussing the interest list viewer at the TPV developer meeting on Friday October 18th is unclear). Also, it seems that the recent issues of objects steadfastly refusing the render in the interest list viewer without a relog  – thhought to have been resolved in week 42 – have also regressed into the viewer code with recent builds.

The issue of prims failing to render in the Interest List viewer, as demonstrated by Whirly Fizzle in the images above and once thought to have been solved, has apparently returned to haunt the code in recent builds, helping to further delay the appearance of the viewer as a release candidate.

Andrew also clarified that the definition of objects which are cacheable by the viewer has been revised such that it is now objects which have not changed outward appearance or transformed in the last two minutes, rather than the one minute Richard Linden indicated, so as to allow for temp-on-rez objects (otherwise additional logic would have been required to check on these). The changes to the definition also mean that some scripted objects which have certain script calls in them, but which do not change appearance as a result of the calls, can also now be cached by the viewer.

As an adjunct to the interest list viewer discussion, Andrew indicated his “before / after” video for scene loading has received the “Torley treatment”, and the results are “impressive”. This is for the changes already implemented server-side, and which should already be visible to people without the Interest List viewer. There’s no date as to when this video may make its public debut.

Other Items

LSL Control for Materials

There have been renewed enquiries for the introduction of scripted control for materials. This has been requested in the past, and was always considered “out-of-scope” for the initial release of materials. A (further?) JIRA has been raised on the topic (MATBUG-359), but is light on suggestion on what might be required, etc.

Those Lindens attending the meeting (Andrew, Kelly and Simon) could see the advantages of extending LSL to handle materials (and Brooke Linden has indicated she feels the JIRA is a valid request). However, how best to achieve this, and the time-frame in which it might be achieved (not just in terms of a technical approach, but also in terms of the Lab’s internal priorities and workload) are unclear at this point.

Both and Andrew and Kelly felt that requiring the normal / specular maps to be in the object contents might be a means by which to both enable and constrain the use of LSL manipulation of materials because of the lack of permissions associated with UUIDs  and concerns of misuse. While no promises were made as to whether the work would proceed, Simon Linden suggested a further step would be to lay out a clearer proposed API and the exact behaviour required for manipulating materials via script. Andrew also indicated he has a “few” LSL calls to add, so he’ll try to take a look at the materials system o see how hard it would be to give script access to it.

llGetObjectDetails() and keyframe animation states

Simon Linden indicated that there has been some talk within the Lab of adding some new parameters to llGetObjectDetails() which would return an object’s keyframe animation states, so it would be possible to get the step number, state (paused, looping, ping-pong, etc.). Again, if / when this might appear is unclear; Simon appeared to be putting the idea out for feedback from the meeting attendees.

SL projects update week 42 (2): server, group ban list

Server Deployments – Week 42

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Tuesday October 15th saw the Main channel updated with the server maintenance project previously on all three RC channels in week 41.

The planned deployment of a new server maintenance project to all three RC channels was threatened at the 11th hour by the discovery of a bug  which took time to resolved, and left the package teetering on the edge of whether it would pass QA testing in time to make the deployment cut-off.

Maestro Linden's disco-themed Server Beta meeting venue (stock)
Maestro Linden’s disco-themed Server Beta meeting venue (stock)

Speaking at the Server Beta meeting on Thursday October 17th, Maestro Linden expanded on this last-minute bug. He explained that it took the form of objects failing to vanish from a user’s field of view after being de-rezzed, and would instead remain as a ghosted object until touched, because the user’s viewer wouldn’t get the update message that the object had been de-rezzed. The problem for the Lab was that the issue would occur in some places but not in others, and seemed to be dependent on things like camera position and draw distance, making it hard to reproduce consistently.

Andrew Linden finally worked out that the problem would only occur in regions with a neighbour to the east and if the user’s viewer was connected to that region. So depending on the region, the object’s position, your camera position and draw distance, the bug might or might not trigger.

While the issue was successfully addressed and the update package successfully deployed on schedule, the Lab are still uncertain as to why the bug should only occur when there is a neighbouring region to the east; however, it’s fair to say that this is not the first “east related” bug to have been found.

Group Ban List

Baker Linden is continuing with internal testing with the new code, using Maestro and Caleb Linden as his guinea pigs. Apparently, the server-side code is hung-up in LL’s internal QA, possibly awaiting resources there. As such, it has yet to become visible and there are currently no regions available on Aditi which include the server-side updates.

Other Items

A problem has been noted following-on from the recent updates to prevent people from using recursive rezzing to grief regions (see my week 35 and week 37 reports). As a consequence of this, some engaging in combat in Second Life have encountered issues wherein combat vehicles in regions with short auto-return times can have their ordnance immediately returned when a weapon is fired, and any temp vehicles are unable to rez attachments, even when sat upon.

Commenting on the situation, Maestro agreed the use-case is legitimate and that some exemption should be made for sat-upon vehicles / objects in these circumstances. He’s agreed to put the matter to Simon and Andrew Linden for further discussion on the best way to approach and resolve the issue.

SL projects update week 42 (1): Server, viewer updates, misc news

Server Deployments – Week 42

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Second Life Server (Main Channel) – Tuesday October 15th

The main channel received the server maintenance project previously on all three RC channels in week 41. This project includes a fix for a group notice delivery issue, introduces a missing JSON operation to LSL, and includes preparatory work for an upcoming viewer with scene loading (interest list) improvements.

Second Life RC BlueSteel, RC Magnum, and RC LeTigre – Wednesday October 16th

All three RC channels should receive a new server maintenance project.  However, at the time of writing, it is unclear whether the RC deployment will occur due to a last-minute bug being identified. Speaking at the Simulator User Group meeting, Andrew Linden indicated that while it had been fixed, it has yet to pass internal QA.

Assuming it does go ahead, the deployment includes fixes for the following issues:

  • “Group member access to parcels fails when ‘Sell passes to’ is enabled” (BUG-3992)
  • “‘Ghost’ avatars and vehicles sometimes appear to an observer at the sim border” (BUG-3872)
  • “Vehicles which exit a region with a passenger are incorrectly auto returned and become ‘ghost shapes’ in the physics engine” (BUG-4024)
  • A performance issue with avatar loading speed in the experimental ‘viewer-interesting’ viewer.
Simulator User Group meeting, Tuesday October 15th 2013
Simulator User Group meeting, Tuesday October 15th 2013

In addition, extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010)  – so the server will take any report over 500k and treat it as 500k.  Simon explained that this cap had been arrived through a process of observation and data-gathering he undertook himself or resident supplied to him, all of which suggested the average for ARW among users is around 100K. In describing the cap in general, he went on:

You should consider anything close to 500k as just “way too high”. The system is a compromise that’s needed because some people will try to game it You should not trust the values too much. They are from viewers, which (don’t take this personally, anyone) cannot be trusted to be accurate 500k is at the very high-end of usage.

Really, anyone near that in a public place is hogging your viewer display power if you’re up by 500k – you’re using roughly 5x the viewer render resources as everyone else Also remember that SL is not doing anything with this data. It’s up to scripters and land owners to react.  So I can imagine a popular club maybe sending a warning IM to someone who’s really complex.

 I hope some people can find it useful within its limitations.   As it currently works, it should give scripts a good idea if some people are extra-costly.   It’s up to the scripter to handle that well or not.

SL Viewer Updates

Two new release candidate viewers were deployed to the release channel on October 14th and 15th. These are the Catalyst Viewer and a further Maintenance Viewer.

Maintenance Viewer

Release on October 14th, Maintenance RC 3.6.8.282335 includes:

  • finer access control for estate/parcel owners
  • CHUI: toggle expanding Conversations by clicking on icon
  • clean up messaging & notifications
  • fix crashes & hangs
  • GPU table update

Catalyst Viewer

Release on October 15th, the Catalyst RC, release 3.6.8.282367, is intended to address a start-up crash on latest AMD Catalyst drivers: 13.9, 13.10, 13.11.

Interest List

Not much to report here, the viewer-side code has yet to emerge as an RC, but Andrew Linden has been working on comparisons with scene loading in the hopes of producing a film to demonstrate the improvements. He’d recorded the “before” footage a while ago, and has been focusing on the “after” footage.

“I brought the regions up on some old simulator code from before any of the latest interest list work… from Dec 2012. Andrew Linden: and I was reminded as to how poorly the scene used to load;  everything arrived in mostly random order,” he said during the simulator User Group meeting, “I found a very small room in one of my test regions. So I logged out while standing in this closet, cleared my cache, and logged back in… On the old simulator code you could see the world streaming in and then BAM! the walls of the room would obscure everything. On the new code… the walls are there as soon as the login curtain raises. Not that the scene loading is perfect now, but some of you may remember… it used to be much worse.”

Hopefully we’ll be able to see the video soon, and Andrew will be able to avoid further plays on him coming out of the closet…

Group Ban List

Again, not a lot to report at the moment. Appearing at the Simulator User Group meeting, Baker Linden said:

I wanted to give an update on group bans:  I’m currently working through the bugs found by internal QA testing, trying to fix them as quickly as I can. Later today I’ll be doing another round of code reviews, and hopefully everything there will go smoothly.

SL Projects update week 41 (2): TPV developer meeting, group ban list, interest list

Server Deployments Summary – Week 41

As always, please refer to the week’s forum deployment thread for the latest news and updates.

  • There was no update to the Main channel
  • The three RCs remained on the same package as deployed in week 40, with one additional fix for objects using llGetCameraRot() as a result of an interest list related issue.

Potential Server Deployments  – Week 42

Speaking at the Server Beta meeting on Thursday October 11th, Maestro Linden indicated that allowing for QA testing and final decisions, it looks as if week 42 (commencing Monday October 14th) should see:

  • The Main channel receive the package currently deployed to the three RCs
  • At least one RC package which should contain fixes for the region crossing issues noted in my week 40 report, namely: vehicles being incorrectly autoreturned on crossing a region boundary under certain circumstances (and the collision body being left behind) and “ghost” avatars and vehicles sometimes appearing to an observer when the region crossing is at the limits of their draw distance.
In the guise of my "Crash Test Alt", I doogie with a top-hatted Simon Linden at the Server Beta meeting
In the guise of my “Crash Test Alt”, I boogie with a top-hatted Simon Linden at the Server Beta meeting

SL Viewer Updates

RC Updates

The Second Life Share (SLShare) RC viewer has been rebuilt using the current de facto viewer release code and a new version – 3.6.8.282036 – on October 9th. This should see all of the current RC builds now rebuilt using the release viewer code base.

Mac Viewer  / OS X 10.6

The Mac 3.6.4 viewer which was offered to Mac OS X 10.6 users as a result of issues with the recent Cocoa updates impacting them has been closed, as the Lab believes all the important bugs on this issue are fixed.  Those who had either been rolled back to this release, or opted to install it, have been updated to the current release.

Interest List Viewer

The interest list RC viewer has yet to appear, although the code is available for those able to access it for self-builds. Two issues have been identified by those compiling the viewer. The first of these appears to be a known bug, SH-4552, wherein objects and linksets previously cached by the viewer fail to load following a teleport, and will generally only render following a relog (right-clicking where the object should be, as with the “missing prims” issue earlier in the year, does not work). The second causes objects to vanish from the user’s field-of-view until after a relog  if draw distance is reduced and then returned to its prior settings.

Whether either of these issues is sufficient to stop the viewer emerging as either a project or RC viewer remains to be seen. The code had been sitting awaiting the button to be pushed to move it into one or the other. It had been hoped that members of the team who have been working on the viewer would be available to discuss the viewer during the TPV Developer meeting on Friday October 11th. Unfortunately, they didn’t manage to attend.

Upcoming Viewers

Other viewers on the horizon include:

  • A further maintenance release, which may include Baker Linden’s Group Ban List code
  • Monty Linden’s viewer-side HTTP updates, which have been “snarled up” as a result of some rebuild dependencies.

Continue reading “SL Projects update week 41 (2): TPV developer meeting, group ban list, interest list” →

SL project updates week 41 (1): Server, viewer, general updates

A quick summary for now, as I’m a little caught-up in RL bits.

Server Deployments – Week 41

As always, please refer to the week’s forum deployment thread for the latest news and updates.

Second Life Server (Main Channel)

There have been no updates to the Main channel.

Second Life RC BlueSteel, RC Magnum, and RC LeTigre – Wednesday October 9th

The RC channels should all receive on update, but otherwise remain on the package deployed in week 40.

The one addition to the package is the fix for the llGetCameraRot() LSL function, which I reported on here, and relates to a “lazy” update to scripted objects using this function as a result of recent interest list updates.

Release notes for the package are the same for all three RCs, BlueSteel is the one linked to.

If all goes according to plan, this RC deployment should be promoted to the Main channel in week 42, and new packages deployed to the RCs.

SL Viewer Updates

Following the promotion of the Maintenance RC viewer to the de facto release viewer, Monday October 7th saw the Snowstorm contributions RC updated to version 3.6.8.281997, based on the new release viewer code base, and the Google Breakpad RC viewer was similarly updated on Tuesday October 8th, to version 3.6.8.282050.

Interest List

Andrew Linden reports he is trying to get some regions up and running on Aditi to test scene loading. All things being equal, the viewer-side code which utilises the recent interest list updates deployed to Agni should make a debut appearance  (probably as an RC maintenance viewer) in week 41, however, Andrew also commented on the fact that odd little bugs keep showing-up on the server side which impact the viewer

Group Ban List

Baker reports that he’s working hard to get everything up and running on Aditi over the course of the next two weeks. Internal testing of his code should commence this week, and he warns he may miss his target as a result of personal commitments.

SL projects update week 40 (2): SSA, group ban list, upcoming bug fixes

Server Deployments – Week 40 Recap

As always, please refer to the week’s forum deployment thread for the latest news and updates.

  • There was no Main channel deployment in week 40
  • The three RC channels all received the same update, comprising a fix for a bug affecting group notice delivery to large groups whereby the notice randomly fails to reach some group members; a new JSON_DELETE option for llJsonSetValue(); interest list preparatory work for more correct sort order during scene load – release notes (BlueSteel).
Having fun at the Server Beta Meeting
Having fun at the Server Beta Meeting

Upcoming Bug Fixes

There are a number of upcoming server-side bug fixes due. It is hoped all of these will reach one or more RCs in week 41. However, this depends on them passing QA, etc. The fixes include:

llGetCameraRot() Issue

There has been a series of bug reports from across the grid being raised about problems with camera updates when operating in Mouselook with scripted objects using llGetCameraRot() (HUDS, weapons, etc), and which may also affect scripted objects using llGetCameraRot()  when in 3rd person view. Commenting on the issue at the Server Beta meeting, Maestro Linden had this to say:

There were a few bugs reported today [Thursday October 3rd] about llGetCameraRot() being ‘lazy’ about updates, which we’ve been able to confirm. If you’re aiming in mouselook and make subtle adjustments, the llGetCameraRot() rotation doesn’t change (but should) …

In any case, Andrew took a look at the bug and found the cause; one of the interest list changes affected how often the simulator updates the reported camera rotation value. He had added some hysteresis so that only large changes that would affect your interest list (cone of objects you’re seeing) would cause the value to update, not realizing that it affected llGetCameraRot(). There’s a fix pending, so we should hopefully have that ready for the next rolls.

Group Access to Parcel when “Sell Passes” Set

I reported on this issue in my week 39 updates. Essentially, if a region is set to group access and to “Sell Passes”, Group members ended up unable to enter the parcel at all. The problem was accidentally introduced with the recent parcel access updates, and while not widespread, is still recognised as a pain for those using the option.

Region Crossing Fixes

There are two upcoming fixes for region crossings.

The first is a fix for “‘Ghost’ avatars and vehicles sometimes appear to an observer at the sim border”. This is caused by an avatar or vehicle making a region crossing just at the limit of the observer’s  draw distance, so the simulator that the vehicle / avatar was leaving didn’t send an ObjectDelete message, since it figured the destination region would handle future object updates. However, as the observer’s viewer wasn’t connected to to the destination region, no update would be received, leaving the “ghost” image in view (“touching” it would cause it to vanish).

The second is a fix for “Vehicles which exit a region with a passenger are incorrectly autoreturned and ‘ghosted'”.  This is related to a vehicle being rezzed in a region with auto return set, and then “loitering” in the area before coincidentally trying to cross the region boundary at the time the auto return delay expired. during the crossing process, the vehicle would appear to be unoccupied to the region it was leaving – and thus be returned to the owner. In addition, the vehicle’s collision body would be “left behind” (marked as “pending delete” without actually being deleted) which could then be run into as a “ghosted” object by other vehicles.

Currently, a region restart fixes this issue.

SL Viewer Updates

There has been no promotion of an RC viewer to the de facto release viewer so far in week 40. The Maintenance viewer (support for new particle capabilities; automatic avatar render limit and feedback system) gained a further update on September 30th, with the arrival of version 3.6.7.281793.

Mac OSX 10.6 Viewer roll-back

As reported here, due to the recent Cocoa updates causing regression for users on Mac OSX 10.6, the Lab has opted to roll-back all users on that operating system to version 3.6.4.280048 (August 20th, 2013).

Interest List Viewer

It’s now believed that the Interest List viewer is around two weeks from appearing as either a project viewer or an RC viewer.

Continue reading “SL projects update week 40 (2): SSA, group ban list, upcoming bug fixes” →