More from A Love Project in Second Life

Ākādo, A Love Project, July 2024 – click any image for full size

In my previous Exploring Second Life piece, I wrote about Ai-mura, a part of a region called A Love Project (see: Ai-mura: A Love Project in Second Life). Primarily created by ラパ (Rapa Tone) and Indra Herouin, Ai-mura, as I noted in that article, sits on a sky platform as one of a number of public spaces within the region, and I said I’d cover the rest in a future piece. So, here we are.

Occupying an area approaching a quarter of the region’s area in size, Ai-mura is, I believe, the largest single public space open to visitors within this Full region. By contrast Ākādo, also sitting on a sky platform and continuing the Japanese theme, covers an area a little over 5,000 square metres in size – which doesn’t make it any less curious and interesting to explore.

Ākādo, A Love Project, July 2024
Every now and then, Ākādo experiences a peculiar transformation, beckoning the townspeople to an otherworldly celebration. The narrow streets become alive with masked figures in ornate kimonos moving to the rhythmic beat.

– Ākādo About Land description

The landing point sits as an open-sided path running alongside of a water channel. The façades of little shops line the other side of the cobbles, whilst the landing area itself offers a note-card giver providing more information on the minds behind A Love Project as well as offering a teleport HUD giver. Experience-driven, this provides access to other public spaces within the region (including Ai-mura) and also to other related regions.

Ākādo, A Love Project, July 2024

At the far end of the footpath is a small precinct of businesses selling variety of wares, and a large boat with sitting with it bow abutting the local jetty. Unfortunately, the boat appears to sit within a boundary prim for the settings, and so sitting on board doesn’t appear to be possible (I got bounced up onto the awning). One of the eateries making up one of the little businesses does offer seating, however, whilst the other sits alongside the path leading up to a large, open-air paved space that’s given over the music.

This may well be the place of the celebrations  mentioned in the parcel’s About Land description; it is certainly curious in tone. At first seeming innocent in looks, one only has to look at the waters over which the DJ booth sits to realise it has its own mystery. For there, rising from the depths, are a series of demon-like creatures. They are in fact oni statues, although they appear to have been called forth by the music – or perhaps they are seeking the  Cthulhu-like creature on in the open waters…

Ākādo, A Love Project, July 2024

Steps rise from a corner of this square to pass by way of a shrine and then climb on upwards to where a temple sits at the top of the hill overlooking the events area. Here, prayers might be offered to Ōkuninushi – perhaps to keep the demons below at bay!

Using the teleporter HUD can carry one to a further sky platform, and a very different environment. Taking the name Saudade – the Portuguese term referencing the profoundly nostalgic longing for a beloved yet absent something or someone, this is a small space given over to remembering those whom have been lost.

Saudade, July 2024

It’s a beautiful setting designed by RavenStarr Fairelander in which visitors can literally walk among the clouds and commemorate someone dear to them whom they miss deeply through the release of a prayer balloon, or by sending a full permissions image (and presumably a short IM / note) to RavenStarr, who will add it to the picture board within the space.

Two further public spaces can be reached via the teleporter HUD. Both reside on the ground level of the region, which is also the location of a number of private residences, so please do keep to just the two public areas when visiting. The first I’ll mention is Bachata Magica, a waterfront destination mindful of the Caribbean or Latin America, and where – as the name suggests, Latin American music (and, presumably other forms of music) can be enjoyed whilst dancing on the sands between the gaily-painted houses and bars. The remaining space is a small gallery called Piece of Work, and is home to Indra’s avatar-centric and attention-holding photography.

Piece of Work, July 2024

Love Project offers may to see and appreciate, as I hope this and my previous article show – so enjoy.

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A Love Project is rated Moderate.

Ai-Mura – a Love Project in Second Life

Ai-mura, July 2024 – click any image for full size

My most recent travels to me to the setting of Ai-mura, largely created by ラパ (Rapa Tone) and Indra Herouin. Occupying a sky platform covering a little under a quarter of a Full private region which offers the private island Land Capacity bonus, Ai-Mura is held under Rapa’s melodic.one Group and is described as being a part of the Love Project, in reference to the region as a whole and the multiple settings available within it – some of which I’ll be covering in these pages in due course.

Ai-mura is an engaging Japanese themed setting, with very good use made of the available space, which has been split into roughly three primary areas.

As you step off the train at Ai-mura station, you sense there is something magical about this small village by the sea. Refresh your body and mind at the local onsen, explore the bustling neko village, wander the paths to find your perfect picture spot, and come listen to amazing DJs while dancing your cares away in a beautiful, open-air venue.

– Ai-Mura Destination Guide entry

Ai-mura, July 2024

The train – more a tram, really – referenced in the setting’s Destination Guide entry sits in the south-east corner of the setting, stopped at the terminus of whatever line it has followed to reach this point, having to to it via passage through a nearby tunnel. The station located just below the elevated tracks has something of an industrial feel about its insides, resembling more of a pumping station than a ticket office or anything. Alongside of it is the entrance / exit to a subway system, suggesting another means of reaching the setting.

A bamboo path offers two routes down from the station, it and the tram track being the highest accessible points in the setting. The first is to the north, where a gatehouse and stone steps allow visitors to descend from the station’s rocky table-top and reach the neko village also referenced in the Destination Guide entry.

Ai-mura, July 2024

The second arm of the path turns west to pass under a Torii gate and again descend via stone steps to provide access to the west side of the setting. In offering the way to their respective destinations, both arms of the path pass over a fast-flowing stream that tumbles from above vias falls and then further falls and rapids before eventually passing into a tunnel of its own, effectively isolating the station’s rocky highland from the rest of the landscape.

The neko village is, as the name suggests, a village of kitties – u10 nitta’s (shiro0822) ever-engaging {-Maru Kado-} kitties to be precise. Unsurprisingly, given the local inhabitants 🙂 the majority of the businesses in the village square are given over to eateries with all sorts of foods on offer – including fish. The latter are being offered via a warehouse linking the village with a fishing wharf where a couple of boats are tied-up, most likely having recently delivered their catches.

Ai-mura, July 2024

Packed with little details waiting to be found, the village is a simply charming setting ripe with photo opportunities. One of my favourite elements – aside from the kitties – is a sign board sitting above the the village providing information on where Rapa –  an SL DJ – might be, giving both her DJ appearances and the times she’s asleep  with “zzzz”.

Steps on the west side of the village provides access to an open meadow which in turn connects to the west side of the region, the majority of which is given over to a field for music events, with the field set to host a Progressive Music event on Tuesday, July 30th from 16;00-22:00 SLT, hosted by Coley Magic, who will join Rapa and five other DJs presenting sets during the event.

Ai-mura, July 2024

South of the music venue is a raised courtyard which connects to the second part of the path running down from the tram station. The courtyard seems to function as both an overspill area for the music events field and as an open space before the setting’s osen.

The latter is entirely open-air and without either accompanying bath house or changing area. Instead, the main pool sits within a oval of large stones and appears to be heated from a natural source below, the water’s surface misted with steam. Whatever the source of the heat, it must be powerful: the pool appears to be fed by cold fresh water tumbling from more of the falls at the setting’s southern highlands; water which drops over stepped falls and then rushes through more little rapids to flow into the larger body of which the onsen pool is part.

Ai-mura, July 2024

For those who would like a more private spa, a second hot spring and pool can be found on a shoulder of rock overlooking the main falls and stream. It is reached by turning off the path down to the onsen from the tram station before it crosses the stream via a red bridge.

There are one or two roughly little elements where the landscaping could perhaps be tidied in little more, but these don’t really intrude into the setting to the extent them we show up in photos. The sound scape – birdsong and trickling water – could perhaps do with a little more, but again, its entirely possible most visitors will be dropping in for the music, and so won’t notice. Certainly, the overall photogenic nature of the setting cannot be denied, and the look and appeal of Ai-Mura does much to commend the rest of the public spaces within the region as being destinations to add to an itinerary.

Ai-mura, July 2024

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  • Ai-Mura (a love Project, rated Moderate)

Summer at Luane’s World in Second Life

Luane’s World, July 2024 – click any image for full size

Summer has brought with it time for me to make a visit to Luane’s World, the estate held and operated by LuaneMeo and her publicly-accessible Full region – Le Monde Perdu (The Lost World). It’s been a while since my last visit, and the region has been beautifully redressed for the summer, offering a mix of a beachy cove, woodlands, a lake, and open lands cut through by a mix of streams and footpaths.

The landing point sits on a ridge which runs from east to west across the landscape, rising from each coast to form high cliffs overlooking the beach with is deep-cut cove to the south, whilst falling more gently away to the north west to meet the lowlands. The upper reach of this ridge is home to the region’s landing point. This provides information on the estate’s rentals, a teleport board (including the the sky region destination and the store space Luane shares with Méli-Mélo). A further board provides information on the region’s photo contest running through to August 12th, 2024, of which more below.

Luane’s World, July 2024

There are two main ways down from the ridge, again to the east and west. The former descends via a trail and steps cut into the hill slopes before crossing one of the region’s streams to provide access to the east side of the cove and the beach. Along the way it is possible to turn north and access the lowlands, where multiple places to sit and pass the time might be found along the hill slopes.

To the west, the slope proceeds gently down in a gentle curve to the south, eventually meeting with the beach, the foot of the sandy hill sculpted by successive tides. Again there are multiple places to sit along the way – including a cosy summer house – whilst steps cut into the north slope again provide access to the northern lowlands.

Luane’s World, July 2024

Facing off-region islands, the beach and cove are naturally formed, the beach offering a gentle sandy walk under the lee of the cliffs before shelving away sharply under the surf to form a deep water bay that’s home to orca, fish, an ancient wreck and a great white minding its own business. The fact that it is seemingly content to keep to itself will likely be good news to those who wish to take a dip or make use of the lidos, floating seats and rings in the water. For those of a less daring disposition, a RHIB sits in the bay, one of several boats around the region, and offering a place from where the local rays can be watched.

With all these sights and locations the beach and cove are attractive and photogenic and certainly not not be missed. However, given I’m personally not a great beach person, the north side of the region with its lush grassland, trees and flower, is the real attraction. The lake takes up a good portion of the north-west side of the setting, and while it may not have the richness of undersea life within it, it is still the home for swans, geese and turtles, as well as offering the opportunity to take a swan boat out on the water from the dock alongside of the lakeside cottage.

Luane’s World, July 2024

The latter is a cosily-furnished mix of home and studio, a wooden boardwalk winding from its and front door to pass around the edge of the lake, paths here and there offering ways up the slopes behind. Making its way past another deck, the boardwalk eventually climbs steps up to another platform at the eastern extent of the lake, where gates set into a high, ivy-draped wall close by provide access to the lands beyond the lake. Although before passing through them, there is also the opportunity to take a walk around the north shore of the lake, which is again photogenic and relaxing.

For those who don’t fancy walking all around the region, horse rezzers available, although walking perhaps offers the best opportunity to catch sight of all the animals and birds also occupying the setting. for those would would like to the the region as a bird might, then the hot air balloon floating to the north-east might be attractive. As already noted, the region is rich in places to sit throughout, on the beach, around the lake, on the hill slopes, and so on, although I particularly enjoyed the Café de Paris, tucked into a corner of the region and guarding the path leading to / from the familiar bridge connecting le Monde Perdu with the rest of the region.

Luane’s World, July 2024

Photo Contest

Running through until Monday, August 12th, 2024, the Luane’s World / Le Monde Perdu photo contest offers a prize pool of L$ 8,000 plus a  choice of pose packs from Méli-Mélo and Luanes Poses. Full details and rules can be obtained from the contest board at the region’s landing point, but in short:

  • Up to three entries per person may be submitted.
  • Entered photographs must:
    • Be taken within Luane’s World ground-level setting (not Luane’s Magical World, the sky-bound setting) and be clearly recognisable as having been taken within the region.
    • Have a primary focus on the landscape (although avatars can be show in images, they should not be the focus).
    • Not include porn, obscenity, racism, child play, or violence. doing so will result in automatic disqualification.
Luane’s World, July 2024
  • Entries:
    • Are made via the Luanes World – Le Monde Perdu Flickr group.
    • Mist be set to Public viewing.
    • Must be labelled LUANES WORLD – LE MONDE PERDU PHOTO CONTEST Summer 2024, followed by any title you wish to give the image and then 1, 2 or 3 if you submit multiple entries. the SLurl to the region must also be given within the image description.

Good luck to all who enter.

Luane’s World, July 2024

All of Luane’s designs, developed with Gorba McMahon, are eye-catching, highly photogenic and created with keen eyes for detail. Summer 2024 is no exception to this, and I highly recommend a visit.

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Grauland’s Corsair Island in Second Life

Grauland / Corsair Island, July 2024 – click any image for full size

Update, July 20th: Jim dropped me a line of the lack of soundscape noted below – apparently it was an easily-done oversight, and has now been rectified, so be sure to have local sounds enabled when visiting!

About a couple of weeks ago, if memory serves, I bounced into Jim Garand’s Grauland on one of my periodic visits to see what might have changed since my last visit. At the time, Jim appeared to be smack in the middle of redressing his Homsetead region – also home to his M1 Poses store – and so I pretty rapidly bounced my way back out again to allow him to finish things off, but with my curiosity well and truly piqued. I had intended to return just a few days later, but life had other plans, and so have only just made it back.

Jim has a habit of pulling together settings that are a mix of landscape, art, architecture and narrative. Sometimes they are themed, as with the last edition of the region I blogged about – see: Grauland’s Last Trees in Second Life, or they may be inspired by an actual location; at other times they might be more nuanced in ideas and themes, and at others still, others they are simply offered as opportunities for photography and art. Grauland / Corsair Island appears to fall within the latter two groups, offering hints of a theme here and there whilst in general offered a highly photographic setting with a lean towards artistic expression.

Grauland / Corsair Island, July 2024

The setting’s little  – Corsair Island – might perhaps suggest the idea of pirates, sailing ships, treasure and all that; however, this is not the case. Rather, the name appears to be taken from the World War 2 vintage Vought F4F Corsair single-seat fighter displayed almost as a museum piece towards the south-west corner of the region. Sitting with wheels on its own of concrete apron, a separate square of the same close by hosting a mighty sea anchor which might have hailed from a WW2 battleship of aircraft carrier, the Corsair looks out to sea from flat-topped table of rock with a broad throw of sand curving around its base to form a golden beach.

The local vegetation suggests this is a tropical island, one amidst a small group, with the Corsair itself immediately raising thoughts of the Pacific conflict of WW2. This is perhaps further enhanced by the general layout of the island, which suggest it may have once been an airbase for a land-based contingent of US Navy aviators and their aircraft. The road running north-to-south might have at one time been a runway, and whilst the sound side of the island is now in part excavated and home to free-standing art installations, there is a chance that it may have once been flat and home to a second runway.

Grauland / Corsair Island, July 2024

Of course, the huge concrete bulk of a road tunnel rising from the sea and with its  darkened maw open to either disgorge or swallow road vehicles at the north end of the road tends to suggest that perhaps this is a place much closer to the US mainland, but it does not entirely eliminate the dance of the imagination in thoughts of airbases from past conflicts.

In fact, the placement of some of the buildings alongside the road might also add to the idea, their position suggesting they’ve replaced what may have been an aircraft dispersal area and / or hangers and workshops. But again, in opposition to that, the presence of the gas station and motel with its slab-sided beachfront cabins again give the impression this is a place much closer to the US mainland, and one which sees a degree of vacation traffic passing back and forth through the tunnel; so I’ll leave it to you to form your own backstory for the setting.

Grauland / Corsair Island, July 2024

The southern side of the island is given over to art installations. Three of these are bound the draw attention, possibly at the expense of the fourth. The latter take the form of a series of disks, rings and cylinder elements arranged in a manner that presents a series of spaces that can be walked around and through. The three main installations, meanwhile, are a mix of the familiar and the new.

Many of Jim’s past installation have included the motif of standing blocks, generally in geometric arrangements. These have frequently been in the form of cubes resembling block of cement, but here Jim includes a pyramid to the eastern end of the island with its flanks being climbed by ranks of stone uprights in a design by Alex Bader. Next to this is the excavated area, walled by heavy blocks and its floor tiled. Within it stands a series of walls forming something of a maze-like area, squares of blue tiles mounted on the wall sections like windows. The maze isn’t hard – it’s not intended to be – and has a roofed platform at its centre, served by two stairways.

Grauland / Corsair Island, July 2024

Alongside of this maze, sitting between it and the southern beach is an area suggestive of ancient ruins fronted by a large bust of a female torso. Steps down to a lower area passing under the “ruins” provides access to the beach. To the north of the island, hidden among rock formations, is a formal garden area watched over by Buddha, Psyche and a reproduction of Horatio Greenough’s (1805-1852) Arno the Greyhound as found at Boston’s Museum of Fine Arts.

East of the garden and most directly reached via a winding paved driveway that links it to the main road, is a large warehouse style of building sitting walled-off from the rest of the island, giving the impression it is separate to the rest. It is dressed as a private home and not for public access, but the gates guarding it open on approach and there is no security system in evidence – so I have no idea if it is meant to be public or private, so I remained circumspect.

Grauland / Corsair Island, July 2024

As always, this iteration of Grauland is photogenic and attractive, holding a lot to see (not all of which is mentioned here). It is strangely devoid of any soundscape (either that, or my viewer simply was not registering local sounds during my visit!), but to make up for this (if it is the case), a gift from Jim is available for visitors at the landing point.

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Balanced on a Cloud Edge in Second Life

Cloud Edge II, July 2024 – click any image for full size

In January 2023, I visited Cloud Edge, a stunning mountain setting beautifully presented to give the impression of being so high up in a mountain range the very clouds lay beneath you (see: Walking a Cloud Edge in Second Life). Designed by Funky Banana, a region designer with a talent for producing attention-holding region designs and settings I’ve delighted in writing about in these pages, Cloud Edge was somewhat unique in presentation – as I noted back in 2023. So, when I learned he had opened a new iteration of the setting, I was off to pay it a visit.

Still occupying a Homestead region, albeit in a new location, Cloud Edge II continues the theme established in Cloud Edge,  offering a suggestion that this is a place within the same mountain range as the original, once again largely above the tree-line but where hardy growths of shrubs and krummholz cling to the otherwise barren rocks.

Cloud Edge II, July 2024

While there is a sense of continuation from the original Cloud Edge within this setting for those who visited the original, together with one or two familiar elements (notably the eagle – this time perched on a rock rather than riding the updraughts rising up from the valleys below – and the presence of a rope bridge), this is very much a place with an identity all its own. The clouds here are denser, forming a white sea which in places rises higher than the visible ridges as if to suggest there are other nearby domes and spines of rock lurking just beneath their blanket, and which might yet be revealed should the clouds deign to part.

That said, there is one dome visible to the south of the main ridge. It sits tantalisingly close yet forever out of reach of hikers (you can obviously fly over to it, but that’s cheating!), even if the clouds might encourage thoughts that just perhaps, beneath their fog-like embrace, a curtain of rock wide enough to traverse to reach the dome and its lonely tree might yet be found.

Cloud Edge II, July 2024

However, there is a visible hiking route to follow, one pointing north from the landing point at the south-eastern end of the ridge. It runs up to the foot of the blunt-nosed outcrop rising from the mid-point of the ridge to form a lone peak which seems to by supporting the trail as it sags away to lower ground to the south and north. Passing around the peak on its south side, the trail then drops back down and turns almost due north to rise via an narrow neck to a bulbous headland which extended a stubby nub of rock as if pointing to the (off-region) mountains.

This stubby finger of rock offers a dramatic look-out point with nothing but the blanket of thick cloud below, giving one the impression of standing on air with the enticing the mysteries of what lay beneath the veil on clouds calling up to you. But there is something else about this outcrop; it doesn’t take much of a rotation of the camera around it to realise that, with its bulbous mass sitting behind the stubby nub, it bears a suggestion of a terrapin sitting over white water, the nub of rock forming its head, the bulbous headland behind being its body. It an illusion heightened  by the right play of light across it, which can give the illusion of the nub bearing a beak and an eye staring out over the cloud tops.

Cloud Edge II, July 2024

This northern end of the main ridge is not the last place to explore; over to west side of the descent from the main peak is another shoulder of cliff dropping away into the clouds before a thumb of rock pokes itself back above the mist. Such is its proximity, there is a suggestion that it is perhaps joined to the main ridgeline somewhere below, just hidden from sight.

However, there is no need to risk a scramble down into the clouds in an attempt to find out. Instead, a rope bridge has been strung across the gap between the two formations. Whilst missing some boards roughly two-thirds of the way across, the bridge nevertheless spans the narrow gap to offer a want onto the plateau on its far side and the presence of the eagle, which appear to be ready (and without Norma Desmond’s madness) for its close-up shot by budding DeMilles paying it a visit 🙂 .

Cloud Edge II, July 2024

Once again, an outstanding and unique location (albeit one with an unusual soundscape, sounding is as does like waves breaking against the shore), which continues and extends the beauty of the original. It is also a setting which naturally lends itself to a range of potential environment settings as well as the Shared environment when it comes to photography (as I’ve admittedly done in some of the images above).

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Soulstone’s touch of sci-fi and art in Second Life

Soulstone, July 2024 – click any image for full size

It was back to Soulstone, the Full private region held by Valayra Asher (Valayra), for me, and a place I last visited in February (see: A belated appreciation of Soulstone’s winter beauty in Second Life). Since that time, the region has once again had a make-over; this time bringing us a distinctly sci-fi setting which folds into itself an element of art visitors might appreciate – although I’m admittedly uncertain as to how long the setting will remain in place,.

The setting has a distinctly Star Wars feel to it when first arriving, the About Land even referencing Tatooine; it is akin to arriving within a district of somewhere like Mos Espa, containing as it does elements mindful of both The Mandalorian and The Book of Boba Fett. However, to say the setting is intended to represent any specific location on Tatooine or from the Star Wars franchise in general – films or streaming shows – would be a mistake. The look here is more general in nature, including as it does references and hints to broader media sci-fi themes.

Soulstone, July 2024

The public area runs entirely up the eastern half of the region and also encompasses the north-west quarter. Separated from all of this by slender ridges of sand is the south-west quarter of the region, which is given over to what appears to be a private home. So, if I might borrow from another science fiction classic (if one that is terribly underrated due to its source material): “all of this region is yours to explore, except the south-west corner. Attempt no landings there.”

The landing point is located at the entrance to a bar – I hesitate to use the term “cantina”, as that word carries with it certain expectations given the Star Wars inspiration for the region, and the place inside the doors by no means seeks to replicate the place visited by a certain young Skywalker and his elderly companion. Rather, it has a look and feel – and touches of humour – all its own, with the humour starting at a sign bearing a “quote” next to the front entrance:

Trust me, you can dance.

– Alcohol

Soulstone, July 2024

The bar is located to the north-west of the setting, which is the most sparsely populated part of the town in terms of buildings. One of these offers a touch of science fact to mix with the sci-fi, coming in the form of a holographic display of our own little dwarf planet Pluto (technically a Kuiper Belt object, thus causing its formal reclassification in 2006). This shares the space within the building with what might be regarded as the first of the setting’s art displays.

Outside, away from its covered entrance, a strange convoy of elephant-like creatures carrying what appears to be robots on their backs is passing. It form a more visible (on first arrival) statement of art, and one that occurs elsewhere in the setting as a kind of motif. It is also one which, at first glance, put me in mind of Haveit Neox’s work; although his is purely coincidental.

Soulstone, July 2024

The caravan appears to be heading for the largest and tallest building in the setting, which forms a combination of art gallery and hotel, the former offering digital 2D art inspired by Star Wars. The latter offers multiple levels of accommodation of a form Tech 49 (or 52, depending on your point-of-view) Jack Harper might well feel at home within, given the general styling if not the overall presentation. Landing pads on the uppermost level offer what is presumably private parking for residents who need it for their spacecraft.

The hotel isn’t the only place with room for spacecraft. To the south sits a hanger / landing bay which, whilst in no way resembling it, brings to mind Peli Motto’s hanger and maintenance facility as most frequently seen in The Mandalorian. Close to this is a large, open landing facility sitting atop a flat rock, which offers a hint of franchise cross-over as it is home to a vehicle quite clear based on the Danube class of Starfleet runabouts (as particularly seen in Star Trek: Deep Space Nine.

Soulstone, July 2024

Whilst this craft here is in no way representative of Starfleet or the Federation, it did remind me of wry comment on the part of one Major Kira Nerys concerning this much put upon class of vessel: “You know, the rate we go through runabouts, it’s a good thing the Earth has so many rivers.

In terms of art within the setting, and in addition to the elements already mentioned, visitors might find pieces by Bryn Oh, Fresh3D (also responsible for the elephant convoys), DRD (Deathrow designs), Ini (in Inaka) – together with an accompanying 3D element stacked by Valayra, and Pira (Igor Novikov).

Soulstone, July 2024

Also awaiting discovery is what is either a laboratory overseen by little rabbit-eared robots or what might actually be some form of medical centre (at least going by the red crosses on the gallery level beds (assuming the red cross is universally translatable!). A further reference to The Mandalorian can also sort-of be found here. In addition, some of the buildings include various figures from Star Wars, and walkers possibly inspired by the franchise can be found going about their business in the dusty streets – although they may at times have to duck to avoid the lasers which are firing up into the sky from next ground level in a couple of places.

Throughout all of this are numerous little touches that might help further delight the eye, whilst the default environment setting and the use of both local sounds and – here and there – media – further add to the experience. The setting also lends itself to custom EEP settings for those who like to use them, as I hope at least a couple of the images here demonstrate.

Soulstone, July 2024

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