Calas Galadhon: Winter Wonderland

This time of year is always a little odd for me. The end of one year and the start of another sees a host of family birthdays, anniversaries, much too-ing and fro-ing, and of course, the Christmas / New Year gatherings. My own birthday falls this time of year, as does my SL rez day; which I suppose makes me a winter girl and might explain why I love snow so much both in the real world and Second Life.

Calas Galadhon – Dimrill Dale

One of may favourite places for winter scenery is Calas Galadhon park. I’ve written about this in the past, and I often drop in to wander and enjoy – eleven regions of open parkland is a huge delight, and full Kudos and thanks to Tymus Tenk and Truck Meredith  for providing it to all SL residents. The care taken across these regions is immense, and I love the way they can change to reflect the passing season – and the fact that they do so quite naturally.

Calas Galadhon – South Farthing

I was in Calas in October, in time to catch the arrival of the first snowfall. Back then, the snow was on the ground and on rooftops and branches, but the waters of the lake and rivers were all still ice-free and one could wander the streets with barely a hint of Christmas in the air, or take a boat out on the water.

Now, just three weeks later, the snow is falling, the lake is frozen and signs of Christmas are starting to appear.

Calas Galadhon

I’m not sure what it is about snow that I find so attractive; I just do – although I’m aware I’m far from alone in feeling this way. My early life was spent living near RAF bases which, while far from “remote”, where on the flat, “boring” parts of England which the snow seemed to love. Going to bed at night with the snow falling outside used to fill me with a thrill; waking up in the morning and seeing an unblemished blanket of white lying across the garden and the fields beyond, always left me with an impatience to get out of the door which even the prospect of a day imprisoned in a classroom could not dilute; all that mattered was being out in the snow.

Calas Galadhon – Dimrill Dale

I think one of the attractions of a virgin snowfall – one which is deep enough to cover the ground, hide the grass beneath, etc., is the suggestion of have a new world to explore; being the first to place fresh footprints in the snow. It’s a feeling which has stayed with me throughout my life. Even today, it’s my own small Neil Armstrong moment, planting a foot into the fresh snow and then lifting it to stare at the impression left behind. I still love to watch the snow falling at night, standing out on the front porch, perhaps a mug of something warm in my hands, watching the snowflakes fall past the street lights and wondering what the morning will bring and where I’ll roam.

Calas Galadhon

There is something undeniably romantic about walking in the snow, as Hollywood knows only too well. Doesn’t matter how cold the air or the time of day, it warms the heart – although I confess that walking in the evenings with the warm lights of distant homes across the park is the time I tend to enjoy the most. Perhaps its the promise of a warm room and a mug of hot chocolate and a chance to toast the toes near a fire – or as is more usually the case nowadays, against a radiator of hot water.

Calas Galadhon – Dimrill Dale

Nowadays of course, global warming and the shifting seasons means that more often than not, November and December tend to pass largely snow-free in this country, with heavy downfalls slowly becoming more the exception than the rule. The New Year is often more our season for snow – which is becoming more and more common well into the month of March, and has been known to put in an Easter appearance, rather than joining us for Christmas.

Which is probably why I love places like Calas Galadhon so much; they give me the freedom to enjoy the snow, to explore and recapture those childhood / teenage / adult feelings of wonder during the months with which I perhaps most associate them.

Calas Galadhon – Dimrill Dale

And in Calas, the attention to detail is lovely, from the gradual onset of winter, through the increasing snowfall – even the popping-up of Christmas decorations before the arrival of December. Even the appearance of dirty cart tracks marring the pristine surface of the snow along the roads leading into town is just perfect.

Of course, age tends to alter out view of winter and snow. The older we get, the less a friend it becomes; the romance fades and perhaps eventually dies. I hope I’m a long way from feeling that, should it ever happen. But if it does, I’ll still have my memories of my many meanderings, real and virtual, in some marvellous winter wonderlands.

Calas Galadhon

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Go fly a kite

We all need a break now and then. Whether it is from the pressures of real life or Second Life, it makes no difference; we can all at times simply feel overwhelmed by things and need a place where we can go to and simply just *be*, whether on our own, or with a close friend. Somewhere away from the usual surroundings of our in-world homes or regular haunts, somewhere where we don’t actually have to “do” anything, but can simply sit and think or talk or watch the passing clouds.

Black Kite

Black Kite is one such place where we can do this. The work of Black Cloud (Theblackcloud Oh), Black Kite is a region which is breathtaking in its simplicity and deeply calming in its presentation. It is open to the public, although Black Cloud does have her home in the north-east corner of the region, so please respect her privacy when visiting.

Black Kite

The default windlight sky settings for the region, coupled with its watery nature, present a space free from the daily clutter of the world – real or virtual – but which also encompasses plenty which can both reflect one’s mood and also encourage one to relax and unwind and give flight to thought.

Black Kite

The best way to discover Black Kite is to simply wander. The water is only ankle-deep, and there are wooden walkways for those who prefer, all of which lead to / past some thing of interest. Minimalist it may appear to be, but there is a wonderful attention to detail here. There is an audio stream which can help relax the mind and also give it wing, adding to the immersive ambience of the region; but even without it, this is a place to savour.

Black Kite

This is also a place which encourages experimentation with windlight presets – which also makes it a photographer’s delight. My personal favourite settings-wise when visiting is Bryn Oh’s Mayfly (see the first photo in this article); the open nature of Black Kite just lends itself perfectly to the preset. Many other options for both sky and water work here as well, offering those with an artistic bent a huge range photographic opportunities my own efforts barely hint at.

Black Kite

If I were asked to sum-up Black Kite in a word, it would be “Tranquility”. It’s a place I’ve only recently discovered, but it is a place which touches me greatly, as so much of it does reflect feelings and moods I frequently have; whether that gives me something in common with Black Cloud Oh, I’ve no idea; but for me the reasonance is very real.

Black Kite is open to visitors, as mentioned above (and with the caveat concerning Black Cloud’s home) and photographers and machinimatographers are also welcome. However, for me the beauty of Black Kite is the sense of freedom and calmness it invokes whenever I visit; it is a place where I can both escape and find myself.

Perhaps you will as well. Perhaps, should you find the pressures of the virtual and / or real world getting to you, you’ll do as I do, and:

Black Kite

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The Garden: an immersive, absorbing and creative puzzle to delight the eye and engage the brain

I’m going to kick this off by saying up front that Grace McDunnough is someone I admire greatly for a number of reasons: I love her music in SL (although I don’t get to as many of her performances as I should), her writing is thought-provoking and has often been a leaping-off point for many of my own meandering pontificating on SL; and I’m flattered she considers me a friend through SL.

I mention all this because Grace has been one of the minds behind the focus of this review – The Garden. As such, some might feel I’m being overly effusive in this article simply because Grace and I are friends. Not so. The Garden is an incredibly immersive experience, both as a puzzle game and as a place to visit, and any enthusiasm this article exudes towards simply reflects that fact.

Essentially, the idea behind The Garden is that of a clue-based puzzle which incorporates a mixture of exploring, gathering and logic. The aim is to seek the seven Guardians and / or to find their artefacts and, by doing so, gather clues which enable the player to identify which sin each Guardian committed, and the penance they suffered as a result. Then, having correctly identified the sin committed and penance paid be each Guardian, the player can offer forgiveness to one of the Guardians.

The Garden, and the vision behind it, is the brainchild of Salome Strangelove. She developed the concept of the puzzle and also defined and landscaped the sim. In developing the concept, she has been joined by Trav Rexen, who has developed the scripts used throughout The Garden, and  Grace McDunnough, who has provided motivation and sponsorship, and who is working with Salome on other elements yet to be introduced into The Garden.

The Puzzle

Teleporting to The Garden delivers you to the arrival point. Here you can opt to participate in the puzzle or immerse yourself in other aspects of The Garden.

To take part in the puzzle, you will need to make use of the Patron’s HUD. This comes in two forms: a free version will be delivered to you on your arrival (use the redelivery terminal if it fails to reach your inventory, and a purchasable version. The free version of the HUD is feature-limited, but which allows a player to complete one round of the puzzle. The purchasable version of the HUD costs L$299, which allows an unlimited number of rounds of the puzzle. The purchase price of the HUD goes directly into the upkeep of the region.

The Patron’s HUD, showing the progress tracking grid

The full version of the Patron’s HUD is a multi-faceted tool which allows a player to:

  • Start a new game – either on their own or with one or more friends
  • Mark their progress in solving the puzzle
  • Save progress between game sessions – the HUD will retain progress made if removed or if the player leaves The Garden before solving all the clues
  • Review their achievements
  • See information on other players.

While exploring, the HUD can be reduced to a single button (labelled SHOW), providing players with an uninterrupted in-world view, and then expanded again when updating the puzzle grid with clues received.

Another nice touch with the HUD is that once purchased, a player need never return to the arrivals area when revisiting The Garden. Instead, they can attach the HUD wherever they are in-world, click the HOME button and be instantly teleported to a part of the game area called Forgiveness. This does not play a role in the puzzle-solving itself, but acts as a “home” location for players, allowing them to remain immersed in the game through successive visits to The Garden.

Once a player has attached their chosen HUD, they follow the cobble path to the threshold. This includes an outline of the game’s objectives and both pictures of the Guardians and copies of their artefacts, a handy overview for those who do not request a help card from their HUD. Crossing the shimmering blue threshold moves a player from the non-immersive arrivals area and into the immersive element of The Garden.

Continue reading “The Garden: an immersive, absorbing and creative puzzle to delight the eye and engage the brain”

A-mazed and at sea

Captain’s personal log, voyage date: 061112.09. We set out on the first leg of exploring the Sea of Fables today. Captain Caliburn Susanto had passed on information about ancient ruins on the sea which he believed to be the lost Labyrinth of Daedalus. While we had far to sail, we decided that his findings had to be investigated, and so we held over in port and risked the tide in order to obtain additional air tanks and equipment we might meet on a dive….

With the early morning Sun still low in the sky, we finally got underway, using the inboard engine to push us out of the tiny, shelter harbour of Poseidon Island

As regular readers will know, I’m getting quite into sailing and have recently taken time out to explore places like Second Norway and parts of the Blake Sea. I also have an invitation from Indigo Mertel to visit the East River Community, which lies on the coast of the Sea of Fables. Both of these being the case, I decided it was high time to start my explorations around the region – spurred on by Caliburn’s post on the maze of Daedalus.

Soon we were out on the open waters of the sea, and I gave the orders to raise the sails, cutting the engine as I did so. for a moment or two, the Exotix coasted forward, the windlasses rattling as we wound them, the sails rising limpy up the tall mast. Then with a canvas-like snap, they caught the wind and Exotix heeled to starboard, racing forward as the sails filled, and I felt the wheel kick with joy in my hands…

I’ve commented elsewhere in this blog that I enjoy mazes in SL, so the idea of exploring an underwater recreation of Daedalus’ maze – and the specter of finding a Minotaur – intrigued me. So off we set aboard the Exotix,on the first leg of a new adventure…

The maze itself covers the bottom of the entire watery region of Baltic, with the entrance on the north side of the region, just waiting to be found….

By noon we were at the coordinates given to me by Captain Caliburn, and we agreed I should make the first dive. Changing into a white leotard dive suit, I let my companion help me with the air tanks and belt. Confirming the air flow was good, I pulled on my mask and close my lips around the mouthpiece. Standing on the side of the boat, I looked down into the rich, blue water, then jumped, straight-legged, feeling a sharp shock as I hit the water – and sank.

The maze itself is cunningly designed to prevent camera trickery; the roof forms the seabed for Baltic, and is thick enough to discourage attempt to cam up. It is also made of multiple prims (unsurprisingly, given it is a full region maze), so trying to position the camera in the ceiling and then camming around to check the lie of the corridors isn’t going to get you far.

The water was colder than I had anticipated, but not so cold as to be uncomfortable or dangerous. It was also surprisingly clear. Using my compass, I swam a sort distance towards the exact place at which Caliburn said he found the entrance. Sure enough, I found the wreck of an old wooden boat, broken ruins – and there, set into the sea floor, an opening with steps leading down…

There is a means to get some assistance, however. Near the maze entrance is a large ball of twine. Touch it, and you can purchase a twine HUD; when you reach certain intersections in the maze, you can touch the HUD and receive a novel form of assistance…

I slipped down into the first of many tunnels, all clearly artificial, the stonework finely crafted, the joins between the individual blocks little more than a cross hatching on the walls. I hesitated a moment. If this was truly the Labyrinth Theseus has walked and Daedalus had built and only barely found his own way out, I might yet find myself hopelessly, helplessly lost. Gathering my courage, I swam on, only to find myself aided at certain times by mysterious, glowing maps which would fade as rapidly as they appeared, leaving me to wonder at their origin…

While the maze is underwater, the best way to get around it is actually on foot – not swimming, which can lead to camera issues as your avatar rises and your view becomes blocked by the ceiling sections. In fact – as Caliburn himself suggests – running (CTRL-R) might actually be preferable as some of the corridors are looonng…

I have no idea how long I swam, or how many turns I made. I did know I was lost, and with a limited supply of air, that was not good. But I also had the strange maps which brought me, well before my air was half used, to a great chamber, strewn with the implements of battle – and in the midst of which lay the bones of creature the likes of which I had never before seen…

Getting to the heart of the maze isn’t actually overly taxing. There are the occasional maps on the floor and there is also your viewer’s maps, which help determine your position in the region, as well as your X.Y,Z region coordinates. Given the chamber at the heart of the maze is actually at the centre of the region, working out where you are and where you need to go isn’t something that will drive you to despair. And when you do reach it, you might want to give Theseus’ sword a click or two..

I explored the chamber for as long as I dare, trying not to think of my own fate should those glowing maps fail to guide me out as they had guided me here. Instead, I filed my mind with the wonder which lay around me – swords, shields and relics of an ancient era, which together with the bizarre bones, convinced me Caliburn was right. It was also these explorations which lead me to realise I had no need to retrace my route through the maze; the passage of time has given me another way out, and soon I found myself still below the waves, but above the stone walls of the labyrinth, suspended in the ruins of what appeared to be a temple

There is a quick way out of the maze once you reach the Minotaur’s chamber – a hole in the roof. For those who simply want to get to the centre of things quickly, this also provide a quick and cheerful way to discover the Minotaur’s remains. But to echo Caliburn’s thoughts on doing it this way: where’s the fun if you do?

Soon I was back on the Exotix, where I discussed what I had seen with my companion as I changed. We agreed that we would return to this place and explore some more. But for now, with the sun dipping towards the horizon, it was time to sail east and find a safe harbour for the night. As we once more passed among sunlit islands, I found myself wondering what other fables this sea may yet offer us…

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Romance with a slightly Adult twist

Update: This region no longer appears to be a public venue

I’ve not tended to cover Adult destinations in this blog as I’m aware they are not everyone’s cup of tea. However, over the weekend, I did drop into Volubilis on FearyDreams over the weekend, and was surprised to see it now has an Adult rating, having previously been Mature.

The notecard delivered on arrival warns that the region is a place for “romantic BDSM”. This may sound a strange juxtaposition and have some ready to leap elsewhere, but I’d venture to say that the latter would be a premature reaction while the former, in context, isn’t actually anything like the oxymoron it might sound.

FaeryDreams

If you teleport via the Destination Guide / search, you arrive at ground level. Other than the notecard offered to you on arrival, there is absolutely nothing overt in the surroundings to suggest this is anything other than a romantically inclined region. This isn’t out of any desire on the part of region owner Selene Wideshining, to hide the “dark” side (BDSM) of the region’s nature from people, only to have them unwittingly stumble upon it. Indeed, if anything, I’d say she’s doing herself a disservice in including “BDSM” in the region’s description. This is a region which encourages romance and wooing – be it among D/s oriented couples or those with more vanilla tastes. Certainly. one should not be worried about suddenly being confronted by a St. Andrews Cross when walking around a corner, or anything remotely like it.

FaeryDreams

The ground level area of the region has been simply, but effectively landscaped and laid-out, with some of the buildings appearing to draw inspiration from the ruins of Volubilis, the ruins of an ancient Roman city in Morocco from which the region takes its informal name. There is a small amphitheatre, together with the remains of a somewhat larger building – a temple perhaps? –  complete with a statue of Venus, with other Romanesque statutes also to be found.

FaeryDreams

Across a bridge from the main island lies a tall, fairy-tale like tower complete with gold-coated minarets reflecting the sunlight and drapes hanging from pillars which again fits with the Moroccan feel to the region. Here lie plush pillows to share on the floor of the main room, together with sofas and loungers, or, if you prefer, a candle-lit table for two above in the towers, a romantic setting for a dinner for two set against the setting sun.

FaeryDreams

Also lying just off shore is a tall ship, one of Lia Woodget’s wonderful builds, apparently just getting underway. It’s placement adds to romantic feel of the region; One can almost imagine a brave sailor standing on her stern, one hand on the rails, the other on a rope rising into the rigging, looking back at the isle with longing and regret – and to his lover as she stands on the shore, watching him depart onto a hostile ocean…

FaeryDreams

There is a teleport in the grounds near the arrival point (a little hard to miss, given the sign hanging in the air over it), which leads to a sky island. This carries a very oriental theme to it and the landscaping here demonstrates the same care as shown down on the ground.  Both are fully complemented by the default windlight setting, which sees the sun low on the horizon, dipping towards and long, forever sunset.

FaeryDreams

While there are hints of the adult nature of activities which may occur here, they are very low-key, and certainly not anything which could cause upset or offence. Some of the ground-level seating could be regarded as throne, complete with cushions upon which those of a submissive nature may prefer to sit close to hand of their partners. However, as mentioned above, there is nothing overtly “BDSM-ish” here – and I suspect that were overt displayed to be made by visitors, they would be somewhat discouraged and asked to keep more in the context of using the region for a little romance. As the notecard states:

The purpose of this land is to offer  to any guest, regardless of any condition or personal inclinations, a pleasant environment where entertaining, respecting each other. This is a bdsm land, but bdsm activities are not to be considered mandatory. Anyone who violates the  basic rules of good manners and respect for the others will be warned. If you will be repeatedly found guilty of such behavior, you will be permanently denied access.

FaeryDreams

All-in-all this is place where couples can visit, wander through, sit and enjoy one another’s company, talk together, or simply enjoy the everlasting sunset. For those who wish to be more intimate, the sky island offers some privacy anda  place for gentle cuddles (or more) to be enjoyed. It is also a place which lends itself to photography, as my amateur efforts produced here hopefully indicate.

FaeryDreams

For me, the visit to FaeryDreams was one of unexpected and welcome discovery; the romantic at heart will likely find it to be the same as well. My only real word of warning would be: don’t try to pilot the balloons – they are part of the scenery, and not for flying, and it’s a bit of a way to the ground after finding that out! :).

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It’s one hell of a ride…

Update: The Carneval finally closed its doors on May 31st, 2013.

It opened at midnight, SLT on Halloween, and is described thus:

Full of frights and cloaked in shadows, the Carneval stands still, frozen in time. There are whispers and scaretales of its frightening adventures, haunted rides and unparalleled mysteries. Those who seek adventure are encouraged to step right up and prepare for an experience that will leave you begging for more.

Carneval

Carneval is the latest offering from MeaPea Games who have, over the last four years, gained a well-deserved reputation for developing imaginative (and breathtaking games) and immersive storytelling events. Located on MeaPea Base, Carneval takes you on a ride – in every sense of the word – into the dusty, dim world of a town caught in time, falling into ruin thanks to the ever-present force of a carnival where “scare you to death” isn’t so much a figure of speech as it is an actual goal…

Carneval

Right from your arrival, you know you are in for something very different. The region windlight setting settled around you, filling the air with a dusty, fog-bound atmosphere through which things slowly appear. Even the entrance warns you that what lies beyond will be very, very, different.

Carneval: Tunnel of Doom

Carneval offers a feast of rides and sideshows and things to see; so much so that it is not a place to visit in a hurry; you need time to both see and experience everything on offer here, both down in the Carneval itself, and up in the local town.

It is also a testament to the skills of the MeaPea Games team. The region is packed with so much – yet the lag is very minimal even with 39 people in it (as there was in my first visit (and I’ve yet to see less than 30 people there over four separate visits), and the rides all tend to run smoothly and without too many bumps and jumps (although the rollercoaster car does sometimes bounce as it moves from (what I think is) mesh section to mesh section).

Carneval

It is worthwhile following the paths and roads through the build – they’ll lead you up and down and to sights you might otherwise easily miss. Down on the coast are clear signs that while things may appear frozen in time, time itself is perhaps slowly creeping forward as the ferris wheel, long abandoned and canted to one side, appears to be slowly falling apart as the pier beneath it slowly rots away…

Carneval

Wander into the centre of the Carneval and you’ll find just why it is so …malevolent .. as you come face-to-face with the tentacled Master of Ceremonies.

This is an installation which has all the hallmarks of Madpea products: imagination, flare, passion, joy with the medium of Second Life and, as ever, a delightfully twisted sense of humour. It’s an absolute must-see, and once you do, you’ll be dying to go see it again.

Ladies and Gentlemen, welcome to the Madness. You’re in for one hell of a ride.

Carneval

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