A Hazelnut’s Kingdom in Second Life

Hazelnut’s Kingdom, June 2021 – click any image for full size

Hazelnut’s Kingdom is a 5-region estate held by Noubeil (noubeil Alpha) and landscaped by Dandy Warhlol (terry Fotherington) I was invited to tour some time ago – so my apologies to Noubeil for only now getting to write about it.

Drawing its name from Noubeillane – “Hazelnut” in Occitan – the estate presents a highly immersive interpretation of the Ariège Pyrenees, together with the coast of southern France, that is utterly breath-taking.

Hazelnut’s Kingdom, June 2021

Offered as a public / private estate, the estate can be enjoyed by anyone with a love of nature and natural settings, but those wish to avail themselves of all of its facilities: rezzing rights; the ability to set home within the the estate’s public spaces; the use of group-owned items in the estate (including horses and boats), should consider a visit to the group membership area and pay L$500 to join the estate group.

Some 12 locations are available for rent across the estate, featuring houses that are in keeping with the overall theme. Most are located either on the small islands to the east of the estate, or in the western uplands. They vary in rental price, and at the time of my last visit, all but four were occupied.

Hazelnut’s Kingdom, June 2021

The preferred landing point lies to the south-east, in a corner of the estate’s coastline alongside a small harbour. A greeter will supply various links to places such as the estate’s website and rentals page, etc., while a teleport board offers a quick way of reaching the two major public venues as well as some of the rentals (please be careful with the latter as the properties are likely occupied).

A pair of gates provide access to  north running path that passes behind the local stables to come by way of river, wharves, and trail to the local town, fronted by a golden sanded beach and watched over by a medieval church with a commanding view across the estate’s northern lowlands from its perch up on a headland.

Hazelnut’s Kingdom, June 2021

Here there is much to see, with multiple trails offering routes around the headland and its church or that climb the slopes on which the town has been built and then roll into the lands beyond, with their mix of rocky foothills, sloping fields tumbling stream and waterfront and hillside villages. Backed by high mountains to the west that represent the Pyrenees, this northern aspect of the estate is quintessentially southern France with just a touch of northern Italy – something again totally in keeping with its Occitania roots.

More public spaces are to be found here, including a stage for open-air music performances – music is very much a part of Hazelnut’s Kingdom – and off to the western foothill, the high stone walls and stern towers of a high castle – one of the best integrations of the Fanatik design I’ve seen in a while; so good in fact, that I wouldn’t be surprised if it turned up in one of the many scenic aerial shots that grace television coverage of the Tour de France each year!

Hazelnut’s Kingdom, June 2021

The western highlands also offer a lot to explore, as the trails running to and from the castle and through the woodland below it are only too eager to reveal. Some of the large rental properties are to be found in these uplands, together with high lakes, tumbling streams, a cable ride up to to a high plateau, and even a walk up to snowy uplands – so take a coat and suitable walking gear!

The two most notable public spaces in the estate lie to the south, occupying another flat table of rock, one that rises from the landing point mentioned earlier, and connected to it by a winding path that connects to the great chateau that crowns the rock. This is home to grand rooms and a stables on the lower level and, on the upper, The Queen’s Bar.

Hazelnut’s Kingdom, June 2021

Sitting quite literally below the chateau, and reached via a path that hugs the foot of the plateau and which starts a little set back from the landing point, is The Owl Club, a venue hewn from the living rock, a little Tuscan-style setting located just outside to add some further atmosphere. Also, keep an eye out for the other caverns nearby!

Immersive and photogenic, Hazelnut’s Kingdom is an engaging visit, although time is required to do the estate proper justice. Also, even the depth of detail involved, some adjustment to the viewer will likely be required for those on mid-ot-lower-spec systems.

Hazelnut’s Kingdom, June 2021

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The peace and grace of Elvion in Second Life

Elvion, June 2021 – click any image for full size

Update, September 2021: Elvion has relocated and expands – see: Elvion expanded in Second Life.

Elvion, the homestead region design by Bo Zano (BoZanoNL) has always been a place to which I’m drawn. Since its inception and through several iterations, it has presented a haven of natural peace and beauty in Second Life that can smooth both troubled mind and upset heart, and which never fails to offer the eye and camera much to see and appreciate.

As far as I can recall, Bo has tended to keep his designs to the ground level, but with the iteration I visited at the start of June, he’s made use of the space available overhead as well and the ground level environment. The result is a setting of three distinct parts, each complete unto itself whilst also joining naturally with its companions to offer visitors much to see and appreciate – and even more space to reflect.

Elvion, June 2021

The ground level of the region presents a setting that in part echoes past Elvion designs in terms of general landscape and the mix of land and water, but which is nevertheless unique in its presentation, sitting as a small, low-lying island, the partial region surround suggesting it might be part of an small archipelago.

This island, rich in summer greens and the bright colours of wild flowers, is home to the main landing point that sits to the the south-east, watched over by a mature pelican and young goat. Two large buoys are stranded on the shore here, rusting and fading under the Sun. Their position raises the question of whether they might have been deposited by some past storm that tore them from their anchor chains or if they were simply abandoned by human hands, their work out in the channels beyond the island long since finished.

Elvion, June 2021

A path leads the way up from the landing point to where an A-frame house sits as a quiet retreat, places to sit and appreciate the view both on its raised deck and among the flowers growing around it. This house is, together with a small gazebo / pergola sitting closer to the landing point and overlooking the rocky shoreline, pretty much the only sign of human habitation to be found on the island, allowing its rugged beauty to be fully appreciated.

The path from landing point to house will lead visitors past one of the region’s little pug dogs that have in the past been named after either the Three Stooges or members of the Rat Pack (along with other animals found in past Elvion iterations), but who sits unnamed here, keeping an eye on the region’s information givers and pointing the way to the teleport signs.

Elvion, June 2021

Set as a group of wooden signs, these provide access to the two sky settings within the region at the time of my visit.

Touching Forest will carry you to – unsurprisingly – a woodland setting. It’s a place in the blooms of spring and colours of summer that could so easily be pictured as a further part of the island, the A-frame house waiting to rise back into view if you just wandered far enough in the right direction through the surround mist.

Elvion, June 2021

At the same time, however, those surrounding mists, the ruins and the trails winding over the the grass and rocks to a domed stone gazebo and the falls and water that lie beyond it, present the feeling that its is genuinely an altogether different place to the island; somewhere altogether more mystical.

Walking the path from the landing point and its ruins to –  and beyond – the waterfalls and their streams, I felt I was wandering into some corner of Westeros or perhaps a forgotten outlier of Imladris, such is the deep sense of  place bound within the setting that encourages the imagination to take flight.

Elvion, June 2021

Dreamland, the highest of the settings in terms of general elevation offers a similar connection to both forest and the island through its landing point, which sits within a ruined abbey, and the surround rich foliage of trees.

But step beyond the confines of the old walls, and you find you have been transported somewhere entirely different: a place where desert and grasslands intertwine – but whether it is a place where prairie meets dustlands or veldt meets desert’s  edge, is entirely up to you.

Elvion, June 2021

A thatched cottage and nearby windmill give a slight European lean to the setting, but at the same time, were a herd of cattle to come through the scrubby grass, driven by weather-beaten cowpokes, they would be at all out of place.

And certainly, for those with wearable horses, this is a location with more than enough room for riding, whilst those seeking places to sit and reflect, cogitate or enjoy the company of another, there is also plenty here to be found.

Elvion, June 2021

Beautifully conceived and executed, Elvion remains a joy to visit and behold.

SLurl Details

  • Elvion (Quiet, rated Moderate)

A Scottish Bluebell Coast in Second Life

A Touch of Scotland – Bluebell Coast – June 2021

I’ve been a little preoccupied with various things of late, which means some of my blogging has been slipping. I’m not sure when the preoccupations will decrease to a point where I’m back to a more regular cadence of posts (the usual two a day at least), but in the meantime I am still trying to chug along with reports and articles on art and places to visit.

All of which brings me to Bluebell Coast, a Homestead region designed by Christina Riolz (Christina Hammerer) and John Dee Riolz (JohnMcFluff), which takes as its full title: A Touch of Scotland – Bluebell Coast, which the couple describe thus:

The Ayrshire Coastal Path- Be ye Man or Bairn or Wumman, Be ye gaun or be ye comin, For Scotland’s Pride no Scotland’s shame, Gether yer litter and tak it Hame!
A Touch of Scotland – Bluebell Coast – June 2021

In other words, whoever you are, whether you’re coming or going, here’s a part of Scottish pride to be enjoyed and photographed – just make sure you take your litter home with you!

Split by a stream running out to sea from a rocky pool that is  in turn fed by modest falls that drop from an upland area (and which are mirrored on the seawards side, this is region that captures some of the lowland coastal regions of western Scotland, wild and grassy and – here at least – rich in bluebells.

A Touch of Scotland – Bluebell Coast – June 2021

With the main landing point a little off-centre to the region, this is a place that is easy on the eye and easy to explore. dusty paths offering the key routes over the grass. Typical to the Scottish lowlands, this is a place with dry stone walls, the ruins of ancient fortifications and ruins – one of which is suggestive of a former religious centre.

To one corner of the region sits a thatched crofter’s cottage. A nearby tractor suggests it is a working house, but the views across the region offered from from its windows and grounds are picturesque and more than make up for any daily chores the owner(s) may have to perform.

A Touch of Scotland – Bluebell Coast – June 2021

With beaches lying along its borders, this is a haven for wildlife and wildfowl – seals rest from fish hunting, watched over by a pelican, for example; whilst seagulls keep an eye on everything.

Getting around on foot is easy enough, the majority of the land undulating gently but not enough to make walking around tiring. But for those who prefer, horses and bicycles are available, with the horses capable of carrying two. Those of a romantic disposition are also welcome to make use of the many dance systems awaiting discovery, one of which is awaiting discovery within The Cave Inn – which is not your typical pub.

A Touch of Scotland – Bluebell Coast – June 2021

Rich in subtle detail, with plenty of opportunities for photography, A Touch of Scotland – Bluebell Coast makes for an easy, engaging visit.

With thanks to Shawn Shakespeare.

A Touch of Scotland – Bluebell Coast – June 2021

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Finding Esgaroth in Second Life

Laketown – June 2021

So this is going to be a little different to my usual offerings under the Exploring Second Life tag in this blog, as it is not exactly about a “typical” region visit, nor is it a product review. However, a photo posted by Loverdag at the end of May sent me scurrying across the grid to pay a visit to a commercial build by creator Del-ka Aedilis (karport).

I say “scurrying” because I’ve been immersed in all things Tolkien since the days of my childhood, firstly via having The Hobbit read to me as a bedtime story, and then discovering The Fellowship of the Ring when I was a (very precocious) 12 (I would pass a pun here about Tolkien’s writings being Hobbit-forming, but I’ll leave that to one side). This being the case, I was hardly going to pass up the opportunity of dropping into the community of Men laid low by Smaug the dragon: Esgaroth – or Lake-town – on the waters of the Long Lake east of Mirkwood and south of Erebor, the Lonely Mountain.

Laketown – June 2021

This Laketown (to use the name given to the rezbox-enabled build) appears to be based on the visualisation of Esgaroth as seen within Peter Jackson’s (overly drawn-out) film trilogy of The Hobbit, rather than anything based on Tolkien’s own drawings of the town (which were more akin to neolithic pile dwellings than anything, whereas Jackson’s visualisation allowed for a far more adventuresome setting).

From the watchtowers overlooking the pier and drawbridge linking the town with the shore, through to what appears to be the  house belonging to the Master of Lake-town, this is an exceptionally creative and flexible build that utilises both original mesh by Del-ka Aedilis and incorporates full permission kits from the likes of IvanBenjammin to fully capture the tone and spirit of lake-town as seen in Jackson’s films.

Laketown – June 2021

Set within surrounding mountains that are both too numerous to be foothills of Erebor and too close to the the flanks of the Grey Mountains or the Iron Hills but which are nevertheless a perfect setting in which to show of the town, this Laketown is ideal for photography – as Loverdag demonstrated. Even moreso, for those with the space (the build tops out at around 1,736 LI out-of-the-box and covers an area of 196 x 107 metres), this is a build ideal for any medieval or fantasy role-play, whether or not any gold, kings-under-the-mountain, dwarves or dragons are concerned.

Materials enabled, the build is supplied partially dressed with reeds and (I believe) various waterside items – boxes, barrels, etc.). Even tho the buildings are all unfurnished, its hard not to wander the boardwalks around an connecting them and here the sounds of commerce and domestic life going on along the wharves and behind the wooden walls.

Laketown – June 2021

I’m not sure how long this demonstration version of Laketown will be available – the build is apparently available at an introductory price of L$7,499 until the end of June, so perhaps it might poof after that, I’ve no idea. However, for the photographer among us, it does make for an engaging and photogenic visit!

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Reacquainting myself with a Missing Melody in Second Life

Missing Melody, May 2021 – click any image for full size

The last time I wrote about Missing Melody, the home of the Oh Deer brand by Bambi (NorahBrent) – who also designed the region – it was to report she was taking something of a leave of absence from Second Life (see: The natural beauty of Oh Deer in Second Life).

However, and as pointed out to me by Shawn Shakespeare a while ago, Bambi is now back and once again offering her region as both a home to her store and a place for people to visit and appreciate – although it has admittedly taken me a while to get back there.

Missing Melody, May 2021

Bambo has a talent for creating relaxing pastoral settings that sit well with the heart, eye and camera. In general setting, the region could be a little isle hidden among the large Wadden Islands off the north coast of Holland, if only because the field of brightly growing tulips naturally (if perhaps a little stereotypically, given the song) brings to mind thoughts of the Netherlands.

Missing Melody, May 2021

With a north-to-south orientation that runs along the region’s west side, leaving the east to open waters, the main island is split between southern beach, fields for the aforementioned tulips and for cattle. and open grasslands.

A barn sitting between the beach and the fields is the home to the Oh Deer store, a track running northwards between fields and grass, splitting into two before reaching the water channel that separates the island from a smaller, more rugged companion.

Missing Melody, May 2021

Reached via a low-slung bridge, the second island hides its secrets behind green slopes down which water flows to drop into the channel, and beneath a canopy of trees. These secrets start with the Oh Deer café – open 24/7 – while steps cut into the hillside beyond lead the way up and over the island to where an unexpected surprise awaits: a little village setting that might have been lifted from a corner of Santorini and gently place down on the island’s north side.

Missing Melody, May 2021

The path around to this little village also offers a way up to the crown of the island, where koi swim and paper boats sail in a little rocky pond that sits beside another secluded spot where visitors might pass the time.

As with all of Norah’s designs, this iteration of Missing Melody is rich in the kind of detail that encourages the eye to tarry. From the places to sit to the sheep and cattle grazing, and onwards to the façades of the little village and the sprinklers keeping to grow the crops, this iteration of the region has something to see in every direction – and even overhead; whilst the general layout and design makes it a gentle treat to explore.

Missing Melody, May 2021

So, why not hop along and take a look for yourself?

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A peaceful Zephyr in Second Life

Zephyr, May 2021 – click any image for full size

Talia (Natalia Corvale) has an eye for creating region designs that are wonderfully attractive, rich in natural detail, and evocative of places that one might find tucked away whilst on global travels. Her designs are places I always enjoyed visiting and writing about (as evidenced by the articles in this blog), as they are always so beautifully bucolic in presentation, places guaranteed to put the eye and heart at rest.

For Zephyr, her latest setting in her homestead region of Porter Island, Talia presents a a place I confess to immediately falling in love with for its fusion of ideas.

Zephyr, May 2021

Surrounded by off-region hills coated by fir trees that suggest a northern latitude, Zephyr sits as a trio of islands, two of which are linked by a causeway. Together, they individually contain suggestions of China, Japan, and Africa that are most marvellously brought together, whilst collectively their appearance also brings to mind parts of the coastline of IndoChina to mind.

The landing point sits atop a flat-topped mesa that rises vertically from one of the region’s two larger islands. This sits to the north-east and curls away eastwards around the region’s outer limits.

Zephyr, May 2021

Watched over by a seated Buddha and sleepy pandas, its steep flanks fall away to grasslands that wash around it, and which could easily look right at home on the African plains – especially given the Africa tusker of a bull elephant standing upon them. Even the presence of a great monkeypod tree raising its head alongside the plateau doesn’t break with the African vibe that echoes here, as from a distance, it might equally be a great Umbrella Thorn.

But the fact it is a monkeypod tree reminds visitors that the core influence for the region is Asian in nature, as does the curving arm of this island as it turns to the east, its razor back line home to a Japanese styled structure. However, quite how you reach both it and the grasslands below the landing point is a little open to interpretation, preference.

Zephyr, May 2021

This is because while there is a zipline connecting the landing point to one of the highlands of  the central island, the only path from there leads either up to a bridge sling across the gap between the two plateaus or down to where the causeway connects middle and northern islands. Save jumping down from the ziplines end-point or wading through water at the foot of the downslope path, there is no clear route to get to the lowland that sit under the flanks of the two plateaus (well, you can fly of course, but that’s cheating! 🙂 ).

like those of the landing point island, the lowlands of the middle isle are dominated by a monkeypod tree. however, there is also a small bridge that spans the waters back to the north island, allowing visitors the opportunity to return to it and then make their way eastwards around its raised back.

Zephyr, May 2021

However, for those who prefer, the taller of the two rocky tables on the middle island is home to a wooden platform where comfortable seating a a good vantage point out over the islands are to be found, while the caused offers a dry route to the other northern island isle, and which sweeps around the west side of the region.

This is the largest of the three islands by area, and has much to offer that again gives hints of Africa (the elephant and the suggestion of broad savanna, the thatched hut by the water suggestive of a hide from which to observe wildlife). But then, with the sakura, the bamboo, the very Japanese styling of the little cabin across the grass from the hideaway, the sampans and monkeypods, visions of Asia also abound here.

Zephyr, May 2021

To the north, this part of the land rises to a ridgeline that is home to waterfalls that drop into the waters between the islands and another hideaway that offers a comfortable retreat as it overlooks the causeway visitors must cross from the middle isle.

Of course, the African lean to Zephyr can be excused by the fact there are precious few Asian elephants in SL – and the two featured in the region certainly look as if they are semi-domesticated and awaiting mahouts, despite clearly being African in origin – but I love the way they add that sense of fusion to the region. Elsewhere, the wildlife does lean more towards Asia with cranes, tigers, panda, parrots, etc., all of which enrich the setting, together with the lanterns that in places drift overhead, even as orca swim in the waters.

Zephyr, May 2021

And even with all this, I’ve barely scratched the surface of all the delights Talia has brought to this most idyllic of settings. So,rather than sit here reading, get your boots on and go see for yourselves! And be sure to take your cameras!

SLurl Details

  • Zephyr (Porter Island, rated Moderate)