The InVerse Orlando house in Second Life

The InVerse Orlando House – the (first?) arrival of 2022 at Isla Myvatn

So I ended up back at Novocaine Islay’s InVerse store recently, where I was supposed to be there helping her make decisions about a new house she’d been considering. But, unfortunately for you, whilst paging through one of the rezzers there, I came across a house design that piqued My curiosity. I say “unfortunately for you”, because after carrying out so checks and measuring, I realised it could be a good fit for the home island – and so here you are, wading through another house review 🙂 .

The house in question is the Orlando, modern style of house that has a certain look to it that whilst not “Scandinavian” per se, has a look that is well suited to somewhere like Second Norway. I’m not sure how long Novocaine has had it on the market, but it is currently only available via the InVerse in-world store. The living space is split over two full floors, each split into two rooms, with additional space provides by balconies and terraces, including a covered one to the side of the house that includes a swimming pool sheltered by the extended roof of the house.

The Inverse Orlando (furnished version) straight out of the rezzer

The overall footprint for the building is 26 metres wide by 22 deep, with added “tongue” to the front aspect forming a large step that brings the overall depth of the building out to almost 26 metres. Within this footprint, the interior living space is just under16.4 metres in width and some 18 metres in depth. The ground floor, served by a single front door, presents a lounge area running the full width of the front of the house and some 8.2 metres in depth, with the staircase to the upper floor to one side and large picture windows to both the front aspect and to the pool patio. Behind this sits a kitchen / dining area approximately 12 metres wide and 8 metres deep and with windows overlooking the pool to the side and to the rear aspect.

On the upper floor are two interconnected room, each approx. 8.2 metres square, and both individually served by a landing that runs to one side of them. One of these rooms has a balcony to the front aspect, and both have windows overlooking the covered pool, a large skylight in the roof over the pool allowing ambient light into both. The second room also has windows to the rear aspect, and the upper floor is completed by a side balcony also accessed from a door leading off of the front-to-back landing hallway. The entire default finish of the house is a mix of wooden framing, white brick and grey and white stucco, with a tiled and highly attractive waveform roof.

The default furnishings on the Orlando’s lounge. Note the baked light / shadows from the windows on the flooring

As with many of Novocaine’s houses, two versions are included in the exceptionally modest price of just L$349. One of these is the bare-bones house with controller, and the other comes will furnishings and additional décor. Which you option to use is a matter of choice; the furnishings supplied are acceptable enough for those looking for an out-of-the-box home, although the style is perhaps more towards low LI than the finer aesthetics of design (although this didn’t stop me from using some of the elements from the furnished version!).

The bare bones house tops-out at 83 LI (including lighting and house control system), with the furnishings increasing this by a further 77, in the process offering drapes for most of the windows, plants, a lounge suite of sofa and armchair, a galley kitchen with basic 4-place tabled and chairs, a large bath with bathroom vanity fittings, a double bed with side tables and lamps, a fireplace with scripted fire and various sideboards and with rugs, plants and picture throughout, a basic web TV, with the majority of the fittings complete with animations – including for the kitchen and even in one of the rugs!

I preferred to use mix of the supplied furniture and fittings – sideboard and fireplace in the lounge, for example – with my own furniture. Note also, the re-textured floors to avoid the baked sunlight / shadow effects

Something new to me with this design is the inclusion of an additional control element in the furnished version: a texture changer than allows the user to turn the shadows cast by the furnishings on the floors on and off. This is only practical if you don’t move the supplied furnishings around (or replace them), but it’s a novel idea. A pity it didn’t also extend to the baked sunlight / shadows on the floors as well.

What attracted me to the Orlando lay in the overall build quality, which – with the odd caveat here and there – is pretty darned good – and the fact that, like the Tarzana I picked up in October 2021 and reviewed here, it is ideal for modding and tweaking.  For example, for anyone who has a waterfront home and who may not want the included swimming pool, it and the patio area under the roof can be removed, and, with the addition of a new house base and additional support under the outer wall of the pool space, a small, covered dock can be made. I found it offers sufficient space for a pier and a boat up to the size of my Bandit 460AK cabin cruiser (reviewed here) – and I came close to actually using the house in this configuration on the waterfront of Isla Myvatn.

The floor-to-ceiling height of the Orlando, coupled with the structure’s width meant it almost perfectly fitted the space vacated by the Tarzana, and matched the elevated back garden

However, and (again) as I’ve covered in these pages, I’ve spent a far amount of time building a stepped Zen garden and elevated spots at one end of the home island, integrating them with the upper floor of whichever house I’m using, starting with Fallingwater and then continuing with the InVerse Tarzana house.

On measuring things like floor-to-ceiling space, and overall size, I realised that the Orlando would more-or-less slot right into the space that had been occupied by the Tarzana and aligned with the paths of the elevated garden. All I needed to do were a couple of minor adjustments to the lengths of walls in the garden and add an extension to the garden down one side of the house to replace the pool terrace I put together for the Tarzana. The design of the Orlando also meant it was easy to install an additional door at the back of the house to access the gardens. Such was the fit, the mods and adjustments (with some re-texturing) took less than an hour to complete – so, lucky me!

Another view of the rear of the Orlando, showing the mods I made to the top of the stairs, adding an additional door to access the back gardens

The re-texturing was largely due to me wishing to remove the baked sunlight and shadows from the floors to the front of the house, plus some roughness of some of the wall and ceiling textures. Doing so isn’t essential, it was just a personal choice and down to the niggles I have with things like “sunlight” being baked on surfaces. Use of specularity is also a  little odd in places – such as on the roof – but again, easily fixed by setting it to None on those faces that do look out-of-place.

However, given the price of the unit, dwelling on the negatives is a little churlish – we’re talking the price of a cup of coffee overall! – and the attractiveness of the design is hard to overstate. Those looking for a house that offers cosy living space with some flexibility and a pool with poses, the Orlando could be just the thing.

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A Romance Cottage in Second Life

Mesh romance flower cottage by Felix in its default appearance

As regulars to this blog know I like playing with my home islands and land, frequently swapping house, kitbashing and modding units I’ve purchased to create something if not unique, then at least comfortable to me. As such I’m always on the lookout for units and builds that appeal, be it by paging through the Marketplace, visiting in-world stores or in writing about and photographing regions across Second Life.

It was whilst doing the latter – writing about and photographing a region – that I spotted a build that lodged itself in my head.

And the cottage as it appears on Isla Myvtn, with some adjustment to the surrounding rocks

The region in question was Carrowmore, a fabulous design lead by Pleasure Ò Raigàin (vVEdanaVv), as covered in A trip to an Irish corner of Second Life. Within that region, Pleasure had tucked a building by FelixvonKotwitz Alter: the Mesh romance flower cottage. True, a good part of the appeal within Carrowmore was the manner in which Pleasure had blended the cottage and its surrounds into her setting – but there was something about the cottage itself that attracted me and set my mind towards integrating it into the home island.

The cottage actually comes in a number of variants – autumn, winter, a version (Maple Tree) with a different landscape layout – and the one I plumped for after seeing it at Carrowmore: what might be called the “summer version”, which comes with the highest land impact (193)  largely due to the included plants and flowers (all of which are mesh models rather than low-poly textured faces) – something which plays in its favour for those of us who cannot resist kitbashing.

The lower floor of the cottage as it looks unfurnished

And when it comes to kitbashing / modding, Fleix has put together the perfect package with this cottage. The core of the model comprises a base that combines a grass and flower textured outer element and a central cobbled section complete with a path that passes over the “grass”. Atop this sit the circular, brick-built cottage.

What is refreshing here is that Felix has avoided baking shadows into either the building or the base; this means that while the cottage is intended to sit within circle of cobbles (so they almost form a narrow footpath around the cottage). But if required, the cottage can be moved  around on the base – something that turned out to be important for my design.

The base mesh and prim (proving the physics) as I’ve used them and some additional rock formations from the kit to provide an “extension” to the build

Surrounding the cottage is a ring of grass and moss-topped rocks on and over which Felix has placed those flowers and trees, to present a secluded setting ringed by rocks and plants that embrace the cottage, welcoming people into its two rooms – ground and upper. These are not large enough to make for a primary house, but they does make for a nice little romantic retreat or garden summer house, as I have. And with its alcoves and offset staircase, the ground floor has enough room to make it cosy hideaway, whilst the fact the semi-circular stairway is offset means it doesn’t intrude into the circular upper floor room.

What’s more, the rock formations, plants and trees are all individual, making it possible to change it up as required; plants can be removed or replaced to reduce LI, the rock formations can be moved around to create a larger space, if required. In the case of my home island, the modularity of the model allowed me to open-out the rock formations a little, reposition a couple and use a copy of the base mesh and prim to create a second secluded spot as a little outdoor annex for the cottage, the two connected by path and rocky arch.

The cottage on the upper garden among the trees and rocks

At L$695 (or L$595 for either the autumn or winter versions) and available both in-world at Felix’s store – where you can also view it through a rezzing system – and on the Marketplace, this is a superb little model, excellent as it stands or as a model ready for modding.

 

What’s in a name – or how I came to be Inara Pey

I was recently asked if I’d ever written a piece on how / why I chose my Second Life name – and the short answer is “no, not in one place”. But, for what little it might be worth, I thought I’d sketch out the core influences in how I became “Inara Pey”.

As some (many?) have likely already guessed, the short answer is my first name was lifted directly from the character of “Inara Serra” in the short-lived TV series Firefly, and as portrayed by Morena Baccarin in her first television series role. However, there is a little more behind the exact reasons for the choice.

I’ve made so secret of the fact that this account was not my first plunge into Second Life – I’d signed-up previously, paddled around for a while without really being sure what I was doing or why, or even really understanding much about the platform. I’d also put zero effort into my avatar name, simply picking pretty much the first name that popped into my head whilst looking at the sign-up pages, and then paring it with the first name that was shown to be “available” from the provided list on the page. As such, I never really grew into the name.

So when I decided to give things another go several months after I’d initially stopped logging in, I genuinely gave thought beforehand to the kind of first name I am could feel at home / identify with, and which might help serve my desire to spend some of my in-world time poking at areas of the platform I’d since learned about, rather than simply bumbling around like a square peg in a round hole. In this latter regard, I’ve also made no secret of the fact I have been involved in adult D/s, including having several essays and assorted pieces published on the subject of D/s relationships and the psychology of D/s personalities, and so wanted to see how this world translated into SL.

The character of Inara Serra from Firefly, as portrayed by Morena Baccarin, served as a sort-of “inspiration” for my avatar name

These factors combined with my love of all things science fiction – including thoroughly enjoying Firefly – caused me to somewhat gravitate towards the name of Inara Serra. I already appreciated the character’s nature – strong, independent and insightful, and with a clear lean into Buddhism – and her backstory. As sometime who also likes to read / learn about mythologies, the name also had appeal due to its (primary) link to HittiteHurrian mythology (as the goddess / protector the wild animals of the steppe, a deity somewhat corresponding with the Greek Goddess Artemis) and because in some circles the name is said to have equated to “Exquisite Hero” in Ancient Egyptian.

Thus, not only did the name fit with my thoughts of what I might like to poke at in SL, it lay well within the sphere of several on my own interests, and the nature of “Inara Serra” was one I genuinely liked and could potentially identify with without wanting to simply appropriate it for the needs of any form of role-play, sci-fi or otherwise.

The explanation for “Pey” is much simpler. As noted at the top of this piece (and most users are probably aware), back in those days, anyone joining SL could select an account / avatar name through the use of the free selection of a first name and the one-time selection a last name from a defined list that LL would periodically update. “Pey” was a name that was available and which I liked. And so, Inara Pey was born.

If the above does sound long-winded, I would say the fact that I’ve remained engaged with Second Life for the last 16 is – in all honesty – thanks in no small part down to the fact I found the name some comfortable, and have thus been able to inhabit her to the point I cannot conceive of being without her presence in my life.

Postscript: I should have added this prior to publishing, and as part of the conclusion. I actually have an alt. It also has the first name “Inara”, and came about in 2008, after a severe issue with my account meant I was unable to stay logged-in for more than a handful of minutes at a time for a number of days – until LL support could clear the problem. Since then, that alt has never really advanced beyond a basic avatar, and while I use it for testing viewers, going to in-world meetings, etc., as friends will confirm, I cannot identify with it to the point of referring it as “Ms. Breen” (note the sci fi connection again, this time with the last name…), as it feels like “someone else”. As such, other folk can always identify me when I’m using it, as the avatar’s tag carries the cunning disguise “Inara Pey incognito”!

On reaching fifteen in Second Life

Yup fifteen years as Inara Pey; I’m pretty sure that in SL terms, that officially make me a OAP – where can I claim my pension? 🙂 .

Usually I try to write something on the occasion my rezday, but this year I really don’t have a lot more to say than I noted in 2020, I continue to log in (pretty much daily), I’m still blogging – and appreciative of all who read my ramblings and take the time to offer comments / feedback. I’m still enjoying kitbashing, building, landscaping, exploring et al. So really, not that much has changed in the last year :).

Sadly, unlike many others this year, I don’t have any stats from Linden Lab that I can share about my on-line times, etc., (not that I set much stock by such things as they always seem to have an air of elitism about them (or maybe that’s me just being crabby 🙂 ). That said, were I to approximate the amount of time I spend in SL, the answer would likely be “too much!”, as I don’t think there has been a day in the last 36-ish months (at least!) when I haven’t logged-in.

I’m not sure if that reveals something about me or about Second Life – or both. Admittedly, a lot of the time when I am logged-in, I’m actually parked somewhere, either blogging about it or something else, or actually off away dealing with physical world matters (like stuff that pays the bills, given I work from home), but at least my avatar can impersonate an answer machine for catching incoming IMs!

I’ve certainly not got a lot to reflect on SL-wise or personally; things have chugged along on both front pretty much “as is” throughout the year. Platform-wise, as the work on “bedding in” SL at AWS draws to some kind of initial completion, there will hopefully be a lot more to play with and ponder in 2022, but we’ll see.

On the personal side, I did make the decision early-ish in the year (with thanks to Vinyl for giving me little nudges!) to re-engage in some of the things I was involved in years ago, and this has been fun. I’m still happily settled in Second Norway (with my Linden home as a useful bolt hole from region restarts and the like!); after some 15 months since moving, I have absolutely no hesitation the estate and Vanity and her team to anyone looking for a island parcel with plenty of open water access for sailing / boating / flying, but which maintains its own sense of tranquillity by being off the more regular boating / sailing routes.

One of the things I’m still enjoying is playing with the home island – kitbashing house models, scratching building (in prims) and landscaping

Back in 2016, I pondered on whether a decade of virtual living was really enough, and that perhaps it was time to consider stepping away. Truth be told, I still have such thoughts from time-to-time; I think any of us who have been engaged in SL for an extended length of time has similar thoughts. Yet, here I am, half as much again beyond that point, still enjoying the many forms of freedom of expression SL offers all of us.

In this regard, when we discuss SL, much is made of its “secret sauce”, with people pointing at this or that. To be honest, I don’t believe there is a single “secret sauce”; rather it is – like many recipes – made up of multiple ingredients, of which one of the core items is that freedom of expression (which in some technical respects is also SL’s Achilles Heel). With all the hype and yack-yack around “the metaverse” we’ve seen this year, this freedom we enjoy in SL – be it to create, to generate an income, to role-play, to use SL as an artistic outlet, to socialise (and find romance) – is what really already separates SL from anything we might see spawned by the likes of Meta, Microsoft, Google, Nvidia, et all.

This doesn’t mean I think those “big players” won’t succeed – likely they’ll all end up with there own walled gardens of various sizes. Rather, I mean that I just don’t see any of them being remotely interested in offering such broad-based freedoms of expression we have with SL. Thus, and while such freedoms may not be something the vast majority are looking for in this age of instant gratification, I tend to feel that there enough people with a similar outlook as those of us who remain engaged in SL year-on-year such that if LL can find a balanced means to market SL and make initial engagement smoother for those who are out there who can appreciate SL’s potential, then there is no reason why this walled garden cannot continue to flourish in its own modest corner of the digital landscape for the enjoyment of users and the pockets of investors, unnoticed by those now rushing to put their own stamp of authority in “the metaverse”.

Obviously, whether or not I’m right in thinking this will be revealed in time. For now, I think I’ll just got on with getting the start of my sixteenth year in SL kick-started!

An Inverse House in Second Life

inVerse Tarzana the (latest) Pey abode

So yeah; another couple of months have passed, so it’s time for me to play housey again with yet another build for the home island. There were a couple of reasons for this (outside of me wanting to bore you!). The first was that, whilst happy I managed to customise my Fallingwater build such that it “fit” within the island setting, I couldn’t quite get the interior décor to the point where the place felt entirely “right”. The second was that in thumbing through the Marketplace, I happened across the inVerse Tarzana Contemporary House by Novocaine Islay, and it tickled my curiosity enough to have me take a look at it at the inVerse in-world store.

inVerse is not a new brand to SL; I actually have a couple of their houses from long time ago packed away in Inventory, and if I’m honest, their builds can be (for me) a mixed bag, largely because of the use of baked shadows / lighting in some of their older models. However, once I’d seen the Tarzana in-world, I was sufficiently taken by the design’s potential to start mentally ticking through the possibilities as to how it might fit within the home island without me having to necessarily change too much. And given the house is priced at a mere L$349 with Copy / Modify permissions, it wasn’t as if it was going to break the bank if I opted to get it and things didn’t work out.

In fact, the package comes not with one house, but two: a version that is the bare-bones house, and a second that includes furniture and furnishings. Both variants include an outdoor pool and a control centre for lighting, security, privacy, and with a built-in radio that can be used to set music streams via parcel audio. The design of the house is also something that attracted me: it’s pretty well established that I am a Frank Lloyd Wright fan, however, I also appreciate the work of Sir Geoffrey Bawa; and with its cantilevered design and use of wood textures, the Tarzana has hints of both.

inVerse Tarzana

Comprising two large lower / ground floor rooms and three good sized upper rooms, two of which are cantilevered out over the front and one side aspect of the house respectively, and with a neatly stepped roof that avoids it appearing flat and boring, the house offers a layout that gives a good amount of space. In its default rezzing, the house includes a front pool and patio and some outdoor plants, with the patio continuing around one side of the house to the front doors which in turn access one of the two ground-floor rooms. The second on this level room includes a dogleg stairway to the upper floor, and provides adequate room for a kitchen / dining area. Upstairs, the three rooms are arranged so two are in tandem, requiring you pass through one to reach the other, a slightly awkward arrangement, but also a flexible one when it comes to putting the rooms to use.

Given the House is Copy / Mod, a check of the demo at the in-store rez areas confirmed it was also modular enough to probably undergo the kitbashing I wanted to perform – essentially trying to fit the Tarzana into a space created for the Fallingwater house without having to make extensive changes to the existing landscaping. In essence, this meant blending the house with a stream running through the island to the front aspect, and an elevated Zen garden to the rear.

As it turned out, checks on the height of the two floors of the Tarzana quickly confirmed it would pretty much fit as intended, the lower floor rooms sitting just above the waters of the stream, and the upper floors almost perfectly placed to allow access to the raised Zen garden. All that was needed was the replacement of the windows to the back of the lower floor rooms with solid walls, and the addition of new sets of doors on the upper floor to provide the garden access. Fortunately, the landing at the top of the Tarzana’s stairs includes a neat little passageway between it and one of the bedrooms, giving me the perfect place to locate one set of doors, and I worked out it would be possible to add further doors to access the garden from the bedroom pretty easily. So, following a check to confirm the overall modularity of the meshes used in the build, it was time to purchase and start work!

The Inverse Tarzana merged into the raised Zen garden from the previous house layout – note the two sets of doors added to access the garden, and the stairway visible to the left end of the house, providing access to the lower floor

The core work of fitting the house into the existing space proved easy, Wall sections can be simply unlinked, copied and used, and windows easily resized to fit their purpose. The basic alterations to fit the house into the garden and river took me a little over an hour, including the construction of the new “back” doors on the the upper level and making some small alterations to the Zen garden. With that work done, I set about some other minor changes.

As noted, when rezzed, two of the upper floor rooms are in tandem – you need to pass through one to reach the other, making the first less of a room and more of a passageway. Also, the upper floor balcony can only be accessed from the front upper room. Not a design fault by any means (in fact, excellent if the front room is to be the master bedroom), but I wanted access to the balcony without having to traipse across the corner of a room. The easily solution to both problems was to divide the “middle” upper floor room to create a passage way and room. The latter then lent itself ideally to becoming the bathroom, while the former was easily adapted to house the balcony doors, with a new window and frame serving to fill the hole they (and the surrounding  wall) left in the side of the bedroom.

Meanwhile, the downstairs dining / kitchen are demanded a few minor changes to suit my chosen positions for both kitchen units and dining table / chairs. These include the addition of a new internal wall and swapping the position of the side elevation windows and wall, the latter to provide a view of the of the island’s modest waterfalls from the dining table. Finally, and as I don’t like script-heavy control systems, I stripped out various security and other scripts and replaced the lighting with a simpler, automated system.

The reason for not wanting the supplied pool and terrace was not because of any fault with them, but simply because I’d already kitbashed my own for the Fallingwater build, and in the location where I wanted the pool to remain: alongside, rather than in front of, the house. So it was much easier to adopt this to suit my needs than buggering about with the supplied pool and trying to make things fit. I also didn’t use many of the furniture and décor items supplied with the the furnished version of the house – I have plenty of my own. But the pieces I did use are well made and naturally lend themselves to modding where required – most notably in replacing those textures that contain shadow bakes intended to match the supplied ornaments, etc.

All of of which not only gave me a house that fitting my existing garden / patio / river space, it also gave me – pool and patio and house for just 103 LI, including additional walls, partitions, doors, replacement lighting, and additional pictures and wall hangings, leaving me a happy bunny with a new house to play with. Well, at least until Christmas!

inVerse Tarzana: by default rezzes with a 31×31 metre footprint, and has the following land impacts: 125 (unfurnished) 234 with furnishings and extras: 234 LI

There are some elements of inVerse houses that can leave something to be desired: the supplied plants generally are not of the highest quality (for reasons of LI), whilst some buildings can made over-use of baked shadows / lighting effects (common to many prefabs). BUT, with this build – which I understand is one of the more recent from the inVerse collection, neither of these is a serious issue. And to be honest, given the price is just L$349, it’s really not worth quibbling over such things. That said, if you are thinking of buying inVerse, it’s still worth checking out demo versions in-world first – which should be done with any house or structure to avoid surprises – even if modding is not foremost on your mind (as it always is with me!)

As it is, the Tarzana is an excellent design, a good build with reasonable LI and physics / display costs. It proved easily up to the challenge of my slinging and dicing and gluing, so no surprises that I give it a thumbs-up.

Links

Sometimes, it’s better to wait

Yet more house play

The other day I wibbled on about the home island and fiddling with my Fallingwater build. Well, as it turns out, that write-up aged about as well as a political tweet…

The problem with me – well one of the problems with me – is that at times I have a half decent idea, and the half that would make it an actual good idea hides in the back of my mind while I try to ignore it because, well, sometimes things take a while to percolate inside my nogging. I’d say it’s an age thing, but…

Back where it should be, over the the water, and with one of the terraces back, with a slight mod

Anyway, that’s been the case with the “Fallingwater” build. In pulling it out of inventory, I decided (stupidly) that I didn’t want to make a huge number of changes to the island – despite the fact the grounds already included a stream fed by a waterfall. So I moved the house to the waterfront, made my changes and then wrote about things.

And then the thoughts of house, waterfall; waterfall, house, started circling between my ears. So, to cut a long story short, I’ve ended up flattening and rebuilding the home island, placing the house so that it could once again stand with waters dropping from an upland pool to flow, as they should, under the front terraces  before dropping away and out into the surrounding waters of Second Norway.

The TLG Chapel Ruins – a little night-time retreat, statue via ArtemisGreece and the plants via Alex Bader’s Zen Garden Kit

I’m not going to bang on about all the changes, suffice it to say that I think that this time, I think I’ve got the balance right; the house looks a lot better – I’ve even found a reason to put one back of the terraces I hacked out. The changes meant shunting the Chapel Ruins from their hilltop setting to the waterfront, but a little bit of terrain pounding means it can sit on a little headland next to the new moorings. But rather than prattle on, I’ll leave some photographic self-indulgence here.

But, any echoes of muttering you hear when looking at these pictures is probably the sound of me calling myself names for not having re-ordered things from the get-go, saving me more fiddling and an excess of blogging. Because sometimes, it’s really better to wait 🙂 .

The waterfalls may not be as high as those at the actual Fallingwater, but they work
And one more, just because 🙂