A Rusted Development; an overdue visit

A Rusted Development is a collaborative art installation on LEA1 at the Linden Endowment for the Arts. It isn’t a new feature – anyone with an eye for art in SL will know it opened in May and is enjoying an extended run as part of the LEA’s Guest Curator initiative. I’ve taken my time getting to it as I wanted to leave others far more qualified than I to give thought and feedback on the installation – and then (to my shame) I forgot about it, only to be reminded when attending the opening of Solkide Auer’s new installation earlier in the week, and which sits adjacent to A Rusted Development.

A Rusted Development

The installation is curated by Rowan Derryth and the theme was inspired by her own works, although the overall structure and story for the piece came from Haveit Neox, whom Rowan credits as “The Conjuror”.

What firsts appears to be a bizarre conglomeration of industrial wasteland, water, bones, and scattered exhibits actually has a strong backstory, written by Havit Neox, which forms the basis for the installation itself, and provides a canvas for those collaborating in its final form in which to paint their own elements of a story.

The fabled merchant city that rode atop the back of a gigantic whale met with a calamity that ended its existence abruptly. In the middle of the ocean, a horrific storm caused two huge ships carrying toxic chemicals to collide into the swimming whale city. The whale and all the populace died in the flood of chemicals that saturated the waves.

The whale turned to bones, and the city to rust, it was nearly half a century before this city adrift was discovered. An expedition of artists, searching for land to build an art colony, came upon the decomposing city. With the intent to regenerate the place, they set to work by first towing to safe harbor the floating mass. Each artist then undertook their vision. The empty shell of the city suddenly filled in and expanded as each artist found their niche in the Rusted Development. No longer at the mercy of invisibility, the city humbles its rusted façade to the highlights of the art within.

Within Haveit Neox’s build, A Rusted Development features pieces from some of SL’s most highly regarded artists – Rose Borchovski, Artistide Despres, Claudia222 Jewell , Bryn Oh, Scottius Polke, Ziki Questi, PJ Trenton, Blue Tsuki, Stephen Venkman, Eliza Wierwight, and Trill Zapatero. Each is both an individual piece and also part of the larger whole, providing a further facet of the story, both in terms of the destroyed city itself and the lives of the artists who discovered it.

It would seem the community of artists who came across the ruins of the merchant city had been bound within a society where rules outweighed individuality and expression. Their reactions to the constraints under which they’ve lived, and what it has done to society as a whole appears to be a ventral running theme through many of the individual elements of the installation. Several pieces have a dark edge to them, perhaps reflective of the fate of those who once lived within the city as it was carried across the oceans.

There are works here which scale the range from the very large to the incredibly small and delicate. Each has its own tale – some dark, some perhaps edged with the macabre and others filled with a delicate pathos. Each offers a unique interpretation and a further expansion of the backstory. All of them present a genuinely immersive piece which requires more than one visit if one is to witness everything on offer, both above and below the waves.

If you’ve not already visited, you should.

Related Links

“Lights, cameras, action!”

Update, April 12th: The Machinima Open Studio Project has moved to a new, permanent location at LEA7 and has been extensively updated, which I’ve also reviewed.

If you ever dreamed of being a movie mogul, the time is now. The Machinima Open Studio Project (MOSP) at LEA20 offers a wide variety of locales and sets built with filming in mind.  Nine structures dot the countryside with more to come. Peaceful Valley sits in the shadow of tall mountains, should you keep the region Windlight setting, while the cottages and outdoor locations along Beach Walk are definitely a sun lover’s paradise.

So reads the promotional material for the Machinima Open Studio Project (MOSP), which formally opened on October 1st. A part of the Full Sim Art series operated by the Linden Endowment for the Arts, MOSP is curated by Artist-in-Residence Chic Aeon, and is located on and above LEA 20, where it provides a wide range of facilities and options for machinima makers and photographers alike. The facility will be open through until the end of February 2013.

Part of the MOSP Welcome Area

Visitors to the facility are advised to start at the Welcome Area. This is a simple, open-air platform with a series of information boards which provide quick and clean access to essential information about MOSP and its facilities. One of these also supplies you with a teleport HUD, and I strongly recommend you grab a copy and use it in order to see everything on offer – there is a lot to see.

Around the Welcome Area are a number of the pre-built sets. There are simple, open affairs which offer scope for the machinima maker and photographer alike, either using the established windlight presets or custom set-ups. All of the ground-level sets use the same landscaping and design, allowing several or all of them to be used in productions / photo shoots.

One of the ground-level outdoor sets

Above ground is a further range of individual themed sets – subway, New Orleans, ruins, gypsy camp, park and Shadowlands – each with its own possibilities for filming and photo-shoots, either on its own or, again, in unison with some of the other sets.

“I knew the only reason Calhogie picked the time and place was not only because he didn’t want to have anyone see him taking possession of the case, but because he wanted somewhere quiet to tie-up loose ends. So I let Mr. Redemption hitch a ride on my thigh as insurance…” – on one of the MOSP sets

There are also four sound stages available for interior shooting. The layouts are very studio like, with each containing a number of related sets, allowing scenes to be quickly and easily filmed, ready for assembly into a completed show or film.

One of the soundstages with pre-built sets

Finally, there is the Corporate Office, space that lends itself to a huge range of uses – chat show studio, teaching environment, news studio, meeting place, all presented in a professional and well laid-out environment in the heart of a “city” sky scene.

The Corporate Office space

Everything at MOSP has been put together with care and attention; the soundstages and specialised sets, together with the Corporate Office are well above ground level to get the maximum advantage from increased frame rates. One the ground, the sets are spread well apart, allowing for plenty of camera movement. Further, Chic has brought together some excellent supporting material,  including notes on getting started in machinima making, a dedicated website for the project, a Flickr group for those using MOSP for photography and promotional boards for films made in whole or in part in the region.

Standing in the sun-dried grass and looking at the stones, only one thing ran through my mind was, “We’re not in Kansas any more…” – on the “ruins” set at MOSP.

The soundstages and themed sets, together with the Corporate Office are well above ground level to get the maximum advantage from increased frame rates. One the ground, the sets are well space to allow for plenty of camera movement. Given the close proximity of the LEA regions, it is advisable to keep draw distance down. This not only (again) helps improve frame rates when filming – to also means there is less risk of accidentally capturing a pice of the neighbouring region when filming / shooting. There a lots of clear extras on the ground sets as well, which can be used to great effect with the right ambient windlight / lighting – I particularly love the train track, which can be made to look as if it is disappearing into the distance.

If you’re into machinima, want to make a start or need a number of pre-made locations for a photo shoot, MOSP is definitely worth a good look. And if you’re curious, there’s also the Explorer Hunt, with up to 50 gifts for the keen-eyed!

“Calhogie was gone and I knew the Feds would be coming after me. Rikhard’s had done a bang-up job ensuring that. But I had the case, and I figured what was inside could keep me pretty comfortable even on the run. For now, it was just a long walk back done the track, but I still had Mr. Redemption on my thigh, ready to keep me company on the way….” – making use of the rail track section at MOSP

Related Links

Video courtesy of Chic Aeon

LEA reveals successful applicants for the 3rd land grant

On the 29th August, the Linden Endowment for the Arts (LEA) announced the successful applicants for the 3rd LEA Land Grant, who will receive a full region for six months on which to create and display their proposed projects.

The successful applicants are: Arrehn Oberlander, Artistide Despres, Chic Aeon, Cica Ghost, Daco Monday, Emily Darrow, Eupalinos Ugajin, Fae Varriale, Giovanna Cerise, Gracie Kendal, Ian Pahute, jjccc coronet, Lorin Tone, Nessuno Myoo and Kicca Igaly, Nino Vichan, Noke Yuitza, pixels sideways, Rose Borchovski, Seraph Kegel, and Tony Resident.

The applicants have all been informed, and are due to be given access to their assigned region on Saturday September 1st, after which they will have up to four months in which to develop their proposals prior to opening them to the public.

Over 50 applications were received by the LEA, and a number of those selected will be returning for a second time, although it is emphasised in the LEA blog that the majority of those selected will be exhibiting at the LEA for the first time. The selected projects range from full-sim immersions through augmented reality installations to innovative builds geared specifically for multimedia works such as sound and machinima projects.

The twenty regions used in the Land Grant have been donated by Linden Lab and are curated by the LEA. The four-month preparatory / build-out period is arbitrary, and exhibitors are not obligated to wait the four months prior to opening their installations – just so long as the public are able to visit for a minimum of two months. It is not clear from the announcement if the successful projects will be single events, or whether the artists will be using their region to host more than one exhibit during the six months of the grant period.

Further updates will follow as news on the various projects in forthcoming.

LEA launches 3rd round of land grants

LEA_square_logo_60The Linden Endowment for the Arts has announced applications for the third round of land grants is now open. For artists not familiar with the LEA or the land grant process, the following is taken from the formal announcement:

The LEA Land Grant program seeks to promote and nurture the arts in Second Life, through a six-month land grant to recipients. Recipients can be individuals or groups interested in creating or curating art, or proposing cultural projects which would require/utilise a full-sim build and can be completed within the allotted time frame. The LEA is able to offer land grants through the generosity of Linden Lab.

Twenty regions, donated by Linden Lab and managed by the LEA, are generally offered under the land grant programme, and successful applicants will be granted the use of one full region for a period of six months. The region may then be used on an individual or group basis for such diverse activities as:

  • Full sim exhibitions and / or immersive installations
  • Curated projects, especially those which have a connection to physical exhibitions and events (augmented reality)
Land grant regions: LEA10 through LEA29

Applications are not limited to visual art but are welcomed from all areas of artistic expression, including performance, music, and film.

Preference is for submitted works to be original in nature, although curated projects may present extant works. Successful applicants will have up to four months in which to execute their build, and must have it open for public viewing for at least the last two months of the grant period. Artists may alternatively use the land for multiple exhibits, but it is imperative that projects will be ready within four months from acceptance, and this time-frame should be considered (and reflected) in applications.

Application Timeline

(Dates subject to change by LEA in the event of unforeseen circumstances)

  • July 18th: applications open
  • August 15th: deadline for submissions
  • August 26th: final decision by the LEA Committee for primary applications
  • August 27-31st: Notification period for successful applicants / selection of alternates (if required)
  • September 1st: region hand-overs and public announcement of successful applications.

You can find the application form at the end of the LEA blog entry, together with all other necessary information.

The Returning: a spiritual reconnection

Now closed

The Returning
The Returning

I love Marcus Inkpen’s work. The Looking Glass is one of my favourite regions to visit, and I’m massively tempted by his Floating Victorian Home. In mid-June LEA opened a full sim installation featuring Marcus’ work, and I’ve finally managed to get myself over to see it.

The Returning is described as exploring “the spiritual connection we once experienced, as an integral part of life, now lost – but lying in wait for our return” – and it is simply enchanting.

There is a rich mix of cultural elements here, most of them seeming to come from Asia, but also with some European / Middle Eastern elements as well. You arrive at a wooden landing stage facing a lush rain forest-like environment, split by meandering waterways. Where you go from here is up to you – follow the wooden piers around the small lake to the woodlands, or take a row-boat. There are only two building here, and whichever route you take will eventually lead you to them.

The Returning
The Returning

The main building carries echoes of many historical sites; some have compared it with Angkor Wat – and the similarity is strong. For me, and without wishing to sound like a cracked record, the building carries a strong Sri Lankan resonance, reminding me particularly of the great stupas and pools of Anuradhapura.

For me, the Sri Lankan element was certainly heightened by the fact the music stream accompanying the installation features pieces by Lakshman Joseph De Saram. Having the music stream on is not a vital part of a visit – if anything, I’d say that in parts it actually might detract from the overall atmosphere. However, I was curious as to what might be accompanying the installation and in what was undoubtedly a serendipitous moment, I turned media precisely as Beggar / Charles Is Dying from De Saram’s soundtrack for Bel Ami was playing – and so the mental association with Sri Lanka was cemented.

Inside the structure lay the deeper spiritual elements: manuscripts that appear to be from the Kabbalah, including what looks to be the Sēpher Yəṣîrâh; on the floor in the central chamber is a carving featuring the seven Chakras, adding a Hindu / Buddhist element, around which a pendulum slowly rotates.

The remaining building appears to be more western in style and design – almost a folly. It contains a device resembling an orrery, enticingly called Know Thyself. Around the walls are empty frames and pictures that appear to be from the 19th Century; perhaps another piritual echo – the memories of those who have passed before us.

Exploring the region will reveal strange incongruities. Alongside the “folly” run a set of power / telegraph wires; up on a hill you’ll find a US Postal Service mail box. Near the end of the reflecting pool at the front of the main building sits a pianola.  Are these random placements, or do they carry meaning themselves? You’ll have to decide, as I’m saying nothing.

I’m not sure how long The Returning will remain open. If you haven’t visited already, I urge you to do so – and don’t be surprised if you find me sitting in quiet contemplation by the reflecting pool or among the trees.

The Returning
The Returning

Of Trollops and Blowing Tits Off

When I was a teenager, many moons ago, a frequent insult passed around was, “If brains were dynamite, s/he wouldn’t have enough to blow her/his own ears off.” If a girl was particularly disliked, this sometimes became “….She wouldn’t have enough to blow her own tits off” (boys had a similar twist, which involved parts of their anatomy much lower than the chest).

So, any art installation that invites you to Blow Your Own Tits Off tends to ring bells of teenage years past in my noddle, and send me investigating.

The full title of the piece is “Celebrity Blow Your Own Tits Off”, and it is by Maya Paris with assistance from a number of other SL artists. It is located on LEA 10, and is modelled on a game show (proudly sponsored by “Braino, Ransom & Wow™”), with five interactive levels.

“Will the next contestant … COME ON DOWN!

The main part of the experience is to follow the dotted red arrows (well I had to get something that fits the metre of “follow the yellow brick road”) through the various exhibits looking for “holes” to pass through (or touch). You’re encouraged to touch anything else you come across as well, and to have sound on and your AO off (so your avatar can be animated).

“She’s a pinball wizard, there has to be a hole…”

Along the way you get the opportunity to pick up various items as well. Whether you wear the accessories or not is up to you…some are decidedly  … novel!

Some of it is a little ominous … some a little confusing … some might be considered a tad rude – although one cannot help but be reminded of Kenny Everett’s Cupid Stunt and that really, “It’s all done in the best PASSSS-ABLE taste!” :).

“It’s all done in the best PASSSS-ABLE taste!”
Careful, or I’ll show up on *your* doorstep like this….

Crash Bang Trollop, which is where you end-up on exiting Blow Your… is similar in theme, and is described thus:

Tired of being bombarded by the crazy tornado that is the beauty industry?

Time to CrashBangTrollop!

Now you have your ZAP suit, wear it and find the 7 Trollop gadgets in the “ZAP” boxes around the sim ( all free)

Run Wild, turn up your sound and click everything! Dodge the needlefish, tiptoe through the aggravated follicles, help those boobs escape the underwires, Wax on….and off….claw your way through the waters, dare to try the trollop-rocket? Spray yourself orange, and don’t forget to Vajazzzzz.

Aerosol a*se kisser?

Trollop is open-air, and opposed to enclosed, as with Tits, and offers a number of things to click on to animate your avatar or which give you further bits’n’pieces.

If I’m honest, I’m not at all sure what to make of either piece – apart from feeling decidedly silly when I emerged from Tits. As interactive experiences go, they are both certainly that; I’m just not sure if there is meant to be a commentary on the state of television today and / or the cosmetics industry, or whether it is all simply meant in fun.

Best thing, possibly, is that if you’re curious you go along and find out for yourself. I man, the worse that can happen is you do manage to Blow Your Own Tits Off, right ;-)?

“ah, grasshopper….”