Return to a radiant dawn

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

My first visit to Dawn of Radiance, Silvermoon Fairey’s marvellous homestead region, was back in November 2013. Back then, the region was in the grip of winter. Roll forward eight months, and the region is not only basking in summer colours, it has once again been beautifully remodelled, and from the high rocky buffs to the riverside grasslands, it  offers a veritable smörgåsbord of visual delights for those who visit.

A rocky cove in the south-east corner of the region forms the arrival point, a narrow shingle beach between waves and cliffs; with a tall brick lighthouse casting its eye out to sea nearby as a fishing boat rides the breakers a short distance offshore. The little beach offers places to sit, but walk along it and you’ll come to a slope leading you up between the cliffs where eagles have nested, and on to a grassy meadow, which in one direction leads you down to a farm where horses graze.

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

If you go in the other direction from the first meadow, you can make your way up to a rocky plateau dominated by the angular form of a church amidst the ruins of what might be an old castle. A switch back path hugs the cliffs here, the single link between ruins and another sheltered beach below.

Wander through the farm and you have a choice: you can follow the track leading out to the big windmill standing sentinel-like on the headland; or you can take the bridge over the river and explore the grasslands on the far side and walk up to another meadow where more horses graze; or you can follow the track inland.

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

The latter route may take you through a rain shower and some undergrowth, but trust me when I say it’s very much worth taking, whether you turn right and cross the river over the little wooden bridge, or continue onwards, further in the heart of the island; both routes will lead you to places of whimsy and fantasy. Keep an eye out, as well, for another route up to the church and ruins …

Nor is that all; the north side of the island hides another beach, while up on the hills and down between their shoulders lie places to sit, either alone or with a close friend, and simply watch the world go by – or forget about it completely.

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

Such is the design of the region that exploring it feels like you’re on an island that is bigger than an individual region, and providing you don’t set-out to discover everything all at once, it presents a series of delights; just when you think that you’ve seen it all, you turn a corner or pass around a bush and trees, only to find something new and quite unexpected. Hence why I’ve not described some aspects of the island here (although admittedly, one photo is perhaps a bit of a giveaway to what you might come across!); I don’t want to spoil the pleasure of discovery too much.

There is a marvellous blending of elements here as well, which encourages you to feel as if you’re walking through a more expansive landscape; the use of elevation not only physically sets apart the farm from the church with its surrounding ruins; it gives an added sense of distance to your explorations as you find your way up to the heights, climbing above the tree-line and grasslands and into the rocky preserve of an ancient site.

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

The same can be said of the use of hills and woodland to enfold the heart of the island and separate it from farm and ruins; following path or river into the interior not only again heightens a sense of exploration and discovery, it encourages a feeling of stepping into another, hidden realm  – the digital equivalent of stepping through the wardrobe.

With its regional windlight set to the first light of dawn, much in keeping with the region’s name, it almost goes without saying that Dawn of Radiance is a photographer’s delight, and lends itself to a wide range of windlights and sky settings. If you do pop over to take photos, I believe I’m right in saying that joining the group via the board at the landing point will give you rezzing rights for props, and there is a 30-minutes auto-return limit.

Dawn of Radiance, Lost Forest; Inara Pey, August 2014, on FlickrDawn of Radiance, Lost Forest, August 2014 (Flickr)

Related Links

Catching a rainbow

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, WinterFall (Flickr)

I’ve been an admirer of Asa Vordun’s work ever since I happened across her Caprice and Easy A, which I first wrote about in November 2013. As Caprice Village, I returned there in April 2014, again dawn by Asa’s creative eye. So when I saw some beautiful pictures taken by Hans Inshan of a new design by Asa, I had to hop over and take a peek.

When I initially arrived at L’Arc-en-Ciel, it was clearly a work-in-progress, although Asa wasn’t around at the time. So I grabbed a couple of quick shots before scampering off, promising myself I’d pop back for more. I did so a couple of more times, bumping into Ziki Questi on one occasion, and did catch a few changes and additions since my initial drop-in. Indeed, even with the visit which preceded this blog post, Asa was still adding some final touches!

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, WinterFall (Flickr)

Just as the rainbow from which the region takes its name is defined by its bands of colours, so L’Arc-en-Ciel is defined by the multiple islands which make up its whole. There are five in all, bordered by  an off-sim surround of rolling hills and pine trees.

Each of the islands might be a chapter in a book, or possibly a standalone short story, as each has a little tale of its own to tell. walk along the wooden pier which forms the arrival point to the region and descend the steps, and you’ll find a discarded dress and shoes, as if their owner has decided to take a little skinny dip … but look closer, and the journal lying beside the dress, the nearby suitcases and the little Jack Russell staring out at the departing schooner might suggest another story … perhaps that of runaway lovers….

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, WinterFall (Flickr)

Follow the pier in the other direction, and it’ll lead you to one of the islands, this one with a distinct agricultural feel, with wheat growing across the hilltop and horsed grazing on the far side. A bridge from here leads to the largest of the islands, which offers several points of exploration both at ground level and up on the rocky outcrops which rise from its grassy-sandy base.

Here are many stories awaiting their chance to suggest themselves to the observant visitor. Just who is the tin man, apparently camped on the shore and looking somewhat dejected before his painting? What of the house at the end of the track? Are the people there just back from vacation, packing to go on vacation, or are they holiday-makers, newly arrived…? And what of the white house on the rocky headland?

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, WinterFall (Flickr)

Two more bridges provide links to two much smaller island. On one stands a lighthouse and on the other a small folly. The final island is reached by crossing a shallow band of water. On it, the rain of a summer shower beats on the roof is a run-down cafe which, despite its decrepit state, still appears to be offering someone a home – but who?

Perhaps the key to the stories here lies in the dedication for the region, borrowed from The Story of Life by Jim Hendrix:

The story of life is quicker than the blink of an eye, the story of love is hello, goodbye.

L'Arc-en-Ciel, WinterFall; Inara Pey, July 2014, on FlickrL’Arc-en-Ciel, WinterFall (Flickr)

I found the Hendrix connection somewhat appropriate; wandering the island put me in mind of Catch the Rainbow by Rainbow, a song in part inspired by Hendrix’s Little Wing. This being the case, it seems only right that I should leave you with a video featuring that song. Given some of the imagery within the region, maybe it’ll help you cast your own stories amidst the beauty of Asa’s delightful L’Arc-en-Ciel.

Related Links

Of Linden themed islands

The Baronial Castle - a Linden Lab themed region
The Baronial Castle and bits – a Linden Lab themed private island

Whenever SL private islands are mentioned, it is usually in terms of unthemed full, homestead and openspace regions. However, the Lab has, for some time, offered “themed private islands” for anyone who would care to lease one.

These offer pre-terraformed regions (full or homestead) available in one of four themes: “Baronial Castle”, “Conference Centre”, “Theatre” and “Moonbase”. Each of these themed island types comes at a slight premium in terms of set-up costs (an extra $29 applicable to full regions and $20 on homesteads – both ex VAT), although tier is the same as for “regular” full and homestead regions.

There are SLurls leading to in-world samples from the various website pages offering these regions. However, as it’s been a few years since I last looked at them (which was around the time of the whole openspace / homestead fiasco – which is about when they first appeared, if I recall correctly), I decided to pay them a refresher visit.

The first up was the Baronial Castle, which is described on the website as an “imposing mountaintop residence, complete with tavern, boat and dungeon. Host the royal ball or role-playing fantasy game you’ve been waiting for, or have your friends over for an intimate chat in the tavern.”

The Baronial Castle and hillside path
The Baronial Castle and hillside path

The tavern forms the landing point for visits to the sample castle. This is located at the base of the hills atop which the castle sits, alongside a small cove wherein a large ship (all 246 prims of her) sits with sails unfurled, a smaller sailing skip sitting close by.

From the tavern, one can follow the path, lit at night by Ye Olde Iron Lampposts (must be powered by magic…), up the hill to the bridge spanning the divide between hilltop and castle. The castle itself offers a great hall, complete with hidden passage down to the dungeons (why hidden? Wasn’t a dungeon pretty much expected with castles, a sort-of medieval equivalent of today’s games room found in many upmarket homes?). A ramp leads to the upper levels, where sit a couple of bedrooms and a very narrow tower. In difference to the lampposts lighting the way up to the castle, everything within it is lit by wall-mounted torches (which some people might recognise as Ryan Linden’s handiwork and available from the Library folder in inventory).

A short hop across the water from the castle lies the Conference Centre. This offers two main venues and a smaller offshore island with an open-air venue. The landing point for this region is between the two main buildings, and connected to both by a paved foot path.

The Conference Centre
The Conference Centre

The nearer of the two buildings to the landing point, which has its own built-in waterfall, offers a large ground floor conference area and a mezzanine area for informal meetings as well as rooftop access for those needing additional space.

Across from this, the second building offers a reception area, a couple of meeting rooms and an upstairs seating area. One of the meeting rooms has positionable tables. The small offshore venue area offers open-air seating, and the design is finished-off with simple landscaping, non-functional video screens and an offshore wind farm.

The Conference Centre and the Theatre beyond
The Conference Centre with the Theatre beyond

Another short hop from the Conference Centre is the Theatre. This is the only themed region which is solely available for full regions, there is no homestead option. The reason for this is that the theatre is designed to accommodate up to 100 avatars at a time.

The landing point drops visitors in the plaza directly in front of the theatre, which is perhaps the largest of the themed region structures in terms of volume, and the one demonstrating a degree of appreciated humour: the film posters can hardly fail to raise a smile, and include The Little Molemaid, Moletropolis, Dances With Moles, and such Moleywood stars as Mole Gibson and Worm Hanks.

The Theatre
The Theatre

The theatre interior is pretty much what you’d expect: a foyer area (with the aforementioned posters on display), a lot of banked seats facing a stage / screen area, and box seats on either side. At the back of the theatre, with a good view of the stage area is a control room, complete with a scripted panel for operating the stage lights and curtains, etc., and controller for displaying the various foyer movie posters. Backstage is the dressing room, reached via hidden doors in the stage wings.

Continue reading “Of Linden themed islands”

Le Botanique: a materially beautiful creation

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr)

I first met Liara Okiddo as a result of visiting her home on the Region of Golden Rose back in July 2013, Garden of Eden was a 8192 square metre parcel of land where she had built a compact tour de force of what can be achieved without necessarily needing an entire region of your own in which to create an eye-catching build. It was a truly amazing and verdant design, rich in colour, flora and fauna, creating a tropical island like feel in which she had located her in-world studio and gallery.

In November 2013, Liara extended an invitation for me to see her next project – then a work in progress, Isla Okiddo, her own homestead, which opened to the public in February 2014, forming another visually stunning build where she had again created a wonderful tropical paradise in which she located her gallery and her home.

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr)

Sadly, Garden of Eden and Isla Okiddo now only exist in memory and pictures, although they remain two of my top 10 all-time most beautiful locations in Second Life.

More recently, Liara has been working on a new project, which she pinged me about early on (and for which I still owe her an apology, and life, the universe and everything meant I never really supplied the feedback she’d requested). The project opened earlier in July (and which the physical world again conspired to keep me away from) and is another masterpiece.

Le Botanique is a 64 metre square slice of rain forest-like beauty floating in the air above Miriam Brown, and it is a marvel of design and the use of materials – around 75% of the build is materials enabled.

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr) – note the beautiful wet sheen to the stone wall in the rain as it reflects the light from the lamp-post above; the beauty of materials

You arrive inside a summer-house in one corner of the forest (do make sure you accept the local windlight, if offered, on your arrival). The staccato beat of rain falling on the glass panels of the roof is your greeting, together with the crackling pop of wood burning in the hearth its accompaniment. A piano from the other room in the house might also add a little harmony to your arrival. But all these serve as background to the lush, rain-soaked slice of tropical splendour which awaits you beyond the sliding doors.

Rain splashes over everything here, pattering across cobbled terrace and wooden walkways alike, leaving a wet sheen over mossy walls, grassy rocks and dripping from the lush vegetation. A wooden bridge passes over a narrow channel of water separating the summer-house from an old terrace where sits a wrought iron garden table and chairs, dripping in the shower alongside a tall green house in which grow where exotic lilies and other plants are growing in rich abundance, sheltered from the rain.

Follow a set of wooden steps from here, and they take you up to the high point of the build, a rocky grotto where sits a table an chairs under a canvas awning.  Elsewhere, stepping-stones guild the visitor across the expanse of rain-speckled water below the summer-house and up to another rocky ledge offering another little seating area under canvas, this one with a touch of romance added: candles on the table, complete with a bottle of wine, two glasses, and a red rose.

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr)

All of this exists an in rich spread of flowers and plants, tall trees through which sunlight slants, and over which the rain falls steadily. It’s an amazing sight for even the most causal visitor. However, if you want to experience Le Botanique to the fullest, then you should enable your viewer’s Advanced Lighting Model (Preferences > Graphics > check Advanced Lighting Model) option, if it is not already active.

This shouldn’t result in too big a performance hit on your system – you don’t have to enable Shadows as well (which are the performance killer). When you do so, Le Botanique will spring into even greater life as the wet sheen on the rocks and walls becomes visible, and the light from lamps and lanterns is reflected in the wet surfaces around you.

I’ve fiddled around with materials myself in SL and more noticeably on Kitely with Fallingwater, but I’ve done nothing to the depth of Liara’s project. As noted above, the built features the use of materials across about 75% of it, and this has involved Liara carefully selecting copy / mod items which she has then painstakingly retextured with custom diffuse (texture), normal (bumpiness) and specular (shininess) maps, and the results are truly stunning, and incredibly life-like; so much so in fact, that it’s possible to miss some of them without a degree of careful camming, therefore time is the order of the day when visiting.

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr) – note the relief on the stone work and on the wooden boards

For those interested in the technical aspects of the build, Liara has created a special Flickr album charting her work on Le Botanique, and to be honest, her photos far outweight my meagre efforts here should you need any visual persuading to make a visit.

I never cease to be amazed and awed by Liara’s work; each of her creations builds on the foundations laid by the last, and each is in turn an incredible and beautifully immersive environment. In this, Le Botanique is no exception. It is simply glorious; a stunning demonstration as to what can be achieved with time, patience and materials, and (again) without needing an entire region in order to do so.

Le Botanique, Mirriam Brown; Inara Pey, July 2014, on FlickrLe Botanique, Miriam Brown, July 2014 (Flickr) – the light of the lamps reflected off the wet surface of the wooden boards

It is, in a word, glorious.

Related Links

An equine roleplay in the name of conservation

Matoluta Sanctuary, Sartre; Inara Pey, July 2014, on FlickrMatoluta Sanctuary, Sartre (Flickr)

Matoluta Sanctuary is a newly opened role-play region with a difference. Offering people the opportunity to engage in equine role-play (i.e. actually taking on a horse avatar), the focus of the region and the community behind it is to raise awareness of the plight of the Colonial Spanish Horse on the North American continent.

These horses, perhaps more familiarly known as Spanish Mustang by some although there are in fact several strains and sub-strains, are  descendants of the original Iberian horse stock brought to America from Spain, and are one of only a very few genetically unique horse breeds worldwide.

Matoluta Sanctuary, July 2014
Matoluta Sanctuary

As with other breeds of horses introduced to the North American continent from Europe, some Colonial Spanish horses escaped into the wild, where, due to their nature and abilities, they became the preferred mount of the Great Plains tribes of native Americans. In more recent times their numbers have greatly reduced,  and the breed’s extinction status is regarded as critical.

The arrival area in the region in located overhead. Here you can obtain visitor information on the sanctuary, and background on the herd itself – which is modelled on a genuine herd of Colonial Spanish horses in Oklahoma.  You can also join the Sanctuary’s access group here. The fee is L$250 to join  – and is required for access to the region below (although there will be free access periods – check the calendar on the Matoluta Sanctuary website). Rezzing rights on the region cost L$500, and all fees go directly towards the upkeep of the region, events, etc.

Matoluta Sanctuary, Sartre; Inara Pey, July 2014, on FlickrMatoluta Sanctuary, Sartre (Flickr)

Note, as well, that visitor access is restricted to 10:00-20:00 Mondays-Saturdays; casual visitors arriving outside of these hours will be deposited at a corner tile on the region and will not be able to proceed further. From 20:00 through 10:00, access to the region is for members of the roleplay group and bloggers / photographers only. The latter can apply for special access by e-mailing matolutasanctuary@gmail.com with their credentials and then apparently going through an interview process. I’m not entirely sure how this works, as I e-mailed, but have yet to actually hear anything in reply, so am just quoting the information note card.

A teleport disc takes visitors down to ground level, and to one end of a watery canyon. Follow this down under the rocky arch and you’ll come to the sanctuary proper. Here a river flows outwards from distant falls and splits the land in two. On the left lays the open lands of what had been the Haskell Ranch, lost to a tornado in the 1900s, and now with only the broken remains of a windmill standing in memory of its passing. Across the water sits The Dark Glen, a place of tall trees and long grass, where many of the herd can be found.

Matoluta Sanctuary
Matoluta Sanctuary

The entire landscape has been designed by Mz Marville and, together with the sim surround, is somewhat evocative of the old American West, and is very photogenic. Wildlife is very much in evidence here: bears hunt fish in the river, eagles soar over the rocky outcrops, geese occupy a section of one river bank, while further inland sheep and deer can be found, as can, for the keen-eyed, badgers and beavers. And, of course, there may well be members of the herd roaming the landscape.

Those interested in joining the herd for role-play can do so by contacting Ursus Broono (also known as Manatou, the herd leader). When on-line, he can often be found up on the rocks overlooking the falls, near Badger’s Gap. There’s apparently a fair degree of etiquette involved in the role-play, so a chat with him beforehand by the curious might well be in order. Role-play on the region is entirely optional for visitors, although they are encouraged to join-in with the spirit of things if members of the herd are present. The welcome package includes a role-play attachment, and any animals visiting the region are encouraged to use the animal channels on the attachment for discrete chat.

atoluta Sanctuary, Sartre; Inara Pey, July 2014, on FlickrMatoluta Sanctuary, Sartre (Flickr)

This is an interesting concept in role-play and conservationism, and further information and news on activities and events can be found on the Sanctuary’s website, which also has information on a special photography contest being run to mark the opening of the region.

Related Links

A pastoral setting that’s Heaven Scent

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

I tend to visit places around SL in bursts. By that I mean I’ll visit five or six at a time, take notes, grab snapshots and then settle down to write about them. This inevitably means the order in which they appear in my Exploring Second Life series can be haphazard, particularly if I find somewhere which demands I write about it right now.

Sometimes it also means that places wind-up as a folder of snapshots and a set of notes sitting on the computer waiting their turn because I’ve *cough* actually let them slip my mind as I bounce around. This doesn’t often happen, but it did happen with NorderNey, Jacky Macpherson’s beautifully pastoral setting on her region of Heaven Scent – and for which she has my sincere apologies!

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

NorderNey is another of those evocative regions in which one can easily feel at home despite never having visited before. It brings together rural and coastal elements in a perfect blend of land and sea that, while it lacks any form of sim surround, still suggests it sits on a stretch of temperate coastline somewhere in the world; a place where the soil is still rich enough for a golden crop of wheat to be grown even as it slowly gives way to sandy shores and the sea beyond.

Two houses occupy the land, almost diagonally opposite one another. From the larger of these, situated next to the landing point, unpaved tracks offer visitors two routes by which to explore the island, one linking the house to the nearby lighthouse and the beach beyond it; the other winding “inland”, along what could easily be a river bank, and past that field of wheat.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

This is a place which should be explored with local sounds turned on, as Jacky has added a sound scape which perfectly matches the setting, giving added depth to the surroundings as one explores. Close to the coast, the sound of waves breaking against the sand and rocks can be heard. Further inland, birds and wildlife sing, chirp and call; towards the northeast side of the island, and the second house, the wind can be heard sighing through the tall grasses and around and between the rocks and trees, while overhead and across the island, gulls cry as they circle on the updrafts.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

That NorderNey is a photographer’s delight goes without saying – as many who have visited an blogged about it before me have proven. So to is it a delight for those who want to simply wander or sit and forget their troubles or spend a little time in the peaceful company of a friend or two; places to sit and share can be found right across the region, on jetties, alongside houses, on the beaches, in the shade of the trees –  even in one of the many rowing a sail boats moored around the island.

NorderNey, Heaven Scent; Inara Pey, July 2014, on FlickrNorderNey, Heaven Scent (Flickr)

When I first visited NorderNey, I happened to be playing to J.S. Bach on the stereo. Given that sheep are grazing around the lighthouse on the island, the piece I happened to be listening to seemed a tad serendipitous, so I’m going to close with it here.

Related Links