Karma’s Little World in Second Life

Terrygold Art Gallery: Karma Daxeline 

Currently open at Terrygold Art Gallery (TAG), operated and curated by Terrygold, is My Little World, an exhibition by Karma Daxeline (Karma Weymann).

Located within an environment recognisably put together by Terrygold, and which is itself expressively minimalist and softly reflective of the exhibition’s title, give the sense of moving through a unique world, this is a selection of 20 avatar studies by Karma which might be said to offer a journey through her life within Second Life and a reflection of her love of photography (an additional frame within the exhibition offers the opportunity to view further pieces of Karma’s art).

Terrygold Art Gallery: Karma Daxeline 

Each picture offers a vignette; a single-frame story focused on Karma’s avatar. However, these are not your typical avatar-centric stories. Karma has a natural gift for presenting scenes and settings that are at once minimalist in feel and look, yet deeply expressive of mood; that are characteristically atypical of the normal avatar studies so frequently seen, and all the more richer in content and tone for it; and which offer seemingly ordinary activities laced with the more extraordinary sense of humanity, life and – in some – sensuality – which all again reach far beyond the more usual focus of avatar  expressiveness.

Utilising considered angles, focus and cropping, together with a very real understanding of the power of colour mix or monochrome scale, lighting, and use of shadow, all combined with a lightness of post-processing touch, the twenty images resent within My Little World are among the most richly expressive I’ve seen within Second Life, both in terms of the narrative each contains and for the way the pieces individually offer subtle counterpoints of style and idea within them.

Terrygold Art Gallery: Karma Daxeline 

In this, Karma’s art is marvellously supported by the environment Terrygold has provided: the islands of green and autumnal browns, floating as they appear to do within a night sky, suggest moments in time and life, just as do Karma’s surrounding images. And by sitting with those parts of the environment where seating is provided, we can indirectly become a part of Karma’s little world.

When visiting, do make sure you have Advanced Lighting Model enabled (Preference Graphics check Advanced lights Model), and use the teleport disk from the landing point to reach the exhibition space.

Terrygold Art Gallery: Karma Daxeline 

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Pumpkins and things with Cica in Second Life

Cica Ghost, October 2022 – Pumpkins and Things

So, October has rolled around for 2022 (why do the years seem to speed up the older you get?), and with it, inevitably, comes Halloween and thoughts of ghosts, monsters, hauntings, and more, together with their familiars in the form of pumpkins and black cats, bats and spiders.

It’s a time of year when it is hard to avoid such things in Second Life, where the Americanisation of Halloween has very deep roots. Call me a humbug or grumpy so-and-so, but by-and-large I tend to find all that goes on around October 31st largely a bit tiresome and repetitive – although there are exceptions that get me to park my case of grumps at the door and go with the flow – such as the Calas Halloween build (which will be popping up in these pages very soon) and, for 2022 Cica Ghost’s Pumpkins and Things.

Cica Ghost, October 2022 – Pumpkins and Things

Just as with Cica’s September installation of Pink Fairytale took a light-hearted look at fairy tales and childhood stories (see: Cica’s Pink Fairytale in Second Life), so Pumpkins and Things offers an easy-going look at the Halloween period, and the aforementioned creatures, witches and so on – albeit with a little warning from the Master of Macabre himself, Edgar Allen Poe.

Caught under a pumpkins sky (do make sure your viewer is set to Use Shared Environment, this is a setting where black flowers offer toothy, maniacal grins, and large worms slither (some with very human-like arms, hands and faces) as they tower over a landscape of twig-like trees, pumpkin flowers, large pumpkin houses, a blocky little town and the toothy flowers – some of which resemble spiders sitting on sticks, whilst Cica’s black cats are to be found throughout (together with some of Cica’s trademark sit points and dances!).

Cica Ghost, October 2022 – Pumpkins and Things

Again, like Pink Fairytale, this is an installation to be seen and enjoyed, rather than described or shown in still shots. Monsters they may be, but it’s hard to believe any of the characters sitting within Pumpkins and Things would actually do anyone any harm – hence, perhaps the little warning from Mr. Poe, as used by Cica for the installation:

Believe nothing you hear, and only one half that you see

Used in a short story by Poe in 1845, the quote became very closely associated with the California gold rush at the end of the 1840s, when it stood as a admonishment against believe everything said or written about concerning the ease with which the gold rush lead to riches. Here, as well as possibly underlining the idea that for all their looks and teeth and strangest, the characters in Pumpkins and Things really mean no harm, the words might be taken as a little poke to remind us that no-one should really take the Halloween period too seriously, and simply have fun!

Cica Ghost, October 2022 – Pumpkins and Things

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Fading Melu: unique expression in Second Life

Melusina Parkin: Fading Melu

Almost two years ago, Melusina Parkin presented her first collection of avatar-centric images.  Just Melusina was very much an experimental collection; as Melu noted herself at the time, portraiture and taking images of her avatar were entirely outside of her focus (no pun intended), her work to that point being largely directed towards landscapes, architecture and design.

However, Melu is a uniquely gifted artist; she has the ability to identify angle, eye line, subject and focus to present intriguing picture in which it is possible to define a single line of narrative or dialogue that naturally leads one to perceive a story far broader than the canvas, and which at the same time can draw us along subtle lines of thinking. In bringing these techniques and approach to portraiture, Melu presented series of self-studies which, while obviously set and posed, were nonetheless utterly natural in style and tone, and completely captivating in their potential to tell stories – as I wrote at the time.

Now, two years on, Melusina has returned to the subject of self studies with Fading Melu, a collection of images centred on her avatar and with the same rich potential for weaving stories – but which are very different in tone and approach; something she set out intentionally achieve, as she noted to me as we discussed the collection just ahead of its September 10th, 2022 opening.

Melusina Parkin: Fading Melu

Comprising some 23 pieces Fading Melu offers portraits which are linked by three major elements: they are mostly set against a dark background; they carry a sense of being over-exposed; they utilise a depth of field that ensures both subject and backdrop (where visible) are intentionally out-of-focus.

This latter point might sound counter-intuitive; sure, depth-of-field can be used in many ways – most obviously by “fading out” a backdrop / the “less important” and either focusing the eye on the foreground subject or the specific element within an image that caught the photographer’s eye; but to blur the entire image, subject and all? After all, and as I noted in writing about Just Melusina:

“Traditional” portraits tend to be exercises in power and / or ego, however subliminal. The subject and their pose is what counts, the clothes they wear, the backdrop to their sitting, etc., are all merely accoutrements to the central theme of look at ME. Even self-portraiture can follow a similar route [so] the end result tends to be the same: to push their audience into a single track of emotional response. 
Melusina Parkin: Fading Melu

Thus, in blurring each image within Fading Melu, Melusina is literally blurring how these portraits might be perceived, and so potentially making their narrative harder to define.

But in doing so, Fading Melu – to me – achieves two goals. First, because subject and background are both equally out-of-focus, we cannot so easily discern what may have driven the thinking behind each one’s composition and presentation. Thus interpreting them becomes much deeper and more personal, our reactions formed more by our own outlook and perception rather than any subtle hints in direction presented by the artist.

Second, Fading Melu might be said to offer a commentary on the human / avatar relationship. Our involvement in Second Life brings with it a certain investment in our avatars; for some, this can be superficial in terms of how our “real lives” permeate our avatar in terms of looks, behaviour, etc; for others the investment can run very deep. Either way, the fact remains that no matter how we try, we can never fully inhabit our avatars; there is always something of a divide between avatar and self. Thus, through their intentional out-of-focus finish, these are pieces that might be seen as offering a subtle underlining of this entire “me / not me” dichotomy.

Melusina Parkin: Fading Melu

Thus, within Fading Melu we have another multi-faceted collection of images capable of stirring the grey matter, and which serve as a superb expansion and enhancing of ideas first seen within 2020’s Just Melusina.

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Alexa’s Art in Second Life

Alexa’s Art Gallery  – Alexa Bouras

In April, I wrote about an exhibition of art featured as the opening exhibit for The Antiquorum Art Gallery within Patch Thibaud’s stunning Hanging Gardens region build. Entitled Landscapes – My Personal View, the exhibition featured the art of long-term Second Life resident Alexa Bouras – although I believe it marked my first full exposure to her work (see Alexa’s personal view of Second Life). I was immediately captivated by Alexa’s work for its reichness of content, style and narrative and noted at the time that I looked forward to seeing more of Alexa’s art.

Well, I’m pleased to say that wish has been granted – for all of us – as Alexa has a new gallery space, one still located within the Hanging Gardens of Babylon region, but occupying its own skybox as provided by the region’s holder, Cristabella Loon. Alexa was kind enough to drop me a line about her new artistic home over the weekend, and as soon as the opportunity arose,  I hopped over to take a look.

Alexa’s Art Gallery  – Alexa Bouras

Offered as a spacious cube with a mezzanine level to one side, the skybox provided to Alexa is of a modern interior design highly suited to her art, with a central water feature on the lower floor and a sweeping, suspended staircase rising above it to reach the mezzanine. This split in floor space allows Alexa to display her work in different formats and sizes, with large pieces displayed along the walls of the more “open” space to the front of the skybox, and smaller more intimately-sized pieces displayed along the walls of the lower floor beneath the mezzanine and around the mezzanine itself.

The art presents a rich mix of styles and subjects, including the Second Life landscapes-processed-as-paintings I found to be so richly evocative with Landscapes back in April 2022, together with pieces which can be regarded as drawings and / or etchings (notably the uttering captivating Anya’s Awakening, which is simply gorgeous), and those which are, by dint of angle, focus and subject, beautifully intimate in their content.

Alexa’s Art Gallery  – Alexa Bouras: Anya’s Awakening

By “intimate” I do not necessarily mean they are avatar studies and / or in any way NSFW;  quite the reverse, in fact. These are pieces focused on what might be regarded as the mundane, the often unnoticed or the everyday, but in a manner which grants them their own unique beauty and story through Alexa’s use of angle, focus, colour and depth of field.

These pieces are most obviously found along the back wall of the mezzanine level, where sit two absolutely delightful pieces captured at Longing Melody (see: Visiting Longing Melody in Second Life) which tell as entire story about the life and work of an artist, together with a third piece from the same region which I guarantee will capture the heart of any piano player (including myself) for the way it captures the story of these majestic instruments.

With their tight focus and unique perspectives, these appear to be part of a further evolution of Alexa’s artistic expressiveness and her growing mastery of a medium which she has come to out of a need to express herself creatively, rather than the application of skills and knowledge initially gained through the physical world. It’s a growth in techniques which I find admirable within a Second Life artist (particularly as my own attempts remain decidedly one-dimensional!), offering as it does new avenues to be explored by both the artist and their audience.

Alexa’s Art Gallery  – Alexa Bouras

Utilising the region’s day / night cycles, with point lights to illuminate the art during the latter (so do make sure you have Advanced Lighting Model (ALM) enabled via the viewer’s Graphics Preferences!), Alexa’s Art Gallery makes for a genuinely engaging visit, presenting the opportunity to view (and purchase, if you’re so taken) the art of a very visual and engaging Second Life artist.

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Art and a walk in Southern Corsica in Second Life

Corsica Tourist Centre and Tea Garde – start of the CSC Art Trail

A while back, and via Owl Dragonash, I received an invitation to explore (and possibly participate in) the Art Trail at Corsica South Coasters. While I have not directly participated, I did finally manage to get my bum and feet over to Corsica and take a walk along the Art Trail – and enjoyed doing so.

As the name suggests, the Art Trail is an open-air walk along the southern coast of Corsica, winding its way between the Corsica Tourist Centre and Tea Garden and Port Emyniad, with the former noted at the starting point; although there is no reason why trail-walkers can start from the Port and follow the signs backwards – there is no order into how the path is followed and the order in which the art is viewed.

CSC Art Trail, Corsica – just follow the signs!

It’s a route that takes in a number of sights along the south coast of Corsica, including gallery spaces at Port Emynaid and Ceakay Ballyhoo’s gallery (Ceakay is one of those – along with Owl, Catori Mistalker and Bijoux Barr – responsible for the trail) and others, as well as the trail itself marked both by trailside signs and mounted art from participating artists, either just for exhibition purposes or for sale.

The walk takes about 5-6 minutes when going directly from point-to-point. However, such is the nature of the walk, coupled with the opportunities to witness the art on display both along the trail and within the many studio galleries, and well as catching other points of interest along the way.  Doing so can draw a walk out into a very pleasant stroll, with the route itself home to a number of teleport station that provide access to additional points of interest within Corsica.

CSC Art Trail – Isle Biedermann and MJ Biedermann (MarjorieBrickard)

The Art Trail is intended to be an “eternal” art display (although pieces and galleries might naturally change over time), and artists from across Second Life are invited to participate along the trail-side art frames. Artists wishing to have work displayed along the walk can do so by:

  • Select one piece of their art as both a texture an a framed / on canvas piece of part – both to be set to Full permissions.
  • Send the art and texture in a folder to Ceakay Ballyhoo, together with the following:
    • If the art is to be sold – the permissions to be set against the art if it is to be sold & the price at which it is to be offered.
    • A copy of your biography as an artist and / or information on the art you would like to share.
  • Ceakay will then set the art up on one of the available art frames along the trail.
The galleries at Port Emyniad

Any question about the Art Trail should be directed to one of Ceakay Ballyhoo, Bijoux Barr (bijouxbarr) or Catori Mistalker.

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An Art Walk + 3 in Second Life

UASL, September 2022: Roxksie Logan

It was back to the ever-evolving United Artists of Second Life (UASL), the community “for artists … by artists”, for me at the start of the week to catch-up on a couple of art exhibitions there, both of which opened this month: the Art Walk and the respective work of a trio of artists who are being exhibited together at the UASL’s Galerie Principale.

Presented by Michiel Bechir, Art Walk offers the work of Blip Mumfuzz, Elfwym, Georgie Iceghost, Harlow Isabelle Stoop, Jamison, Karly Kas, Mara Telling, Owl Dragonash, Susietea, and Violette Rembrandt (Myra Wildmist is listed on the invite note card, although I didn’t find any of here work along the walk), all of whom present four images apiece located in a open-air lawn sitting between the futuristic building of UASL’s galleries and supporting buildings.

UASL, September 2022: Art Walk

Ranging from landscape images captured within Second Life to animal studies from the physical world, to digital paintings, Art Walk is an easy-on-the-eyes exhibition that brings together a wealth of photographic, painting, and post-processing styles and techniques, with visitors able to wander around the lawn and viewer each artist’s quartets of images at their leisure, with bio givers alongside the works present the chance to learn more about each of the artists.

Occupying three of the floors within UASL’s Galerie Principale are a trio of exhibitions by BijouxBarr (ground floor), Nodome (second floor) and Roxksie Logan (third floor): three very different artists brought together in a trio of exhibits which are individually and collectively engaging to the eye.

UASl, September 2022: BijouxBarr

Within her section, Bijou presents a selection of art in two parts. To one side is a set of landscape paintings. Bright, their colours in places almost over-saturated, these are pieces that breathe life through their colour. Across the hall, are eight images of an altogether different nature – portraits, both human and animal, and fantasy pieces. Containing their own tonal quality that is completely distinct from the landscapes, these are marvellous walks through the imagination.

Nodome is an artist whose work I don’t think I’ve encountered before – more is the pity – as she has much to say, both through her art and in words. These are pieces ranging from the sexual (if not conventionally so), through the abstract to the expressionist. Each has a richness of narrative rippling through it.

UASL, September 2022: Nodome

Roxksie Logan is an artist whose work I’m very familiar with, and whom I’ve always enjoyed for her ability to offer images and installations that challenge perceptions and thinking. Here, on the third level of the gallery she presents the most captivating of digital images (as per the image at the top of this article). Rich in colour, enfolding elements of fantasy, cyberpunk, science-fiction, and with a look and tone that is fanciful, alien and familiar – all by the same measure, these are a tour de force of digital artistry at its finest.

Both Art Walk and the display at Galerie Principle sit as just two among the gathering of galleries and art spaces that being UASL to life. As such, when visiting, do take the time to explore and visit the other exhibitions awaiting discovery – or better yet, take the time to make several visits to explore UASL properly, if you’ve not previously done so.

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Note that Karpov is rated Moderate.