Making Patterns

Patterns became the first of Linden Lab’s new products to be made available to the public with an initial debut on Thursday October 4th in what the Lab calls the “Genesis Release”. This has been (and remains) available at a discount price of $9.95 on the Patterns website. The “full” release of the product will apparently not be until “late” 2013 – presumably to give both users and Linden Lab plenty of time to add to the Patterns universe and make it something truly unique – and at a price of $19.95.

As I pre-ordered my copy back in September, I was quite keen to find out what Patterns is like – and provide some initial feedback.

Downloading and Installing

Patterns is being made available through Steam, so you’ll need to sign-up there if you’re planning to try the Genesis Release for yourself. To download the software, you’ll need an activation code, which will be e-mailed to you. Use this with the Product Activation process within the Steam client to initiate download and installation – full instructions accompany the activation key. Installation is an automated process, leaving you with the option of starting Patterns from your Steam Library, your desktop, via shortcut, your start menu, and so on. No fuss, no bother, as with all Steam installations (or all (three) that I’ve seen). In this lies a hint as to how Second Life will arrive on people’s computers once the SL / Steam link-up is completed.

Start-up and First Looks

Launching Patterns is somewhat similar to the first use of SL: the first thing you’re asked to do is to agree to a very familiar Terms of Service (although it has some notable and obvious exceptions, the term “boilerplate” sprang to mind reading it – but then, why should LL reinvent their legal wheel?). Confirming your acceptance of the ToS brings up the Patterns splash screen in full.

Clicking PLAY presents you with the options to RESUME, or start a NEW session. HELP displays  some basic instructions for using Patterns (how to move, how to collect materials, how to build, etc.), while OPTIONS displays those setting you can tweak. The look of both these latter screens is perhaps best termed “retro”.

NEW gives you three options: 1, 2, 3. These refer to the number of individual game sessions you can create and save – so it is possible to have up to three sessions of Patterns ongoing, although you can only ever use one of them at a time.Start and save three sessions, however, and you’ll have to overwrite one of them the next time you select NEW.

Once you’ve started a session and the game has loaded, you’re inside a large pyramid, and need to break out. This is done by pressing and holding the right mouse button and “busting” some of the material comprising the pyramid’s walls. This breaks the material (“substance”, in Patterns parlance, which left me wondering if I was guilty of substance abuse when smashing up walls and objects…) into its component triangles, which you can then collect as you “fire” at them – they are added to the requisite substance counter at the top of the screen. You can then use any substances you have acquired (up to the total number collected) to build objects of your own.

Starting out

Note that not all materials appear to be “bustable”; some may collapse as you fire at them, some may not (such as the “bedrock” supporting each of the floating platforms). Also note that “busting” objects and walls, etc., is range limited, with out-of-range objects being outlined in yellow, and those you can break-up in green.

Once outside, you’re in a platform-like world, where you can continue use the right mouse button to assist you in collecting a range substances you may wish to use for building later, differentiated by look and texture, each with differing properties to be discovered as you gain familiarity with the game.

In order to build, you must first start collecting shapes. This involves finding special “starene” objects in-world and then busting them. Building is done using the left mouse button to select a shape from your shape tray (or use the number keys), then selecting the preferred substance from the menu of substances at the top right of the screen (you can only use the substances you have collected). There are a couple of basic rules for building, which are square faces will only snap to square faces and triangles to other triangles. suitable surfaces are outlined in green. It’s here that the different properties of the substances come into their own: some are better suited to certain tasks / situation than others.

A “starene” object which contains a building shape

There is also the small matter of physics as well, which can make itself felt whatever you’re doing (try bridging a gap between platforms with the wrong materials, and you’ll see what I mean). Be wary of trying to jump between platforms, or stepping off the edge of the one you’re on. If you fall a decent distance, you’ll come to the shattering conclusion it may have been a mistake. Be careful of anything overhead as well, when building upwards.

Shapes can also be rotated using the R key. Shape placement is a matter of determining what you want to do, and manoeuvring the camera to a position where you can actually do it – and, use the green outline of shape faces as a guide. Here is where Patterns again follows the Second Life model: camera placement leaves a lot to be desired. You can toggle between views using TAB, and move the camera up/down, left/right by moving the cursor around the screen, but it is still something of a PITA – moreso if you’re an SL user, as the temptation is to tap ESC to try to reset the camera is strong; however, in Patterns, all it will do is display the main menu.

Woot! My first bridge Continue reading “Making Patterns”

Patterns launched

Linden Lab has officially launched Patterns, the first of their new products. In a Press Release on October 4th, 2012, Linden Lab state that the Genesis Release of the game is now available at a “50% discount” to those who pre-ordered, putting the retail price at $19.90 for the full release, when this is made available.

The Press Release on the launch reads in full:

Linden Lab Introduces a New Digital Universe for Creativity: Patterns

2012-10-04

Discounted Genesis Release Available Now for Founding Users

SAN FRANCISCO – October 4, 2012 – LindenLab®, the makers of SecondLife® and other shared creative spaces, today announced the ‘genesis release’ of a new product called PatternsTM.

Patterns is a new 3D digital universe to explore and shape with your creativity. Beginning on an archipelago floating in space, you explore and discover the shapes and patterns that form this world. As you collect materials of varying strength and durability, you can use them to build anything from large-scale structures that reach the sky to bridges that traverse chasms and much more – all while the pull of gravity challenges your construction techniques.

Today, the earliest version of Patterns – the ‘genesis release’ – is available at a 50% discount for adventurous early adopters, who will be the game’s founding users. Updates to the product will be offered on a recurring basis leading up to the launch of Patterns 1.0 late next year. In addition to receiving early access to Patterns, genesis release users will help to shape the final product with their feedback, will be entitled to have their names in the credits, and will receive all updates up to and including version 1.0 at no additional cost.

“At Linden Lab, we believe that creativity is within all people and that it empowers them like nothing else,” said Rod Humble, CEO of Linden Lab. “We make digital spaces where people can have fun while exploring and sharing their creativity with others. Millions of people around the world have enjoyed that in Second Life, and we look forward to inspiring even more creativity with Patterns, Creatorverse™, and the other new products we’ll be releasing this year. Today is just the first step for Patterns.”

For more information, including a video trailer and product screenshots, and to purchase an access key to download the Patterns genesis release, please visit BuildPatterns.com.

About Linden Lab

Founded in 1999 and headquartered in San Francisco, LindenLab makes shared creative spaces that inspire and empower users to explore and share their creativity with others.

In 2003, the company released SecondLife, the pioneering virtual world filled by the unique creations of its users, who can build anything they can imagine, socialize with others from around the world, and share or sell their creations in a thriving real-money marketplace.

In 2012, Linden Lab is expanding its portfolio to include four new digital entertainment products, including Patterns, a new 3D universe for users to shape, and Creatorverse, an iPad game that allows users to set their creativity in motion.

For more about Linden Lab, its products, and career opportunities please visit LindenLab.com.

—-

Contact:
Peter Gray
presscontact@lindenlab.com
415-547-7367

LL’s new products aren’t the end of Second Life

It’s been interesting to watch reactions toLinden Lab’s recent announcement on the forthcoming launch of two of their new products – Creatorverse and Patterns.

While many have responded positively to the announcement, it is fair to say that some have not, categorising LL’s diversification as a sign that either the company given up on Second Life, or that the company can now only develop products or continue to develop SL rather than doing both. I find both attitudes completely unfathomable, although in the case of the latter, not entirely new. When it comes to even trivial, easy-to-make changes that are essentially crowd pleasers, there can often be a response from commentators who feel that company is only doing so at the expense of working on more serious matters – as if LL can only do one or the other.

Patterns: some see LL’s move to diversify as a sign the company has “given up” on SL (image courtesy of Linden Research Inc.)

They’re Still Working On It

The view that LL are developing new products because they’ve “given up” on Second life is one I find curious because in the 13 months following Rod Humble announcing the company would be diversifying, Linden Lab has clearly shown that it actually is continuing to develop and enhance SL – and what’s more, the work is taking place alongside the development of their new products. Since the beginning of 2012 alone we’ve seen LL:

  • Making what they refer to as being one of the largest investments in hardware and infrastructure for SL to date (which came on top of a major hardware investment in 2011)
  • Investing heavily in manpower, time and effort to bring greater and broader capabilities to Second Life, including:
    • Pathfinding
    • Materials processing – which should revolutionise how SL looks compared to modern games
    • A new HTTP library capability aimed at eliminating many of the major issues we’ve long complained about, with texture load times and large group loading / management fixes being the first two to rolling-off the development line
    • Advanced creation tools which will (permissions allowing) help enhance SL in a wide variety of ways
    • Re-working interest lists and object rezzing to develop a faster, more logical way in which objects are rezzed around us when we teleport in-world
    • Providing a new avatar baking process to eliminate bake fail
    • Developing multi-threading region crossing to help eliminate sim boundary issues
  • Purchasing a Havok sub-licence arrangement which, despite worries over TPVs and connectivity, could in the future yield significant improvements to SL through the provisioning of dedicated Havok libraries accessed by the viewer
  • Pro-actively working to find a new audience for SL through the forthcoming link-up with Steam
  • Working to nail down long-standing issues within the viewer – memory leaks and so on – in order to make the whole SL experience less prone to bumps, thumps and outright crashes
  • Seeking to improve their customer support, and working towards providing better assistance for TPV users where it is logical for them to do so.
Materials processing: enhancing Second Life

True, we may not necessarily like the way the company is developing the platform (pathfinding being the current bug-a-boo). There are also decisions the company has made and is making which may confound us or seem counter-intuitive; I’m still very much frustrated at their willingness to even engage in an ongoing one way dialogue towards users, for example. While such moves and decisions may well cause us concern and / or regret, they don’t actually point to the company as having “given up” on SL; and we shouldn’t confuse the two issues.

It’s Not Time Taken from SL

When it comes to the actual development of the new products themselves, there appears to be a misconception among some that LL has only been able to do so by taking time and resources away from Second Life. Yet, outside of senior management, this would hardly appear to be the case. For a start, and since mid-2011, Linden Lab has been recruiting very specialist skills aimed specifically at developing new products separate from SL itself. Secondly, we need to remember that in the case of at least two of the three new products we know about, the creative resources have (at least in part) come from outside of SL. Dio is being developed by Richard Evans and Emily Short, both formerly LittleTextPeople, a company acquired by LL and who have had little if anything to do with SL; while Patterns is being produced in partnership with games developers Free Range Software.

Continue reading “LL’s new products aren’t the end of Second Life”

Patterns now available to pre-order

Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

Update, 24th Sept: Linden Lab are now e-mailing those who have signed-up to the new product beta programme with news that Patterns is available to pre-order. Received my e-mail this evening!

Linden Research has announced the pre-release “Genesis” version of Patterns is now available to pre-order, and will ship “on or prior to” October 5th. The cost for the initial release is $9.95 (£6.32), and payment can be made via PayPal or credit card.

Pattens: Pre-order now (image courtesy of Linden Research Inc.)

The Genesis release is available for Windows and Mac OS, and has the following specifications:

Windows:

  • XP SP2 or later
  • 2GB of memory
  • 250MB free disk space
  • Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support

Mac:

  • Mac OS X: Intel CPU & “Snow Leopard” 10.6 or later
  • Intel Core 2 Duo 2.8 GHz (2 CPUs)
  • 2GB of memory
  • 250MB free disk space
  • Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support

The specification page notes that: “Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accommodate the performance experience based on your needs.”

Version 0.0.1 feature list – Genesis

  • Build with over 20 Unique geometric shapes.
  • A hand crafted world of substances and shapes.
  • Explore, discover and bust apart a world in a pure sandbox environment.
  • Shaping Stone workbench that enables you to craft and discover shapes.
  • 8 collectible substances.
    • Clay
    • Bonestone
    • Starene
    • Nak
    • Limewood
    • Coralwood
    • Jasper
    • Gypsum
  • Emergent objects that explode or roll.
  • Simulated physics, gravity and tensile strength that plays upon substances and your creations.
  • 3 Save slots.
  • Building tools that include shape repeating and shape rotation.
  • Two camera modes for building and exploring.
  • A controllable character with Run, Jump and Walk capabilities.
  • 3 different quality settings to accommodate a variety of system specs.
  • Full screen and windowed mode support.
  • Windows and Mac version.
  • Public access to bug reporting.

Those purchasing the Genesis version, “Are entitled to have your name featured in the credits of the game in version 1.0.”

 

Patterns: “Minecraft with triangles and a physics engine”

Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

On Wednesday 19th September, LL issued the trailer for “Patterns”, one of the two new products announced this week that are completely separate from SL and which represent the company’s first steps in diversification.

Watching the video, again narrated by LL’s CEO, Rod Humble, it is clear that Patterns (apparently the product of a partnership with Free Range Games) is a much more involved product than Creatorverse – and one that is perhaps even more built on LL’s experience in developing world-building tools.

When the new first broke, Lomoco Binder, speaking at an in-world User Group, referred to it as “Minecraft with triangles and physics” – which should not be taken negatively. He was perhaps the first outside of LL to draw the line connecting Patterns with Minecraft in terms of similarity of approach, although it is something that was clearly not lost on LL. The Minecraft parallel is mentioned pretty much front-and-centre by Rod Humble himself in an interview with IGN: “The notion was you take a very simple 3D creation tool, you take that lovely elegance of the resources that’s in Minecraft, and then make the whole thing have physics right from the ground up,” Humble said in describing Patterns.

The core aspect of the game is that of “shared creativity”; people working individually or collectively, developing their own work, sharing it with the world at large so that others can enhance or modify creations and everyone learn from one another. Two additional aspects of the gameplay in Patterns are an element of discovery and the use of a physics engine from the ground-up.

The discovery element is designed to lead people naturally from the basic triangle through to creating more and more complex shapes, using a variety of materials, including wheels and the like. Creations can then be manipulated using the physics engine and can also be naturally affected by the physics engine. For example, build upwards without providing the proper foundations or bracing, and your tower (or whatever) could collapse as a result of the ground giving way beneath it, or simply as a result of its own mass. Similarly, build outward (such as with a bridge) without the proper support, and your structure may collapse before you complete it. Even the materials you chose to build with have different properties and react differently with the physics engine.

Pattens

While it is going to be a while yet for Patterns to make a formal debut to the world at large, it will shortly be open in what Linden lab is calling a “Genesis Release” program – effectively a pre-alpha release – available to early adopters (Founders) for $10. This is aimed, according to the video, at helping to develop enhanced features within Patterns which can in turn be a part of the launch product and form the basis of on-going collaboration both between users and between users and the company to enhance and develop the product over time. Founders will apparently get all future updates to the game in return for their input.

Patterns

Details on the Genesis Release have yet to be fully release (although IGN state it is happening this week) and neither the video nor the IGN interview hint at the platforms on which Patterns can be used. However, given the pricing of the Genesis Release (which is described as being “low” by OGN, suggesting the released version will cost more), it would appear the game is perhaps not initially aimed towards mobile devices. In the meantime, those interested in gaining further news can try their hand signing-up to the Beta  Release form on the Lab’s website.

Patterns also appears as if it will be getting its own dedicated website in the future – buildpatterns.com. At the moment, this resolves back to the Linden Research promo webpage for the product, but it’ll be interesting to see if this remains the case once Patterns is launched and is being used creatively and collaboratively.

Patterns

Video and images courtesy of Linden Research Inc.

Linden Lab announces Creatorverse and Patterns

Update, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

Updated February 19th, 2014: Linden Lab has discontinued Creatorverse, therefore link to its website have been removed.

Linden Lab has today announced the first two of its new products, Creatorverse and Patterns. coming after a year of speculation which started at SLCC-2011 in August last year when Rod Humble announced that the company would be diversifying its product stream,

Both of the new products  go some way towards revealing the directions in which the company is heading aside from the continued development of Second Life.

Creatorverse

Creatorverse is described as a “Simple, shared 2D creative space” which will be available on the iPad. The basic idea is that users create whatever they wish – pictures, puzzles, games, etc, and then place them in the creatorverse universe, where others can download them, add to them and re-share.

A Creatorverse screen shot (copyright Linden Lab)

As with in-world building in Second Life, Creatorverse appears to use simple and complex shapes which can be dragged and dropped into the application and combined to create more complex elements, forms and shapes which can in turn be animated. There is a website associated with the new product, and the Lab’s press release includes a video overview of the product, narrated by Rod Humble. It has been submitted to the Apple Appstore and should be available in the next few weeks.

Patterns

Patterns first came to prominence in July of this year,  when it appeared that the official Linden Research website was being prepared for a re-vamp (which has subsequently happened – see below). At the time, it wasn’t clear if “Patterns” was indeed a new product or simply a placeholder in a proposed new web design (interestingly, and in something of a repeat of events surrounding Linden lab’s “other” leaked product, dio, the images relating to the proposed site redesign vanished shortly after the news broke). The press release describes Patterns thus:

Patterns is a new 3D creative environment to explore and shape, where you can build large-scale structures that reach the sky, bridges that traverse chasms, and more, all while the pull of gravity challenges your construction techniques. Soon, we’ll share more details with a video trailer, and adventurous early adopters will be able to get the ‘genesis release’ (our first public build), help shape the development of Patterns by providing feedback and suggestions, and get their names added to the credits as founders.

While the Linden Research website adds:

Imagine a 3D universe of creativity… Explore caverns and valleys, while you harvest substances with real world densities. Build large scale structures that reach the sky or bridges that traverse chasms. Challenge real-world physics to see which creations will tumble — or withstand — the power of gravity.  It’s your universe to shape. Interestingly, and in difference to Creatorverse, there is no mention of any specific platform for Patterns. Whether this is indicative of it being available for platforms other than the iPad (the only platform mentioned in reference to Creatorverse) remains to be seen.

Revamped Corporate Website

Alongside the announcement, Linden Research have launched a new, much slicker, corporate website, which places equal emphasis on both Second Life and the two upcoming new releases – with plenty of room for further products to be added over time.

Part of the revamped Linden Research website

The website still includes an opportunity to sign-up for the company’s beta programme for new products, which I reported on at the start of the year thanks to a nudge from Daniel Voyager, although the sign-up page itself has also been given the once-over.

Initial Thoughts

While it is hard to judge either product from what is seen in this release and on the websites, it would appear that perhaps they are aimed at different age groups. Creatorverse in particular would seem at first glance to be the kind of activity that might find appeal amount younger people and could even be used as something as a learning tool to encourage children to interact with tablet devices (or at least (initially?)  the iPad). Certainly, it would seem to be something one could see parents and children playing with together. Obviously, a large part of this observation is based purely on the graphics shown within the screen captures and the video; the reality of the product might will be something else entirely.

Patterns appears – again on the basis of the screen shot and web text – to be somewhat more involved, and thus potentially aimed at an older audience. Both products certainly appear to build on concepts found within Second Life, such as building complex, potentially interactive creations using relatively primitive building blocks. As I’m not an iPad owner, I doubt I’ll get an opportunity to play with Creatorverse.

If for no other reason than this, I hope that Patterns will be more widely available for those of us who have not taken a bite from the Apple. And if it is intended for mobile use, I hope LL takes account of the fact that Android is increasingly enjoying the lion’s share of the mobile market. Nevertheless, the news is now out – and with at least one, if not two more products also in the offing, times are certainly about to get interesting when Linden Lab is concerned.