Art and a fort in Second Life

Grauland, March 2020 – click any image for full size

Grauland, the Homestead region held by JimGarand, is a location that undergoes periodic redesign on the part of its owner – something that keeps it an interesting and intriguing place to visit. We dropped into the region on Friday, March 21st having heard a whisper that Jim had been working on a new design; but as he was still in the process of moving walls and buildings around (and we didn’t want to intrude – or get clobbered by a wall passing by!) we quickly skedaddled away.

However, working with some speed, Jim took the region from a collection of wall sections and three buildings plonked down seemingly randomly, to a complete new setting that – as has always been the way with the region – offers a new delight for visitors.

Grauland, March 2020

The latest design – called Grauland Castle and Art Park – again offers an interesting mix. Split into two islands with what might be a sandy-bottomed tidal channel between them, the region presents a setting dominated by a great fort-like structure on the larger of the two. This has a mixed look of both Roman and medieval influences, presenting a large walled courtyard dominated by a basilica-like building together with a pair of clearly medieval buildings.

While the buildings were empty at the time of visiting, the rest of the grounds of this fort – it strikes me more of a fort than a castle, but that’s just a personal thing – offers 3D art awaiting appreciation. It’s an eclectic and attractive mix of sculptures and modern art pieces,  the courtyard also offering an outdoor seating area and a pergola covered bird cage, also with places to sit around it.

Grauland, March 2020

The art continues beyond the main, west-side gatehouse (which I’m using as an arbitrary landing point for this article), which contains the teleport to Jim’s sky-based store. Outside of the gate are two more pieces of art, one pointing the way to Grauland’s signature motif: it’s own version of the Giant’s Causeway formed from Cube Republic’s excellent basalt columns set.

To the south, across the narrow gorge / channel and on the smaller of the two islands, sit a ruined rotunda and a copy of Stonehenge. They lie separated from one another by the islands’ scrub grass, a single track running south from the fort to connect it to them, passing by way of a small bridge to do so. The south island can also be reached from outside the fort by following its walls south, while to the east there sits a low beach, its lie again suggesting it might also be tidal in nature.

Grauland, March 2020

This is a simple, minimalist build, but one offering an interesting mix of things to see, including a fair few – the fort, the henge, the rotunda and a tombstone raised in the last century – that suggest the island is a place with great age to it. One where art sits well within its boundaries, offering a further layer of interest for the Second Life traveller.

All told, another new twist on looks for Grauland, visually engaging and as worth taking the time to explore as the previous builds.

Grauland, March 2020

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Grauland’s touch of Japanese Zen in Second Life

Grauland, January 2020 – click any image for full size

Grauland has been a place we’ve regularly returned to since first discovering it in March 2019 (see Art as a landscape in Second Life). A Homestead region held by JimGarand and home (in the sky) to his M-1 Art Poses, the region has in the past been the home to builds that offer something of a blending of landscape and art to offer very individual statements (see also A return to Grauland in Second Life).

For the start of 2020, the region appears to break with this tradition when first seen, appearing to lean towards a more “traditional” landscape design with less of an emphasis on art than has previously been the case. However, first looks can be deceptive.

Grauland, January 2020

The region sits as a group of four islands, split west and east and north and south. The south-eastern, and smallest, island looks as if it had once been a headland extending away from the largest island in the group, but which has become isolated as a result of time and tide wearing at its rocky finger, eventually bringing a part of it down. What is left is a dramatic promontory that forms a stunning piece of Nature’s own art.

Facing it from the west across a shallow channel is the second of the region’s two large islands, home to the default landing point (although this is not enforced). It sits with a grove of palm trees that climbs a gentle slope to the south, to another subtle statement of art; one with a hint of the orient: a zen garden. Sitting on a circular table of rock itself ringed by sand and manicured grass, it offers a place of peace and contemplation that blends nature and design to make an artistic statement of its own.

Grauland, January 2020

North of this sits a piece of landscaping that has been something of a constant with each Grauland design: Cube Republic’s marvellous Basalt columns. They sit on the coast of two of the islands, with a narrow channel between whilst extending out to sea like Ireland’s Giant’s Causeway. A bridge sits just behind them spanning the channel to link the south and north islands, with the latter also connected to the largest of the islands in the group via a rope bridge.

The region hosts two structures within it. One offers a hint of Japanese design as it forms a bathhouse / massage hut. The second is a more traditional style of a walled Japanese house, complete with a bamboo grove within the gardens and a small summer house. The bamboo continues beyond the wall of the garden, marching alongside a path that leads away from the house to run to where the former headland points the way south over the sea.

Grauland, January 2020

Throughout the region are multiple places to sit – on the beaches, in and around the buildings, in the gardens, offering plenty of opportunities to appreciate the landscape. there’s also a gentle sound scape to accompany the design that adds to its depth. However, the most intriguing element present in the region is to be found on the eastern beach just down from the landing point.

It is here that a group of four jet skis can be found. Open to anyone to use, these promise the opportunity to ride them beyond the boundaries of a standalone region up to a distance of 700m. This appears to be a viewer-side effect with scripted intervention on the server to present the visual appearance of travelling beyond the region boundaries to the rider and other avatars in the region whilst the rider remains anchored at the point they “crossed” the boundary. However, I’ll leave it to better minds than mine to comment on the technical aspects of such a system and its ins and outs.

Grauland, January 2020

As picturesque as previous iterations of the region, this build – subtitled Okinawa Islands –  offers a soothing landscape worthy of exploration, and as ever, makes the region worthy of a visit, whether for the first time or as a returning visitor.

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A return to Grauland in Second Life

Grauland, July 2019 – click any image for full size

In March we visited Grauland, the homestead region held by JimGarand and home (in the sky) to his M-1 Art Poses (see: Art as a landscape in Second Life). At that time, I noted that the region was one of the more unusual design we had visited.

Since then, Jim has redesigned Grauland to present a new look and theme, as Shawn Shakespeare nudged me about. So we hopped back to take a look at how things have changed, and whether the beautiful minimalism and artistic expression that was so attractive in March has been retained.

Grauland, July 2019

In terms of the minimalism of the region, this is still very much still in evidence. Now forming a C-shaped island surrounding a shallow bay, Grauland is low-lying and marked by a handful of buildings, most of them looking somewhat the worse for wear. They are scattered around the open ring of the island in such as way as to encourage visitors to step out and explore.

There are some carry-overs which help give a feeling of continuity for those familiar with the March design: the basalt columns, so mindful of the Giant’s Causeway on Northern Ireland’s northern coast remain, for example. There are also touches that offer familiarity by with a twist, such as the ranks of rock-like rectangles marching ashore from the small centre islet of the bay. These echo the concrete cubes once present in the courtyard of the gallery from the March design.

Grauland, July 2019

The gallery itself is no more, sadly, but the buildings replacing it offer a curious mix. There’s a cannabis farm within one, another looks to be the remains of what might have been an industrial unit, filled with assorted detritus (including some with adult poses). Alongside the landing point there is what appears to be the skeleton of a theatre, bare stage with graffiti filled back wall, wooden seats still ranged before it, while elsewhere, smaller buildings simply offer views across the water, both within the bay and out to sea.

Other places to sit can also be found scatter across the landscape, including the little islet in the bay, reached via an ageing board walk. This offers a good view of the trawler edging its way into the bay, ready to manoeuvre between some of the rock pillars and come alongside the island’s single pier.

Grauland, July 2019

I confess to missing the slant towards accommodating art that was far more present in the March build, but there is no denying Grauland in this latest iteration offers many opportunities for photography, and for simply relaxing, be it on the beach or elsewhere.

No actual landing point is enforced, so I’ve arbitrarily set the SLurl in the piece to a point in the north-west of the region, simply because it is there that the region’s gust book Flickr link and primary tip jar can be found, and because it perhaps offers the best point from which to start exploring the region.

Grauland, July 2019

Finished with a sound scape that includes the cry of gulls as they circle overhead or vie for space on the beach and which is mixed with the softer song of birds (some of whom add their own splash of colour for those who look closely enough), together with the plaintive warning chimes of a buoy at the neck of the bay, Grauland retains its delightful minimalist feel whilst still offering a lot so see and take in.

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Art as a landscape in Second Life

Grauland; Inara Pey, March 2019, on FlickrGrauland – click any image for full size

Grauland is a homestead region held by JimGarand and home (in the sky) to his M-1 Art Poses, is one of the more unusual locations I’ve visited recently.

Described simply as a “photogenic sim”, it is actually far more than this; I would describe it more as a setting that presents art as a landscape.

Grauland; Inara Pey, March 2019, on FlickrGrauland

The landing point looks out over a section of coastline mindful of the Giant’s Causeway in County Antrim on Northern Ireland’s northern coast: Cube Republic’s marvellous Basalt columns step down to the sea before stretching out over the water in a slender finger. Several more frame the landing point, which includes a teleport up to the M-1 store.

Grauland; Inara Pey, March 2019, on FlickrGrauland

Sitting above the basalt, and split into two plateau-like areas, the rest of the region offers an intriguing mix. Directly behind the landing point, and across a road apparently emerging from a tunnel beneath the taller plateau, sits a large concrete structure, the home to a striking concrete block maze forming a large, and striking statement of modern art which in some ways reflects the columnar basalt coastline.

Grauland; Inara Pey, March 2019, on FlickrGrauland

This block theme is continues on the upper plateau, reached via cement stairs built into a steel frame. These lead to a large courtyard area guarded by whitewashed walls and a large, modern hall-like building. More cement blocks sit within the courtyard, extending into a part of the building itself, which forms a gallery space.

At the time of my visit, the gallery was home to a minimal exhibition of striking photographs by Jim himself. However, the gallery is designed to be more than just a home to art; along with the courtyard, it is very much a part of the artistic sweep of the region.

Grauland; Inara Pey, March 2019, on FlickrGrauland

Overlooking the courtyard is an industrial-like tower topped by a cabin. The industrial nature of the tower reflects that of the steps leading up to the courtyard, providing a further sense of continuity in the setting. Apparently open to the public, the cabin offers a bird’s-eye view out over the region.

Nor is this all. Throughout the region are marvellous art-like installations: great concrete swirls surround oak and persimmon trees, while rusting metal shapes sit on a terrace looking out to sea, the ruins of an abandon shack on the coast below them as large spheres float over the water. Elsewhere are smaller artistic elements: a caravan of turtles, a sculpture by Silas Merlin, knots of rock also forming statements of their own, doors hovering above the water… A further concrete-walled maze sits in the lee of the courtyard’s plateau, the walls again offering an industrial feel, together with an expression of graffiti.

Grauland; Inara Pey, March 2019, on FlickrGrauland – click any image for full size

Simple yet elegant, minimalist yet rich in detail. Grauland is a fascinating and very photogenic region and a place where it is easy to spend a lot longer visiting than you might think would be the case on first arriving.

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