The Isle of Pandasia in Second Life

Isle of Pandasia, June 2020 – click any image for full size

Update, July 14th: Pandasia is no longer available for public access.

Welcome to the island of Pandasia, mystic with a Zen atmosphere for nature lovers, relaxing and taking photos or taking a boat trip. the sim is fully open including the beach side house. [Have a] Good visit!

– About Land, Isle of Pandasia

For those looking for somewhere just a little bit different in-world to visit, Isle of Pandasia could be just the ticket. The work of T-Chat (noisette Haller), it is a curious mix of oriental themes, fantasy, whimsy and animal cuteness. It might best be described as a series of interlinked vignettes than a continuous landscape, held together by water.

On first arrival, the region seems simple enough: a body of water ringed by high-sided islands of rock, some of which appear to intrude into the region from their off-sim placement. It seems to simply be the home of a couple of low-lying islands, with wooden walkways connecting a Japanese-style shine and pier-end buildings, one of which forms the landing point. But looks can be deceptive.

Isle of Pandasia, June 2020

A walk along the board walk from the landing point can bring visitors to the shrine, Buddha waiting peacefully within. He shares the island with some of the pandas that give the region its name, their presence, like the groves of bamboo close by suggesting more of a Chinese influence than Japanese, while the large sampan-like boat sitting between the board walk and the larger island  suggests either Chinese or Japanese origins.

This larger island offers a little Koi house and garden to be explored. Cranes, flamingoes, rabbits and other critters are scattered around the island, all watched over by a little panda on his rocky throne, and who has apparently wandered here over the bridge connecting the island to the shine.

Isle of Pandasia, June 2020

Beautifully laid out, rich in blossom, this is all a soothing setting ideal for restful moments and photography – but t is far from all that is available. Despite appearing as if it is in the centre of the region, the landing point is actually off to one side, and several of the walls of rock surrounding rising from the water actually sit as curtains hiding the rest of the region’s secrets. How you reach these points is a matter of choice: flying is permitted – but if you can find one, there are little rowing boats that can be used to cross the water.

To the west and north, the rocks screen the beach mentioned in the About Land description, complete with the beach house sitting on its own small sand bar. A ring of the curtain cliffs here encircle a lagoon in which castaways can hide from the world if they like. To the south, a great shelf steps out from the cliffs to provide room for cherry blossom trees and a Japanese-style bath house where a cat might offer a massage.

Isle of Pandesia, June 2020

The bath house overlooks a giant blossom tree that rises from the glass-like water. Lanterns dance around this tree whilst sprites form and roll and then vanish. This is another magical place where a rabbit sits on the water with his lantern and a snowy owl shares the boughs of the tree with two wyrm-like cloud dragons as glass flowers sit in the sunbeams.

More is to be found within the deep gorge sitting between high cliffs to the south of the landing point (the southern end of the gorge the home to a rowing boat rezzer, another little house on the shore nearby. Meanwhile, people can, if they wish, escape the water and take to the air on the back of the blue whale that slowly circles to the north-east.

Isle of Pandasia, June 2020

Rich in wildlife, critters and with koi swimming the waters below, Isle of Pandasia has a lot to see and appreciate, and plenty to photograph, all of which makes for an enjoyable visit.

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A Parisian delight in Second Life

Paris for Ara, June 2020 – click any image for full size

Occupying a Homestead region, Paris for Ara has been designed by Trouble Dethly as a tribute to both the capital of France and to he SL partner AraceliSoto. Intended for photography, it captures much of the romantic heart of that city, whilst – with one notable exception – avoiding the usual focuses of attraction to be found within the heart of that city.

Paris for Ara, June 2020

That one exception is the wrought-iron lattice tower that bears the name of its engineer: Gustave Eiffel. Built for the 1889 World’s Fair, Eiffel’s design was initially disliked by many in the French art and intellectual communities for its modernity. Nevertheless it became, and remains, one of the world’s great cultural icons, and the most-visited paid monument in the world.

Often seen as a romantic setting for marriage proposals in the physical world, here the tower stands on a small island to the north of the region and connected to it by a bridge, the water beneath the bridge mindful of the Seine, the gardens beneath the tower suggestive of the Champ de Mars.

Paris for Ara, June 2020

Facing this north side island, the rest of the build offers not the broad avenues oft photographed or considered when thinking about Paris, but rather the narrower cobbled streets that pass through the city’s older blocks. Streets that so often offer hidden charms, be they little cafés in which one can shelter from a change in weather or to escape the broader noise of the city, through to places where a meal can be enjoyed alfresco, or corners where street artists ply their trade from mime to paintings of all kinds – including, perhaps those of people who have paid to sit and have their portrait painted.

Paris for Ara, June 2020

Most of the buildings around these little streets and alleys are shells or façades – but this doesn’t matter. The aim of this build is to capture the romance of Paris, and in this it does so admirably, the relatively small size of the build definitely adding to this. As a place designed for photography – notably avatar-centric images – it has multiple places suitable for this task, from sitting and enjoying the aforementioned alfresco meal or posing alongside the mime artist or one of the cats and dogs dotted around the streets, to simply sitting on one of the many benches or  in the gardens of little cosy fair.

For those who want to take the romance further, there are two fee-payable fine dining options that are available. These offer (I believe) private use of the region for an average of 50-60 minutes for parties of two or more. Those interested can click on the Eiffel Tower sign boards at the street dining area or at the tower itself to obtain a link to the on-line booking form.

Paris for Ara, June 2020

Capturing the essence of Paris and highly photogenic, Paris for Ara makes for a gentle, pleasing visit.

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Frogmore’s Cornish twist in Second Life

Frogmore, June 2020 – click any image for full size

We recently made a return trip to Frogmore on the recommendation of Shawn Shakespeare, who nudged me about it having received another seasonal update, and with it a change of influences.  Still held by Tolla Crisp and once again laid out by Terry Fotherington, the region now draws on a summery England for inspiration – specifically the county of Cornwall in the south-west of the country.

This is a multi-faceted design, surrounded on all four sides by water rather than making use of any region surround. “Multi-faceted” because it draws on multiple influences from the Cornish landscape, rather than being a representation of any specific part of that county, while the lack of any region surround allows it to be presented as an island setting in is own right and a place unique to the world of Second Life.

Frogmore, June 2020

These Cornish influences are reflected in right across the region, from the shaping of the land through to many of the buildings found within it. For example, the landing point sits to the south-east, in an upland region that might represent the more rugged aspects of the country’s moorlands, the ruins at its top perhaps suggestive of the ruins of one of the old wings of Bodmin Jail (although admittedly, in the physical world, the core of that building is in much better shape than the ruins in the region).

Similarly, across the region, in the north-west corner lies a secluded beach back by a rugged curve of hilly coastline. It is typical of many of the little coves that might be found around the Cornish coast, whilst the round rounded structure that guards one end of the beach carries echoes of Restormel Castle or Trematon Castle.

Frogmore, June 2020

Exploring the region is a case of following the path down from the landing point and around  and between the rocky shoulders of the hills to reach an inland bay. Here, tucked into the curve of the southern uplands is a small tidal harbour, clearly with the tide out, although the breakwater still has its feet in the water, rowing boats sitting high and dry on the seaweed-edged sands. West of here is a working waterfront of unusual design – I’ve no idea if it is inspired by an actual place, but the lay of the stone built wharves and water channels is intriguing, and potentially a magnet for camera lenses.

To the north, a narrow causeway links the bulk of the region with its north side element, laid out as a line of smaller islands. The first of these is home to the secluded beach mentioned above, complete with an old lighthouse (another building design that has gained a lot of popularity among region designers of late).

Frogmore, June 2020

Beyond this and daisy chained to it by bridges, the second island appears to be drawn from a number of Cornish influences, both coastal and moorland. Within this is a cosy little bar waiting to be found, whilst the third island offers another classic building oft found within region designs: the Runestone castle, here used to offer a cosy home with a slightly bohemian feel.

For those who have visited it, exactly how much the region captures the heart of Cornwall is a matter of personal familiarity with the subject. As noted at the top of this article, if you enter the region in the expectation that you’re visiting a reproduction of a part of Cornwall, you’ll likely be a little disappointed. However,. take the region as drawing on a number of Cornish influences rather than a particular place, and the echoes and motifs are hard to miss, whilst allowing Frogmore to stand as a place in its own right.

Frogmore, June 2020

What cannot be denied, is the fact that it is a very photogenic region, although some who have shadows enabled on their systems may want to disable them when moving around between shots in order to maintain frame rates.

To mark the region’s new look, Tolla is running a photography contest between now and July 15th, 2020. On offer is a total prize pool of L$17,500, to be split between three winners (L$10,000 going to the first place winner).  Submissions can be made via the Frogmore Flickr group, and must be on the subject of the region (and can include avatars / be post-processed). Group membership to the in-world Frogmore group is not required, but all submissions must be titled Frogmore 3.0 Photo Contest 2020, and include the artist’s name. Entries will be judged by a panel of three.

Frogmore, June 2020

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Viewing Yoon’s F.E.A.R. in Second Life

FEAR. Face Everything And Recover, May 2020 – click and image for full size

F.E.A.R. is the first region-wide design Yoon (Onyxxe) has attempted, as she notes in her profile and through her blog. While the name might sound as if it references a place that is intended to invoke a sense of dread – and is actually taken from a Stephen King novel (Doctor Sleep) – Yoon uses it in one of its two more familiar forms: Face Everything And Recover (the other being – for polite company – Forget Everything And Run), a term often used in dealing with addiction. In selecting the acronym, Yoon notes:

Another thing I did was attend a webinar from a UK health organization, helping people with anxieties and more … It was like someone shaking me up and telling me: You RUN instead of FACING it. Hiding in too much protection is safe but not always the best choice. So at that very moment I decided my RUNNING was over again. I kept my head together and spoke with and to myself a lot to get it back in shape for being the ‘Face Everything and Recover’ mind.  

– Yoon on the origins of FEAR as a region name

F.E.A.R. Facing Everything And Recover, May 2020

Given the resultant Homestead region design offers a place of rugged solitude, perhaps of a Scandinavian or North American origin, using it as a means to confront her anxieties and need to hide in isolation may seem odd, but it really isn’t.

This is because throughout this design, Yoon lays herself open in many ways. She has clearly put her entire creative heart into the region’s look and feel, which can be revealing enough; but it it also clear that she has poured her own desires and artistic soul into the look and feel of the two houses within the region – notably the larger of the two. Thus, in opening the region to visitors, she is figuratively baring her artistic heart for all to see, an act that absolutely requires facing one’s fears and pushes her into the spotlight.

F.E.A.R. Facing Everything And Recover, May 2020

And the results really are gorgeous. Backed by off-region mountains that don’t quite meet the landscaping but which nevertheless offer a feel for this being a mountainous coastal area, perhaps the upper reach of a fjord, they help present a place where water tumbles from falls to roll and tumble down a shallow rocky slope into the landward end of the fjord’s watery tongue.

As noted, two houses sit within the landscape, both on the edge of the rapids-like outflow of water. Both are open to the public, with the A-frame house on its high deck the nearest to the region’s landing point. It is easily reached by walking the south-pointing raised board walk that extends away from the latter, and over the first of several stone bridges to be found within the region. It is a house was a light, cosy look and feel set within a parcel offering a late evening / sunset environment.

F.E.A.R. Face Everything And Recover, May 2020

The larger of the two houses – one that seems to have recently caught the eye of a number of region designers, as we’ve encountered it several times of late (and it is actually a design that is very well integrated that I’d love to make use of myself, although it is probably a little too roomy!) – also sits within a twilight environment setting. Here it forms a home-come-art studio, featuring a rich vein of 2D and 3D art from both the physical and virtual realms, with both it and the A-frame also revealing Yoon’s appreciation of the late David Bowie.

There are a number of places to set and / or enjoy the views across the region scattered around the setting await discovery. Getting to those on the east side may appear to be less than obvious at first glance due to the presence of the big house and the fact it has no obvious point of egress on that side, but just walk around it over the grass and you’ll find your way to where a further bridge spans the water to reach the eastern headland.

F.E.A.R. Face Everything And Recover, May 2020

Highly photogenic, F.E.A.R. is rounded out by a rich sound scape and accompanied by Yoon’s blog post mentioned above, and that comes as recommended read. Our thanks to Shawn for the recommendation to visit!

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The history of Second Life 1999-2020

The Tower – History of Second Life 1999-2020, May 2020

Sniper Siemens is perhaps Second Life’s most dogged historian, over the years presenting us with a unique look into the platform’s long history using immersive installations. First seen in 2014, with the assistance of the former Linden Endowment for the Arts, they have been outstanding in their curation of information, facts, figures, images and trivia about Second Life.

Unfortunately, circumstance dictated that Sniper had just two weeks to bring everything together for the 2014 installation, which meant some information had to be missed. This was corrected in 2015 with an expanded LEA installation which I had the pleasure of writing about at the time (see Previewing a walk through SL’s history, February 2015).

Inevitably, time marches on, and Second Life, like anything else with a life of its own, continued to evolve. So in 2017, Sniper unveiled Second Life 1999 / 2017 – The Story. Building on the work completed in 2014 and 2015, this brought SL’s story up-to-date at the time, whilst also adding further depth to the information previously presented (see: Sniper’s Second Life 1999 – 2017: The Story, March 2017).

The Tower – History of Second Life 1999-2020, May 2020

Now Sniper has further updated the installation to include the period 2017-2020. The Tower – History of Second Life 1999-2020 follows a similar format to previous iterations, presenting information in a garden-like environment. However, there is one major difference with this installation: the history is presented using a tower, with information presented chronologically as you ascend through the floors via teleport.

The lowest level of the tower – Floor 1 – includes an outdoor area with reproductions of maps of the mainland continents, and a circa 2008 that, whilst missing private islands and estates (and with them Blake Sea) and excluding Bellisseria (as it obviously didn’t exist in 2008), still presents the mainland continents in something of a “world-like” form.

Pretty much all of the significant points in SL’s history are covered, from the Lab’s inception all the way through to the arrival of EEP. The teleport stations include a summary of the key points in SL’s history that can be found on each floor, making direct teleport to a specific point of interest possible as well as making it easier to jump directly to a given floor should you opt to explore the installation over two or more visits.

The Tower – History of Second Life 1999-2020 – the original Linden Homes

Information  provided in a variety of ways – text boards, images, click-to view (via You Tube) videos and links to web pages – with both technical and social aspects of Second Life’s development covered. Some of the latter may be familiar to people – the 2003 tax revolt, the closure of “private banking”, the various CEOs Linden Lab has in its 21-year lifetime; and some may not be so familiar in terms of their history or the facts surrounding them – such as facts behind the 2008 FBI review of Second Life, or the rise (and fall) of the SLLA.

Much of the information is presented as extracts from the official SL / Linden blogs produced at the time. This helps give a further sense of perspective to things, but it can also leave some matters a little open-ended, which can result in a loss of context in places (e.g. the arrival of the Basic viewer is recorded, but not its eventual end); adding a footnote to such excerpts would perhaps add further context.

 


One of the earliest video ads for Second Life

For me, what makes this installation (and its past iterations) particularly interesting is that – the aforementioned official blog post extracts notwithstanding – this is also a personal trip through SL’s history. Having originally joined the platform in 2005, Sniper has been involved with SL throughout the greater part of the platform’s life, so there are numerous stories events that are included that have a personal connection to her – Gene Replacement / Plastic Duck, personal commentary on some of the non-blog post boards, etc. These give the installation a more tactile, personal feel.

This “tactile” feel is enhanced be the further inclusion of what might be called “trivia” elements of SL’s history – such as Kermitt Quark and Tringo, carried over from the past versions of the history, together with a new series of boards listing some of the more notable original last names the platform offered to users when signing-up (prior to 2010) and their possible / likely origins.

The Tower – History of Second Life 1999-2020 – the original Orientation Island

Given SL’s history is do vast, The Tower – History of Second Life 1999-2020 is an extensive installation. True, not every single event in Second Life long history is covered – but to try to do this would be a huge challenge in terms of the time needed to curate, organise and present it, and in trying to present the best means to present the information and for people to navigate their way through it.

As it is, the amount of written information on offer can be overwhelming, such that even with the floor summaries at the teleport stations, more than one visit might be advisable if you wish to fully absorb everything. These teleport summaries also allow The Tower to be used as resource by those interested in examining a specific point is SL’s history.

The Tower officially opens on Sunday, May 31st. When visiting, and should you be inclined, you can pick up a Linden World Primitar to wear (and which I was happy to pass on to Sniper 🙂 ). Do, as well, consider making a donation towards the continued presence (and potential update!) to The Tower.

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The serenity of Wision in Second Life

Wision, May 2020 – click any image for full size

Wision is a Full region designed by Mexi Lane, and intended as a place where:

Virtual projects are created for the real world… The sim hosts conferences and art exhibitions, but is available to photographers of the metaverse or to those who wish to stop in its suggestive quiet corners.

– From the region’s About Land description.

Wision, May 2020

A wildness region, largely given over to trees and open trails, ruggedly raised to the south-east, it is otherwise predominantly flat. It is home to three structures: an ancient turret of hewn stone sitting on the shoulder of the south-east hills, a far more recent warehouse-like building sitting within the trees to the west, and a futuristic geodesic dome on the west coast.

Wision, May 2020

The latter would appear to be the location for conferences / presentations, given the way it is laid out with concentric arcs of comfortable chairs facing a single pair set ready for group leaders. Admittedly, the dome has seen better days, the mesh of its walls torn and broken in places, but this adds a sense of depth to it. A terrace and stage outside offer space for events related to the dome.

Within its circle of trees, the warehouse also looks aged and careworn. Inside it offers what might a good sized exhibition space together with a separate café bar and mezzanine seating / reading area. With classic film posters on the walls, cases stacked with books and deep-set armchairs, its interior has a sense of cosiness about it.

Wision, May 2020

Beyond this, the landscape is open to wandering, and is ideal for photography. The north side of the region may look a little barren: the trees and rock abruptly end, giving  way to an expanse of flat grass that may seem at odds with the rest of the setting. However, there is a reason for this, which I’ll be covering in a blog post in the near future.

Scenic, serene and simple in composition, Wision makes for a relaxing visit, Rezzing rights, for those requiring them, can be obtained by joining the local group. however, if you do use props, please remember to pick them up again when done. Information on using the region can be obtained directly from Mexi.

Wision, May 2020

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  • Wision (Wision, rated General)