Firestorm 4.4.1: It’s time to update

firestorm-logoUpdate July 2nd: version 4.4.2 has been released by the Firestorm team, and Firestorm 4.4.1 has been blocked from accessing Second Life. If you have previously installed Firestorm 4.4.1, you can install 4.4.2 without needing a clean install. If you are updating from Firestorm 4.4.0 or earlier, a clean install is strongly recommended. The downloads can be found on the Firstorm website.

Firestorm 4.4.1(.34164) arrived as a release on Thursday June 27th. This is another major update to SL’s most widely used TPV, and one which all Firestorm users should update to sooner rather than later.

The reason for this latter comment is one which should be familiar to anyone who regularly reads this blog – Server-side Baking / Appearance (SSB/A) is a-coming.

Subject to final confirmation, the Lab plans to start deployment of the server-end of the capability on July 9th, and while it might take a while to encompass the entire grid, it will mean that anyone using a pre-4.4.0 version of Firestorm is going to start seeing increasing numbers of grey avatars around them as they travel the grid and (quite likely) finding themselves being told they are a cloud when seen by others.

Updating sooner rather than later will also greatly assist those volunteers who give up copious amounts of time to help with the in-world Firestorm Support groups. Right now, the Firestorm team estimate more than 77,000 users are still running versions of Firestorm older than 4.4.0, and thus have no SSB/A capabilities. It’s going to be impossible to supply all of these users with support and advice if they all leave updating their viewer until the 9th July or later – so please, if you are reading this review and you are using a version of Firestorm older than 4.4.0, consider updating now.

Doing so means that should you need to contact the Firestorm support team directly, because you are encountering problems and cannot find help through the Firestorm wiki or the troubleshooting index, you’ll be far more likely to receive a timely response to your request for assistance.

Even those who have updated to 4.4.0 should make the move to 4.4.1, as it includes the very latest updates and fixes for the SSB/A code from LL. Outside of SSB/A, release 4.4.1.34164 offers a number of important fixes for 4.4.0, and so it’s again important for 4.4.0 users to step up to 4.4.1 to gain these benefits.

As always, there is a lot to cover in a Firestorm release, so I’m not going to plough through everything here – the official change log provides a breakdown of all updates and fixes. Instead, this review focuses on what I regard as the key updates / changes. As always, credits for the various updates and contributions to Firestorm which are mentioned here can be found in the release change log – again, please check them there.

What is NOT in this Release

I’m actually going to start with what is not in the 4.4.1 release. It does not include the following major updates from the Lab:

  • The Communications Hub User Interface
  • Materials Processing

The reasons for this are simple. For one thing, the Firestorm team have been largely focused on fixing issues and problems with Firestorm and on getting the viewer ready for the SSB/A release. This  left them with little time to get changes resulting from the CHUI release by LL integrated into the viewer, although considerable work has been carried out in refactoring the code.

Similarly, there is no Materials Processing capability included with this release. This is in part because the Lab themselves have only recently moved the materials code to a release status (and it still has a number of very visible bugs associated with it), but mostly because changes made to the viewer as a result of the introduction of CHUI affect files which are also changed by the materials project. It is therefore important that the Firestorm team implement the changes in the same order – changes as a result of CHUI first, then the materials changes.

So those wanting to use materials in Firestorm are, unfortunately, going to have to wait a while longer.

New Features and Improvements from the Lab

Note these also include work by the Firestorm team arising from LL-development viewer updates.

  • “Missing prims fix” – MAINT-2647 / BUG-2116 / FIRE-8950 – this should hopefully resolve the majority of issues around prims / linksets failing to render in the viewer until an action such as right-clicking on them or toggling atmospheric shaders off / on is taken
  • Merge up to 3.4.5 codebase plus cherry picked fixes plus server-side appearance support improvements
  • Major under the hood refactoring in preparation for the CHUI merge
  • Added RegionHandshakeReply flags for Server-side Appearance – a fix for the SUN-74 issue.

Snapshots Fixes

Firestorm 4.1.1 includes an interim fix for the issue of black rectangles appearing in snapshots taken at very high resolutions. Note that this fix is not the recently released additional fixes arising from MAINT-628 made by Linden Lab. These fixes will be included in an upcoming release of Firestorm, and so the current fix should be considered interim.

Communications Updates

Radar can now be accessed via its own button / menu option / floater for those who prefer not to access it via the People floater. The new button can be selected from the Toolbar Buttons floater, which will open the new Radar floater. Additionally, Radar can be accessed via World > Radar from the menus.

The new Radar floater (left) and optional Toolbar button, compared to Radar as it appears in the Nearby tab of the People floater
The new Radar floater (left) and optional Toolbar button, compared to Radar as it appears in the Nearby tab of the People floater

The Radar retains all functions found when displaying it in the Nearby People floater, including the ability to display the mini-map within it.

The Payment icons on the Radar / Nearby People floaters have also been updated: $ indicates the user has Payment Information on File; $$ indicates Payment Information Used.

For those who use the Friends list (Comm > Friends or CTRL-SHIFT-F), highlighting a person’s name in the list and then tapping ENTER will start an IM conversation with that person (no need to click the IM button).

For those who use Growl, dialogue messages and inventory received from object messages are now displayed with Growl. In addition, all Growl preferences check boxes will only be enabled if Growl is installed on the user’s system.

Navigation Updates

Beacon distances are now shown for the
Map beacon ranges now show the distance from the avatar, not the camera

Firestorm 4.4.1 removes the 2-second delay when using the click-to-teleport functions or teleport chat shortcuts (gtp, etc.) or the Teleport To function in Radar.

A new option allows region grid coordinates to be displayed on the World Map (Preferences > Move & View > Firestorm > Show grid coordinates on the world map), which OpenSim users might perhaps find more beneficial than most SL users.

Also, map beacon ranges now show the distance from the avatar, not the camera.

Continue reading “Firestorm 4.4.1: It’s time to update”

Jessica talks Firestorm and Second Life

The Carter and Dar Show, hosted by Carter Giacobini and Dar Writer, isn’t something, I confess, I watch on a regular basis. There’s no bias here on my part, it’s just that I don’t have time to take everything going on in and around SL to take everything in.

However, on May 3rd, they broadcast a show featuring Jessica Lyon, recorded just after the release of Firestorm 4.4.0, so I tuned in to take a look. The show is just under an hour in length, with the interview with Jessica starting at the 12:50 mark.

Jessica Lyon with
Jessica Lyon with

During the show, Jessica talks about a range of topics, including: Server-side Baking / Appearance; the HTTP updates, very LOUD users, viewer bugs (and how it’s not always easy to catch everything), the “missing prim” issue and the interest list, why the z-offset Quick Preference is no more in Firestorm, and more. She also explains some of the reasoning behind Firestorm and why it focuses so much on features and capabilities in comparison to the official viewer.

So, if you’re looking to find out more about Firestorm and what might be coming down the road, take a look at the Carter and Dar Show.

Related Links

Firestorm clouds

One thing I neglected to mention in my recent review of Firestorm 4.4.0 is the inclusion – by Cinder Roxley – of Vincent Nacon’s alternative cloud maps, which can be used to change / enhance the rendering windlight clouds.

The default cloud layer seen over Extropia, using the
The default cloud layer seen over Extropia, using the AnaLutetia-outdoor windlight setting and the sun adjust to around 10:00.

I’ve no excuse for this, given Cinder actually nudged me on the matter prior to the release; just blame it on me having a blonde moment…

So, what is it all about? Quite simply, Firestorm now includes additional cloud maps made by Vincent Nacon, and which Cinder has added to the Preferences > Firestorm > Windlight tab for easy selection.

The Windlight cloud options
The Windlight cloud options

This presents you with four basic cloud types – the default map, Altocumulus (a middle altitude cloud, usually characterised by globular masses or rolls in layers or patches), Cumulonimbus (the familiar towering cloud formations associated with thunderstorms) and a “Layered” map. Do note that selecting any option other than the one already in use appears to require a viewer re-start in order to take effect.

Exactly what effect these different maps will have on your in-world view is a matter of experimenting with the various available windlight settings within Firestorm (a task made easier thanks to William Weaver’s Phototools). However, they can be used to produce some stunning effects – the images here are simply to provide some form of comparison.

Extropia
Extropia seen under the same windlight setting as the first image in this article, but using the Layered cloud map.

What’s more, as Cinder indicated in her little nudge to me, you can create (or obtain) cloud maps of your own and add them to Firestorm to create your own unique cloud looks. “Drop any 8-bit grayscale tga with a power of 2 size you make or find under app_settings/windlight/clouds,” she comments, “And they’ll be automatically added to the list.”

For those wishing to try the cloud maps on other viewers, Vincent provides forum thread in which his discusses the maps and provides guidelines and caveats on their usage in viewers. Links to download the maps are also provided.

The Cumulunimbus map applied to the sky, using the same windlight setting and time of day - note the "stacking" effect visible in the formations on the right of the image
The Cumulonimbus map applied to the sky, using the same windlight setting and time of day – note the “stacking” effect visible in the formations on the right of the image, given the impression of some additional vertical height

The maps appear to be particularly well-suited to sunrise / sunset images, where the combination of sun and clouds can be particularly dramatic and result in some incredible images.

Why not have a play yourself?

With thanks to Cinder Roxley.

Related Links

Firestorm 4.4.0 bake, backup and roll!

Updatefirestorm-logo April 29th: Don’t forget my additional piece on the new cloud options in Firestorm 4.4.0.

Firestorm 4.4.0.33720 made its formal debut on Monday 22nd April, although it has been well and truly put through its paces by both the Firestorm beta testers and the preview group for some time now, in order to ensure it is as ready for mainstream release as possible.  It includes a huge number of updates and revisions, both from the Firestorm team and their contributors and from Linden Lab.

Given the size of the release, this is not intended to be a review of absolutely everything within Firestorm 4.4.0 – please refer to the release change log for that. Instead, this review focuses on what I regard as the key updates / changes. As always, credits for the various updates and contributions to Firestorm which re mentioned here can be found in the release change log – again, please check them there.

Server-side Baking /Appearance Support

Note that this item is Second Life-specific.

This isn’t actually a visible change to the viewer in term of UI, etc., – but it is an important one.

Server-side Baking / Appearance is a major change within Second Life which is primarily aimed at reducing or eliminating issues of “bake fail” (when the avatar skin & clothing layers fail to render correctly and with remain blurred or show the avatar wearing the “wrong” outfit). This capability is being introduced in two parts: viewer-side support and server-side support.

Viewers which do not have the viewer-side support will not work with the Server-side Baking  / Appearance service once it starts being deployed on the grid – people using them will increasingly see grey avatars around them. Therefore, it is essential that Firestorm users update to Firestorm 4.4.0.

Server-side baking and how others see you: (l) if you continue to run Singularity without SSB support when the new service goes live, others will see you as a cloud, (and, other than attachments, you'll see them as grey); (r) when you're running Singularity with SSB support, you'll appear correctly to everyone else - and they will to you.
Server-side baking and how others see you: (l) if you continue to run a viewer without SSB support when the new service goes live, others will see you as a cloud, (and, other than attachments, you’ll see them as grey); (r) when you’re running a viewer with SSB support, you’ll appear correctly to everyone else – and they will to you.

For further information on Server-side Baking / Appearance, see the following blog posts:

Preferences Updates

This release sees a large number of Preferences updates, all of which are reported in the change log, and which include:

  • Chat:
    • General: new option to select display name format for IM tabs – a drop-down list of: Display Name, Username, Display Name (Username) and Username (Display name)
    • Notifications: a new option to Show group chat in chat console (useful if you opt to hide chiclets – see below); new drop-down option for IM receipt sounds: Play sound only if not in focus
  • Graphics:
    • General: the Quality and Speed slider incorporates additional settings (Low-Med, Med-High and High-Ultra); Lighting and Shadows is renamed Advance Lighting Model (as per the LL viewer); the Depth of Field check box is moved to the Depth of Field tab; the Windlight Sky Detail slider and the Avatar Physics slider swap positions
    • Rendering: Max number of concurrent HTTP GET requests slider removed; check box to Enable rendering of screen space reflections added
  • Sound and Media > General: uses radio buttons to show stream title notifications in chat, toasts or to be turned off
  • Move & View:
    • View: new check boxes to: disable the mouse wheel from controlling camera zoom; Show user interface in Mouselook; Enable context menus in Mouselook and Leave Mouselook after regaining focus
    • Firestorm: new check boxes to Reset camera position on avatar movement and Show the default camera controls mini-floater always as opaque
  • User Interface > General: new check boxes to open group profiles, teleport history, landmarks, place details, block / mute list in their own floaters; adds an option to show / hide the media control in the menu bar (useful when using a skin which includes the media controls elsewhere) and an option to hide IM and group chat chiclets completely (the notifications envelope and the number of IM’s will remain on the screen all the time whether or not chiclets are disabled)
  • New User Interface > General options
    New User Interface > General options
    • Skins: new colour option (Ectoplasma) for AnsaStorm
    • Firestorm:
      • Windlight: new capability to define cloud texture
      • Build: options to default prim settings, texture and permissions on creation – see the Firestorm Custom Prim Parameters video tutorial and the Firestorm wiki
    • Backup tab – see below.

    Custom Quick Preferences

    A popular feature with Firestorm is the Quick Preference floater which, as the name suggests, provides fast and easy access to some of the most frequently used options in the viewer without having to open the “full” Preferences floater.

    With release 4.4.0, the Quick Preferences floater has been made somewhat customisable – essentially allowing almost anything which is a debug setting to be added to the floater. However – be warned that this capability is considered to be for advanced users, and does require a willingness to delve deeper into the viewer than some users may be used to. Further, not every debug setting can be added to the floater.

    Cutomising Quick Preferences (click to enlarge)
    Cutomising Quick Preferences (click to enlarge)

    For those wishing to find out more, Firestorm have produced a tutorial video on using the Customise Quick Preferences option, and a Firestorm wiki page.

    Settings Back-up

    Often, when installing a new version of a viewer, the recommendation is that one performs a “clean install” – removing all cached and settings files. This can make any viewer installation labour-intensive, as settings all need to be restored after the installation is complete, and this can take time and effort.

    Firestorm 4.4.0 attempts to ease some of the pain by presenting users with a Preferences option which allows them to back-up many of their global and account settings to a local hard drive. Once done, the back-up can then be restored to an updated version of Firestorm following installation; so providing the back-up is kept up-to-date, restoring the majority of preferred settings is no longer a chore.

    The Preferences Backup tab and options
    The Preferences Backup tab and options

    The back-up option can be found in Preferences > Backup. To use it, simply select a folder on a local hard-drive as the back-up location, then select those options which are to be saved; you can then delete all files associated with Firestorm prior to performing a clean install.

    Continue reading “Firestorm 4.4.0 bake, backup and roll!”

    Firestorm video tutorials

    firestorm-logoAhead of the upcoming Firestorm release – which will be available Real SoonTM, (sorry, I can’t say when as Jessica would douse me in catnip and set the moggies on me 🙂 ), Jessica has been busy on a new set of video tutorials for users.

    Some of the videos are specific to the upcoming release, and one is for those still using Phoenix and who wish to make the switch to Firestorm. This is something which has been covered before in Firestorm tutorials (and something I’ve attempted to cover myself in the past), but as things have moved on somewhat since those days, the new video has been produced.

    The Firestorm 4.4.0 video cover features which are both new to the upcoming release, and which are updated in the upcoming release in comparison with earlier releases of the viewer – such as with object de-rendering, as per the video  below.

    The current list of updated videos comprises:

    All of these are available on the Phoenix Firestorm You Tube channel, and Jessica informs me that more will be added as and when time permits.

    Start April with a one-day offer from the Firestorm team!

    It’s the start of April, and for ONE DAY only, the Firestorm team have a very special offer for SL users.

    Firestorm Mobile brings the power for Firestorm to any mobile device – even if it doesn’t have graphics!  So don’t delay find out more about this first-of-the-month offer for April in this official Firestorm video!

    With thanks to Jessica 🙂