A visit to VUK in Second Life

VUK, September 2019 – click any image for full size

In August we received an invitation from Jacky Macpherson to visit VUK, the Homestead region for the VUK store. Designed by Jacky along with Terry Fotherington and Ines Lauria, the region has been going through a period of development and refinement; on our first visit, there was a small island on its eastern side providing a private space, presumably for region holder and VUK store owner Mr. Vuk. However, on returning in mid-September, this small island had been removed – although it was still showing on the map, suggesting the smaller island has only recently been removed, and ban lines were still in place around the parcel.

The departure of this island (which may only be temporary) means the majority of the region is given over to a single large and rocky island surrounded by a single beach and foreshore. Rising like the shell of a tortoise, the crown of the hill is the location for the VUK store. However, this is no gleaming or fancy store; the location is clearly a former industrial area, and the store sits within the remnants of what looks to have been a factory building. Its roof gone, the walls broken and windows without glass, the building is a place where nature is slowly proclaiming her returning place inside.

VUK, September 2019

Outside of the factory walls is further detritus of human life: the piled ruins of cars and trucks, one of which looks to have become a makeshift shelter for someone. A path winds down the western cliffs from the store to reach what appears to be a once-tidal bay the sea has deserted. The hulk of a fishing boat lies toppled on the grey shore, apparently abandoned well before  the sea deserted the shingle, leaving it to become a backdrop for a makeshift bar and DJ area.

More flotsam and jetsam is littered across the bay – a half-buried container, the wreck of an ancient jeep, a shanty hut and makeshift seating area, all watched over by the bulk of a rusting cable car station brooding under the plaintive cry of gulls and assorted critters. However, it’s unlikely the cars that may have once run along the cables to and from the tower ever carried tourists; more likely they carried material for the hilltop factory.

VUK, September 2019

It is this element of careworn age and of life having largely moved on from the setting that gives the region its considerable character – and offers a lot of discover.

From the bay on the west side, it is possible to circumnavigate the lower reach of the island. This will take you past more of the island’s little scenes and points of interest: camps, the wreck of a windmill, and old pier that also appears to have been long deserted by the sea, and which has now become a kind of sun deck and open-air seating area  (complete with a neat little working racing car set!).

VUK, September 2019

Up on the hill, the factory is surrounded by trees, grass and more signs of former working spaces. But just beyond them, and accessible from the beach below as well, is the remains of a children’s playground. It sits at odds with the more industrial aspects of the island, but at the same time its aged and rusted condition fits right in with the overall theme.

All of this makes for an engaging visit quite apart from the opportunity to check the VUK brand. For those who like to explore together  I recommend heading down to the south side of the island and the deck area mentioned above: there’s a couples walker awaiting you. Also when when visiting, do make sure you have local sounds on so you can appreciate the region’s excellent sound scape.

VUK, September 2019

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  • VUK (VUK, rated Moderate)

Bellisseria: of Trailers, Campers and trains in Second Life

An aerial view of some of the new Trailers and Campers units, showing how residents have taken to using the outdoor spaces they provide

On Monday, September 16th, the first batch of regions containing the much anticipated Linden Homes Trailers and Campers arrived in Bellisseria. While they took a while to set up, they were made available on Tuesday, September 17th – and were all gone within 24 hours, demonstrating their popularity with Premium users.

Given I’d only taken a quick look around in my preview piece First looks: Bellisseria trailer and camper homes, I hopped back on Thursday, September 19th to take a more detailed look on horseback and, for the fun of it.

Peeking inside an unoccupied Trailer Home

Travelling the regions via the many trails – grass and track – and by following the railway lines, the first things that struck me was the care with which the regions have been laid out – particularly the blending of landscape between the Trailer and Camper regions and those for the Traditional Homes and Houseboats. There are no unnatural boundaries of “empty space” as witnessed with the “old style” Linden Homes, or abrupt switching of one style of landscape and terrain for another. Instead, and has been demonstrated throughout Bellisseria’s development, everything flows naturally from the more “suburban” areas of the Traditional Homes and coastal buffers of Houseboats into the more open countryside environment of the Trailers and Campers.

This might seem an odd thing to point out, but it’s important as it demonstrates the commitment from LL’s Land Team to make Bellisseria a genuinely contiguous, natural environment where there is a sense of place, rather than just a conglomeration of houses lumped together. This helps to make Bellisseria somewhere people can live, breathe, share and joy, and have plenty of encouragement to explore and participate.

The new regions offer even more space and opportunities for horse riding

In keeping with this is the way the parcels for the camper vans and trailers have been set out; as with the homes and houseboats, these are not simply cookie-cutter arrangements stitched together into a simple patchwork; each region has been landscaped to provide a natural environment, with balance between protected land and camper / trailer parcels and finished with a sound scape that enhances the setting, while the trailers and campers have all been more-or-less individually placed so there is no sense of simple repetition across different regions.

Within the regions, there are also plenty of public spaces. The most obvious of these at the time of writing is the Campwich Lodge. But there are also assorted lakeside piers and decks, camp sites, and cabins (the Premium gift Winter Cabin re-purposed), scattered throughout the regions.

When is a trailer not a trailer? When it’s a home. The Williamsburg

Not all the units that have been claimed have been occupied – something that is true of the Traditional Homes and Houseboats – but those that have are being enthusiastically decorated in much the same way as the homes and houseboats were, with a lot of happy chatter on the various Bellisseria related in-world groups. It’ll be interesting to see when / if pictures of people labours start turning up in the forums, such as in the Linden Homes photo thread (although at 60-ish pages, perhaps a new thread is needed!).

During my ride / walk through the regions, I tried avoid nosing inside the trailers and campers (they people’s homes / alternate homes after all!), but as expected, much use is being made of the outside space with people setting down just about everything you can imagine that’s in keeping with the theme: hot tubs and home pools, decking and seating, awnings and tents, picnic spreads and barbecues and – yes – even pick-ups and 4x4s.

A Michie Marine DB101 pootles along the Bellisseria rail lines. The cabin in the right foreground is not a Linden Home style – it is the Premium Gift Winter Cabin, a number of which the moles have re-purposed as a public spaces in the regions

For train enthusiasts, the railway lines – although incomplete pending the arrival of further public regions (some of which are currently in development) –  offer a rez zone in the (at the time of writing) yet-to-be-named SSPE260 region. It’s seen a fair amount of use already, with a variety of trains from steam locos to electric train cars to trams appearing on the tracks. In particular, a lot of people have been picking up the Michie Marine DB101 “line security loco”, which is available for no charge on the Marketplace and using that to ride the rails.

As I’m not a major train enthusiast, I initially tried the Premium Gift rail handcar (circa 2012), but found this no longer wanted to function – so I grabbed a copy of the Michie Marine myself. A nice touch with it is that the drive is automatic; set it in motion and you’re free to appreciate the scenery; no need to keep a key pressed. I assume other rez zone will be added as the railway is extended, but given the location of the one at SSPE260, it’ll be interesting to see if a boat rezzing area will be provided on the waterway close by, as the region is built-out. Doing so would certainly make sense.

A Newport camper

And talking of waterways; one of the neat things for me personally is that given the location of my houseboat, it’s possible to cruise to Campwich Lodge by boat, making it an ideal place to visit by water whenever the mood takes. I’m far from alone in this – care has been taken to ensure that the lodge is well connected to many of Bellisseria’s bodies of water and waterways.

In terms of which design seems to be the most popular among those moving in to the new regions, I would suggest that overall, it would appear to be the Williamsburg. While by no means an accurate indicator of things, overflying the new regions did seem to reveal the distinctive split-level roof of that design appearing a lot more frequently overall than the other designs. By the same “standard”, it would appear the Newport – possibly the smallest of the designs available – is the least popular at this point in time.

Following one of the trails back down to Campwich Lodge

Eyes will doubtless continue to be on the new Bellisseria regions for a while – particularly given work has already started on extending the railway lines into some of the surrounding regions. In the meantime, kudos once again to the Moles and the Land Team for their work.

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La Gaspesie – inspired by a corner of Canada

La Gaspesie (Canada) – click on any image for full size

We first visited La Gaspesie (Canada) some time towards the end of July or possibly early August; at that time, the region holders, Tzooki and XavierJacques were still working on the design: the board walks were – for the most part – laid out, but landscaping and the setting out of buildings was still going on. Given the state of play, we got out of the way and headed home – only to almost forget about the region in the intervening weeks. So when it did come back to mind, it seemed only right we hop back and take another look.

The region takes, as its inspiration the Gaspésie Peninsula that runs along the south shore of the Saint Lawrence River to the east of the Matapedia Valley in Quebec, Canada, and which extends into the Gulf of Saint Lawrence.

La Gaspesie (Canada)

Covering an area of some 31,075 sq km (11,998 sq mi), the peninsula’s northern shore is dominated by high sea cliffs, while at its easternmost point, there sits Percé Rock (or Rocher Percé), an island pierced by a natural rock arch. It is this landmark that serves as a focal point for the region’s inspiration, being echoed by the presence of a great rock wall also pierced by a narrow arch, sitting on the region’s eastern side.

Rather than being an island, this great wall of rock sits on a promontory of land, the rest of the region stretching westwards from it, mostly low-lying and cut by water channels that effectively split the landscape up into three large islands – although the number of bridges present can made it feel as if there are far more. Mostly rocky with a scalp of scrub grass, the low-lying lands are home to numerous buildings – huts, small houses, cottages – all of which are open to the public and within fairly easy walking distance of one another, a light scattered of trees adding to the setting.

La Gaspesie (Canada)

Off to the south-west, the height of the eastern cliffs is matched by that of a bulky lighthouse – one of two in the region – sitting atop a hump of rock. A water tower rising from the hill of the south-east headland also tries to vie with it and the cliffs in the height stakes.

Perhaps the most noticeable feature in the region is its board walks. These hug the seaward sides of the region to the west, north and east, only turning inland to the south and south-east where a channel and a bay force them to do so. Broad in width, these walkways are periodically marked by circular sections that from above resemble wooden rosettes that seem to split the board walks into sections.

La Gaspesie (Canada)

Together, these walks offer a means to pretty much circumnavigate the region – although there are plenty of ways to explore the individual major landmasses and find your way between them, as noted above. However, I have to admit I found the board walks perhaps a little too omnipresent. While they are clearly intended to offer a means of exploration (and are amenable to riding the scooters and bikes available from the rezzers near the landing point), I couldn’t help be feel they are also a little intrusive, breaking into the scene in a manner that is at odds with the otherwise very natural landscape and setting.

Now, to be honest, I have no idea if the mainland near Percé Rock is marked by board walks, and this is an attempt to emulate them (although I didn’t notice any to the same degree when looking at photos of Percé village); but it would perhaps have been nice to see come breaks in them in favour of the shingle beaches that seem to be a part of the headland facing Percé Rock. That said, there is more than enough within the region to keep eye and camera occupied without the board walks becoming too oppressive in their presence – and it cannot be denied that the region can be very eye-catching under assorted environment settings.

La Gaspesie (Canada)

Finished with an excellent ambient soundscape and with a variety of things to do from sitting and cuddling to riding bikes and scooters or messing about in bumper boats,  La Gaspesie (Canada)  does make for an engaging visit. For those in particularly need of an unwind from the day’s stresses, a link is provided in the region’s About Land description to some 26+ minutes of “unwindulaxing” music…

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The caverns and castle of Abrahamstrup in Second Life

Abrahamstrup, September 2019 – click any image for full size

It’s been a while since I’ve last written about Binemust, the Full region held by Biné Rodenberger, a place we’ve oft enjoyed visiting for its landscapes and gardens both above and below the region’s waters. However, we were recently drawn back due to Biné having spent the last few months creating something very new and different for the region, and which she recently opened to the public.

Abrahamstrup as the region is now known, presents a great mountain of an island rising from the sea and topped by the stern walls of a tall, blocky castle keep, sans surrounding curtain walls and courtyards. The island rises steeply from a narrow ring of shingle beach, the rock offers no real means to ascend to the great keep – at least from the outside. How then, to reach it? The About Land description holds a clue:

A Mountain Island – A Labyrinth of Caves – A Castle.

Abrahamstrup, September 2019

And indeed, on the shoreline facing the landing point – located on a deck built out over the water and home to a small shack – is an entrance to a cave or cavern at the foot of the mountain, the board walk connecting deck to shore pointing a crooked finger towards it.

Those arriving are offered an introductory note card that explains more about what to expect, together with a flashlight. Whether the latter is required largely depends on personal choice – and possibly whether visitors opt for the local environment settings or tinker with them viewer-side. During our first visit, I opted to initially go with my preferred viewer-side settings before switching back to the region’s environment. For the pictures shown here, I used ~Clouds Fluffy White Elven Sky, by Stevie Davros, tweaked a little, together with the region’s settings.

Abrahamstrup, September 2019

Crossing to the shore and entering the first cavern gives a hint of the engaging curio of exploration that awaits: a great façade modelled on that of Al Khazneh (The Treasury) at Petra in Jordan faces the cavern entrance, while to one side, glowing flowers suggest a path to the heavy door of the façade. Across the cavern, a large sign suggests people EAT – with places to do so close by –  while another offers the invitation LET’S GET WEIRD.

Pass through the massive wooden door of the façade, and the path plunges downward into the first chamber of a network of caverns and tunnels. Each of these caves – about which I’d prefer not to say too much lest it spoil discovery – offers a certain setting, with those underwater offering a feel for actually being underwater, despite the flaming torches lining the tunnel walls (having the viewer’s Advanced lighting Model enabled  – Preferences → Graphics is strongly recommended during a visit), giving them a wonderful fantasy feel.

Abrahamstrup, September 2019

Along the way through the tunnels is a sign offering the direction to reach the castle, but when exploring for the first time, I recommend ignoring it and going in the other direction. This allows you to visit the rest of the caverns and tunnels first and avoid possibly missing what’s on offer. One of these tunnels may lead you back outside through a narrow cleft sitting above the eastern beach, if so, there are some local points of interest to see before re-entering the tunnels once more.

When you are ready, the ways to the castle can be found within one of the underwater chambers. And yes, I did mean “ways” – there are two teleport options available: a door to the very top of the keep’s central tower (use the pail of flowers and candles through which you emerge onto the roof to make a return), and a mirror that leads into the castle itself.

Abrahamstrup, September 2019

Throughout her time in Second Life, Biné has been a patron of the arts, and this has always been reflected in her region designs, as continues to be the case within Abrahamstrup. In fact, it is the presence of pieces by number of artists within this design that also make me hesitate in revealing too much of what lies within caverns and castle rooms. However, careful exploration will reveal pieces by the likes of Cica Ghost, Haveit Neox – whose alien and telescope found within the main hall of the castle offer something of  a nod towards his Paper Tower (see: A Carnival of Architecture to say farewell to a landmark) -, Bryn Oh and Kilik Lekvoda.

Set off to the north-east corner of the region and sitting on its own black rock island is a further curio: a Russian (Soviet era?) communal swimming pool, apparently broken and battered by time and perhaps tide. Sitting almost like an industrial era left-over, it presents a very different setting to castle and caves, and can be reached via the shoreline beach from the landing point.

Abrahamstrup, September 2019

My one regret with Abrahamstrup is that in order to make room for it, Biné has had to remove most of her marvellous underwater gardens – long a highlight of visits to Binemust. True, for those who plunge below the waves, some elements remain, but the gardens, paths, sunken trees and artistic corners have, for a time, vanished. Nevertheless, the island with its caves and waiting discoveries, together with the high castle keep offer more than enough to keep explorers and photographers happy, making Abrahamstrup a worthy visit.

Note: visitors must have Payment Information On File to access Abrahamstrup.

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Beaming into New Nerva Station in Second Life

Space Station New Nerva, September 2019 – click any image for full size

We came across Space Station New Nerva by chance during a comb through  the Destination Guide. Designed and built by Bear Thymus, it sits in orbit over the New London Sandbox, and presents an interesting place to both visit and – potentially – for free-form role-play.  In fact, I’d go so far as to say it is one of the more interesting space station designs I’ve visited of late in Second Life.

The DG description for the station states it presents “homages to all sorts of science fiction fantasy films and television” – for sci-fi buffs, this is certainly true.

Space Station New Nerva, September 2019

Apparently in orbit above a blue world in such a position that the planet’s star seems to be perpetually rising behind it, the station has something of a Star Trek feel to it. The exterior carries an echo of the orbital facilities first seen is Star Trek: The Motion Picture (1979) and then, inverted, in Star Trek II: The Wrath of Khan (1982). Not that it is in any way a replica of that facility; rather it contains certain similarities: notably the modules clustered around the central core.

The Trek echoes are evident elsewhere as well: the main ring corridor is reminiscent of those aboard the USS Enterprise NCC-1701-D, although those in the space station are broader and squatter, and marked by windows on one side and potentially hazardous high-energy panels on the other. Then, in the centre of the station and rising through three levels, is a massive power structure pulsating with energy in a manner akin to a warp core.

Space Station New Nerva, September 2019

The landing point is located in the primary docking port section of the station. This offers further hints of assorted sci-fi franchises: a TARDIS offers a link with the ground level (and elsewhere), in the corridor outside is a communications / information tower which although circular, nevertheless offers a reminder of the units located throughout Space 1999’s Moonbase Alpha. Also in the corridor outside the arrival area is a module containing a transporter system to off-region destinations (none of which we tried). Plus, for those who cam out, docked at the airlock is a massive space vehicle that in looks and styling, might have arrived from Babylon 5 (it’s interior is also accessible via the connecting airlock).

Beyond this, exploration is split between two primary levels. the upper provides access to the essentials of the station: the medical centre, the Mission Control centre (which, I admit, I was hoping to see labelled “Main Mission”!), hydroponics, a social area and – of course – the detention centre. Each of these facilities is offered within a single module affixed to the station’s main ring, or a trio of modules linked to the ring via a central corridor. The level of the station is completed by a series of inward-pointing corridors that cross-connect the ring, passing around the central power core in the process.

Space Station New Nerva, September 2019

Below this primary ring, and reached by a series of turbo-elevators, is a central lounge area that connects with crew accommodation spaces. These are compact – just a single room encapsulating working, sleeping and hygiene space and a single couch for seating; not a lot of comfort for a hard working crew. However, it is likely the hardest working among the crew don’t really need much in the way of personal space or amenities, as they are anthropomorphic driods that might have stepped out of the pages of a Star Wars novel.

Quite what role-play might be undertaken here is entirely open – there are all the common sci-fi hints (including the body in a Star Trek: The Next Generation uniform, who brings a twist to the hoary old joke about red shirts, and a figure in Imperial robes), but really, it is down to those who opt to use the station to determine the style of play that occurs, and whether it might b based on a popular sci-fi franchise.

Space Station New Nerva, September 2019

Nicely conceived and put together, Space Station New Nerva might not be “two million, five hundred thousand tons of spinning metal, all alone in the night”, nor is it “a place of commerce and diplomacy for a quarter of a million humans and aliens”. However, it does provide space enough for adventure and intrigue amongst a small group of like-minded friends. Or, for those wishing to visit and photograph a place that is a little more out-of-this-world as a destination – and the opportunity to hop to other locations for exploration, including the console room of a TARDIS, complete with Cloister Bell chiming ominously, it could be worth a shuttle-ride!

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A Breath of Nature in Second Life

Breath of Nature, September 2019 – click any picture for full size

At the end of August 2019, we dropped into Breath of Nature on the suggestion of Shawn Shakespeare. A homestead region designed by JurisJo, it is a curious region that comes pretty much in two parts.

The western two-thirds of the land present a low-lying pastoral setting, partially split into two smaller islands alongside of the “mainland” area. To the north of the region stands a curtain wall of rock from which waterfalls drop, one set into a pool that feed outwards to the west and south, giving rise to the first of the two smaller islands.

Breath of Nature, September 2019

Home to horses and sheep and offering one of several places to dance, this island is otherwise devoid of major signs of human habitation. However, it sits close to the second small island although the two are not directly connected. Instead, moving between them is by way of two bridges and one of a number of tracks the cross the bulk of the land.

Walking this path presents a picturesque view of the thatched cottage and windmill occupying the second island. Flat except for a single hill on which sits a lone tree, the island presents the cottage and windmill in a picturesque setting as they reside in the long grass. Together, cottage and mill look north over the rest of the land and offer a farm-like feel, and across the water, the open fields and tracks add to this, as do the cattle, sheep, pick-up truck and wagon that can be found there.

Breath of Nature, September 2019

The eastern, and smaller side of the region is far more tropical in looks. Sitting a short distance from the main landing point, it presents a beach setting, complete with tiki huts, a freshwater swimming pool and more places to sit or dance. It is also split into two by a sandy-bottomed stream that flows outwards from the second set of waterfalls that drop from the high curtain wall of cliffs. Crossed by a single wooden bridge, the stream allows the north side of the beach forms a sandy headland running out from the lee of the cliffs and capped by one of the region’s two lighthouses.

This tropical setting is very different to the rest of the region; it is as if by merely stepping through the gap in the cliffs that separate the two, one is striding across the world, for temperate to tropical, the archway standing over the path connecting them being a portal of transfer.

Breath of Nature, September 2019

I admit that the tropical element of the region, with its golden sands, tiki huts and palm trees sat a little oddly to me during our visits. Not that there are any significant issues with the landscaping or design; just that of the two sides of the region, I instinctively felt more at home in the more temperate side, amidst the grasses and tracks, whilst wandering between the stone-built watermill – long since converted into a luxury home –  and the cottage and windmills, and following the tracks to see where they might lead.

But whether your presence is for idyllic countryside scenes that might have slipped out of a Constable painting or for the sandy delights of a tropical haven, Breath of Nature offers the chance to enjoy both. And with plenty of places available through to either to sit and relax or enjoy a dance, it has plenty to offer visitors who drop in.

Breath of Nature, September 2019

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