“Great company, but….”

We’ve all had our views on Linden Lab. Some have been favourable, some haven’t. Some have blamed specific people, some have blamed the culture. Most have felt the company was suffering bumhand syndrome (that’s where you can find your bum with one hand but never with the other).

But… have you ever wondered what Linden employees, past and present, felt about the company? Well – here’s your chance.

(With thanks to Daniel Voyager for raising awareness.)

More from Rod Humble (2)

Tateru Nino has interviewed Rod Humble on behalf of the Metaverse Journal – and those of us engaged in Second Life after specifically asking us via her blog to submit questions to The Man.

The result is a mixed bag of nuts: on the one hand there appears to be a lot of ducking a weaving on the part of Mr Humble (but it’s not: the poor man has only been in office 3 weeks, so asking him to comment of events from three years ago is a bit hard); elsewhere he strongly repeats an encouraging message relating to the customer base as a whole and on the need to enable creativity; finally, without actually saying so, he demonstrates that in just three weeks, he’s identified a number of weaknesses within Linden Lab, and I’ll be very surprised if at least some branches of the tree aren’t shaken before too much longer.

At the end of the interview Rod asks for feedback. I hope people will take the time to give considered replies to his question “In 2 years time what would you most like to be doing in Second Life, and how would you like to be doing it?

For my part, I’d like to bullet some (potentially broader thoughts) here, and I’ll be taking a leaf out of Cheatnut Rau’s book and asking if Mr. Humble would care to take a look and read.

To start with, I’d like to make an observation.

Thank you, Rod Humble, for coming into Linden Lab and refusing to use the (frankly) God-awful term “Residents” (or worse “Resis”) when referring to those of us who  use the Second Life platform, and for using the more respectful and accurate term of “customers”.

This is something I’ve personally jumped up and down over since I started blogging about Second Life three years ago, and while it may seem like sour grapes and nitpicking, stating that we, your users are not “Residents” but customers – it is actually important on three levels:

  • “Resident” is suggestive that we are part of a community in which we have a genuine voice that can influence policy; that we can have a dialogue in the decisions of leadership and representation that goes beyond lip-service. But the reality is that Second Life isn’t a community in that sense. It is a platform providing services (as the SL Terms of Service make clear) to its users and customers, managed and operated by an incorporated entity
  • While there was more of a “community” spirit between LL and the users back in the early days, this has now long gone. What is left, frankly, when the term is used by Linden Lab employees, is a sense that we, the customers, are being patronised. It’s akin to the pat on the head a child might be given before being told to “run along and play” by a well-meaning but disinterested guardian.
  • Worse than the above, given Linden Lab’s on-going track record in communicating with (at times aka “telling and not listening to”) customers over the last few years, one is left with a feeling that “Resident” has almost derogatory connotations: that by using it, people are able to overlook the fact that we are customers and that, like it or not, the company does have a degree of responsibility towards us – or simply risks losing our custom as alternatives continue to grow and mature.

So, as a first, easy tick-in-the-box for what I’d like to see come from your tenure is the clear communication to all and sundry that those of us using Second Life are precisely that: customers. Doesn’t matter if we’re Premium Account holders or not; we all contribute to the SL economy – and the LL coffers. I’m not saying LL has to listen to every single word uttered from our collective mouths; what I am saying is, let’s see the company start acting with greater foresight and maturity in dealing with us.

As to what else I’d like to see:

  • I’d like to be able to reliably search in-world for whatever I am seeking, be it land, goods, people, events, destinations – whatever. I want to be able to do so consistently and reliably, and view my results in a manner that does not require me rapidly parse through them and get to what I’m seeking. I want to be able to rest assured that as a content creator, I’m not going to bed one night wondering what the heck it is I’ll have to jiggle about with the following morning in order to simply get my products to show up on search. In short:
    • I want to see Search “fixed”.
    • I’d like to see LL do more than blithely pay lip service to concerns each and every time they are raised in response to blog posts and the likes and actually take the time to appreciate the upsets people are experiencing. Let’s face it, it is over twelve months since Search was first broken, messed with, revised – and it is still causing major headaches across the platform.
  • I’d like to be able to use SL with confidence and the knowledge that my privacy is not being compromised – directly (e.g by LL) or indirectly (e.g. due to the actions / activities of those intent on exploiting the platform). I’d like to see Linden Lab react responsibly and promptly to user concerns, particularly where they are valid, and take clear, accountable action to resolve issues. I want to be in an SL where I’m not faced with a choice of compromising my ability to keep things within Second Life (and losing SL functionality) or having them pumped out to the web in order to keep that functionality – as is the case with web Profiles currently.
  • I’d like to see a Second Life wherein LL staff respond to their customers. This not only means massively improving customer service – but also ingraining staff with additional civility towards customers, rather than allowing them to treat customers (as times) like delinquent children. I want to be in a Second Life where I know that if I suffer a drastic loss of inventory or am the victim of a server-side glitch that leaves any of my inventory inaccessible, I’m going to get it back  – and that I’m not going to get told off by LL staff for filing the wrong ticket, raising a bug report and then being made to wait eight or nine months for an “inventory fix”.
  • I want to be in Second Life where the company engages in two-way dialogue – not just through the “integrated community platform” of the web et al, but right here inside Second Life. I want to see LL taking the time to actively promote upcoming releases, features and the like and take questions on them. It’s not hard. Others do it perfectly well, and I’m not asking for fortnightly reports from LL – once a quarter would be a massive improvement over now.
  • I want to be in a Second Life where every third word uttered by Linden Lab isn’t “Facebook”. By this, I mean I want to be able to do all the social networking I want from within Second Life. I want to be able to effectively network with friends here, with other users, even being able to reach out to those I know beyond SL (and who know me and of my involvement in SL) from SL. In short, I want to be able to throw my social net as far as I like from within SL. I don’t want to be constantly told to bugger off to Facebook or Twitter or anywhere else, and I don’t want to feel like there is a Linden behind me poking my rear end with a sharp stick and muttering, “You go Feacebook! You go Facebook now!” in my ear.
  • Similarly (and conversely!), I’d like to be in an SL where the hooks to the likes of FB and other sites are available for those that wish to use them and can be presented both as opt-in (emphasis deliberate) tools and without a lost of “anti” angst from users as a result of said tools being presented as a hard-to-opt-out fait accompli.
  • I want to be in a Second Life where in-world creativity is a driving force, where users have the tools to create, script, build, animate and develop amazing content that can be supported by the use of external tools like 3D applications for creating mesh, but which are not the new “focus” of “Second Life creativity”.
  • I want to be in an SL that is affordable. Frankly, tier in SL is ridiculous and needs to be properly adjusted if it is to remain the engine of growth for the platform (and lets face it – what else is there?). Tier needs to be structured and brought to a level that stimulates in-world growth once more. The figures don’t lie: having 47% of the Mainland lying fallow to all intents and purposes, is ridiculous.
  • And on the subject of growth: I want to be in a Second Life where in-world commerce is as vibrant as anything web-based, rather than seeing everything being driven towards the web tools at the expense of in-world commerce. I want to see an environment where LL actively seek to promote in-world commerce: hosting “trade fairs” (including provisioning sims!), working with merchants in all sectors  to hold conventions or suchlike that get other customers out and shopping and discovering the wealth of merchandise available in-world.
  • I want to be in a Second Life that is more responsive to the issues of IP infringement and content ripping, where Linden Lab are seen to be moving beyond simply doing the minimum required by law and proactive working with and alongside users to help protect IP and content as far as is possible. In doing so, I’d like to see SL become a place (relatively) free from the drama and issues surrounding tools such as RedZone and Gemini CDS (and refer back to privacy vis-a-vis this as well!).
  • I want to be in a Second Life where Linden Lab understands the most valuable resource it has is its existing customer base. There is no-one better placed to act as world-wide ambassadors for your product, or better able to encourage new blood into the platform. As users we know what SL can offer our families, friends, colleagues, and we can promote and sell it far better than 10,50,100, – even a million – “likes” on the SL Facebook page. I want to be in a Second Life where LL understand this and actively work with its existing users to generate a flow of new users who not only come in to SL – but become an active part of it.

I could probably go on…but that’s enough for now. I’ve deliberately avoided focusing of technical issues like “lag” or “sim crossings” or “viewer features” or “stability”, not because they don’t affect me, but because getting them sorted out should be a given (and in fairness, LL are working on them). I only mention Search because – quite honestly – it is an unmitigated disaster that takes a step back for every step forward; and that’s after it took around two dozen steps backwards to start with…

I’m posting a link to this from Tateru’s interview. I really hope Rod Humble takes a peek here. Again, not for ego’s sake (I’d be asking him to leave a comment if it were *grins*), but because, as jaded as I get in-world at times, I still believe in Second Life, and I want to go on believing in it.

Rod Humble on Second Life

Hamlet, over at New World Notes, lets us have the low-down on his interview with new Linden Lab CEO, Rod Humble.

It’s an interesting piece which, doubtless, many will find disappointing. Restructure the land pricing model? No; and much that others will take heart in: greater Facebook integration? It’s a nice idea, but…

What is interesting about the interview is that on the one hand, it again repeats themes that LL keep hitting on time and again like a needle hitting a scratch on a record: make it easier for new users; *click* need to fix lag; *click* make it easier for new users… But on the other hand, it shows a solid perception of where the company has been going wrong in jumping from bandwagon to bandwagon in vain attempts to drum-up new users, damaging both itself and Second Life in the process.

For me, I have to say that I’m a little disappointed by the new user / fix lag mantra. As I’ve said elsewhere, what is need within Linden Lab is an ability to look at the platform a lot more holistically, rather than trying to poke things into individual, easy-to-tick boxes.

Yes Second Life is exasperating when one comes to use it for the first time; yes lag is an ongoing issue. Yes customer service sucks worse than a vacuum cleaner with a hole in the cylinder – but constantly mucking around with the “new user experience” or simply reducing lag and getting friendlier, more knowledgeable people sitting on the end of the phone or responding to tickets isn’t going to revitalise SL.

Let’s face it, when I joined SL originally in 2006, we had lag. We had sim crossing that would throw you into the middle of next week rather than the middle of the next sim; we had a new user experience that was both frustrating and confusing (and with a bloody annoying parrot, to boot). We had a Viewer that was somewhat arcane and needed to be looked at sideways via a mirror to make any sense of it. But – it didn’t matter! Why? Because suddenly our computer screen was a window – a door into a marvellous world where we were – to all intents and purposes – limited only by our imaginations!

When I came back to SL at the end of 06, after a few months away, things were as aggravating: lag, asset server failures, Black Wednesdays without the grid for up to 8 hours – sometimes longer (maintenance time coincided with the afternoon / evening here which made it even worse). The Viewer still required several belts of the forehead against the desktop  before it made a degree of sense. But – it didn’t matter! The Wonder was still there. A Wonder encouraged and nurtured by residents and Linden Lab employees alike.

It’s easy to say I’ve got rose-tinted glasses on as I write this and that the “old days” always look better; but that’s not the case. We accepted Second Life warts and all, because we could immerse ourselves here. There were precious few barriers preventing us from exercising imagination and mind.

Over past few years, that ability to freely immerse ourselves has been eroded. Policies have been drawn up and implemented with the barest consideration of precisely how they might impact communities. Where residents have raised valid and considered concerns over them, the response from LL has run the measure from trying a deaf ear through to the blandly patronising. Even where the changes have been necessary and potentially beneficial, LL have handled matters in such a cavalier manner, they’ve frequently managed to alienate those that initially supported their efforts. In short, these newer policies have left users feeling as if they are being fenced in on either side and herded and prodded away from the very things that enticed them into SL in the first place.

As a result, our tolerance for dealing with technical issues has been eroded; lag has become more and more of an issue for us – along with matters such as crossing sim boundaries – not because they are any more annoying to people than they were in the past, but because it seems that it’s only when dealing with these tangible problems we feel anyone at LL is listening. As a result, rather than people within  LL looking at SL as a whole, we find them drawing up – as I’ve said before – laundry lists of things to do to “fix” SL and make it a “happy” place.

And it is somewhat frustrating to hear Rod Humble roll out the same mantra so early on.

That said, I have to admit to smiling at his candour around Second Life as a brand and the tacit admission that Linden Lab have messed this up for themselves. I’m not convinced his candour will result in anything substantial in the short-term – but taken with the introduction of the new User Groups, I’m hopeful that we might at least see a redressing of the balance in corporate / user interactions which may just filter back into the company; possibly returning it to the core values that made SL work through the early years. In short: seeing the platform as an inspirational, collaborative environment in which they provide the tools, the means and the general guidance – and the users provide the content, the dynamics of interaction (creativity, roleplay, gameplay, etc.), that together make Second Life a vibrant, healthy growing place.

Elsewhere, Mr. Humble struck a chord that is doubtless going to please a lot of people, stating that linking Second Life with the likes of Facebook – while not an outright no-no – should be handled with caution and a respect for the privacy of Second Life users (something LL have blundered around with up until now). I certainly had to smile at his nixing of Hamlet’s overly Facebook-oriented suggestion of “first fixes” for SL. Again, there is nothing wrong with providing the hooks for those that wish to use both platforms, but the future of SL should not be defined in terms that actively push the user base into FBland.

I doubt, on the other hand, Mr., Humble’s views on the current land “sales” revenue model will be received so well. While promising that LL will be seeking to improve what is on offer, he made it clear the pricing model won’t shift.

Where I was disappointed in the interview is that it avoided all mention of Mr. Humble’s belief that user creativity is important to Second Life. He’s said so in his own initial blog post and again in meeting with the “SL Press Corps”. While hearing the CEO of LL say this (especially after Philip Rosedale seemingly denigrated in-world content creation last year when he voiced the opinion most users won’t “even rez a prim”) is exceedingly positive, it needs more meat on the bone.

What is LL going to do to encourage in-world creativity? While mesh is exciting and has a lot of people all hot and bothered, the fact remains it isn’t “in-world creativity”. So what else will there be because, with respect, people in a year’s time will want to come to Second Life because they know they can be who they want to be.. and when they join, they’ll be able to meet interesting people, and they can have a home… that’s more than enough? is a deeply worrying statement. People can already “be who they want to be” and “meet interesting people” and “have a home” without ever setting foot in Second Life. That’s what they’re doing in Facebook right now.

If people come to SL for self-expression, they need to be confident that they can express themselves, that they have the means be which they can find self-expression through an engaging, exciting medium, whether they are in-world to build, socialise, play or role-play.

As such, LL have got to start helping define (redefine?) the environment so that residents feel they can contribute to it, help nurture it, grow with it, and by a part of it.

“Your world, your imagination” is regarded as jaded and beyond its sell-by date with some quarters of LL. This being the case, I offer Mr. Humble an alternative that may help embrace the idea of Lab and users working together:

“Our worlds and our imaginations”.

Facebook can work

Mention Facebook around SL, and people – including me – invariably growl, get annoyed, jump up and down and / or generally blow a blue one.

However, as I’ve also pointed out in difference to others, FB can actually have a place in life where SL is concerned, and (despite the negative feedback he’s received) Hamlet over on NWN has made this somewhat clear (albeit via LL’s own statistics numbers).

It would appear that many SL users do in fact user FB to promote the places they like / spend time in within SL. Given the nature of some of the sims in this “top seven” list, it is hard to imagine the likes have been generated by non-SL users, because several of them are character-driven roleplay sims (including the no 1 spot occupying City of Lost Angels) – so it is far more likely that SL users with FB accounts are showing their approval.

The FB Likes also appear to be driving up traffic to the sims as well – although some of this could easily be anecdotal / coincidental. However, what would appear to be clear is that FB does provide a means for SL users to link-up and many SL users have no issue with using the service.

Which is why I have no major issues – despite concerns expressed by others – other FB buttons appearing in the web Profiles; as long as people are aware of the issues, why not? It gives a means of sharing – and not everyone (as I’ve repeatedly said, clacking on like a train over points) there are those who don’t mind the links between SL and RL being made.

Of course, none of this points to FB users actually crossing the bridge into SL, as perhaps LL would like to make out / hope for / have – but this is really besides the point inasmuch as what we’re seeing is FB being a useful means of communication for and between SL users.

FB also offers an exceptionally flexible way of reaching a broad audience when it comes to events. How much easier it is to post a notice in FB than it is to get the word out in SL. Of course, this doesn’t mean that people should be made to use FB to get the word out more effectively. Rather, LL should be looking to provide us with such tools as to do the same within Second Life.

Another interesting point Hamlet makes is about the misconception that FB are going around deleting avatar accounts (and by extension, “forcing” people to use RL information). As Hamlet states:

Facebook doesn’t have a policy of deleting avatar accounts. It has a policy of deleting fake accounts reported by other users, and filtering obviously fake accounts. Very big distinction.

So….I’m not a Facebook fan. I won’t use it. I don’t like LL blatantly pushing us into using it for their own ends, as I’ve stated. But, on the flipside, I still have no issue in allowing people to use FB to promote their second lives and activities within SL if they choose to do so.

The shapes of things to come

Braydon Randt has started an interesting thread in the SL forum where those working on the beta grid are encouraged to post images of their Mesh creations.

Allowing for the limitations that will (initially?) be inherent in Mesh objects (lack of resizing for one, I understand), there are clearly some potentially exciting times ahead. I cannot get my head around Mesh at all from a technical standpoint: submeshes, vertices, triangles, prim equivalency…it genuinely goes right over my head. But I have to say that even without the ability to resize, things like vehicles and houses could make a tremendous impact on the way SL looks, especially compared with the new graphics tools.

I also confess to being a little sad, as I cannot help but feel I’ll be waving bye-bye to my own modest house building business.

Storm, meet teacup …?

People are getting a little bent out of shape around the idea of being “outed” on Facebook as a result of the “new” web-based Profiles.

Now, I’ll say up-front that I don’t like Facebook. I don’t like Zuckerberg’s attitude that amounts to people wanting a degree of privacy around their private lives are somehow “less trustworthy” than those who put the entire mundanity of their lives online (or more pointedly, on Facebook).

BUT.. that said, this whole thing is coming over as something of a storm in a teacup in many respects. The issue in question is that an SL user who has a Facebook account went to his SL web profile and clicked the Facebook LIKE button and – quelle surprise – it linked his SL web Profile to his Facebook account. Ummm… well, what else did he expect?

Whether or not he was signed-in to Facebook at the time is irrelevant – and it is certainly not a reason to go screaming about the “wrongness” of the Profiles. Let’s face it – these buttons crop up everywhere; they are there for Facebook users to record things and places they like. Cookies are used so that information can be collected, recorded and displayed without the need for people to constantly log in and out of Facebook in order to do so.

As such, the user got precisely what he indicated he wanted: his SL Profile linked to his Facebook account and RL identity. No one outed him but himself. As Darren Caldwell points out in the thread:

This is because You clicked “like” on your own Profile. 

Only You can link your SL profile to your FB profile.  Other people clicking “Like” on your profile will not link the two.

And even then – he really didn’t “out” himself at all.

All he actually did was create a link between his avatar’s Profile and his real life identity on Facebook. Unless both contain information that specifically links one to the other, anyone else looking at his Facebook page will simply see that he happens to “Like” someone called “Perrie Juran” who is a Second Life user.

To claim that LL, in including these buttons, are putting people’s privacy and anonymity at risk smacks a little of histrionics. Certainly, it’s not a reason for people to decry the new Profile system.

That said, I would have preferred it if the Facebook and Twitter buttons were something that we could opt-in to and display on our Profiles, rather than being presented as a fait accompli. This latter point is apparently now being addressed according to comment from Fredrik Linden in a comment on JIRA WEB3494 – although I have yet to see any sign of an ability to remove the two buttons in question on my Profile. In the same JIRA, Yoz Linden has indicated the 1st Life tab is not longer displayed on the web Profiles – which is a good move – and hinted that it may not be back out of respect for people’s privacy.

A lot of finger-pointing is going on here, but at the end of the day, this is something of a two-way street. While Linden Lab may be acting somewhat precipitously in providing these buttons, equally those opting to use, say both SL and Facebook – as with the user generating the above thread – really should take responsibility for their own actions, both in using the tools and, frankly, in what they put in their Profile.