Crossing Grauland Gap in Second Life

Grauland Gap, February 2026 – click any image for full size

It seems Sod’s Law and I are becoming very well acquainted. This was brought home to me today with regards to Jim Jim Garand’s Grauland. I’ve been aware that Jim had been working on a new design for his region for over a month, so had been keeping an eye out for its opening. Sod’s Law then determined I would be absent SL when it did open, causing me to miss the event.

I always enjoy Jim’s builds; they offer much to appreciate and draw on lots of varying sources of inspiration, some of them present in the physical world, other from the imagination; hence why I’ve been writing about them for some six years. The region design Jim presents to us at the start of 2026 is called Grauland Gap, and it appears to draw a degree of inspiration from Los Angeles.

Grauland Gap, February 2026

The most obvious evidence for this statement lies in the “gap” which gives the setting its name. It splits the region north-to-south, cutting it into two unequal halves. This gap – a broad channel – carries a striking resemblance to the channel found within Los Angeles and which carry the waters of the Los Angeles River and its associated storm channels. It’s a look enhanced by the road and rail bridges crossing it; however, unlike the many LA channels seen in film and television, this one has an uneven riverbed floor rather than further smooth cement, giving it a unique look quite apart from any hint of LA.

The landscape in which Grauland Gap is far enough removed from LA, however, to ensure it stands apart from any physical world location. High mountains and tall cliffs rise over the setting, some of the mountains reaching out to sea and rising from it, leaving Grauland Gap with a second meaning behind its name: the town sits within a gap between the high cliffs and mountains, connected to the rest of the world by tunnels alone.

Grauland Gap, February 2026

As a town, Grauland Gap is rich in detail and local life, be it the graffiti along the angled sides of the river channel to the people attending at what appears to be a gathering of classic and vintage cars in the south-west corner of the region, or enjoying a sunny wander along the streets. There is also what  – to me at least – something of a clever juxtapositions within the region which might be seen as something of an artistic statement in place of the more overt art elements that so often form a part of Jim’s design.

This can be found in the car show mentioned above. It sits alongside a trendy coffee house, the cars pristine and admired in a weekly Cruise Night car and music show. The vignette speaks to the upbeat America we all prefer to see, from the trendy coffee house to the shiny fast cars – a general love of life and freedom.

Grauland Gap, February 2026

Across the river channel however, and diagonally opposite the pristine cars in their well-kept parking lot, is a wrecking yard filled with the rusting, broken, carcasses of disposed cars and vehicles. The contrast between the two could not be more striking particularly in what might be seen as a possible artistic commentary on American consumerism, and short-termism.

The contrast can also be found in the sheer newness of the coffee house, its parking lot and the cars and the tired façades of the buildings across the road. Elsewhere, artistic intent is more directly expressed in the form of a sculpture upon which a latter-day artist has added their own statement, courtesy of a few spray cans of paint. It joins the river channel graffiti form the most visible physical displays of art.

Grauland Gap, February 2026

The Landing Point sits on the south side of the region in the middle of the road running alongside the wrecking yard. A teleport disk sits in the road like an oversized manhole cover ready to do nasty things to an unwary passing car provides access to Jim’s skyborne store. Sitting between the landing point and the open sea is a children’s playground and steps down to a rough shingle beach that curves around to join the outflow of the river channel.

That the majority of the buildings in the setting are just façades and without interiors makes no difference: Grauland Gap (anywhere USA) is a visually engaging setting – do be sure to view it under the region EEP settings.

Grauland Gap, February 2026

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The Grauland Cluster in Second Life

The Grauland Cluster, September 2025 – click any image for full size
In the year 2097 an unmanned deep space probe sends startling new photos back to NASA. In them a giant inscribed monolith amidst an asteroid cluster is recorded. Years later a base is established to study this discovery. And learn what it means.

– The Grauland Cluster About Land description

For anyone with a love of good science fiction, the above description is likely going to spark thoughts of Stanley Kubrick’s “perennial good science fiction movie”, 2001: A Space Odyssey, simply because of the reference to a mysterious monolith found in space. Certainly, it was enough to pique my interest on arriving to see JimGarand’s latest Grauland build, The Grauland Cluster.

The Grauland Cluster, September 2025

A further 2001 bell might be rung when looking outside the Landing Point: the setting is that of a large crater, one which might bring to mind thoughts of the Moon’s Tycho crater and Dr. Heywood Floyd’s visit. However, this crater appears to be on an asteroid, and the monolith in question is anything but black and featureless (or buried on the Moon / in orbit around Jupiter (or Saturn, if you prefer Arthur C. Clarke’s equally excellent novel of the story)).

Nor should anyone consider from the above that Jim’s latest build is purely a riff on Kubrick’s film (or Clarke’s novel) – it’s not. What we do have is an engaging future setting into which much has been woven, with a focus on a massive facility within the asteroid base – as per the description above.

The Grauland Cluster, September 2025

Reached via the teleport disk within the crater facility, this asteroid station is impressive. Built using elements from the excellent sci-fi range of kits and build elements by Beth Delaunay (Isilmeriel) – and which are doubtless familiar to many with an interest in science fiction in SL – together with elements from ‘frit (Ifrit Skytower) and scratch-built / kitbashed sections.

Attached to a number of small asteroids (which themselves have been hollowed out, making them interesting points for exploration), the base is extensive with multiple docking facilities, including one for large freighters.

The Grauland Cluster, September 2025

The base is obviously intended for long-term occupancy by a potentially large crew (at least going on the cafeteria / canteen / mess hall), with a large gym and multiple recreation facilities available. The layout suggests that it incorporates artificial gravity and is equipped for self-defence – although from what is up to the imagination.

The monolith is free-floating outside of the station, a roadway / walkway running out to it from two of the station’s airlocks. Glowing symbols and geometric forms hover just above its hewn surface, although what they mean is again up to the imagination. Again, as a totally random thought, I looked at it as perhaps some form of Voyager-style interstellar message – or perhaps a Rosetta Stone in waiting, if you will.

The Grauland Cluster, September 2025

Other little touches I liked within the setting include the current time frame NASA-esque EVA and the novel (given the distance between the Sun and the asteroid belt) use of solar panels. Both of these give the setting a little bit of an anachronistic twist when compared to things like the futuristic space vehicles, the apparent presence of artificial gravity of some form and the advanced hydroponics facilities.

These juxtapositions cleverly avoid pinning the setting down to any particular time frame outside of the About Land description, but the presence of current technology (including in the gym and recreation areas) helps cement the station in the imagination as a human construct. I particularly liked the images being cycled on the large screens of the command centre, one of which appears to be a take on a vessel using the (in)famous Alcubierre drive. I don’t know if this was intentionally selected – but for me, it added another little cause to smile.

The Grauland Cluster, September 2025

Because so much is left open within the setting, it naturally lends itself to casual RP for those so-minded; perhaps even something on the sinister side, given the aforementioned external gun mounts and the “big Brother” array of screens within the command centre which appears to be keeping an eye on everything within the station…

But even without any notions of RP, The Grauland Cluster is – as with all of Jim’s builds – visually impressive and very photogenic. In all a delightfully crafted and presented build.

The Grauland Cluster, September 2025

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To Arrakis and the halls of the Fremen in Second Life

Grauland – Arrakis / Fremen Home – May 2025 – click any image for full size

As is probably apparent from past articles in this blog, I enjoy science fiction in most of its various forms, be it literary, television, film or radio; and whether it takes the form of epic space opera or near / far-future explorations or action / adventure or comedic in nature. However, whilst I’ve read everyone from Adams to Zelazny, I have, in all honesty, never been overly enamoured with Frank Herbert’s Dune (neither the original novel nor the franchise as a whole).

I say this because Dune – in the form of Arrakis and its hardy inhabitants, the Fremen – forms the inspiration of JimGarand’s latest build (as of May 2025): Grauland – Arrakis / Fremen Home. Fortunately for those who, like myself, are not soaked in the lore of Dune as it might be found on paper or on film, one does not have to have an in-depth knowledge of either the planet or the the tale in order to appreciate the setting.

Grauland – Arrakis / Fremen Home – May 2025

Rather, all that is required is the knowledge that the Fremen arrived on Arrakis as a religious sect, thousands of years prior to the events within the franchise, becoming a numerous and hardy race, fully adapted to life on the desert world, living as tribal communities within cave warrens they call “sietch”, meaning “place of assembly in time of danger” (and borrowed from sich – a term meaning military / administrative centre – of the  Zaporozhian Cossacks, not that this is of any relevance at all in the scheme of things 😀 ).

The sietch of Arrakis, I believe, come in a range of sizes. Within Grauland, Jim and his partner, PaleLily, offer a fairly modest vision of such a centre of Fremen life, located somewhere within the greater desert of Arrakis. And while I cannot offer insight into the sietch found within the novels or associated films, etc., I can say that whilst minimal, Grauland: Arrakis / Fremen Home offers an interesting setting ripe for those seeking something a little different in which to take photographs.

Grauland – Arrakis / Fremen Home – May 2025

Surrounded by a desert expanse, this rocky sietch has been hewn within a low mesa, the entrance to which can be found a short walk from the Landing Point. Within it, as one might expect given the general description of such places, is a warren of tunnels, halls and rooms hewn from the living rock.

Some of the tunnels within this warren are roughly cut, walls and floors unfinished; others have squared-off walls, paved floored and properly supported doorways. Similarly, the rooms come in various forms, from simple cubes of space through to a grand pillared hall suggestive of a council chamber of or meeting place – or place of worship. Lights sit above doors, in ceilings and along walls provide pools of illumination which are particularly effective when running with shadows enabled.

Grauland – Arrakis / Fremen Home – May 2025

Perhaps the greatest delight within the sietch is its massive pool of water. When discovered, it can be the most unexpected find; it is also the one location within the sietch utilising a reflection probe, potentially as a result of it using a section of Alex Bader’s excellent PBR mesh water. Taken as a whole, it forms a relaxing focal point, with places to sit and meditate to one side.

As noted, this is something of a minimalist build, although I believe it might be one that evolves; whilst there are rooms either empty or only partially furnished, I’ve been given to understand Jim and Poly are interested in being pointed towards items that might sit within the overall setting without looking out-of-place.

Grauland – Arrakis / Fremen Home – May 2025

Those who find their way through the tunnels, halls and circular doors might find their way to a landing bay complete with a shuttle vehicle parked within it. Whilst the latter isn’t an Ornithopter, it also does not look out-of-place here as a piece of technology that might exist on Arrakis. The same might be said of the ship passing overhead.

Simple but attractive and well-suited to avatar photography – particularly for Dune fans – Arrakis / Fremen Home makes for an interesting visit.

Grauland – Arrakis / Fremen Home – May 2025

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A return to Grauvik in Second Life

Grauvik 2, February 2025 – click any image for full size

In July 2023, JimGarand presented a version of his Grauland Homestead region re-titled as Grauvik, a distinctly Scandinavian setting representing a fictional island off the coast of Iceland (see: A touch of Iceland in Second Life).

For early 2025, he now presents a further take on Grauvik in the form of Grauvik 2. It’s a design which retains the rocky, somewhat volcanic look and feel of 2023’s edition, suggesting it still be fictionally located close to Iceland, but which has touches suggestive that it could just as easily be off somewhere like the Norwegian coast. I’ll also note here that Jim has utilised PBR materials in the design and no BP fallbacks, so you’ll need a PBR-capable viewer to appreciate it.

Grauvik 2, February 2025

This iteration brings an entirely new design to the island, with the 3D art pieces seen in 2023’s Grauvik entirely absent – which is not to say a 3D artistic presence is entire absent the island, a point I’ll come back to. Instead the island now carrying with it the suggestion of a private retreat; one served by a small dockside area to the north-east. It forms the setting’s Landing Point, and is capable of servicing floatplanes as well as small boats – a de Havilland Canada DHC-2 Beaver of the Grauland Flying Service sits above the slipway.

These docks have been built into the one natural cove on the island, the rocks and slopes around and behind it suggestive that it might sit sheltered from the worst of any bad weather that might sweep over the island. Which is not to say it is the only low-laying point on the island; while the core of the setting sits upon rugged plateau of what might be granite or basaltic rock, there are flatlands around the coast – particularly to the north-west – and cinder beaches suggestive of volcanic sand cling to the coastline sufficiently well enough to allow visitors to completely circumnavigate the island on foot, almost never leaving the sands.

Grauvik 2, February 2025

Beside the docks with their large hanger for maintaining visiting aircraft (and perhaps small boats hauled up the slipway on trailers), the island s home to three other significant structures, all designed by Jim.

The first and largest of these is the New Pramma House, and it literally dominates Gruavik 2, sitting as it does on the highest point of the island’s spine capable of comfortably supporting a building. As one might expect from such a position, it presents commanding views to the east and west, and is most easily reached by walking up the volcanic sands of the slope at the southern end of the boat moorings.

Grauvik 2, February 2025

This route actually passes below a trail cut along the spine of the island to connect the New Pramma House with the remnant of an old lookout building on a shoulder of rock looking to the east, the black coastal sands below it speared by plugs of rock which have stood firm against the passage of time and tide as sea has clearly conquered the softer rock and earth around them so only they remain.

As well as connecting the main house to the out look-out building, the rough path also branches to provide access to the second largest house on the island as it sits to the south. Crouching on a sturdy foundation of cut and mortared stones, this rectangular cottage is hunched behind a rocky wall cut through be steps running down from the trail, and firmly states that the flat headland on which it sits is its own to command, a large deck extending out from it to the edge of the rock.

Grauvik 2, February 2025

Those walking around the coat of the island will actually pass under this cottage by means of a tunnel cutting through the rock below it, passing by way of one of several places to sit scattered across the island. The tunnel will bring explorers to a further stretch of dark beach down to which the path from the top of the island descends by way of wooden board walks hugging the rock, platformed stairs and broad wooden decks.  One of these decks extends out over the sea, in part sheltered by more fingers of rock which rise from the waves and perhaps help break the worse of the sea’s ebb and flow to leave the waters here calm enough for safe bathing and swimming.

It is to the north of these boardwalks and reached via a path of loosely laid planks on the sand, that the third of the houses can be found. Like the others, it is of an ultra-modern, clean look, and it sits within it own gravel surround to offer split-level accommodation as it looks westward. However, it is on the rock-straddled beach extending to the front of this house – and home to numerous seagulls resting their wings – that a curiosity lies.

Grauvik 2, February 2025

Ranged over the sand is a scattering of Czech hedgehogs. Are they a remnant of the war time era, originally placed there to prevent tanks and other vehicles from crawling up the beach between the rocks at low tide, or ready to lurk under the waves at high tide awaiting the opportunity to rip out the hulls of unwary landing craft? Perhaps they have been gathered by a dedicated artist and painted against the harm of rust before being deliberately set out in a modern artistic statement? Either option pokes at the imagination.

From here, circling the island on foot is completed around the base of the northern cliffs along a gravel path as it returns visitor to the Landing Point. Or, if you prefer, the path can serve as the start of your explorations! 😀 .

Grauvik 2, February 2025

I’ve always enjoyed and appreciated Jim’s builds, but have to confess there is something about Grauvik 2 that really appealed to me; I’m not sure if (again) this is due to the hint of the rugged beauty of Iceland within it (Iceland being one of the two major island countries in the world I absolutely adore visiting), or simply an admiration for the design as a whole (I admit to being particularly drawn to the New Pramma House!).

Not one to miss – the PBR caveat notwithstanding.

Grauvik 2, February 2025

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Of Grauland’s Deity Machine in Second Life

Grauland / The Deity Machine – click any image for full size

With November upon us, it was time for me to make a return to Jim Garand’s Grauland; after Primary Colours, I was keen to see what new delectations his fertile imagination had cooked up for us, and was delighted to find that once again, he’s turn his attention to a sci-fi like setting.

My first question on arriving at Grauland / The Deity Machine, was whether I was somewhere on this planet or standing on another world. Certainly the rock beneath my feet and the scrub grass ground upon it looked Earth-like, as did the sea; but overhead the sky offered an otherworldly feel, as did the structure beyond the rock berm undulating across the land before me like some gigantic snake, standing stones raised along its back in imitation of  broadly-spaces spines.

Grauland / The Deity Machine

This berm would have been easy enough to climb, but I turned south instead, walking over the scrub grass to where a cube-like  arch linked an arrow-straight walkway to the gentle slope of a stone-flagged causeway as it slips down into the waters, as if waiting for some form of aquatic vehicle to roll up out of the tide and park itself upon it.

The steel plating of the walkway points directly towards the main, but by no means only, structure within the isle: a gigantic pyramid-like structure raised up on the back of  an elevated terrace itself sitting upon a great square of precisely laid and cut stone flagstones. With broad stairways climbing up to huge openings cut within its cardinal sides, the pyramid is home  to an alien-looking device standing on its own plinth above darkened water.

Grauland / The Deity Machine

It is fair to say that water plays an much a part in the design here as rock, metal and other materials. Channels of it parallel the walkway toward the pyramid, with more channels and pools sit on two sides of the the pyramid’s outer court of stone, whilst other strange artefacts sit over ponds of dark water of their own, as if drawing power from them.

One of these artefacts is to found among a set of accommodation units built below the mean ground level and reached via a stairway descending from the walkway. Containing human-style furnishings, these four identical units nevertheless carry that sense of the alien within them.  At that far end stand four pillars, information scrolling up and down each of their faces as if they might be digital Rosetta Stones, keys to unlocking a mystery .Perhaps they are – or perhaps not; there is information to be read upon them – but I will leave it to you to try to discern what might be meant and keep my thoughts to myself.

Grauland / The Deity Machine

Beyond the pool in which these pillars stand, the path leads on between rock walls, passing the foot of a tall monolith of dark materials and gleaming teal light standing close to the shore, to come to what is the second largest surface structure in terms of area. Once again featuring water as a part of its central feature, it sits as the home of an artefact perhaps intended to focus the light of whatever sun illuminates this world and transfer it to where vibrant orbs of light appear to be rising into the sky.

Nor is this all; a further large structure sits alone on a small isle of rock to the north-east, both reached and surrounded by an elevated walkway, whilst sitting on the other side of the steel walkway crossing to the pyramid’s base sits a large hall with its own courtyard area. Within it, tables and seating with counters and a bar suggest it is a refectory for use by humans. But it is along the softly illuminated corridor leads away from one corner of this hall that visitors might find the setting’s most curious – and Roswell- like – secret, hidden alongside a military-style bunker with a washroom and dormitory.

Grauland / The Deity Machine

No hints are offered as to what Grauland / The Deity Machine might be about; backstory and interpretation are left entirely to the imagination. The intriguing mix of age-worn stone steps and uneven paved footpaths and clean flagstones and futuristic / alien-like architecture suggest a place of both great age and yet technological use. Perhaps, as the name suggests, it is a location that has been revered down the aeons as a place imbued with the memories of gods or spirits, but which is now the home of digital memories of times and events.

Whether it is upon Earth or a world elsewhere in our galaxy is again a matter of personal choice; no clue lies within it as to which might be the case, although the presence of a very Earthly rowing boat might suggest the former over the latter; if humanity is capable of reaching other worlds, than most likely it has easier means of crossing bodies of water. But again, that’s for you to decide, if stories and narrative are your thing.

Grauland / The Deity Machine

And if they are not – will, Jim has once again created a place ideal for photography, whether you opt to use the region’s supplied environment settings (as I have here) or opt for one of your own. So – enjoy!

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Grauland’s primary colours in Second Life

Grauland / Primary Colors, September 2024 – click any image for full size

Cube Republic gave me a poke in the ribs recently to suggest I hop back over to Jim Garand’s Grauland to see what Jim has done since my last visit. As I’ve frequently noted, I enjoy visiting Jim’s work and writing about it, but the first time I popped over to visit this iteration, I was interrupted by a bout of “real life” and didn’t have time to see much. Fortunately, the past few days have enabled me to hop back, so here we are.

With Grauland / Primary Colors, Jim takes us into the American heartlands (at least going by one of the billboards) and an industrial setting of a chemical plant of some description. It appears to be producing vivid primary colours for who-know-what purpose (perhaps they are for painting prims shipped from the Prim Rig in the ANWR Channel 😀 ).

Grauland / Primary Colors, September 2024

Sitting alongside a busy road, the complex is impressive and speaks to a slick operation.  The bulk raw materials arrive by rail to be dropped from their hopper cars as they sit on elevated track. From here, they’re bulldozed into piles so that articulated yellow loaders can scoop them up for transfer into more hoppers where they can be conveyed to huge tanks. Once in these, they appear to be dissolved into a a liquid mix, and so pass onwards through associated processing (including the burning-off of waste product) to eventually end up in tanker wagons as finished goods, ready to be hauled of along the very same rails they arrived on.

Part of the processing also seems to involve deliveries by road through the plant’s main gates, the materials stored in a small warehouse on that side of the grounds. Everything appears to be watched over from the vantage point of a control room sitting to one side of the main plant on four stout concrete legs. Although, looking at the screen savers on a couple of the PCs in the room, staff there would appear to at times have their minds on things other than monitoring systems!

Grauland / Primary Colors, September 2024

Throughout the tanks, risers, piping, silos and whatnot are ground-level and elevated walkways and catwalks offering visitors the opportunity to explore the complex in detail, whilst the surrounding hills make it clear the place is well inland and away from the sea. Exactly where it might be is left to the imagination; one of the billboards hints it might be along Route 66 and maybe in Missouri – why else the advert on the board? – But this is pure supposition on my part, although said ad did allow me to learn that “The Best Fudge Comes from Uranus” really is an advertising slogan for a tourist attraction on US Route 66 in Missouri.

This is a setting with a lot of subtle detail built-in; the screen savers on the computers suggests the desire to break with the cycle of  mundane duty when at work; the condition of some of the towers and storage tanks give the impression of age while the colour-coding on some of the pipes gives a further sense of authenticity, as do thinks like the first aid equipment at the gate house. Some of the controls in the main building have some curious labelling – but such is the way of things when building a scene in Second Life, and certainly nothing to complain about.

Grauland / Primary Colors, September 2024

With the landing point (which includes the teleport up to Jim’s M1 Poses store) located in the north-west corner of the region, this is a setting that spreads itself out before you to the east and south as you arrive, begging to be explored (and I liked the way the north edge of the region has been raised to suggest spoil tips from the plant that have been in place so long, the local grass has claimed them even as they denote the edge of the walkable region and the start or the encompassing region surround).

Opportunities for photography abound through the setting, particularly for those who appreciate a more industrial background to their avatar studies. So with that said, I’ll leave you to hop along and see for yourselves.

Grauland / Primary Colors, September 2024

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