Elemental drawings in Second Life

Elemental – San (Santoshima)

“The exhibit is in celebratory recognition of the 9-year anniversary of Play as Being (PaB) in SL, and as such, is part of a year-long series of solo exhibits by PaB Guardians.” So reads – in part – the introduction to Elemental,  a set of photo drawings by San (Santoshima) on display at the Art of Being gallery through until the end of October, and to which I recently received a personal invitation to visit from the artist.

A total of 10 image boards are presented within the gallery space – six on the circular outer wall, four on the square central walls. Each panel contains multiple images, which can be viewed in turn by clicking on the panel (for the four images ranged on the sides of the central walls, click the left or right edges).

Elemental – San (Santoshima)

Thematically, the panels are similar in the images they present; the six outer panels focus on images of birds in flight and a figure with an umbrella. The colour wash in all of them suggest a breezy, perhaps rainy environment the birds and figure and flying / walking (drifting?) through each; thus we get – in part – the title for the exhibit: Elemental. The time of day which appears to suggest different times of day as well, perhaps adding to the title.

The inner four all share the same set of images showing a garden sitting with plants, rocks and trees, again taken at different times of the day. The natural setting for each image, combined with the watercolour-like tones, again suggests the images are Elemental in approach. As you click on the panels to page through the images, it is possible to By clicking on them to page through the images each holds, it is possible to form a story for each.

Elemental – San (Santoshima)

It’s important to note this is not just a visual exhibition. San has included a special sound scape to accompany the images, so it’s important to have local sounds enabled when visiting in order to enjoy the exhibition to the fullest. “[The] live sound recordings were made in a southern Gulf Island, British Columbia,” San explains. “Outside my cabin door; a raven pair conversing, raven parents with three fledglings, various small birds, and Pacific tree frogs.”

Also, as noted in the introduction to the exhibition, Elemental forms part of a celebration of Play as Being, an in-world group which describes itself as, “exploring reality by using our own life as a laboratory. A thought experiment to see what is left if we put down what we have, to see who we are.” More information on the group, together with a schedule of their events, can be found on their wiki page.

Elemental – San (Santoshima)

Elemental is a fascinating exhibition – and a peaceful one; a visit prior to closure is recommended.

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Myra’s Transitions in Second Life

Club LA and Gallery: Transitions

“My art primarily explores the freedom on-line communities, specifically Second Life, provide, allowing you to set aside your cultural roles and explore other roles.” Myra Wildmist in introducing her new exhibition Transitions, which opened at the Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), on Sunday, October 22nd 2017.

She continues, “Real life cultural roles are necessary for a functioning society, but they are often extremely confining, almost forcing people into pigeon holes of expected behaviour. Second Life gives us all the opportunity to slip out of our pigeon holes and be almost anything we can imagine.”

Club LA and Gallery: Transitions

What follows is a selection of a dozen images offering some remarkable views of Second Life, each with a touch of the personal as then all include Myra herself in their frames – although it would be unfair to call all of them avatar studies; their compositions being such that the avatar forms a part of the overall scene rather than the focus of the image. Even those which do focus on the avatar do so in ways very different to more “traditional” avatar studies, allowing each one to tell its own story.

There are three pieces in the exhibit which might be considered NSFW, but all twelve are richly expressive, and demonstrate a broad range of approaches to photography which mark Myra as a true exponent of her art.

Club LA and Gallery: Transitions

Transistion shares the gallery space with Twain Orfan’s An Exhibition, which I reviewed in September, and a select of four images from John Brianna’s physical world photography.

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Floating in Second Life

Floating

Floating is an accident, pure and simple. It was never intended to be a collaboration between Bryn Oh and Cica Ghost – but that is what it is. Which is not to say that it is anything unfortunate – far from it; it’s an installation that mixes fun with something of a slight social message.

As Bryn explains, the installation was originally intended to be her design, but built to display the 2D art of another person. But for some reason (shyness?), having secured a grant to use the region, the other artist did not follow through on their commitment and no 2D art was supplied – leaving Bryn holding the lease on a region and in need of an idea. Enter Cica Ghost. She and Bryn put their heads together and in a week, Floating had emerged, with the assistance of Desdemona Enfield and Serenity Mercier.

Floating

The core of the build is a city hugging a shoreline; at one end are high-rise apartments overlooking a marina with motor cruisers and boats. The people in the apartments are clearly wealthy or well-off; through the windows of one we can see a family sitting down for a sumptuous meal, a butler in attendance, in another, a family sits in coloured warmth. With the marina and the high-rise buildings, the evidence of wealth, it is hard not to be put in mind of somewhere like Monaco.

At the other end of the curving shoreline it is a different story. Here there are no glittering high-rises, only older buildings, grubbier in appearance, which in turn give way to humble, racked living pods. The beach here is also far from the pristine marina, with piles of detritus, while the absence of colour underlines the lack of affluence. Thus, a comment on the divide between those who have, and those who have less (and who serve?), is made.

Floating

However, this isn’t just a build with a message on society’s disparities; there is also a sense of fun yo be found. At the arrival point, visitors can take an umbrella and float around the build, while free-floating balloons also offer a means to float through the air. But be warned – care needs to be taken as there are blocks that periodically fall from the sky.

Also to be found at the landing point is a zap gun. This can be purchased for L$0, and allows people to hunt and shoot one another. Just make sure you join the experience in the region if you intend to place – otherwise, should you be shot by someone else, you’ll be teleported home, rather than just back to the landing point.

Floating

Floating is a curious, electric mix of art, message and fun (if visiting with others and the guns are being used). Instructions on obtaining the zap gun and on getting around can be found at the landing point.

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Floating (LEA 13, rated: Moderate)

Melusina’s Mysteries in Second Life

Nitroglobus Roof Gallery: Mysteries

Melusina Parkin returns to the Nitroglobus Roof Gallery for October, with an exhibition called Mysteries, and it is a thought-provoking display of photography.

“Missing faces, veiled ones, obscure looks,” Melusina states in introducing the exhibition. “Statues and mannequins populate Second Life with their mysterious mood. Sometimes they are creepy, sometimes they are gentle, always they are silent.”

Nitroglobus Roof Gallery: Mysteries

Thus, Mysteries presents thirteen images of mannequins, figures and statues captured from around Second Life. Such figures, to be found all over the grid, whether in stores or art events, parks or role-play regions, homes or photography studios, all have some kind of story to tell – be it part of a larger setting or contained within the frame of their own display as a work of art or object of everyday use.

So to, through Melusina’s collection, do they tell a story or stories within this exhibition. The images have clearly been selected with care to project this, Mystery 10 through Mystery 13, for example, are displayed together on two walls, presenting an unfolding narrative – although what that narrative might be is up to each of us as we view the images. Others, such as Mystery 7 perhaps tell a story quite independently of the other pieces in the collection. But however one looks at them, the stories are there, individual or collected, waiting to be heard.

Nitroglobus Roof Gallery: Mysteries

But there is more here as well, if we’re willing to look a little deeper. Our avatars are, in a sense, our own mannequins. Through them, we get to decide not only how we interact with one another, but how we actually appear to one another. We can project – or inhabit – our avatars at will, using them to reveal or hide, project or protect, many different facets of who we are. They are both a window into who we are and a shield by which we can hide the things we do not wish to have seen. Mystery 2 and Mystery 3 perhaps embody this most specifically.

So as Melusina states, Mysteries may present an apparently lifeless population – but in doing so, it makes us wonder about human feelings and thoughts – and particularly, perhaps about our own feeling and thoughts, about our identity, relationship with others,  and our openness.

Nitroglobus Roof Gallery: Mysteries

Mysteries is another nuanced, fascinating exhibition from Melusina; and yet another not to be missed.

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Milly Sharple’s Creations in Second Life

Cynefin – Creations: Milly Sharple

Update: Milly has relocated her work and gallery to Fractal Insanity – The Art of Milly Sharple – see my review here.

I’ve long admired Milly Sharple’s art, as I’ve tended to mention in the past. I’ve reported on her work – which includes region designs as well as art; and along with many others, disappointed to hear she was retiring from Second Life art and shutting down her facilities at Timamoon Arts and Isle of Lyonesse.

However, such was the outpouring of support from those wishing to see Milly continue to display her art in, she relented and established a new gallery called Cynefin, where she is now exhibiting a select of work called Creations.

Cynefin – Creations: Milly Sharple

One of the major attractions for me with Milly’s work is her fractal art; I’ve written about it on numerous occasions, and Creations includes examples among the 52 pieces on display. However it also includes pieces representing her more recent experiments with mixed media, combining her work with fractals with her photography. Also to be found are samples of Milly’s landscape photography from within Second Life – all of which makes Creations a fascinating and worthwhile visit.

The gallery space is set within a single-storey building of modern design which is ideal for exhibiting Milly’s work. A central entrance lobby featuring six pieces of Milly’s more recent work in mixed media, which opens out into two large gallery spaces with rooms for wall-mounted and free-standing displays of Milly’s art.

Cynefin Creations: Milly Sharple

The art itself is, as always, is magnificent; the richness of the pieces has to be seen in order to be fully appreciated. The diversity of styles on display – as is evidenced on entering the lobby space, where one is greeted by six attention-holding pieces – means this is a truly superb exhibition. As such, written words do not do any of the art offered the justice it deserves; nor does picking out any particular piece or group of pieces for specific mention above the others. However …

There is a series of seven female studies which I have to admit completely captivated me with their presence and depth (five are show in the image below). At first appearing as “simple” studies, there is a richness of style within each of them. With some this borders on the abstract, with others there is a hint of Milly fractal work within the mix of human study and floral painting. They are – even by the extraordinary standards of Milly’s art as a whole – stunning.

Cynefin Creations: Milly Sharple

Milly’s work stands as some of the most beautiful art in Second Life – and frankly, the grid could have been a duller place without it.  Seeing her return with a new gallery space, and one so rich in content is both a pleasure to see and a joy to welcome. I’m looking forward to many future visits.

Exodus: A Trip for Life in Second Life

Exodus: A Trip for Life

Art can be expressive in many ways. It can be an outflow of creativity, a reflection of moods and emotions, a cathartic release of hopes, fears, wants or needs; or an echo of joy or contemplation or endeavour or of life itself. And it can be a voice of conscience commenting on society, culture and politics.

Exodus: A Trip for Life is a full region installation which falls squarely it that last bracket: offering a voice of conscience in response to our societal and political outlook. In doing so, it touches – invokes – something we can so easily lose sight of – even when it might appear we are trying to empathize.

Exodus: A Trip for Life

Designed by Kicca Igaly and Nessuno Myoo, Exodus: A Trip For Life deals with the discomfiting issue of the world’s refugee crisis, which became a hot button topic on several fronts of the past couple of years; one in which some essential truths have perhaps been lost in the clamour of angry voices, political posturing, and perceived threats to security, jobs and income.

“It almost seems,” Nessuno says in introducing the installation, ” As if all the evils of our society, unable to find effective solutions to the problems which from time to time appear, have found, in the dark threat of the foreign ‘invader’ , the perfect scapegoat.”

Exodus: A Trip for Life

And yet the simple truth is, these feared ‘invaders’, these people risking life and limb and family, do so not because they’re seeking to exploit our vulnerabilities and our way of living. They do so because they already are vulnerable; their war of life has already been destroyed through war and / or political / religious upheaval and oppression. Everything they have known has been torn apart in ways we cannot understand; far from coming here as exploited, they arrive as the exploited, preyed upon in their journey by criminals and traffickers; people more interested in taking money and possessions than in saving lives.

All of this, and more is brought forth in Exodus: A Trip for Life. It starts out at sea, where a battered hulk rides a heavy swell, figures crammed into its rotting hold or crawling desperately up to the main deck and clinging in fear to anything looking remotely solid. The vessel is tossed by waves of money – a reference to the physical price those aboard have paid, while strings rise from the hull to a puppeteer’s controllers, a further reference to the exploitation inherent in trafficking the desperate, as they are time and again forced to travel in vessels unfit for purpose (and it is no coincidence that the bows of this ship bear two names, again underlining the dire circumstances faced by so many).

Exodus: A Trip for Life

Ashore, the imagery continues. New arrivals walk along a road, watched from a distance by locals, the gap between the two groups as telling at the walls that constrain the refugees to that single, lonely road. A camp sits close by, but again separated from  the locals as if in quarantine from the rest of the land, by walls and iron gates. Both the road and the camp stand as metaphors of how we see refugees; they may not be so alien, they may appear more human – but they are still “others” to be kept at bay. And we are far more comfortable when they can be moved from our sight and thoughts, as symbolised by the line of arrivals slowly vanishing into a white mist. They pass and are gone – to where does not matter, nor does the fact their plight still goes with them; we can resume our lives.

Poignant, pointed, provocative, richly nuanced and threaded with a wealth of observation and commentary, Exodus: A Trip For Life may not sit well with some; it may not even by easy to entirely decipher on a single pass. But it does have a voice; one that reaches into our conscience to whisper a stark reminder about the realities of the world around us even as sound bites, posturing and the fickle lens of the media would distract us and divert our thoughts and feelings.

Exodus: A Trip for Life

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