An Angel’s Nest in Second Life

Angels Nest, November 2020 – click any image for full size

Shawn Shakespeare passed me the landmark to Angel’s Nest, a Full region held by Denise Wirtanen and designed by Busta (Badboy Hi) with additional elements by Denise herself. As I’ve mentioned in these pages in the past, hearing or seeing Busta’s  name associated with an region is bound to get me bouncing to take a look, as he has a particular eye for designing environments that I really appreciate – and Angel’s Nest is no exception.

A semi-tropical island marked by a central high peak (the summit reachable via teleport disc), this is a design the brings together multiple themes in a manner that is genuinely breathtaking, and considerable care ha been taken to ensure that visitors can be gently lead around the island via a series of paths that allow everything to be revealed naturally – so much so that I’d tend to recommend not camming around too far in advance so as not to ruin any revelations and allow the paths to lead you onwards.

Angels Nest, November 2020

The landing point is located part-way up  the central mountain, sitting on a broad shelf of rock that is home to a Tuscan style villa and courtyard. The house is furnished, offering a first point of exploration. From here, a number of paths marked by logs set in the loamy soil offer several routes of discovery. Two wind down to the coastal regions while a third curls upwards to twist around the flat-topped tower of the mountain, and a fourth points the way to a lookout point built out over a pool of fresh water fed by multiple falls – which are very much a theme for the island, as more are waiting to be found.

I don’t want to give a blow-by-blow account of the region’s sights – as noted above, they deserve to be discovered naturally;  but I do want to highlight a number of things and offer some impressions.

Angels Nest, November 2020

The first of the latter is the manner in which the island – deliberately or otherwise – evokes thoughts of settings from television and film. Taken as a whole, the island has – for those that many have seen it when originally aired or in re-runs – something of a Fantasy Island feeling. Not that there is any grand villa or guest houses (although the lighthouse just off the main island might be seen as a place where Tattoo might cry, “The ‘plane, Boss! The ‘plane!”), but rather that the settings to be found around the island might be taken as individual fantasy areas for visitors.

Similarly, and a little unexpectedly, the tall mountain with its sliced top carries (for those of us who enjoy science fiction) an echo of Devil’s Tower, Wyoming. Again, not that any flaying saucers or motherships are liable to rise from behind it – but it does give the island an additional sense of place and mystery, whilst its flat top offers a place for meditation – just use the teleport disc in the courtyard of the villa to hop up and have a look around.

Angels Nest, November 2020

In terms of highlights, there are many to choose from, however there two that particularly caught my attention. The first of these again lies off of the main island to the north-east. Rugged and low-lying island in which Busta has placed a – for me – quite eye-catching modification of AustinLiam’s Captain Retreat house (which as I’ve commented on in these pages is a favourite of mine), so much so that I might well borrow elements of the idea from him!

The second is the café-bar located on the south side of the island, overlooking the southern beach. Utilising the Trompe Loeil Yara Treehouse. With the two halves of the structure located on two shoulders of rock and linked by their rope bridge, the café presents an eye-catching location, reached by several routes, one of which rises from the beach to pass under the rope bridge.

Angels Nest, November 2020

Another aspect of the region are the many little place people can gather and sit, all of which should be sought out carefully. But it’s not only the various settings that catch the eye here, but all the smaller details within them and across the island as whole that add a sense of presence to the island.

Some of these – such as the old British red telephone box just outside of the villa – is one of the more easy of these to spot, nestled alongside an old piano that has become a garden feature with colourful blooms (and which has been claimed by some of the local cats!). Others might actually be easily missed – such as the great Buddha sitting on a shoulder of the mountain, and a sculpture of a spear-carrying Angel on an opposite shoulder.

Angels Nest, November 2020
Returning to the teleport discs for a moment, as well as presenting a quick means of jumping directly to various points on the islands, they also provide the means to access a large skybox overhead. Designed by Denise, this offers a Zen garden under a star-filled sky and, across the water from it, a retreat  within a Japanese style house that has a slight BDSM twist.

Rounded by a balanced soundscape and given life through the inclusion of birds, cats and assorted animals, Angel’s Nest is an engaging visit – although some may find they may need to disable shadows / make adjustments to their their viewer to enjoy smooth motion within the region. I’d also note that there is a second region to the south, reached via a footbridge;; however, as this appears to be a private home, we didn’t venture to it, and would advise caution to those considering doing so.

Angels Nest, November 2020

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Dipping into a Sugar Mine in Second Life

Sugar Mine, November 2020 – click any image for full size

Sugar Mine is a Homestead region I learned about from Annie Brightstar. For those who are not aware of Annie’s work, she curates information on places to visit – regions, art exhibitions, installations, and events – and provides information on them through her Scoop it! pages and via her Twitter feed, which I tend to drop into from time-to-time as it is an excellent reference for things I may have otherwise missed.

The region is the home to Tomster Starflare and his gardener Gioia Sautereau, with the majority of it open for people to explore – providing visitors only attempt to reach those areas accessible on foot from the landing point or via the the teleports. The latter come in two forms: teleport discs and also experience portals (be sure to accept the experience when offered) that take a number of forms: mirrors, doorways, floating portals, stairways, and so on. The “on foot” aspect of visits should be kept in mind, as there is an adjoining region that’s part of the same group, but not necessarily part of the same setting.

Sugar Mine, November 2020

As a region carrying an Adult rating, there are aspects of the setting that lean towards BDSM – but nothing particularly overt (in fact, it’s so subtle, you might actually miss it). It is also a place that’s a little hard to describe; carrying a strong industrial thread, alongside something of a deco / steampunk vibe in places, together with hints of dystopia and of futurism. All of which makes for an engaging mix.

Many of these elements are evident at the landing point: an industrial wharf watched over by a steampunk lighthouse, whilst a hover truck floats under the arch that marks the main road  away from the wharf – although there is a route for those on foot that goes via the nearby beach and stairs up the neighbouring headland.

Sugar Mine, November 2020

Both the footpath and the zig-zagging road lead the way up to a plaza built on top of tall, deco-style and high-rise buildings. On its way to the plaza, the road offers a view out over one of the more dystopian aspects of the region: a semi-collapsed Eiffel Tower (of which more anon). A hover barge floating off the shoulder of the hill facing it offers a futuristic counter-point.

The plaza itself has buildings on three sides, with the fourth largely open, presenting a view across the waters below to a island that matches the plaza in elevation. Water tumbles from a dam-like outflow to drop unimpeded to the waters below, passing the double lines of tram tracks that appear from a tunnel as it does so. This water drop and other elements at the top of the hill  continue the industrial theme, whilst the three buildings each offer a deco-esque look. One of these forms a cinema,  another a large saloon club, and the third appears to be purely decorative. A  steam-power motorcycle and British Moran Plus 4 add a further mix to the setting.

Sugar Mine, November 2020

The club offers a its own rich mix of themes: sci-fi, retro, and more. It is also the place where the fun may well begin, depending upon how you find your way around. In one corner is the image of a flight of stairs. Walk into it, and you’ll be teleported to a building some distance away that might otherwise be an annexe to the bar. This in turn offers two further teleport points – stairs (you’ll need to look for them) back to the main bar, and a doorway to the fallen Eiffel Tower.

The stairway in the main bar is not the only teleport portal to be found there, there is a second that leads to a further room below ground, which also has its own portal. There are more portals to be found elsewhere (notably on the old Eiffel Tower),  but I don’t want to give too much away about where they lead. Suffice it to say that some may be one-way, leading you from point to point (including across the water to that other tall island with its own water tumbling from multiple outlets on hight, and marked by the sliced hull of an old Soviet-era submarine).

Sugar Mine, November 2020

However, the portals are not the only means of finding more places to explore – at the landing point, the plaza and elsewhere are teleport discs that offer the means to hop around. most notably, these will also offer the means to reach the region’s caversn – just left-click to select your destination, then right-click and teleport.

For those who wish, dances are available at various points, while the high, flat top of the smaller island offers a semi-natural retreat with a large body of blue water and places to sit. This island also offers a way down to the ground-level buildings that support the high plaza. These have a curious Japanese aspect to their signage , adding a further twist to things, although most are just façades for the most part.

Sugar Mine, November 2020

Genuinely unique in its approach and design, Sugar Mine makes for an  engaging visit edged with a sense of being a magical mystery tour.

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Inside mR J’s HoUsE in Second Life

mR J’s HoUsE, November 2020 – click any image for full size
You know….we’re never going to survive unless we get a little crazy … Imagine if every JoKeR character had a home they lived in during their reign…

About Land, mR J’s HoUsE

So reads the description for mR J’s HoUsE, the latest region design by Archetype11 Nova (aka Schmexysbuddy Resident), the genius behind Isolation’s Passengers (see: Isolation’s Passengers in Second Life) and before that, the distinctively captivating builds created under the Hotel California banner.

As with his previous designs, this is a visually impressive setting, one that – like Isolation’s Passengers in particular – carries something of a message for the times we are currently living through.

mR J’s HoUsE, November 2020

At first glance, the setting appears to be a purely fantasy / fantastical setting that carries echoes of the just past Halloween. This, however, is in part washed away with a reading of the About Land description dispels this simple explanation. The situation around the world today and the way in which politics, economies, working lives and even the collective health of nations are under assault, we are all perhaps a step from needing to give vent to a little craziness in order to stay sane – so what if that craziness were to become the norm?

Through mR J’s HoUsE, we can get to lose ourselves in a world where the craziness has been let loose; but not any craziness; instead, Archetype11 has given it at least a couple of twists.

mR J’s HoUsE, November 2020

The setting is almost perfectly described by the About Land description: we are within the grounds of the home of the archetypical crazy, The Joker (right down to a portrait of Heath Ledger’s iconic embodiment of that character in 2008’s The Dark Knight). It is a place that stands, perhaps in direct opposition to the staid grandeur of a place like Wayne Manor, but it is a manor house nonetheless.

But where the home of the Batman might offer order and respectability, this is a place that speaks to disorder and the rite of craziness: giant clown sculptures and grasping hands rise from the chaotic, untended grounds whilst leering jack-in-the-boxes stand guard at the entrance to the mouldering hall and a decaying carnival watches any and all comings and goings.

mR J’s HoUsE, November 2020

This is a place rich in narrative and commentary. Clowns are oft seen as malevolent as much as fun, this the craziness released her has an edge to it – a reminder, perhaps, that in this world, much of what gives rise to out need to scream and shout and go a little crazy is perhaps self-inflicted; and that under the veneer of politeness and civility, that craziness (and individual meanness ) are waiting to be exposed.

Mixed with these strands of narrative is also a strong vein of artistry. The contrasts of scale, for example, – from giant clowns to “life-sized” trees, or the gently-falling snow (or fairy dust – or perhaps something else; you decided).  Within the halls of the manor house more of this artistic sentiment to be found. Yes, the occupants of the house might all be a little unsettling, be thy mannequins or jack-in-the-boxes or puppets, but the manner in which they have been set out speaks to an artistic purpose that in turn breathes life into the old adage, there’s method in his madness.

mR J’s HoUsE, November 2020

Offering a description of where to go following your arrival within the region is pointless: the design is open enough such that visitors should simply go where their feet take them – and everything is visible to a point where the major landmarks are easy to see as one explores. Narrative and metaphor also abound – although not in a way that demands you take all of it in; if you prefer to witness the region as a work of artistic statement, nothing in lost through ignoring that narrative and metaphor.

And within the madness of the setting are also moments of beauty: the glimmering of light strings hanging from threes, the burst of colour from a hidden bed of flowers and the promise of a coming season of joy in the baubles strung from another tree. Although these also have there twists of madness – as a walk through the aforementioned flowers will reveal (yes, there are interactive elements to be found here).

mR J’s HoUsE, November 2020

Rich in detail, edged with menace (for those who don’t like clowns), whilst attention-holding and highly photogenic, mR J’s HoUsE is yet another captivating region build from a true master of design.

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Midnight in Paris in Second Life

Midnight in Paris, November 2020 – click any image for full size

A  year ago, we visited Somewhere Else BKLYN, a region designed by Littlesquaw and ToXxicShadow and intended primarily for Second Life photography (see Somewhere Else in Second Life).  Now Littlesquaw is back with a another take of a city setting with Midnight in Paris. Once again, it is a region offered as a photogenic setting that presents numerous opportunities for avatar photography – and for those who were in the BKLYN group, that same group is used for rezzing rights in this build.

As the name suggests, the region presents a view of Paris at night – a length of the Seine, in fact, with its familiar bankside roads on either side and steps descending to public walks just above the river’s waters.  A barge is chugging its way along the river, passing under one of the arched bridges, while town houses and business places stand to attention along the roads on either side.

Midnight in Paris, November 2020

The majority of the buildings at little more than façades, although a small bistro towards the middle of the north bank of the river offers an interior setting alongside a cobbled courtyard, beyond which lies a small park.

This may all sound simple – and in a sense, it is – but there is beauty (and care) in this apparent simplicity. The beauty is in the night-time setting, the use of lighting (you really should have the viewer’s Advanced lighting Model active  – Preferences → Graphics → Advanced Lighting Model).

Midnight in Paris, November 2020

The care comes from things like the inclusion of static NPCs that add a sense of human presence along the streets, the use of weather to offer a sense of change: rain is falling still on the south bank of the river, whilst on the north, some the the streets still have puddles from the recently-passed shower, whilst here and there cobblestone glisten in  the wake of its passage.

Further life is added by the presence of one or two little side streets of the kind that can so often be found when exploring a city like Paris; streets that carry you away from the familiar cosmopolitan bustle and into places where family businesses can still be found.

Midnight in Paris, November 2020

Quite where this scene might be in Paris isn’t important. While the Eiffel Tower forms a backdrop to the setting, whether or not Midnight in Paris is actually based on a part of the city simply isn’t important: the atmosphere created within the region is more than enough to carry you there – and have given those who have visited the inspiration to offer their own interpretations of Parisian life via the region’s Flickr group.

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Seaclaid’s fantasy setting in Second Life

Seaclaid, October 2020 – click any image for full size

Seaclaid is a place that appeared in the Destination Guide under both the Recently Added and Editor’s picks category. Described as a fantasy role-play region, there was something about it that caught my eye and had me hopping over to take a look – only to find an intriguing mix of settings, ideas and design that is brought together in the most aesthetically pleasing and attention-holding manner.

Designed by KitKat (KatieLuna), the region welcomes all creatures of fantasy – fae folk, dragons, lycans, vampires (but *no* Bloodlines HUDs) – and even us mortal, ordinary (but nonetheless pesky!) humans too – offering all such folk a warm welcome via the accompanying website:

The fae have returned home. The long abandon isle springs back to life. Light, laughter and magic abound in the air, the water, the very ground beneath your feet. Come find a new home among friends in our role play community.

Seaclaid website

Seaclaid, October 2020

Surrounded by mountains and sitting under a night sky lit by a mix of the blinking eyes of stars and the flash of coastal lightning, the island is veiled from the world by both. The landing point lies a little off-centre, sitting on a cobbled street tucked under the shadow of the castle that dominates the landscape. Aligned along a north-south line, the great hall of the castle looks out over the enclosed harbour of the town beneath it.

The street itself runs south towards the castle on its raised table of rock, the maw of a tunnel appearing as if it might provide access to whatever lies beneath the castle proper – but as you approach it, baleful red eyes glare outwards from the tunnel’s depths, suggesting that venturing into it might not by a good idea.

Whilst at the landing point, people have the opportunity to follow links to join the local group, find the region’s Discord server and website  and – for those just visiting rather than engaging in role-play – obtain a visitor’s tag.

Seaclaid, October 2020

The town, with European and colonial style buildings and cottages and paved piazzas, offers a curious mix of time frames that is engaging. Arranged around the small harbour with its cosy little beach, both of which are protected by the span of a broad bridge, there is a sense of enormous age within the town that mixes well with the modern cosmopolitan air it wraps about itself in the form of the bicycles racked next to the magazine stand, the little bistro café, the pub on the corner of the piazza and so on.

The town’s businesses also offer a curious mix of the ordinary and extraordinary: again, the café and the pub, together with an art gallery  sitting in the former, while the waterfront apothecary’s coach and the strange blue light spilling from an upstairs window of one of the waterfront houses hint at the potential for magic and mystery to be had here.

Seaclaid, October 2020

From the harbour, cobbled roads flanked by footpaths meander outwards to point the ways that might be taken through the rest of the region. Eastwards, one of these curls between a narrow second bay that cuts into the rocky uplands and the mist-shrouded churchyard with its neighbouring manse. Twisting again, the road runs along the side of a manor house shrouded by trees before turning south and then west, rising to pass by the imposing entrance to the castle to reach the western side of the region and that high, broad bridge where lighting flickers and thunder rumbles.

To the north-west of the town sits a little village of quaint cottages. It can be reached by following the road noted above or by heading due west along the landing point street, passing through another tunnel in the process. Take this road north from where it leaves the tunnel, rather than following it into the village, and it will take you to the wilder parts of the land.

Seaclaid, October 2020

Following the rugged coast, this road uses a humped bridge to leap a gorge that feeds water from the surrounding lake through to where the east side bay cuts into the land. Beyond the gorge, the road runs to an end and an enchanted woodland begins. Within this lie turf-roofs cottages overlooked by a flatted-roofed structure with an otherworldly feel (reached by climbing the green slopes to it or by finding the stone stairs that rise to it from the back of the town). In turn, the cottages and woodland looks down on a the misty stone of a henge hiding from the rest of the region on the north-east corner of the land.

Many of the cottages and houses around the region are available for rent at a modest fee for those who wish to make Seaclaid their role-play home (so please keep this in mind when visiting the region to avoid intruding on people’s privacy), while the role-play itself marked by minimal rules and has a focus on creative, community storytelling.

Seaclaid, October 2020

Rich in detail, sounds and ideally suited to its environment settings, Seaclaid lives up to the idea of being an immersive, atmospheric fantasy role-play setting, and those interested in joining in with activities should contact KitKat in-world.

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  • Seaclaid (Fantasy Forest, rated Moderate)

A Farthest Light in Second Life

The Outer Garden – The Farthest Light

Bisou Dexler recently announced an addition to his extraordinary region design, The Outer Garden, a place we’ve visited a number of times over the years (see Return to the Outer Garden in Second Life (2017) and Timeless peace in The Outer Garden (2015). The new addition to this Full region (which includes the private region land capacity bonus) is called The Farthest Light.

The new build is reached via the teleport mirror located at the main landing point at The Outer Garden. For those who have not rich in the fantastical and whimsical, and if you’ve not previously visited it, I recommend taking a look around before progressing onwards, as it will set the tone for an onward visit. However, while talking teleporters, I would that at the time of my visit to see the latest additions, a couple of the mirrors in the network didn’t appear to have been set to public use.

The Outer Garden – The Farthest light

The Farthest Light comprises two parts; the first and larger offers a night setting (although the surrounding shell can be de-rendered for alternative looks to the setting   should you wish), and is visually stunning in its presentation.

The arrival point sits within a lighthouse sitting atop a slender pillar that rises from what appears to be cresting waves a far distance below. It stands alone from the rest of the setting, which is dominated by a floating castle hanging in the night sky like an ice palace.

The Outer Garden – The Farthest Light

The “land” before this castle is, to say the least, chaotic. Resembling a draught board, it undulated as breaks, mixed with water-like clouds that pulse and swirl like waves caught amidst the rocks of a coastline. A bridge spans one of the undulation in the landscape, but is canted wildly, while telegraph poles march along one of the waves of the tiled land, whilst beneath it, what appears to be the façade of a collapsed building lies, forming a new face to the setting. Fish circle and swirl in the air above and below this strange landscape while the most whimsical of flowers rise up from the cloud waters.

All of this only scratches the surface of what its a most unusual world. As well the columns supporting the lighthouse and the castle are other, shorter pillars rising to decagon tops. Many of these are empty; some are home to further objects of interest: stage curtains here, a broken trampoline there – you can even take a turn as Schroeder and try your hand at playing a miniature piano – or play the full-size own outside of the lighthouse).

The Outer Garden – The Farthest Light

These pillars and columns stand within a setting of its own, presided over by a Moon rising over the cresting waters from which the pillars rise, whilst more moons hang in the black sky.

But how does one reach these various points? There are no obvious paths or stairways, visible or transparent, to be found. The answer is given in a sign just outside the lighthouse where visitors arrive: take to the wing and fly. Whether this means physically wearing any wings you have (which would be fully in keeping with the setting), or just taking to the air is up to you. Whilst flying, be sure as well to check the floating rock with the large lit window fronting it. I also understand there is a tour system that will fly you around the setting, although I confess I failed to find it.

The Outer Garden – The Farthest Light

The castle, when reached is mostly empty; but find your way to the great hall and you will find more worth seeing and photographing, together with another of the teleport mirrors. This will carry you down to the second part of The Furthest Light, a watery scene complete with a sinking vessel.

A  third build element, one I hadn’t visited previously, can be reached through at least some of the teleport mirrors is the Travelling Carnival, less complex setting where a gondola is making its way through a sea of plants and moons towards a walled gate with the promise of blue skies beyond.  

The Outer Garden – The Farthest Light

Admittedly, how you get back to the other platforms from here is a little difficult to work out – at the time of my visit there was no teleporter – however, walk far enough, and you will find your way down to the ground level of the gardens. Although again, this was one of the locations where the teleport mirror that was available had apparently yet to be set to public use at the time of my visit.

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