2019 SL User Groups 4/2: Content Creation summary

Junbug; Inara Pey, December 2018, on Flickr
Junbugblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, January 24th, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer

On Wednesday, January 23rd, the following viewers were updated:

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

  • The simulator code is now out on the BlueSteel RC channel, which has also absorbed the Snack RC.
  • A further project viewer update is expected for the EEP viewer. This is currently awaiting QA clearance, which should hopefully be followed by an RC viewer soonTM
    • The latest EEP viewer (version 6.0.2.523088 and dated January 16th, at the time of writing) includes sample EEP assets in the Library section of inventory, in the environments folder. These will also be included in all versions of the EEP viewer as it moved towards release status.
    • It is not clear on whether the final shader updates (e.g. crepuscular rays) will be ready by the time the viewer goes to RC status.
  • The focus now is not on adding features but ensuring there are no significant blockers to EEP progressing to release status.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • Anchor Linden has resumed work on Bakes on Mesh.
  • This work is currently focused on fixing viewer bugs and moving the viewer forward.

Non-HTTP Asset Fetching / UDP Path Deprecation

  • A further reminder that UDP message paths for inventory asset fetching is being removed from the simulators.
  • When complete, this means anyone using really old viewers that use UDP messaging rather than HTTP / CDN will no longer be able to obtain responses to asset requests.
  • This work is running a little behind the planned completion date of January 9th.

In Brief

  • Texture caching: the updates to the viewer texture cache are part of Graham Linden’s work, and he is currently focused on EEP and shader work.
  • Mesh uploader: as reported in my previous TPVD meeting update, Beq Janus contributed her updates to the mesh uploader to LL. These are being worked on for incorporation in the official viewer. This is no largely working, but has some UI inconsistencies to be ironed out.
  • ARCTan: this is the work to revise the calculations for avatar / object complexities
    • It is still at the data gathering phase. This data can then be used to redefine the formulas used in calculating complexities, leading to the necessary adjustments to things like rendering cost, LI, and upload costs.
    • This work also involves updates to the respective back-end services so that they can acquire all the information needed for the calculations, rather than relying on viewer-side analysis.
    • Texture use should also be considered in the new calculations – although this may be in terms of the number of textures, rather than their size.
    • ARCTan may also look at instancing of meshes (e.g. more than one instance of a specific mesh in a scene, if this is not done already (as textures already are).
  • Animesh follow-up: still at the discussion stage internally at the Lab.

2019 SL User Groups 2/1: Content Creation

Winter's Hollow; Inara Pey, September 2018, on FlickrWinter’s Hollowblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, January 10th, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer

There are still no updates to the current crop of official viewers in the pipelines, leaving things as follows:

  • Current Release version 6.0.1.522263, dated December 5, promoted December 13. Formerly the Spotykach Maintenance RC viewer.
  • Release channel cohorts:
    • Estate Access Management (EAM) RC viewer, version 6.1.0.522564, December 19.
    • BugSplat RC viewer, version 6.1.0.522614, December 18. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Love Me Render RC viewer, version 6.0.2.522531, December 18.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Hover Height / Vertical Positioning Issue

Ever since server release 18#18.10.25.521081 was deployed at the end of October / beginning of November 2018, there have been reports of a hover height / positioning issue for full mesh avatars of less than “normal” height. This can leave such avatars floating 0.2 to 0.3 metres off the ground if non-height related changes are made after hover height has been set (BUG-225893).

Current Status

Anchor Linden has found the root cause for the issue, buried in the Bake Service. He has a fix for the problem, and it will be going out as soon as possible after it has been through testing and QA.

Animesh

Animesh and Pathfinding

As noted in my Simulator User Group update, there is increasing interest in Pathfinding now that Animesh is available, and there is a forum discussion going on around the ways and means to move Animesh which encompasses tests with Pathfinding.

Again, the Lab currently aren’t working on Pathfinding, but they are aware of the discussions and following them. In particular, there is interest in hearing back from people who have used Pathfinding sufficiently who could perhaps help define a set of best practices for using the capability / who have used it sufficiently with Animesh to be able to point to deficiencies in the system or could suggest means of improving it.

Animesh Sex?!

Early on in Animesh development a feature request was put forward suggesting a switch be added to the viewer so that if Animesh creators are on a parcel with parcel privacy enabled, they will obey the setting and not be seen from outside of the parcel so long as the root prim remains within the boundary (see BUG-202592). The idea would be to prevent “adult / sex” Animesh from being accidentally seen.

The bug was closed without action, and a suggestion has been made to add a scripted capability to do the same things. This seems to be something of an edge case / overkill, given animated objects of a sexual nature can be seen within a region with privacy enabled, even if the using avatars cannot.

Animesh Marketplace Sub-Categories

  • There are currently no plans to add sub-categories to the Animated Objects category of the Marketplace.
  • If it is  felt there is a name to add further sub-categories, suggestions should be made via the CCUG meetings and also the Web User Group meetings.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

  • Graham is continuing the final work on the shaders for things like crepuscular ray support, and Rider is working on a clean-up of the new EEP UI elements.
  • An updated project viewer that includes all of this work is anticipated as being available in week #3 (commencing Monday, January 14th, 2019).
  • Rider will also be updating the EEP LSL documentation in the wiki.
  • Sample settings objects are expected to appear in the viewer library “soon”. These will comprise all of the current default windlight settings found in the official viewer, plus a selection of windlights found in Firestorm.

ARCTan

ARCTan is the code-name for the project to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both, which it is hoped will also help correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh). This project has been on a slow burn through 2018, but is due to resume in 2019 – although when is still to be determined.

Other Items

  • iOS Client: Mention was made of the preliminary work being carried out to develop an iOS client. For details, please refer to the following blog posts:
  • Wiki updates: these is apparently some issue with the SL wiki which is causing problems with updates to the “official” pages managed by Linden Lab.
  • Mac Retina fixes: there are apparently issues of UI blurring with Mac Retina screens. There are fixes in-hand, but the time frame for deployment is not clear, although a new build of the viewer with Retina support was due to go to the Lab’s QA team on Thursday, January 10th.
  • Next CCUG Meeting: due to the Lab’s internal All Hands meeting (delayed from the start of the month), the next CCUG meeting will be on Thursday, 24th January, 2019.

 

2019 SL User Groups 1/1: Content Creation

Snow Falls; Inara Pey, November 2018, on FlickrSnow Falls, November 2018 – blog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, January 3rd, 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer

Due to the end-of-year / new year break, at the time of writing, the official viewer pipelines remain unchanged from 2018 week #51:

  • Current Release version 6.0.1.522263, dated December 5, promoted December 13. Formerly the Spotykach Maintenance RC viewer.
  • Release channel cohorts:
    • Estate Access Management (EAM) RC viewer, version 6.1.0.522564, December 19.
    • BugSplat RC viewer, version 6.1.0.522614, December 18. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Love Me Render RC viewer, version 6.0.2.522531, December 18.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Voice Update

There was a back-end update to SL voice on Wednesday, December 26th, 2018.

Hover Height / Vertical Positioning Issue

Ever since server release 18#18.10.25.521081 was deployed at the end of October / beginning of November 2018, there have been reports of a hover height / positioning issue for full mesh avatars of less than “normal” height. This can leave such avatars floating 0.2 to 0.3 metres off the ground if non-height related changes are made after hover height has been set (BUG-225893).

Current Status

Anchor Linden has been investigating this, and the current thinking is that it is related to a change made to the Appearance / Bake Service, rather than to a simulator update. However, it is still proving difficult to reproduce 100% of the time, so investigations are still in progress.

Animesh

  • The number of Animesh items on the Marketplace is increasing, and “Animesh” is now sufficiently recognised as a search term that using it will turn up relevant results, as well as using the Animated Objects category as a means of filtering.
  • The SL feature roadmap for 2019 is still being discussed, but Vir hopes to be able to put more work into Animesh in order to make Animesh characters easier to customise (e.g. applying a body shape). However, this work will not be appearing on the immediate horizon.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and which include the ability to use custom Sun, Moon and cloud textures. These can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

The project also includes a new set of render shaders to support atmospheric effects such as rainbows, crepuscular rays (“God rays”), better horizon haze and fogging (but will not include rain / snow).

Resources

Current Status

  • Rider Linden is working on updates to the EEP settings tabs for both the Region / Estate floater and the About Land floater (parcel-level controls). These should be appearing in an EEP viewer update “soon”TM.
  • The viewer will hopefully be moving to RC status in the near future. In the meantime, it is hoped that the back-end will be expanded to a to least one further RC soonTM as well.
  • By the time the back-end role-out occurs, support for crepuscular rays should also be available through the viewer.

ARCTan

ARCTan is the code-name for the project to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering both, which it is hoped will also help correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh). This project has been on a slow burn through 2018, but is due to resume in 2019 – although when is still to be determined.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

  • As Anchor Linden is still involved in determining and trying to fix the hover height / vertical positioning issue for smaller avatars, BoM is still pretty much on hold.

In Brief

  • Viewer contributions: The Lab have received contributions from the Firestorm Team:
    • Beq Janus has contributed her improvements to the mesh uploader (see my Firestorm 6.0.1 review).
    • Nicky Dasmijn has contributed improvements to the viewer’s search capabilities on preferences and settings.
    • Hopefully, these updates will be appearing in a Maintenance RC viewer at some point in the future.
  • SL 2019 Roadmap: It’s been acknowledged that 2019 is going to be something of a balancing act for Second Life between new features implementation and also all the infrastructure work involved in the transition to the cloud.
  • Baked Mesh “seams” issue: there have been reports of issues with “seam” appearing on meshes using baked textures. This appears to go back to a normal maps related issue (BUG-5975). Within the Lab, it had been thought the problem was the result of the used normal maps being discontinuous, rather than a shader issue. Further investigation will require further examples with “non-broken” normals in order to determine if it is a shader bug.