Fantasy Faire: the 2014 Silent Auction, and don’t forget the story / poetry competition

One of the staples of Fantasy Faire is the Silent Auction, which sees a wide range of exclusive items auctioned quietly to bidders. This year is no exception; bidding opened on Tuesday May 6th and remains open through until 17:00 SLT on Saturday May 10th.

Some 39 items have been donated to the auction, including avatar skins, outfits, accessories, buildings, avatars,  and much more. You can see the items on offer at the Fantasy Faire silent auction web page.

Fantasy Faire 2014 Silent Auction items
Fantasy Faire 2014 Silent Auction items

To bid for any item, hop over to Fairelands Junction. You’ll find all the items hanging on red ribbons strung between the trees there. most of the images of the items on offer have the required information about them. However, clicking on any of them will deliver a note card containing all the information you’re likely to need.

Bidding is triggered by clicking on the blue ribbon alongside an item. These display the minimum bid required. Note that no money is changing hands as a result of a bid, only the winning bidder will be charged at the conclusion of the auction. Remember as well that this is a silent auction. so you’ll need to keep track of those items you’re bidding on!

Fantasy Faire: the Faireland Junction
Fantasy Faire: the Fairelands Junction

Short Story  / Poetry Competition

Are you inspired by one or more of this year’s Fantasy Faire builds? Are you moved to express your inspiration in words or a poem? If so, then the Fantasy Faire Short Story and Poetry competition may be for you!

All you have to do is write a story (500-3000 words) or poem (10-50 lines) on one or more of this year’s Fantasy Faire regions. It can be on any subject you like, so long as it reflects the setting(s) of the Faire. You can include as many of the regions as you wish, and even the inland sea. You don’t have to give long descriptions of the region(s) you feature, or even name them, but the settings should be obvious to the reader – if someone has to stop and think, “wait! Is this Medhir Woods or Mourningvale Thicket?”, then it won’t work for the judges. Your entry can, however, be sad or happy, witty or wise, evoke laughter or tears – or any and all of these. The choice is yours.

The ten winners, as selected by the judges, will be published in the September issue of Prim Perfect Magazine. Entries should be submitted in TXT, DOC or RTF format to: fantasyfaireshortstory@gmail.com, and should arrive no later than Saturday May 31st, 2014.

You can read more on the competition on the Fantasy Faire website, where you can also read last year’s overall winner.

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Fantasy Faire: In the Tower of the Guard and on Blackwater Glenn

Hope's Horizon, Fantasy Faire 2014, by Inara Pey on FlickrHope’s Horizon, Fantasy Faire 2014

Even as Pippin gazed in wonder the walls passed from looming grey to white, blushing faintly in the dawn; and suddenly the sun climbed over the eastern shadow and sent forth a shaft that smote the face of the City. Then Pippin cried aloud, for the Tower of Ecthelion, standing high within the topmost wall, shone out against the sky, glimmering like a spike of pearl and silver, tall and fair and shapely, and its pinnacle glittered as if it were wrought of crystals; and white banners broke and fluttered from the battlements in the morning breeze, and high and far he heard a clear ringing as of silver trumpets.

– J.R.R Tolkien “Minas Tirith”, Chapter 1 of Book V of The Lord of the Rings

Jaimy Hancroft’s Hope’s Horizon is, for me,  one of the visual high points of this year’s Fantasy Faire.

Hope's Horizon, Fantasy Faire 2014, by Inara Pey on FlickrHope’s Horizon, Fantasy Faire 2014

Any tackling of Tolkien’s world-famous mythological fantasy of whatever kind, be it from The Hobbit through The Lord of the Rings to an aspect of The Silmarillion or The Lost Tales, is never going to be easy. Courtesy of Peter Jackson and New Line Cinema et al, in the case of The Lord of the Rings (and now The Hobbit), we have some very clear mental pictures as to how things “should” look which may even have supplanted years of imaginings when reading the books; so any attempt to re-imagine any of the more staple elements from the history of Middle Earth is a gamble.

But with Hope’s Horizon, Jaimy has, despite limitations of scale and space, presented a fabulous homage to Tolkien and the magnificent walled city of Minas Tirith – the Tower of the Guard (or Watch) in the elvish Sindarin tongue.

Obviously, trying to recreate the entire city in an area just 256 x 256 metres in size and which remains large enough for avatars to explore with ease isn’t really possible in SL (unless we all opt for really tiny avatars!), but almost all of the key elements of Minas Tirith can be found within Hope’s Horizon, which still maintains its own identity which allows it to set itself apart from the inspiration behind it and stand as a beautiful build in its own right.

Hope's Horizon, Fantasy Faire 2014, by Inara Pey on FlickrHope’s Horizon, Fantasy Faire 2014

From the arched entrance of the Great Gate, guarded over by the ever-vigilant Dwarfins on behalf of the city folk, one can wander the broad stone streets of the city, lined with shops, then climb slowly up the stairs, level by level, perhaps resting awhile on stone benches or taking time to look down over the lands below. The stairs wind slowly up the shoulder of the hill upon which the city sits, sometimes rising with side walls to prevent you stepping off into space, sometimes clinging precariously to the face of naked rock.

Careful footing is required if you wish to ascend to the top of the high hill. But if you take care and remain sure-footed, you’ll eventually arrive at the Citadel atop the great rock, which has been flattened and paved and where the White Tree stands tall near the far end of the long out-thrust shoulder.

Hope's Horizon, Fantasy Faire 2014, by Inara Pey on FlickrHope’s Horizon, Fantasy Faire 2014

This is more than an homage to Tolkien however; as Jaimy reveals the build is dedicated to her father, a huge Lord of the Rings fan, and who lost his battle with cancer a few years ago. Given the scale and beauty of the build and the way in which it captures the spirit and essence of Minas Tirith, it is a more than fitting tribute.

Travel to Hope’s Horizon.

Blackwater Glenn, Fantasy Faire 2014, by Inara Pey on FlickrBlackwater Glenn, Fantasy Faire 2014

Blackwater Glenn sits away to the west from Hope’s Horizon and is a realm of a very different nature and colour – or perhaps more correctly, colours.

The description of the region doesn’t sound all that encouraging at first reading – talk of decay and swaps and general ruination as nature seeks to reclaim an old town. But this is a region born of the fertile minds of Marcus Inkpen and Sharni Azalee of The Looking Glass fame, and so all is not as it seems.

Yes, there is the encroaching waters and yes, the tall reeds are alive with the chirping of crickets and one is advised to keep to the wooden board walks in places if one wants to keep one’s feet dry; and yes, the buildings are in a state of disrepair. But this is also a place of vibrant colour, which bursts out across the region in the form of multi-hued fungi and plants, new life growing to replace the old, giving a sense of renewal and hope for the future. And anywhere butterflies turn and play in the air can’t be that bad, now can it?

Blackwater Glenn, Fantasy Faire 2014, by Inara Pey on FlickrBlackwater Glenn, Fantasy Faire 2014

Nor is the place as dank and one might expect. The sun can still shine here and the buildings, although decrepit and aged, retain their own colour such that as the sun falls on them, a sense of welcome surrounds them.

Follow the wooden walks far enough, and you’ll eventually find the Trade Winds tavern, a place perhaps to take a seat and rest a while from the hustle of the Faire and simply enjoy a drink and a chat with the locals. Just keep an eye – or better yet, a hand – on your purse! The tavern was leased by a group of pirates to raise the funds they need to repair their ship in order to sail home. How far they may go to achieve their goal, and whether or not any are still working in or near the tavern is open to question – but just in case some are still around, caution while drinking might be on order!

Blackwater Glenn, Fantasy Faire 2014, by Inara Pey on FlickrBlackwater Glenn, Fantasy Faire 2014

Don’t worry about getting lost as evening turns to night either; lamps light the paths, whether on firm ground all along wooden piers, and the locals will always help a lost soul and point them in the right direction. So don’t be put off by the name or thoughts of pirates, Blackwater Glenn is a place of hidden beauty, waiting to be discovered!

Blackwater Glenn, Fantasy Faire 2014, by Inara Pey on FlickrBlackwater Glenn, Fantasy Faire 2014

Travel to Blackwater Glenn.

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Fantasy Faire: dreams of the Faery Court and entering the Sanctum

Fantasy Faire 2014: The Faery Court, Inara Pey on FlickrFantasy Faire 2014: The Faery Court

Two of my favourite Fantasy Faire designers are Elicio Ember and Alia Baroque. Their work never ceases to inspire and amaze me, and this year is no exception.

The huge tree sheltered the whimsical buildings, giant lanterns hanging from its ancient branches glowing softly in the dusky light. The structures themselves were all swirls, spirals and beautiful worked metal. It was hard to decide if the swirls and leaves were grown or worked, and the scaled iridescent domes reflected the light of many lanterns adorning the streets. The sound of frogs, cicadas and birds filled the air. “Welcome to the Fae Court,” a melodious voice whispered behind us…

– Extract from The Apprentice’s Journal, by Elicio Ember.

Fantasy Faire 2014: The Faery Court, Inara Pey on FlickrFantasy Faire 2014: The Faery Court

Elicio takes as his theme the Faery Courts, both Seelie and Unseelie, presenting them together under the huge spreading boughs of the great Tree of Light and Dark. Here the high roofs of the pavilions and houses reflect the two courts, green for the Seelie, and darker lavender for the Unseelie, the two merging in the rooftop of the great pavilion of Cerridwen’s Cauldron as it faces the Tree of Light and Dark sitting at the centre of this realm.

This is a region filled with a sense of other-worldliness, a place lifted out of the pages of myth and legend into which life has been breathed. It is also one of the more “open” environments in this year’s Faire, where some many of the regions feature woodland and undergrowth. Here there are broad avenues of stone, flowing water and broad pools upon which lilies float and grow. It’s a place with an air of mysticism and a suggestion of ancient fae rights, where great mushroom grow, and runes glow vein-like in the depths of carved rock.

Fantasy Faire 2014: The Faery Court, Inara Pey on FlickrFantasy Faire 2014: The Faery Court

By day the light of the sun warms the stone avenues and sparkles on the warm waters; by night the Court is lit by dozens of softly glowing lanterns hanging from the boughs of the great Tree and along the sides of paths, forming constellations of colour beneath the light of the stars themselves. Laughter and song go hand-in-hand together here, and visitors from far and wide are welcomed.

Fantasy Faire 2014: The Faery Court, Inara Pey on FlickrFantasy Faire 2014: The Faery Court

Even the plants here reflect the nature of the two courts, the great mushrooms amidst the tall growths of bamboo bearing the light colours of spring and summer, while those gathered around the houses of the Unseelie carry the darker colours of winter, and the bamboo growth and grass bear the browns of autumn.

Travel to the Faery Court.

Fantasy Faire 2014: Sanctum, Inara Pey on FlickrFantasy Faire 2014: Sanctum

Alia Baroque takes as his theme a great cathedral abbey, floating on green isle above the world, yet anchored to it by great chains; a point lifted towards heaven, yet still beneath it, visible from all the lands around, and where a great stair of glass rises upwards to the gates of paradise.

Most people fly or teleport to Sanctum, but if you tread carefully from either Blackwater Glenn or the Fairelands Junction, you’ll find you can ascend gently to the Sanctum by way of glass stair and floating isles – just keep between the chains!

Fantasy Faire 2014: Sanctum, Inara Pey on FlickrFantasy Faire 2014: Sanctum

One of the reasons I’m attracted to Sanctum is my love of ancient sites, and there are a number of favourites here in the UK, such as Fountains Abbey in Yorkshire and other great abbeys and cathedrals. While Sanctum is wholly unique and unlike anything I’ve visited in the real world (not least because of it position floating in the sky!), parts of it nevertheless stir memories of visits to place like Fountains, and to churches and cathedrals in Europe.

This is a place of peace and contemplation, where sheep gaze on the grass-topped rocks on which Sanctum is founded, and where stone angels raise their trumpets to the heavens and faint figures stand within high alcoves, shimmering in the half-light as water tumbles from the rock isles to the world below.

Fantasy Faire 2014: Sanctum, Inara Pey on FlickrFantasy Faire 2014: Sanctum

Others eyes also watch over all who visit here; not all of the statues which may be found here might be quite what the seem, as bloggers for the Faire have the chance to become a part of the Sanctum and simply stand and watch those who come and go.

The detail in this build is magnificent, and kept me engaged for a fair amount of time during the blogger’s preview, such was the care and attention evidenced. Even now, when time (which isn’t entirely on my side as I’d hoped this week) allows me in-world and I can get over the Faire, the Sanctum is one of the places to which I’m inevitably drawn.

Fantasy Faire 2014: Sanctum, Inara Pey on FlickrFantasy Faire 2014: Sanctum

Travel to Sanctum.

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Fantasy Faire: comes soon the hunt, while the role-play continues

The Palace of Tears: undamaged during the Great Sack of Surlamar and taken by the Grim Emperor as his seat of power over the land ... (click any image for full size)
The Palace of Tears: undamaged during the Great Sack of Surlamar and taken by the Grim Emperor as his seat of power over the land … (click any image for full size)

The Palace of Tears this year forms the focal point for the Fantasy Faire hunt. The hunt doesn’t kick-off on Monday May 5th, but I slipped through the gates to have a look around …

A mighty stone edifice, protected by stout walls, the Palace is nevertheless deceptively modest for a seat of power. To look at it one might think it the great home of a duke, not that man who had come to rule Surlamar with an iron fist, dividing it into nine wards, one for each of his loyal generals. Yet such it is – or at least, was.

As a seat of high power within the land, the Palace appeared modest; even the throne room occupied by the Grim Emperor lacked the opulence visiting digitaries expected
As a seat of high power within the land, the Palace appeared modest; even the throne room occupied by the Grim Emperor lacked the opulence visiting dignitaries expected

It is said that at first the people appreciated the Emperor’s modesty. His lack of trappings, avoidance of the opulence won him the support of his subjects long after the sacking of the land had been forgotten.

But time never allows thing to go unchanged. Within their wards, the children of the generals, now dukes and duchesses in their own right, sought to remake things in their own image, and divided themselves off from the Emperor, who himself grew ever colder and more remote, imposing great gates between his Palace and the wards, while beneath them all, the people lived through growing hardship and resentment.

It is said that over time, the Emperor  became every more remote, his place darker, colder ...
It is said that over time, the Emperor became every more remote, his place darker, colder …

Then one day, uniting in the name of freedom, it is said the peoples of the provinces rose up and marched upon Surlamar to lay claim to the city and cast down the Emperor. Fearful for their own futures, the dukes and duchesses turned to the Emperor, only to find him gone, even as the army of the people could be seen approaching the city walls.

And then the mist descended … and when it lifted, even the Palace of Tears was gone!

Where lies the Palace of Tears now? What magic lifted it from the heart of Surlamar, and what secrets are contained within its strong walls?
Where lies the Palace of Tears now? What magic lifted it from the heart of Surlamar, and what secrets are contained within its strong walls?

Has the Palace been transported to the Fairelands, or has something else happened? This – and more – will be revealed when the Fantasy Faire hunt opens on Monday May 5th, and hunt organiser Da5id Abbot, who kindly provided me with the notes from which this tale has been spun , will reveal.

As always, there are some wonderful prizes to be discovered, and the Palace itself, designed and built by Rynn Verwood, is a marvel to behold and explore, rich in detail, its gardens complete with sculptures by artist Haveit Neox which may (or may not!) form a part of the story of the Palace and the city of Surlamar.

Do the sculptures by Haveit Neox, found within the grounds of the Palace have a part to play in the story of the hunt? Perhaps, perhaps not - you'll have to find out for yourself!
Do the sculptures by Haveit Neox, found within the grounds of the Palace have a part to play in the story of the hunt? Perhaps, perhaps not – you’ll have to find out for yourself!

Continue reading “Fantasy Faire: comes soon the hunt, while the role-play continues”

Fantasy Faire 2014: as the gates open

Fantasy Faire 2014 has opened its gates. This year, there are no fewer than 11 regions to explore (although at the time of writing, the Palace of Tears had yet to open to public access, and I encountered a considerable amount of lag on the neighbouring Fairelands Junction when trying to sneak a peek over the wall…

As always, there is a lot to see and explore, and I hope to be able to bring a round of updates as the week unfolds. For now, here’s a brief set of highlights, together with some sketches from my pad, grabbed as I explored the regions as a part of the bloggers’ preview.

Asperatus

Created by Beq Janus and sponsored by NeoVictoria (Asil Ares).

Asperatus, a mighty airship built by wealthy merchants and once both their home and seat of commerce. Now, in later years, the Asperatus sits as the mainstay of an unlikely floating colony, drawing power from the turbulent clouds over which it sits and providing a centre of trade as well as a floating home.

From my sketchbook: Asperatus: a floating place of commerce  - just mind those whirling rotors ...
From my sketchbook: Asperatus: a floating place of commerce – just mind those whirling rotors …

As you explore the shops and stores, slung beneath great gasbags and wander the catwalks linking them, keep an eye out for strange goings-on, particularly from Monday May 5th onwards. For it is to Asperatus that a renegade aristocrat and an evil scientist will flee after wreaking havoc in the power centre of the NeoLondon Cathedral. Determined to bring them to justice, a group of NeoVictorians are hard on their heels (role-play to commence in NeoVictoria on Thursday May 1st, before transferring to Asperatus).

Blackwater Glenn

Created by Marcus Inkpen/ Sharni Azalee and sponsored by The Looking Glass

Blackwater Glenn, once a vibrant community, is now being slowly reclaimed by nature as swamplands slowly encroach onto the land and under the old buildings. But not all is in a state of decay as gorgeous flowers and mysterious plants emerge sporadically throughout the swamp and pathways of open water lead to the centerpiece, a giant blossoming tree. Tread the wooden walkways carefully and rest assured that the surviving buildings will not collapse on your head. Traders and merchants still thrive here, and there is the hope of rebirth hidden within.

Blackwater Glenn: I sketched this while avoiding invites from pirates to enjoy a mug or two of grog ...
“I sketched this while avoiding invites from pirates to enjoy a mug or two of grog at their little tavern deep in Blackwater Glenn …”

Be wary of the pirates, however. Forced ashore to seek the means to repair their damaged ship, they have set-up a tavern within the Glenn. You can be sure of a warm and friendly welcome there and enjoy a good mug of grog – but you might also find yourself leaving with your purse missing considerably more coin than you may have spent – if your purse doesn’t mysteriously leave your pocket first!

The Fairy Court

Created by Elicio Ember and sponsored by Cerridwen’s Cauldron.

The Fairy Court, a land of light and dark, of water and tree, where mystical folk offer greetings and wares. Here is a place to tarry and renew under the spreading boughs of the tree of light and dark, its entwined trunks reaching up into the heavens. Wander the pavilions and walkways,  sample the water and the wares. Above all, to be at peace.

"I do not believe my pen in any way does justice to the fair pavilions of The Fairy Court..."
“I do not believe my pen in any way does justice to the fair pavilions of The Fairy Court…”

I confess to having a soft spot for Elicio’s works, which have never ceased to amaze me over the years, and this Fantasy Faire is no exception. Were I to be a creature of myth or fantasy, the Fairy Court is the place I’d call my home among the Fairelands.

Heavenslough

Created by Alrunia Ahn/ Eldowyn Inshan/ Sweetgwendoline Bailey and sponsored by Creators of Fantasy.

To set foot in Heavenslough is to set foot in another world, where the unexpected is to be expected.  down under the leafy canopy, the forest is the home and playground for sprites and secretive fairy folks, where ancient stilt houses sit above the marshlands and platforms and houses sit amidst the leafy boughs of the titanic trees. Above all this, sit rocky plateaus rising into the heavens…

"The sun was kind to me as I sat upon a plateau ledge, sketching Heaven below me..."
“The sun was kind to me as I sat upon a plateau ledge, sketching Heavenslough below me…”

Hope’s Horizon

Created by Jaimy Hancroft and sponsored by Dwarfins

Hope’s Horizon stands, like the fabled Minas Tirith, with its back to the sheer walls of a mountain, its streets winding up through stair and path to houses and stores which cling to the sheer rock, leading the visitor ever upward until at last the high plateau is reached. It is here, above the very clouds themselves, that the Citadel sits, together with the White Tree.

The climb up to the Citadel was long and tiring, but the Sun crowned the evening as a sketched..."
The climb up to the Citadel was long and tiring, but the Sun crowned the evening as a sketched…”

Jaimy Hancroft’s homage to Tolkien caught my imagination from the moment I first read about it, and it does not disappoint. The city is beautifully scaled to present a depth in keeping with the height of the build. The citadel on the mountain’s flat summit is the crowning piece, the echoes of Tolkien clear within the design, which also maintains its own individuality and the mark of Fantasy Faire.

Continue reading “Fantasy Faire 2014: as the gates open”

Fantasy Faire 2014: Capture a Dream of a Lifetime and be immortalised in print

The 2014 Fantasy Faire photo contest has been launched, the proceeds of which will go to Relay for Life in a very special way.

This year, the theme of the competition is Dream of a Lifetime, and entrants are being asked to submit photos which capture the spirit of each of the eleven sims.

fantasy_photo_contest-1Entries must be submitted between May 1st and midnight SLT on May 11th, 2014, and must comply with the following rules:

  • Photographs are to be taken at your choice of eleven individually themed Sims for this year’s Fantasy Faire   (Read sim information note card for more details).
  • Pictures must be posted in the Fantasy Fiare Photo Contest Flickr group.
  • Twelve entries are allowed per person.
  • Photos may be edited with any photo software of your choosing.
  • Photos must be PG!  We will immediately disqualify any nude or distasteful photo(s).
  • Reminder, no text on photos.
  • Fantasy Faire & Relay for Life reserve the rights to use photograph submissions for event advertisement and publication.
  • Deadline for submission of photos is May 11th, 2014, midnight SLT.
  • Enjoy the Fantasy Faire Sims and have FUN!
  • In addition, contest winners will be required to provide their winning photography with the following dimensions: minimum  1800 pixels high by 2300 pixels wide  at 200dpi.

The Prize

This year the prize is very special: winning entries will appear in a special commemorative calendar which will be produced via Cafe Press and sold in RL to raise money for Relay for Life. All photographs used will be fully credited to the people taking them.

But wait – eleven sims for a 12-month calendar? What of the twelfth? The twelfth photo will be the one the judges of the competition feel best encapsulates the spirit of the Faire, and thus judged to be the overall winner. Not only will this appear in the calendar, it will also appear on the cover as well.

So, good luck to all who enter, and happy snapping!

Keeping up with Fantasy Faire

You can keep-up with Fantasy Faire preparations and activities a number of ways: