Of cliff tops and neighbours

Living on the island - the latest update sees me move the house to the south end of the island, on a plateau, and move the moorings to the north end
Living on the island – the latest update sees me move the house to the south end of the island, on a plateau, and move the moorings to the north end

We had a change recently in the little community where I now live. One of my immediate neighbours – who had been there for over two years – decided it was time to move on. As a result, her little island was up for grabs, and this being a popular location, it was long before it was snapped up.

My new neighbours – whom I’ve admittedly let to meet – set about re-working the land, and as a result got me thinking about my place.

Looking from the north end of the island and my little "marina / airport" :)
Looking from the north end of the island and my little “marina / airport” 🙂

As regular readers might know, I recently revised things at home in order to get a better fit for my burgeoning interest in SL flying and boating and to give friends room to moor their boats when visiting. While I was pleased with what I had, things still didn’t feel entirely “right”. That’s where the new neighbours come in: as a part of landscaping there island, they utilised cliff-like rock forms to assist in giving the land an elevation change, and that set a little light bulb off in my head.

Axel Bergan produces some low LI materials-enabled cliffs which are sold through Novocaine Islay under the InVerse brand. At 30×13 metres, copyable, resizeable and re-linkable and at an LI of 4 (8 if you want added vegetation on them) they represent great value. So, with my box of cliffs tucked under one arm, I set about fiddling with things.

I've kept the garden and expanded it a little. Morgan's marvellous little birds are still around as well :)
I’ve kept the garden and expanded it a little. Morgan Garret’s marvellous little birds are still around as well 🙂

Without wibbling on at great length, the outcome (which has taken the last couple of days to get sorted), is to flip the overall layout of the island around – boasts and planes now sit at the north end, the house at the southern end, elevated on a rocky plateau of cliffs. As my garden is important to me (I’m not at all green-fingered in the physical world, so I compensate for things in-world), that now sits between house and moorings, also slightly elevated above the latter, but sitting below the former, with a further small elevation sitting between it and the moorings, where I have a broad lawn and the helipad (the lawn allows me to indulge in a little SL skydiving).

The garden retains the terrace and gezebo, but the reworking has allowed me to add further flowers and wild plants. To link it with the other sections of the island “above” and “below” it, I picked up Alex Bader’s Mesh boardwalk set, and used that to create steps linking everything. As an added bonus, this also allowed me to add a little cliff top walk over a rocky promontory I added to the east side of the island, and include some additional piers for mooring the float ‘planes.

The promontory board walk & telescope
The promontory board walk & telescope

As a result of stunting things around, I also decided to retire the “frame house” I’ve occupied since moving to the USS regions. While I like the build and got the entire structure down to just 24 LI, I felt the repositioning of things warranted a change. So I pulled the Guest House out of my Fallingwater inspired build out of its box and set about re-purposing it. For some reason, the version I found dated from 2012, so needed a fair amount of work. Thanks to a little trimming and the used of convex hull, I reduced the initial LI from 109 to 44. With a little help refurnishing the house from Cory Edo,

All told, the LI for the “new” place is 885. When you consider that precisely 300 of that is boats and ‘planes, you can probably guess why I’m pleased with things. I might even leave it like this for a while!

The "new" house - a re-styling of the guest house from my Fallingwater inspired build of a few years ago
The “new” house – a re-styling of the guest house from my Fallingwater inspired build of a few years ago

Home improvements (again)

Building on the island: revising things to provide room for a new plane and moorings for visitors
Building on the island: revising things to provide room for one of my new planes and moorings for visitors

As a result of expanding my selection of SL aircraft with a Beechcraft C90 and C33, both from DSA (I’ve really got this SL flying bug rather bad!), I decided I wanted to have one or other of them rezzed and ready to go at my little home island; after all, what’s the point of having something like an aeroplane (or a boat – or two for that matter) if you’ve constantly got to pull it out of your purse / suitcase / handbag / attaché case (or however you think of your inventory) to use it, when you have the space to show it off?

Truth be told, I’ve actually had an on-and-off nagging issue with the design of my little island for a while now. As regular readers may know, part of the island has been laid out to provide a stand for my PBY-6A Catalina, with a south-facing ramp to provide access to the water for take-offs. The problem here has been that the ramp led into what is pretty much a main navigation channel, while at the same time made the southern end of the parcel pretty much unusable.

As the island looked before the changes
As the island looked before the changes

Given this, I’d been thinking of re-arranging things for a while, but until the arrival of my new toys, I didn’t really have the motivation to get on with it. However, that I had been thinking of things did give me a loose idea of what I wanted to do before I started pulling things apart and gluing them back together.

First off, the Catalina stand and ramp got rotated through 90-degrees. This required a certain amount of fiddling, as the parcel is fairly narrow, so I had to spend time cutting and rotating and generally faffing with a prim to get a ramp that fit within the parcel boundary, didn’t cut too deeply into the land and which wasn’t so ridiculously steep the Catalina wouldn’t be able to climb it without grounding the hull and getting stuck.

The revised east facing ramp for the Catalina and the widened water basin for mooring boats
The revised east facing ramp for the Catalina and the widened water basin for mooring boats

Once done, this freed-up the southern end of the island so I could make better use of that end of the parcel. As a result, and without dragging this all out, I’ve been able to add moorings for one of the additional ‘planes (which will be the C33  Debonair by default) and a place where visitors can moor their boats without a lot of additional faffing around on my part and hanging things in the air to make space for them. The move gave also me the opportunity to widen the water basin between the north and south sides of the island, providing additional mooring space there, if needed.

An unexpected outcome of this work was a reduction in the overall LI of all the structural elements on the south end of the island; not by a lot, but enough to allow me to add to the garden while still keeping a very decent ceiling of “free” capacity on the land. At the moment I’m thinking of adding a screen of small trees to visibly separate house & gardens from my budding “airport”, to give the former a greater feeling of privacy on those days when flying and boating aren’t that important.

The home changes even provide enough room for the C90 King Air
The home changes even provide enough room for the C90 King Air, if needed

So am I happy with the outcome? Overall, yes. At least until the next time the urge to glue prims together and play with mesh comes over me :).

 

Getting a little Debonair

The DSA Debonair C33 with floats attached
The DSA Debonair C33 with floats attached

Not too long ago, I wrote about my acquisition of the DSA Beechcraft King Air C90 GTX.  At the time I reviewed it, I mentioned it was somewhat bigger than my “ideal” ‘plane. Well, if only I’d been a little more alert. Not that I’m in any way disappointed with the King Air, I hasten to add (other than the issue in getting it up ramps and out of the water when using the floats), but rather because DSA are, at the time of writing, currently running a special promotion on their Beechcraft C33 Debonair.

This is a variation on the famous Bonanza design, but with a more familiar vertical tail, rather than the latter’s V-tail. However, what matters here is the Debonair comes as a “combo” plane; like the King Air, it can switch between floats and conventional undercarriage with a single command, and is presented, fully-functional, under the promotional offer at the princely some of – L$200!

The Debonair in its default textures and, beyond it, my custom version (some may notice a certain similarity with King Air I recently purchased!)
The Debonair in its default textures and, beyond it, my custom version (some may notice a certain similarity with King Air I recently purchased!)

Obviously, at that price, the Debonair is an absolute bargain (so much so that when I told a friend, they leapt onto the Marketplace and bought two – one for their main account and one for their primary alt account), and I had to pick one up.  And what a bundle of joy!

This is an aeroplane that, given it likely runs the same scripts as the King Air, actually handles somewhat better, with very smooth region crossings for the most part (other than SL occasionally causing the camera to jump from the default view to one set a good ways back from the ‘plane) – no that the King Air was particularly rough. More to the point, with the floats in use and their wheels deployed, the Debonair can climb the ramp of most slips a lot easier than the King Air. I’ve tried my home ramp – although that’s now becoming redundant – the Hollywood airport slip ramp and Honah Lee Surf, and with a little power and a tap of the brakes, the Debonair took all three, where the King Air would frequently bury itself in the ramp / the terrain behind the ramp.

The DSA aircraft HUD, as presented with the Bonanza / Debonair
The DSA aircraft HUD, as presented with the Bonanza / Debonair

Being a smaller aircraft than the King Air, the Debonair only sits four, and is a bit of squeeze, but makes for a cosy flight :). As with the King Air, undercarriage options (wheels or floats) can be selected at any time, making landing options very flexible (although you can obviously make a runway landing with the floats attached, thanks to them having their own wheels.

Re-texturing the plane is pretty easy, as one would expect from a DSA plane. Download the maps from the DSA website (they’re labelled “Debonair” on the site, but the ZIP file and textures are all labelled “Bonanza”; this isn’t because they are the wrong files – as noted above, the Debonair is a variant of the Bonanza, and so uses the same texture files. the textures are supplied in .PSD, JPG and (some at least) X2 formats. However, I did note that float textures are currently absent the set (I simply re-used my King Air float textures).

The Debonair is a delight to fly and the DSA scripting makes STOL flights a joy
The Debonair is a delight to fly and the DSA scripting makes STOL flights a joy

You can use Local Textures in the viewer to carry out “test fits” of your own designs prior to uploading anything and incurring costs; just make sure you select the required face of the plane when doing so, obviously, and be aware that you’ll need to use the same texture a number of times to achieve a finished result (e.g. you’ll need to use the wing textures individually on the wings, flaps, ailerons, tail & rudder).

Those who read my article on the King Air will see that I went for a similar colour scheme with the Debonair, and the little ego touches! OK, so I now have THREE ‘planes with the same registration, but I think I’ll be OK with the CAA / FAA! 🙂

All told, the Debonair is a great little aeroplane, and one I’ve been having a great deal of fun with – and likely will continue to do so. Certainly, as while the promotional offer is running, it is a genuine bargain.

Comparing size: the C90 King Air (to the rear) and the C33 Debonair side-by-side, and me for a sense of scale
Comparing size: the C90 King Air (to the rear) and the C33 Debonair side-by-side, and me for a sense of scale

Related Links

The King and I

DSA Beechcraft King Air C90 GTX
DSA Beechcraft King Air C90 GTX

No, this isn’t a homage to Yul Brynner, although as the song goes, Second Life could well be a show with everything, even without him… The “King” I’m referring to is the DSA King Air C90 GTX, which has – after some considerable deliberation and bouncing around – become the latest aircraft I’ve added to my collection.

To be honest, it wasn’t actually the ‘plane I started out to get; I actually wanted something a fair bit smaller, given I already have the PBY 6A Catalina, and initially started looking at single-engined ‘planes. But for various reasons, I found myself drifting away from that choice and heading back into twin-engined territory, initially looking at Erick Gregan’s Cessna 421 (which came highly recommended, and looks to be a most excellent aeroplane).

DSA Beechcraft King Air C90 GTX
DSA Beechcraft King Air C90 GTX: the factory default finish, with my customised version beyond

However, as I live “on the water”, so to speak, I was drawn to DSA’s Beechcraft C90 GTX and Baron G58, as both of these are “combo” aircraft: you can switch between standard undercarriage or floats with a single command. In the end, and again on recommendation, I opted for the C90, although I suspect I’d have been happy with the G58.

The C90 is actually a big aeroplane; particularly when up on its floats – the picture of me doing a naughty and sitting on the wing probably gives you an idea of the size, if you’ve never seen this ‘plane before. 100% mesh, it weights-in at 96 LI, which is quite hefty – but it is packing a lot – and a physics weight of 11.7, which is slightly less than that of my MD-900, and almost one-third that of my Kv23H. It is supplied copy / mod, and is suitable for repainting, if desired (and a range of optional paint kits are available in-world from Josh Noonan – and I can personally attest to the quality of his work.

DSA Beechcraft King Air C90 GTX - a closer look at my paint scheme
DSA Beechcraft King Air C90 GTX – a closer look at my paint scheme

Indeed, the very first thing I did on getting mine, other than going for a short familiarisation flight, is repaint it. As I liked elements of the default colour scheme, I decided to stick with this as a base, and then work-in my traditional red and white. The model supports the use of local textures, which means you can play to your heart’s content creating and trying colours, and a full set of textures in JPG, PaintShop Pro and Photoshop formats can be downloaded from the DSA website.

To apply textures when working on things, simply blank a copy of the ‘plane then select the required face, then select and apply the texture from you heard drive via the viewer’s Local Texture option in the texture option of the Build floater. Note that The fuselage and the wing textures are used several times, and you’ll have to make sure they are applied to all the faces using them. For example, the fuselage texture needs to be applied to the fuselage (best to select the face by clicking on the tail), the rudder, and the nose wheel doors. When you’re happy, upload your textures to inventory & apply, or use the painting note card in the ‘plane.

DSA Beechcraft King Air C90 GTX - this is a big turboprop
DSA Beechcraft King Air C90 GTX – this is a big turboprop

I went for a very personalised look, as the photos here show, complete with my usual G-NARA registration and a bit of ego-pandering with a stylised “I” on the tail and on the winglets. I also added a touch of shine to the fuselage and wing textures, to give them more of a polished finish.

Flying-wise, this is a ‘plane aimed towards the more “realistic” end of the market (my one disappointment with the Catalina is that the flight system is rudimentary). DSA aircraft aren’t perhaps as advanced in this area as some other makes, but they are still pretty comprehensive. A detailed HUD is supplied, and commands can be given in chat as well.  One thing that is missing for those who enjoy procedure, is a need to carry-out pre-start checks (battery, magnetos, etc.); “lstart” and “rstart” will kick the respective engines into life once seated in the pilot’s seat, although the Engines button on the HUD will run through a more complete (and automated) pre-start check and engine start-up. This will also enable navigation, strobe and beacon lights for you, as well as close the boarding door.

... with a comfortable interior
… with a comfortable interior

The C90 handles really well in the air, and can be shared between pilot and co-pilot (the HUD is copy / transfer, so you can share it with friends) – make sure you both activate the co-pilot option on the HUD. Range is limited by fuel, and the plane comes equipped with a full fulling station (43 prims, which I presume works with any DSA ‘plane), or a convenient jerry can should you need to set down somewhere to refuel. Another nice touch is the inclusion of an instrument landing system (ILS), although I confess I’ve yet to actually try this, and documentation is supplied on the DSA website, rather than with the aircraft.

A slight irritant I have found is that this plane doesn’t handle water ramps at all well; with the wheels for the undercarriage deployed, it seems to require a decent run-up to a ramp at full throttle. Even then, getting ashore is far from guaranteed, and should you do so, there is the inevitable desperate throttling back before you go careering too far across an apron. Ironically, the C90 cannot make the relatively shallow ramp I have at home at all.

Also, the HUD also seems sensitive to region crossings; In the 4.5 hours I’ve been flying the plane, I’ve had buttons vanish from the HUD when clicked just after a region crossing, only to reappear on their own a short while later or at the next crossing. This is a niggle, but not a major problem.

DSA Beechcraft King Air C90 GTX - guess where? ;-)
DSA Beechcraft King Air C90 GTX – guess where? 😉

At L$5500 (at the time of writing), this isn’t a cheap light plane to have – but you do get the floats / wheel combo, and the mod options are all good, paint-wise. Overall, I’ve found the C90 more than pleasing to fly – the ramp issue following water lands notwithstanding; and particularly like the fact you can swap between floats and “standard” undercarriage mid-flight. OK, so not terribly real, but adds a certain flexibility when flying :). While this may not be the ‘plane I set out to get, I certainly have no regrets over buying it, and I’ll likely be swapping back and forth between the C90 and my Catalina quite regularly.

Related Links

Of impulse purchases and power boats

The Kv23H FoilStream at home
The Kv23H FoilStream at home. The white canvas is covering the bow seating area

As regular readers know, I’m pretty into sailing and cruising in SL. However, while I have a couple of very nice E-Tech boats, they are somewhat big and tend towards the primmy. So I’ve recently been spending time hopping around SL and trawling the Marketplace for something smaller, lighter and mesh built I could buy.

This actually proved harder than I’d imagined. Not because there is a shortage of smallish cruisers and nice little tenders to be had; quite the reverse. There are some lovely boats to be found; I just have this obsession with a red & white colour scheme, and those I saw either didn’t quite fit, or required DIY retexturing well beyond my comfort level. So I ended up making an impulse purchase simply because the colours were close enough: Kv23H FoilStream by Ape Piaggio.

The Kv23H showing the forward seating area uncovered
The Kv23H showing the forward seating area uncovered

Not, I hasten to add, that this should be taken to mean this is a “bad” build; far from it. Ape has worked hard to produce a superb racing boat / cruiser, capable of carrying up to five people, and sought out plenty of assistance in bringing it together – such as from Analyse Dean of Bandit fame. The result is a craft that is 31 LI, 100% mesh, packed with features, and – when needs be – bloody fast.

Seating areas can be found in the cockpit, and forward in the bow area, with a small cabin area in between. The pose system allows movement between the various areas (including the sunbathing pad over the working engine cover), without the need to stand, and is available to driver and passengers. Driving-wise, the UP / DOWN keys operate the throttle in 10% increments, LEFT / RIGHT allow you to steer. If you want some really high-speed boating, PAGE DOWN will deploy the boat’s cunningly-hidden hydrofoils (you must be at 30% throttle or lower for them to deploy). Once deployed, running the throttles up to anything over 70% will lift the boat up onto the foils and you’ll literally fly across regions; this is one bloody fast boat. So much so that after lifting, I’d strongly recommend dropping the throttle down to 50% for a smoother ride.

Up on the foils at 60% throttle
Up on the foils at 60% throttle

When you drop back to 30% or below, the boat will settle back into the water, and PAGE UP stows the foils once more. Handling-wise, the boat is really responsive at speed, but can be a handful at 10%-20% throttle. To assist with this, Ape has added a “parkmode” option in the menu, click it and keep your speed to 30% throttle or less and it smooths-out handling. There’s also a race mode, accessed through the menu, which makes the boat compatible with popular race systems and which enables damage, while the ACSS system really does help the driver with region crossings.

Two really handy capabilities with this boat are the “park camera” and the auto-mooring function. The former places the camera above the boat, looking down on it and – with practice – allows for a lot of close-in manoeuvring both forwards and backwards. Set the boat’s home mooring position, and the latter will automatically park the boat on your return, once you’re within 10 metres of the mooring point.

Roaming Second Norway
Roaming Second Norway

To list all the features would turn this article into a litany, so suffice it to say that you also additional options that can be deployed, a pose system for moving about the boat without standing up, a working engine cover, two working media systems – there’s even two painting systems (texture maps supplied), one of which you can use to produce your own commercial paint kits for the boat.

There are, to be fair, some niggles, none of which are serious, but do cause grumbles. Mouselook driving requires seat adjustment, for example, so you can actually see where you’re going. However, adjustments can’t be saved, so have to be made again after standing.  I found the camera to be oddly sensitive when carrying passengers at low speeds in regions with surrounding objects, being prone to slewing into the engine compartment even when crossing parcel boundaries (i.e. moving away from my home mooring). Conversely, travelling at speed on open water with passengers across multiple region boundaries has yet to give me any problems at all. A final very small issue is with the boat’s hull texture map: the left side hull texture and the transom texture are such that if you wish to add a name to them, you’ll have to reverse it to read from right to left; if you don’t the name will be backwards when the textures are applied to the hull.

The dashboard contains working dials and a nice map function that will mark your position within a region (the yellow square) - providing you're not zipping along at an insane speed!
The dashboard contains working dials and a nice map function that will mark your position within a region (the yellow square) – providing you’re not zipping along at an insane speed! However, you’ll likely have to raise the driver’s seated position if you want to ML drive, or sit and then adopt a standing pose via the menu

But, these are minor grumbles in the scheme of things. Overall, there is no mistaking the fact this boat is well made, comes very well equipped and represents excellent value for money. Any hesitation you might sense in this article is simply because this kind of muscle boat isn’t really “me”, so I’m having a hard time persuading myself I’ll actually use it, and may yet end up resuming my hunt for something more “my” style. Either that, or I’ll await Ape’s next project, her AD25H “Little Bee” speedboat, which is looking rather good!

However, if you want to see if the Kv23H is your kind of boat, you can take a demo version out for a spin from Ape’s test location in-world and can purchase it there or from the Marketplace.

My word, what a year!

Pinoy Hideout, Lions Hill; Inara Pey, May 2014, on FlickrPinoy Hideout, Lions Hill, November 2014 (Flickr) – blog post

So 2014 draws to a close. I’ve already given a detailed review of the year as I saw it and reported on it through these pages; but before the year closes, I wanted to offer something a little more personal.

This year has been incredible for me. In terms of raw figures (for whatever they’re worth), I’ve published 950+ posts, passed through 3,000 published in total, seen the blog pass through one million page views and, at least according to WordPress, these pages (intentionally or otherwise) have been viewed from 194 countries (hello, Iran and North Korea. Oh wait, you’re not listening 🙂 ).

Jacob's Pond, End of Time February 2014The Pines at Jacobs Pond End of Time, February 2014 (Flickr) – blog post

But more particularly, the year has offered me the opportunity to visit over 100 regions and blog on them (some more than once), and to experience 136 art exhibitions, installations and performances that I’ve actually manage to document (57 sponsored by the LEA and 79 non-LEA events) – my apologies to those I missed / didn’t manage to get written-up.

Where art is concerned, I’ve been particularly privileged to be asked to join the UWA jury for Transcending Borders  – thank you, Jayjay and FreeWee, and to have also witnessed Paradise Lost: he Story of Adam and Eve’s Original Sin, which I still believe to be an outstanding masterpiece of performance art in a virtual world, and the jewel in the crown of my enjoyment of a fabulous year for art in SL. I’ve also met many more talented people in SL.

H2O - Walt Ireton (Jay Evers)
Walt Ireton was one of several artists I was fortunate enough to meet in-world and become friends with during 2014. His real-life photography exhibited in SL in shows such as H2O is amazing – blog post

As regular readers know, I’ve attempted to stay up-to-speed on technical developments, but have also found time to move house, expand my sailing and flying activities, and continue tracking Curiosity’s progress on Mars, as well as look at other “spacey” things.

I’ve also tried to improve my photographic technique and also started to get my head around image editing with GIMP (PhotoShop still has me hiding under the desk). I’ve even managed to get into “proper” machinima, something I’ve wanted to do for a long time, and have received a lot of support and advice in my efforts – thank you to everyone concerned.

2014 saw my interest in, and enjoyment of, flying and sailing increase
2014 saw my interest in, and enjoyment of, flying and sailing increase

I really don’t want to go on at great length here; suffice it to say, the year has had its moments at times, but for the most part has been a huge amount of fun, discovery and learning. It has also been immensely rewarding simply because I see so many people returning to these pages again and again, reading, offering “likes” and feedback, providing suggestions and pointing out things of interest or providing hints and support.

So what I really want to say is, thank you to all of you for all your support through the year; and thank you for all the Tweets, re-tweets, Plurks, re-plurks, location suggestions via social media or via e-mail, comments via e-mail and in-world IMs. It may sound trite, but the reality is, without your support and feedback, this blog would simply be a collection of dry electronic pages, and I’d be without any stars to steer by.

Thank you, everyone, and I’ll see you in 2015!

Fastnet Rock, Blake Sea Crows Nest; Inara Pey, December 2014, on Flickr